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You left me to die! Brace for the aftershock!
 

 

—Tremor to Kano in Mortal Kombat X

Tremor is a character in the Mortal Kombat fighting game series. A ninja with the powers of an Earth Elemental, he serves as an arms dealer and a powerful enforcer of the Black Dragon clan.

Tremor made his debut in Mortal Kombat: Special Forces as a non-playable, minor antagonist. He made his unofficial playable debut in the PlayStation Vita version of Mortal Kombat (2011) as a Challenge Tower character. He reappeared in the Mortal Kombat X (Comic Series), again being an enforcer of the Black Dragon under Kano's command.

Tremor made his official playable debut in Mortal Kombat X as DLC, making his debut as the final character available in the Kombat Pack.

Tremor returned in Mortal Kombat 1 as DLC, returning to the franchise as the first Kameo Fighter in the game's Kombat Pack.

About Tremor

A brown palette-swapped ninja who is one of Kano's Black Dragon cohorts and possesses the ability of geokinesis, he escaped from Special Forces custody during a prison break orchestrated by Kano, to whom he was blindly loyal. Kano assigned him as his lookout and guardian of a portal leading to Outworld, but Tremor was eventually defeated by Jax.

Tremor made his debut as a non-playable character in Mortal Kombat: Special Forces where he is killed by Jax.

He was a "Challenge Mode"-exclusive character in the PlayStation Vita port of the (2011) reboot, and made his official playable debut as a downloadable character in Mortal Kombat X.

In the Mortal Kombat X Comic Series, Tremor now wears an altered outfit and works alongside Kano more closely than in Special Forces, being a key figure in a battle with the Shokan and Kintaro, being able to take out an army of Shokan and Oni by himself. He is later captured by the Special Forces after being shot by Sonya and is later abandoned by Kano.

In his early depictions, Tremor is able to cause eruptions in the Earth and cast fireballs at his opponents, but his abilities later expand in his depictions in both Mortal Kombat X and its tie-in comic series. Tremor is now depicted as an Earth Elemental, being able to manipulate not only rocks but golds, metals, magma, lava and crystals, all to deadly effects.

Appearance

Tremor wears the typical ninja style garb and mask identical to the costumes worn by the recurring ninja characters of the series, only brown in coloration. In MK:SF, he wore a bronze-colored version of the ninja outfit worn by Sub-Zero in Mortal Kombat 4 and Mortal Kombat Mythologies: Sub-Zero. When he appeared in his playable missions in the Vita port of Mortal Kombat (2011), he instead wore a tan colored version of the standard ninja outfit from Ultimate Mortal Kombat 3.

Tremor's appearance has been updated since his last appearance in the PlayStation Vita port of Mortal Kombat (2011), Tremor appeared as a bonus character in the Challenge Tower and his design was based on the classic ninja outfits.

His appearance in Mortal Kombat X has been altered even further with the most notable feature being the rock formation marked throughout the majority of his body along with a bulkier, built body showing his immense strength. Tremor now dons a khaki hood, has glowing orange eyes, and now wears a metallic mask that covers the lower part of his face.

With the exception of Goro and the Predator, Tremor is taller than the other Mortal Kombat X characters.

In Mortal Kombat 1, as with most Kameo Fighters, Tremor appears in a Klassic attire, however this is the same attire Sub-Zero and Scorpion used from the original Mortal Kombat arcade game rather than his appearance from Mortal Kombat: Special Forces, in which he wears the Ultimate Mortal Kombat 3 ninja attire. Additionally, unlike his appearance in MKX, Tremor's entire body is made of stone.

Combat Characteristics

Powers and Abilities

Debuting as a brown palette-swap ninja with immense strength, Tremor's power came from his superhuman strength, allowing him to shake the Earth and damage his opponents. Additionally, he was able to summon fireball projectiles at his opponent.

Starting in the Mortal Kombat X Comics and later in Mortal Kombat X, Tremor's power and abilities are greatly expanded on, depicting the Black Dragon enforcer as an Earth Elemental. While retaining his original abilities and traits of disrupting the Earth beneath him and others, Tremor's powers now affect other elements of the Earth. Not only is he able to summon rocks or enhance himself with rock formations on his body, Tremor has full control over other minerals such as golds, crystals, and magma, even to the point that Tremor is unaffected by the molten rock when it makes contact with his body. Tremor's control over these minerals is so deadly that he can even turn his opponents to stone, crystallize their body, turn them into gold or burn them to a crisp with magma.

