Mortal Kombat X
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Combos
- High Tech: 1, 1.
- Short Kircuit: 1, 1, 1.
- Cyber Beatdown: 1, 1, 1, 2.
- Downloaded: 1, 1, 4.
- Virus Uploaded: Back 1, 2 + 4.
- Enhance: 5.
- Seek And Destroy: Foward 1, 3.
- Upgraded: Foward 1, 3, 1.
- System Lock: 2, 1.
- System Hack: 2, 1, 2.
- User Error: 2, 1, 3.
- Assembly Required: Foward 2, 1.
- Base Link: Foward 2, 1, 2.
- Force Sensor: Foward 2, 1, 2, Back, Back.
- Dynamic Model: Back 3, Down 4.
- Syntax Error: Back 3, Down 4, Up 3.
- Hard Krash: Back 3, Up 4.
- Collision Sensors: Foward 4, 3.
- High Tech: 1,1.
- Short Kircuit: 1, 1, 1.
- Cyber Beatdown: 1, 1, 1, 2.
- Downloaded: 1, 1, 4.
- The Grinder: Back 1, 2 + 4.
- Seek And Destroy: Foward 1, 3.
- Upgraded: Foward 1, 3, 1.
- System Lock: 2, 1.
- Detonation: 2, 1, 2.
- User Error: 2, 1, 3.
- Quick Buzz: Foward 2, 1.
- See Saw: Foward 2, 1, 1.
- Dynamic Model: Back 3, Down 4.
- Syntax Error: Back 3, Down 4, Up 3.
- Hard Krash: Back 3, Up 4.
- Ignite: Foward 3, 4.
- Collision Sensors: Foward 4, 3.
- High Tech: 1, 1.
- Short Kircuit: 1, 1, 1.
- Cyber Beatdown: 1, 1, 1, 2.
- Downloaded: 1, 1, 4.
- Virus Uploaded: Back 1, 2 + 4.
- Seek And Destroy: Foward 1, 3.
- Upgraded: Foward 1, 3, 1.
- System Lock: 2, 1.
- User Error: 2, 1, 3.
- Deadly Vapour: Back 2, 1.
- Korrupt Kloud: Back 2, 1, 3.
- Hyper Haze: Back 2, 1, 4.
- Smokin': Foward 2, 1.
- Ashes To Ashes: Foward 2, 1, 3.
- Dust To Dust: Foward 2, 1, 4.
- Dynamic Model: Back 3, Down 4.
- Syntax Error: Back 3, Down 4, Up 3.
- Hard Krash: Back 3, Up 4.
- Ignite: Foward 3, 4.
- Incinerate: Foward 4, Down 1.
- Nano Smash: Foward 4, Down 1, 2.
- Reboot: Foward 4, 2.
- Collision Sensors: Foward 4, 3.
Variation: Cyber Sub-Zero LK-520
- High Tech: 1, 1.
- Short Kircuit: 1, 1, 1.
- Cyber Beatdown: 1, 1, 1, 2.
- Downloaded: 1, 1, 4,
- Dry Ice: Back 1, 2 + 4.
- Ice Strike: Foward 1, 2.
- Seek And Destroy: Foward 1, 3.
- Upgraded: Foward 1, 3, 1.
- System Lock: 2, 1.
- Ice Blast: 2, 1, 2.
- User Error: 2, 1, 3.
- Dynamic Model: Back 3, Down 4.
- Syntax Error: Back 3, Down 4, Up 3.
- Hard Krash: Back 3, Up 4.
- Ignite: Foward 3, 4.
- Collision Sensors: Foward 4, 3.
Special Moves
- Straight Missile: Back Forward 1.
- Havoc Missiles: Back Forward 1 + 5.
- Lock-On Missiles: Down Back 2.
- Front Lock-On Missiles: Down Back 2, Back.
- Behind Lock-On Missiles: Down Back 2, Forward.
- Homing Missile: Down Back 2 + 5.
- Teleport Uppercut: Down Back 4.
- Teleport Slam: Down Back 4 + 5.
- Air Teleport Uppercut: (Air) Down Back 4.
- Air Teleport Slam: (Air) Down Back 4 + 5.
- Flame Burner: Down Down 3.
- Flame Thrower: Down Down 3 + 5.
- Air Cyber Charge: (Air) Back Forward 3.
- Air Cyber Slam: (Air) Back Forward 3 + 5.
- Net: Back Forward 1.
- Advanced Net: Back Forward 1 + 5
- Chest Saw: Down Back, 1.
- Buzzsaw: Down Back 1 + 5
- Bomb: Down Down 3.
- Blitz Bomb: Down Down 3 + 5.
- Close Bomb: Down Back 3.
- Close Blitz Bomb: Down Back 3 + 5.
- Far Bomb: Down Forward 3.
- Far Blitz Bomb: Down Forward 3 + 5.
- Scatter-Port: Down Forward 4.