In addition to his expanded abilities, Tremor's body is now coated in rock. His chest and arms are completely covered in stone, to the point that the formations have become is actual skin. Additionally, Tremor can use the formations just as he does with the Earth itself, forming rock from his bare hands and even changing them into weapons for him to use. With his manipulation of other minerals of the Earth, Tremor's rock skin can also change to gold, crystal and even magma, with the formations of molten rock causing no harm to his being. He is able to alter how his rock skin works, allowing him to change his fighting style to fight anyone that steps up to challenge Tremor.

Signature Moves

  • Fire Ball: Tremor launches a fireball at his opponent. In Mortal Kombat: Special Forces, Tremor could fire up to three in a single shot. In Mortal Kombat (2011), he can only fire one; it is colored green and stuns the opponent for a short time. (MK:SF, MK 2011)
  • Earth Pound: Tremor punches the ground, shaking the arena. (MK:SF, MK 2011)
  • Earth Blast: Tremor throws a spherical projectile at his opponent. (MK 2011)
  • Back Breaker: Tremor grabs his opponent in mid-air and slams down to the ground, resulting in the opponent's back breaking. This attack was borrowed from Jax. (MK 2011)
  • Rock Drop: Tremor summons a rock from the ground behind himself and launches it upward, making it land on the opponent from above shortly after. The attack can be used at different ranges, called Close/Far Rock Drop, respectively. Tremor is completely vulnerable when summoning the rock. If this attack successfully hits an airborne opponent, it will knock them to the ground. (MKX)
    • The enhanced version is called Rock Shower, which deals increased damage, has Tremor recover faster from using the attack and causes the opponent to stumble backwards. Additionally, Tremor is also safer when this version the attack is blocked by the opponent. Like the original, Tremor is completely vulnerable when summoning the rock. Also, like the original, the attack can be used at different ranges, called Close/Far Rock Shower, respectively. If this attack successfully hits an airborne opponent, it will knock them to the ground.
  • Ground Pulse: Tremor emits a ground vibration across the entire arena that damages his opponent. The attack is unblockable. (MKX)
    • The enhanced version is called Ground Quake, in which Tremor emits three pulses in quick succession to deal increased damage, with the final pulse knocking the opponent off their feet and dealing increased damage. Tremor recovers from this version of the attack much quicker at the expense of the attack having a lesser chance of hitting the opponent. As with the original, the attack is unblockable. Additionally, the attack can strike downed opponents when enhanced. When striking a downed opponent after a successful combo, the attack will deal reduced damage.
  • Rock Toss: Tremor summons a spiked spherical rock from behind him and throws it at his opponent. Tremor is vulnerable when picking the rock up to throw it, however, if the attack hits a blocking opponent, Tremor is extremely safe when blocked by the opponent. When used in the corner of an arena and utilized with juggle effects, Tremor is capable of continuing combos. (MKX)
    • The enhanced version is called Boulder Throw, which deals increased damage and has an increased hitbox, allowing it to strike ducking opponents. Additionally, when successfully hitting an opponent, it offers a brief juggle effect; otherwise, the opponent is knocked away. When used in the corner of an arena, this juggle effect is greatly increased. Like the original, Tremor is vulnerable when summoning the boulder, however, if the attack hits a blocking opponent, Tremor is extremely safe when blocked by the opponent.
  • Rolling Stone: Tremor sends a spiked spherical rock rolling towards his opponent's shins, knocking them off their feet if successful. (MKX)
    • ​The enhanced version is called Rolling Kutter, which deals increased damage and briefly knocks the opponent into the air for combo extensions. This juggle effect is greatly increased when the attack is utilized in the corner of an arena. Additionally, unlike the original, Tremor is much safer when this version of the attack is blocked by the opponent.
  • Stone Punch: Tremor cocks his arm back, forms a large stone fist around his arm and punches the opponent, knocking them down to the ground and away from Tremor. Tremor can alter how he punches the opponent, uppercutting the opponent or performing an overhead slam to the opponent, called Stone Strike and Stone Smash, respectively. Performing either Stone Strike or Stone Smash will either launch or bounce the opponent into the air for a juggle at the expense of both attacks dealing slightly less damage compared to Stone Punch. Additionally, Tremor is much less safe when either of he attacks are blocked by the opponent when compared to Stone Punch. In MK1, this attack is called Rock Punch and is a Kameo Ability that is only available in the Aftershock Form. Unlike in MKX, Rock Punch can miss ducking opponents but activates significantly faster. Additionally, Tremor can perform the uppercut version of the attack, called Rock Punch Uppercrust, which launches the opponent high into the air for massive combo opportunities. (MKX, MK1 - Kameo Ability)
    • ​The enhanced version is called Stone Slam, which has armor and deals increased damage. The attack can also be delayed or run-canceled. When delaying the attack, the attack can be delayed for a long duration. Tremor is still granted armor when delaying the attack, however delaying the attack for too long removes the armor, leaving him vulnerable. As with the original, Tremor can alter how he punches the opponent, uppercutting the opponent or performing an overhead slam to the opponent, called Stone Kut and Stone Hammer, respectively. While these attacks retain their original effects of creating a juggle, they are not granted armor like Stone Slam, however they do deal increased damage.
  • Stone Shatter: Tremor summons a spiked, spherical stone in front of himself and launches it at the opponent, where it shatters into pieces immediately upon being launched, knocking the opponent to the ground and away from Tremor. The attack can also be delayed or cancelled, however it cannot be run-cancelled. Cancelling the attack requires and spends half a bar of Stamina. Tremor can also alter the direction he shatters the stone, called Up/Down Shatter, respectively. Both altered attacks have different effects, with Up Shatter allowing Tremor to have an easier chance to strike airborne opponents by shattering the stone in an upward diagonal fashion, with Down Shatter striking the opponent's shins, knocking them off their feet. Additionally, Up Shatter can miss ducking opponents. (MKX)
    • The enhanced version is called Rock Blast, which deals increased damage and retains the same properties. Like the original, Tremor can alter the direction he shatters the stone, still being called Up/Down Shatter, respectively, and retains the same properties.
  • Earth Shake: Tremor punches the ground, which causes a vibrating pulse to emit from where he punched. After a few moments, a shockwave emits from the location across the entire fightline, damaging the opponent. If Tremor takes any damage from an attack, with the exception of damage-over-time effects, the attack is immediately cancelled. This also occurs even if Tremor blocks an attack. (MKX - Aftershock Variation)
    • The enhanced version is called Earthquake, which deals increased damage, has Tremor recover from the attack much faster and causes the opponent to stumble backwards if it is successful. Like the original, if Tremor takes any damage from an attack, with the exception of damage-over-time effects, the attack is immediately cancelled, even if Tremor blocks the attack.
  • Air Earth Shake: While in the air, Tremor emits a pulse beneath the opponent, knocking the opponent off their feet. The attack can be used at different ranges, called Air Close/Far Earth Shake, respectively. (MKX - Aftershock Variation)
    • The enhanced version is called Air Earthquake, which has Tremor emit a second pulse, dealing increased damage and launching the opponent into the air for a juggle.
  • Gold Skin: While in the Metallic Variation, Tremor's special attacks change from rock to gold and retain properties identical to their stone versions, with the exception of Rock Drop and Stone Shatter, which is unaffected while Stone Shatter is replaced with Gold Punch. Additionally, the stone formations on his body are replaced with gold. This is a passive that can be deactivated by swapping to his Lava Skin. (MKX - Metallic Variation)
    • Abilities that are replaced with gold are listed below. These abilities produce unchanged effects with the exception of changing from stone to gold;
      • Rock Toss/Boulder Throw becomes Gold Toss/Gold Throw
      • Rolling Stone/Rolling Kutter becomes Gold Boulder/Gold Kutter
      • Stone Punch/Stone Slam and its altered forms of Stone Strike/Stone Kut and Stone Smash/Stone Hammer become Metal Punch/Metal Slam, Metal Strike/Metal Kut, and Metal Smash/Golden Hammer
  • Gold Punch: Tremor summons a spiked, spherical orb of gold in front of himself and launches it at the opponent where slowly travels the fightline before hitting the opponent. The attack can also be delayed or cancelled, however it cannot be run-cancelled. Cancelling the attack requires and spends half a bar of Stamina. Tremor can also alter the direction he wants the gold sphere to travel, called Arcing/Bouncing Gold, respectively. Arcing Gold has a better chance of striking airborne opponents while Bouncing Gold will bounce across the fightline before hitting either the opponent or arena wall. This attack deals slightly less damage compared to Stone Shatter at the expense of becoming a slow moving projectile. This replaces Stone Shatter for the Metallic Variation. In MK1, this attack is called Rolling Rock and is a Kameo Ability that is only available in the Metallic Form. Unlike in MKX, Tremor does not first form the gold sphere then send it to the opponent, rather he enters the fightline and rolls the sphere of gold at the opponent, similar to his Rolling Stone attack, knocking them off their feet instead of causing them to stumble. Additionally, Tremor can throw the gold sphere into the air at the opponent, called Rock Toss, respectively. (MKX - Metallic Variation, MK1 - Kameo Ability)
    • The enhanced version is called Gold Launch, which deals increased damage and retains the same properties. Like the original, Tremor can alter the direction he shatters the stone, still being called Arcing/Bouncing Gold, respectively, and retains the same properties.