- Shrapnel-Port: Down Forward 4 + 5.
- Front Scatter-Port: Down Forward 4, Back.
- Front Shrapnel-Port: Down Forward 4 + 5, Back.
- Air Scatter-Port: (Air) Down Forward 4.
- Air Shrapnel-Port: (Air) Down Forward 4 + 5.
- Air Front Scatter-Port: (Air) Down Forward 4, Back.
- Air Front Shrapnel-Port: (Air) Down Forward 4 + 5, Back.
- Power Grab: Down Back 4.
- Power Slam: Down Back 4 + 5.
- Air Power Grab: (Air) Down Back 4.
- Air Power Slam: (Air) Down Back 4 + 5.
- Hover Bomb: Down Down 2.
- Smart Bomb: Down Down 2 + 5.
- Close Hover Bomb: Down Back 2.
- Close Smart Bomb: Down Back 2 + 5.
- Far Hover Bomb: Down Forward 2.
- Far Smart Bomb: Down Forward 2 + 5.
- Trident: Back Forward 1.
- Tri-Cution: Back Forward 1 + 5.
- Smoke Cloud: Down Back 1.
- Smoke Bomb: Down Back 1 + 5.
- Close Smoke Cloud: Down Back 1, Back.
- Close Smoke Bomb: Down Back 1 + 5, Back.
- Far Smoke Cloud: Down Back 1, Forward.
- Far Smoke Bomb: Down Back 1 + 5: Forward.
- Fade-Port: Down Back 4.
- Smoke-Port: Down Back 4 + 5.
- Air Fade-Port: (Air) Down Back 4.
- Air Smoke-Port: (Air) Down Back 4 + 5.
- Smoke Away: Down Back 3.
- Phase Away: Down Back 3 + 5.
- Smoke Forward: Down Forward 3.
- Phase Forward: Down Forward 3 + 5.
- Dissipate: Down Down 3.
- Evaporate: Down Down 3 + 5.
- Air Smoke Storm: (Air) Down + L1/LB
Variation: Cyber Sub-Zero LK-520
- Ice Ball: Back Forward 1.
- Ice Beam: Back Forward 1 + 5.
- Slide: Down Back 4.
- Slide And Strike: Down Back 4 + 5.
- Air Close Dive Kick: (Air) Down + 3.
- Air Close Power Kick: (Air) Down 3 + 5.
- Air Far Dive Kick: (Air) Down + 4.
- Air Far Power Kick: (Air) Down 4 + 5.
- Ice Bomb: Down Down 2.
- Cryo Bomb: Down Down 2 + 5.
- Close Ice Bomb: Down Back 2.
- Close Cryo Bomb: Down Back 2 + 5.
- Far Ice Bomb: Down Forward 2.
- Far Cryo Bomb: Down Forward 2 + 5.
- Drone: Down Down 3.
- Multi-Drones: Down Down 3 + 5.
X-Ray
- Cyber Initiative: L2 + R2/LT + RT
Finishing Moves
Fatalities:
- Team Work (Mid): Forward Back Forward Forward.
- Death Machine (Far): Forward Down Down Up.
- Stage Fatality (Close): Down Up 5.
Brutalities:
- Head Strong: Final hit must come from Cyber Initiative (L2 + R2/LT + RT).
- Friendship: Final hit must come from a throw (L1/LB), must press 1 or 2 four times during throw. During throw, hold Back for Cyrax assist, Forward for Sektor assist, Down for Smoke assist, and Up for Cyber Sub-Zero assist.
- Incoming: Only in Sektor (LK-9T9) variation, must shoot three Straight Missiles during the match, and final hit must come from a Straight Missile (Back Forward 1). Must be jump distance away from the opponent.
- HEAD'S UP: Only in Cyrax (LK-4D4) variation, final hit must come from Power Grab (Down Back 4) or Power Slam (Down Back 4 + 5). Opponent must be in the air during final hit, and player must hold Down during the hit.
- Spear On The Head: Only in Smoke (LK-7T2) variation, final hit must come from Trident (Back Forward 1).
- Hidden Brutality #1: Only in Sektor (LK-9T9) variation, use Flame Burner (Down Down 3) or Flame Thrower (Down Down 3 + 5) as the final move.
- Hidden Brutality #2: Only in Cyber Sub-Zero (LK-520) variation, final hit must come from Ice Beam (Back Forward 1 + 5), must be jump distance from the opponent, and have at least one Drone active (Down Down 3).
- Hidden Brutality #3: Only in Cyber Sub-Zero (LK-520) variation, final hit must come from an enhanced dive kick (Down 3 +5 or Down 4 + 5 while in the air), and must have a Drone (Down Down 3) active.
- Hidden Brutality #4: Only in Cyber Sub-Zero (LK-520) variation, opponent must be frozen by Ice Ball (Back Forward 1), final hit must come from an uppercut.