  • Lava Skin: While in his Gold Skin, Tremor can flex his arms, shedding the gold from his body by changing it to magma. While in Lava Skin, Tremor's special attacks are completely altered and gain new effects, including adding a magma and fire effect to all his specials. Despite lighting the opponent on fire with each successful attack, this does not cause a damage-over-time effect. This is a passive that can be deactivated by swapping to his Gold Skin. (MKX - Metallic Variation)
    • Magma Toss: Tremor summons a ball of magma from behind him and throws it at his opponent. Tremor is vulnerable when picking the magma up to throw it, however, if the attack hits a blocking opponent, Tremor is extremely safe when blocked by the opponent. When used in the corner of an arena and utilized with juggle effects, Tremor is capable of continuing combos. This replaces Gold Toss while Lava Skin is active.
      • The enhanced version is called Magma Throw, which deals increased damage and has an increased hitbox, allowing it to strike ducking opponents. Additionally, when successfully hitting an opponent, it offers a brief juggle effect; otherwise, the opponent is knocked away. When used in the corner of an arena, this juggle effect is greatly increased. Like the original, Tremor is vulnerable when summoning the magma, however, if the attack hits a blocking opponent, Tremor is extremely safe when blocked by the opponent.
    • Rolling Magma: Tremor sends a spherical rock of burning magma rolling towards his opponent's shins. If this attack is successful, the attack will launch the opponent into the air for a juggle effect. Unlike Rolling Stone and its gold and crystal counterparts, this version of the attack takes slightly longer to activate when compared to the other attacks at the expense of launching the opponent into the air. This replaces Gold Boulder while Lava Skin is active.
      • ​The enhanced version is called Lava Kutter, which deals increased damage. Additionally, unlike the original, Tremor is much more safe when this version of the attack is blocked by the opponent.
    • Lava Punch: Tremor cocks his arm back, forms a large magma fist around his arm and punches the opponent, knocking them down to the ground and away from Tremor. Tremor can alter how he punches the opponent, uppercutting the opponent or performing an overhead slam to the opponent, called Lava Strike and Lava Smash, respectively. Similar to Stone Punch and its altered versions, the uppercut and overhead slam deal less damage than Lava Punch, however the juggle effect is greatly increased, launching the opponent straight into the air rather than slightly away from Tremor. This replaces Metal Punch while Lava Skin is active.
      • The enhanced version is called Lava Slam, which has armor and deals increased damage. The attack can also be delayed or run-canceled. When delaying the attack, the attack can be delayed for a long duration. Tremor is still granted armor when delaying the attack, however delaying the attack for too long removes the armor, leaving him vulnerable. As with the original, Tremor can alter how he punches the opponent, uppercutting the opponent or performing an overhead slam to the opponent, called Lava Kut and Lava Hammer, respectively. While these attacks retain their original effects of creating a juggle, they are not granted armor like Lava Slam, however they do deal increased damage.
    • Magma Shatter: Tremor summons a ball of magma in front of himself and launches it at the opponent, where it shatters into pieces immediately upon being launched, causing the opponent to stumble backwards. The attack can also be delayed or cancelled, however it cannot be run-cancelled. Cancelling the attack requires and spends half a bar of Stamina. This attack also re-stands the opponent. Tremor can also alter the direction he shatters the stone, called Up/Down Shatter, respectively. Both altered attacks have different effects, with Up Shatter allowing Tremor to have an easier chance to strike airborne opponents by shattering the stone in an upward diagonal fashion, with Down Shatter striking the opponent's shins, causing them to stumble backwards. Additionally, Up Shatter can miss ducking opponents. Up/Down Shatter will not re-stand the opponent during a combo. This version deals more damage than Gold Punch. This replaces Gold Punch while Lava Skin is active.
      • The enhanced version is called Magma Blast, which deals increased damage and retains the same properties. Like the original, Tremor can alter the direction he shatters the stone, still being called Up/Down Shatter, respectively, and retains the same properties.
    • Lava Drop: Tremor summons magma from the ground behind himself and launches it upward, making it land on the opponent from above shortly after. The attack can be used at different ranges, called Close/Far Lava Drop, respectively. Tremor is completely vulnerable when summoning the rock. Unlike Rock Drop, this attack will re-stand the opponent if it hits an airborne opponent. Additionally, when connecting this attack during a combo, it has a chance to reduce the combo's overall damage in some instances. This replaces Rock Drop while Lava Skin is active.
      • The enhanced version is called Magma Shower, which deals increased damage and has Tremor recover faster from using the attack. Additionally, Tremor is also more safe when this version the attack is blocked by the opponent. Like the original, Tremor is completely vulnerable when summoning the rock. Also, like the original, the attack can be used at different ranges, called Close/Far Magma Shower, respectively. Like the original, the attack will re-stand the opponent if it hits an airborne opponent.
  • Crystalline Ability Changes: While in the Crystalline Variation, Tremor's special attacks change from rock to a lime/cyan crystal and retain properties identical to their stone versions, with the exception of Rock Drop and Stone Shatter, which is unaffected while Stone Shatter which is replaced by Krystal Shatter. (MKX - Crystalline Variation)
    • Abilities that are replaced with crystal formations are listed below. These abilities produce unchanged effects with the exception of changing from stone to crystal;
      • Rock Toss/Boulder Throw becomes Krystal Toss/Krystal Throw
      • Rolling Stone/Rolling Kutter becomes Rolling Krystal/Krystal Kutter
      • Stone Punch/Stone Slam and its altered forms of Stone Strike/Stone Kut and Stone Smash/Stone Hammer become Krystal Punch/Krystal Slam, Krystal Strike/Krystal Kut, and Krystal Smash/Krystal Hammer
  • Krystallization: Tremor flexes his arms, hardening the crystal formations on his body, causing it cover the entirety of his body and glow. While active, Tremor is granted armor for one hit and takes about 33% less damage from that hit. Tremor is also immune to the armor breaking effects of Jason Voorhees' Punishment special while this effect is active. This effect ends immediately if Tremor is successfully hit with an attack. This effect can also end after some time if Tremor does not take damage. Connecting or being struck by an X-Ray attack ends this effect prematurely. In addition, the opponent's X-Ray's initial hit ignores this armor completely, however it will still deal reduced damage. Additionally, if Tremor is struck just as he uses his X-Ray while this is active, it will cancel the entirety of his X-Ray start-up, thus cancelling the X-Ray itself. In MK1, this attack is called Crystal Armor and is a Kameo Ability that is only available in the Crystalline Form. Unlike in MKX, this attack grants unlimited armor to the fighter for a duration of 4 seconds. The damage reduction from attack remains the same. Connecting or being struck by a Fatal Blow prematurely. (MKX - Crystalline Variation, MK1 - Kameo Ability)
    • The enhanced version is called Dark Krystal, which has Tremor recover from the attack faster and grants immunity to damage for one hit while armored. Like the original, connecting or being struck by an X-Ray attack ends this effect prematurely. In addition, the opponent's X-Ray's initial hit still ignores this armor completely, however the initial hit will not deal any damage.
  • Summon Krystal: Tremor summons a large crystal onto the outside of the fightline which acts similar to an interactable with different effects. While it is present, Tremor is given different abilities to use with it, however the opponent can also use these abilities as well. If Tremor or the opponent do not interact with the crystal for some time, it will shatter on its own. Tremor can only summon one crystal at a time and must wait to resummon it or interact with it to summon another. Connecting or being struck by an X-Ray attack removes the crystal from the fightline prematurely. (MKX - Crystalline Variation)
    • The enhanced version is called Summon Boulder which has Tremor summon the crystal and recover much faster. Additionally, Tremor can continue combos after summoning the crystal this way when timed correctly.
      • Flying Krystal: While next to the crystal, Tremor can pick it up and throw it at the opponent to deal damage. Tremor can direct the crystal's trajectory, where he will throw it at a lower angle, called Downward Flying Krystal, respectively.
        • The enhanced version is called Flying Boulder, which has armor and deals increased damage.
      • Krystal Jump: Tremor jumps across the arena from the crystal's location. The crystal shatters after Tremor jumps from it.
        • The enhanced version is called Boulder Jump, which grants Tremor armor as he leaps onto and from the crystal.
  • Krystal Shatter: Tremor summons a spiked, spherical crystal in front of himself and launches it at the opponent, similar to his Gold Punch, however it shatters into a wall-like formation in front of Tremor after launching it. The attack can also be delayed or cancelled, however it cannot be run-cancelled. Cancelling the attack requires and spends half a bar of Stamina. When successfully connecting the attack, it causes the opponent to stumble backwards. Additionally, the crystal and the wall it forms can cancel or destroy incoming projectiles when timed correctly. Tremor can also alter the direction he shatters the stone, called Up/Down Shatter, respectively. Both altered attacks have different effects, with Up Shatter allowing Tremor to have an easier chance to strike airborne opponents by shattering the stone in an upward diagonal fashion, with Down Shatter striking the opponent's shins, knocking them off their feet. Additionally, Up Shatter can miss ducking opponents. This replaces Stone Shatter in the Crystalline Variation. (MKX - Crystalline Variation)
    • The enhanced version is called Krystal Blast, which deals increased damage and briefly launches the opponent into the air for extended combos. Like the original, Tremor can alter the direction he shatters the stone, still being called Up/Down Shatter, respectively, and retains the same properties. When utilizing an enhanced Down Shatter, it now launches the opponent high into the air for a greater juggle effect.

X-Ray and Fatal Blow

  • X-Ray - Rock Bottom: Tremor launches his opponent in the air by summoning a boulder underneath the opponent. He then hurls a rock at their torso which shatters the rib cage. Tremor them jumps into the air, grabs his opponent and throws them onto the aforementioned boulder which started up the X-Ray, breaking their spine. The impact of the fall causes his opponent to be propelled into the air, where Tremor stomps on them in mid-air, causing them to fall down onto the rock again, breaking the neck, and forcing the boulder back into the ground. Tremor can summon the boulder from anywhere in the arena. (MKX)
  • Kameo Fatal Blow: Tremor traps his opponent's feet in stone before running up and punching them with a rock fist, making the opponent bounce off the ground, followed up by Tremor punching the opponent in the face, shattering their skull. (MK1)

Other Moves

  • Throw: Tremor uses his powers to hit the opponent in the face, does a ground pulse to break their leg and another one to knock them away. (MKX)
  • Rock Slam: Tremor picks up a large boulder and slams it on top of his opponent, knocking them to the ground. Tremor is safe if this attack is blocked by the opponent, and when blocked, the attack creates massive pushback. (MKX)
  • Extinction Event (Kameo Forward Throw): Tremor is called into the fightline, where he summons a stalagmite behind the opponent, impaling them in the back through the chest before knocking them to the ground with a giant sphere of magma. (MK1 - Kameo Ability)
  • Transmute Up/Down: Tremor is able to change his skin from stone, to magma, to crystals, allowing him to change to his Aftershock, Metallic or Crystalline Forms, granting him new Kameo attacks with each form. Additionally, performing a Kameo attack after changing forms, which changes any and all Kameo attacks into Ambush Attacks, allowing the attacks to be used at any moment with the exception of being comboed. Doing this requires and spends all of Tremor's Kameo Meter and disables him for some time. (MK1 - Kameo Ability)
  • Ground Pound: Tremor punches the ground with a stone fist, disrupting the Earth beneath. Should this attack successfully hit the opponent, Tremor follows up with a ground pulse followed by another slam of his fist, knocking the opponent off their feet. This attack is only available in Aftershock Form. (MK1 - Kameo Ability)
  • Lava Burst: Tremor shoots molten magma from his hands, burning the opponent and knocking them off their feet. This attack is only available in Metallic Form. (MK1 - Kameo Ability)
  • Eruption: Tremor shoots molten magma from his hands into the air at airborne opponents. This attack can only strike airborne opponents, whether this be from a combo or the opponent jumping at the fighter Tremor is supporting. When used in certain instances, the fighter Tremor is supporting can continue combos in some instances. This attack is only available in Metallic Form. (MK1 - Kameo Ability)
  • Crystal Wall Punch: In a combination of his Krystal Punch and Krystal Shatter, Tremor punches the opponent in an explosion of a shattering crystal, knocking them away. Should Tremor perform this attack against a projectile, it will either destroy or reflect the projectile back at the opponent, depending on the projectile. Like Rock Punch, this attack can miss ducking opponents. This attack is only available in Crystalline Form. (MK1 - Kameo Ability)

Fatalities

  • Stone Tomb: Tremor traps his opponent's feet in stone. He then summons a wall on each side of his opponent and forces the walls to close in on them. His opponent desperately attempts to stop the walls from crushing them, but Tremor then forces the walls to close in on his opponent which causes their arms to slip and move one arm in a desperate bid for freedom, with that arm being sliced off when the walls crush his opponent, with an eye hanging out of the closed gap. (MKX)
  • Stalag-Might: Tremor summons three stalagmites to impale his opponent from behind in three areas of their body (waist, chest, and head) in quick ascending order. Tremor then walks over to the dying opponent slowly, forming his arms into stone hammers and crushes their head and the stalagmite that was speared into it, truly finishing the opponent off, with blood coming up from the bloody stump. (MKX)
  • Disembowling Ball: Tremor summons a boulder and rolls it towards the opponent. The boulder grows with the opponent screaming in fear and eventually crushing and rolling over the opponent, leaving nothing but their limbs behind. (MK1)

Brutalities

Mortal Kombat X

  • Blood Rock: Tremor performs his X-Ray, only this time, instead of throwing the opponent onto the original boulder, he throws them onto a stalagmite, impaling them through the torso.
  • Rumble Trouble: Tremor performs a Ground Quake with the final pulse trapping his opponent's feet, after which they slowly turn to stone. He delivers one last earthquake, breaking his Brutality Victory Pose momentarily to shatter their skin and reduce them to a stone skeleton.
  • Rock Head: Tremor performs either a Rock Toss or Boulder Throw with the boulder decapitating the opponent upon impact, essentially replacing their head with the boulder. One can see a smiley face drawn in blood as the opponent falls to their knees. (Aftershock Variation)
  • It's Me Tremor: Tremor performs a Gold Punch with the spiked sphere sticking into the opponent's chest, turning them into a gold statue. They fall backwards shortly after. (Metallic Variation)
  • Krystal Khaos: Tremor performs a Summon Krystal then performs a Flying Krystal that crystallizes his opponent's torso and pops their head off screen upon impact. As their body collapses, the head falls back into the arena and is impaled on one of the crystal spikes that are jutting out of his victim's corpse. (Crystalline Variation)
  • Rolling Stone: Tremor performs a Rolling Stone which obliterates the opponent's legs on impact. If Tremor uses a Rolling Kutter, the opponent will be knocked into the air briefly with the same result. While Lava Skin is active or while in his Crystalline Variation, the opponent will caught fire in either an orange or green flame, respectively, after falling to or landing on the ground. (Secret)
  • Skull Impalement: Tremor performs his Throw, only this time, he completely breaks the opponent's arm and leg with each pulse, then impales their head with a stalagmite after they fall to the ground. (Secret)
  • Rock Slam: Tremor performs a Rock Slam with enough force to decapitate and crush the opponent under the weight of the boulder. (Secret)
  • Lava Bath: Tremor performs either a Lava Drop or Magma Shower, raining magma on his opponent and reducing them to a burning skeleton. (Metallic variation - Secret)
  • Secret Shock Wave Brutality: Tremor performs his Shock Wave combo with the final pulse turning his opponent to stone. Their arms fall off and then they start to shake, exploding shortly after. (Secret)
  • Alternate Rock Head Brutality: Tremor performs his Rock Head Brutality, only this time, he shatters the stone shortly after impact into a spray of blood with the opponent's head completely missing. (Aftershock Variation - Secret)

Mortal Kombat 1

  • Rock Away: Tremor performs his Kameo Forward Throw, slamming the boulder onto the opponent and destroying their upper body. The boulder stays settled on their lower body with a large frowning face before they fall over, shattering the boulder.
  • Going Somewhere?: Tremor performs a Rock Punch Uppercrust, sending the opponent high into the air off-screen. After a moment, they fall back down, exploding on impact with the ground.
  • Alternate Rock Away: Tremor performs his Rock Away Brutality, only this time, the boulder has a large smiley face instead. (Secret)

Quotes

Mortal Kombat Legends: Snow Blind

  • "Yes, King Kano."
  • "You know, King Kano is always looking for people and warriors to join the Black Dragon. What'd you think? We're on run with the big dogs."
  • "There's always the other option."
  • "To apologize... and kneel."
  • "Get out of the way, old timer"
  • "Every place is a place for fighting".
  • "I'll tell you what. We'll leave. Right after someone kneels before me."
  • "Don't mind if I do."
  • "Enough!"
  • " I believe you owe me an apology"
  • Hmm. Have it your way"
  • "Let that be a lesson. No one stands a chance against King Kano and the Black Dragon. Be ready, for the king will arrive soon, and you'll all bow before him. And if not, what happened to this fool will happen to you."
  • "Without that sword, who are you, huh?! That's right. You're nothing. Nothing!"

Trivia

General

  • Due to mistakes in the manual for Mortal Kombat Trilogy (Ermac is miscolored orange, while Rain is red and has a different bio about him being a former Lin Kuei), after Tremor's debut in Mortal Kombat: Special Forces, a rumor started about him being a scrapped character from the former game. This rumor spread to the point of being considered "fact" by many unofficial sources, but it was never officially confirmed, and Ed Boon eventually stated that Tremor was in fact never meant to be in the cast of Mortal Kombat Trilogy.[3]
  • Tremor's playable appearance in the additional Challenge Tower in Mortal Kombat (2011) for the PlayStation Vita marks his debut in a Mortal Kombat fighting game as a playable character, albeit in a limited way. He uses Noob Saibot's head icon while interacting, Scorpion's voice and Smoke's stance.
    • However, he makes his first, fully-playable debut in Mortal Kombat X as DLC, which is his second actual appearance in the franchise.
      • Before both of these, he debuted as a non-playable character in Mortal Kombat: Special Forces where he fights and is ultimately killed by Jackson Briggs, marking his first appearance in the series.
  • Tremor was mentioned in an early draft of Mortal Kombat X's story mode but the line was cut. [4]
  • While he shows loyalty to Kano in parts of the comics and in the mobile version of Mortal Kombat, Tremor's interactions with Kano in Mortal Kombat X in addition to his Character Bio shows he no longer considers Kano an ally, even to the point of wanting to leave the Black Dragon. This is likely due to Tremor being abandoned by Kano once he was captured by the Special Forces as stated in the comics.
    • Tremor stills shows distaste for the Special Forces, even a little for Outworld and seems to not want to aid anyone but himself, however some of his interactions show him seeking alliances with other fighters, more than likely to benefit himself.
  • While Kano prefers Outworld over his native realm, Tremor resides in Earthrealm. This is similar to many of the Black Dragon clan members, like Jarek and Tasia.

Mortal Kombat X

  • Tremor is one of the few characters to have a Brutality that derives from his X-Ray, and not only from special moves, combos or throws. Others being Sonya Blade, Erron Black, Jacqui Briggs, Jason Voorhees, Predator, Leatherface, and Triborg.
  • His interactions with Johnny Cage in Mortal Kombat X reveal he is a fan of his movies.
    • This is a noted contrast with another ninja character, Cyrax of the Lin Kuei, who hates Cage's movies, especially Ninja Mime.
  • He is the first Mortal Kombat X character to have at least ten Brutalities, with a total of eleven. Triborg was the second, with fourteen.
  • Tremor is one of five characters who have an alternate version of a Brutality. The other four are Erron Black, Reptile, the Predator and Jax.
  • His interactions with Triborg and the Predator show he wishes to acquire their weapon systems.
  • Tremor is one of the few characters to retain a majority of his special moves and combos in his variationless form.
    • His Aftershock Variation is nearly identical to his variationless form, gaining only two abilities in this variation.
  • Tremor is the only character in MKX whose variations alter a majority of his special attacks rather than replacing the special moves themselves.
  • Tremor is the tallest character in MKX that originates from Earthrealm and the fourth tallest character in the game behind the Predator, Goro and Torr.
  • Tremor's ending in MKX shows him harnessing his powers even further through the Dream Realm, eventually becoming a Demi-God whose power matches that of Raiden and Fujin. If this were canon, this would make Tremor one of five Demi-Gods in the series, the others being Rain, Taven, Daegon, and Kratos.
    • However, Kratos's appearance is non-canon.
  • Tremor is one of four characters to have a unique chestburster during the Alien's Victory Screen. The other three are the Predator, Mileena and the Alien itself.
  • Tremor is the first of two character that has more than two versions of a Brutality, not counting Alternate Brutalities, this being his Rolling Stone Brutality, which has a different result depending on if the special is enhanced or not and which variation is used. The second character is Triborg, who's Brutality, Friendship, alters depending on the variation and if a cyborg ninja is chosen to support.
  • With the exception of Humiliation Victory Poses, Tremor is one of two characters to perform another action during his Brutality Victory Pose. This happens during his Rumble Trouble Brutality and the alternate version of his Rock Head Brutality. The first was Erron Black when he performs the alternate version of his Tunnel Vision Brutality.
    • However, Tremor is the only character to do this more than once.
  • Tremor is the only character with an armor buff ability that is unaffected by Jason Voorhees's Punishment damage buff and its armor breaking properties.
    • Tremor is also one of two characters with an armor bonus that removes the damage for one hit. The first was Reptile.
  • Tremor is one of the few character with multiple projectile attacks.
  • Tremor is the only character with a run-cancel ability that must be enhanced to use. It is also the only run-cancel ability that grants armor.
  • Tremor is one of the few characters with a ranged X-Ray attack.
  • Tremor is the only character with an airborne ability that strikes Low.
  • Tremor is the only character who has more than 3 projectile based Brutalities. In this case, Tremor has six.

Mortal Kombat Mobile

  • His Aftershock Card is the only Card that forces an opponent to tag-in through a Passive rather than a Passive and Special attack combination.
    • With this, Aftershock Tremor is one of two characters that forces an opponent to tag into a fight, the first was Klassic Scorpion.
      • They both also force the opponent to tag in based on their health level.
  • Tremor's Earth Elemental Facemask is the only equipment card that grants resistance to all forms of rebuffs to any wearer.
  • Tremor’s Aftershock Card is one of the few cards with a special attack that is unblockable but is not considered a Grapple attack.
  • With the inclusion of his Black Dragon Card in Update 2.5 on Mortal Kombat Mobile, Tremor is the first DLC character from Mortal Kombat X that is not a guest character to obtain a Diamond Card, if Goro's Klassic Card is not counted due to him being a pre-order bonus character.
    • He is also the first character since Update 2.0 to gain a new playable card that is not a character or version of a character from Mortal Kombat 11.
  • Tremor is one of the few characters with more than one exclusive Equipment Card.
  • Tremor's Black Dragon Card is one of four cards with a special attack that damages the entire enemy team. The first was Jax's Heavy Weapons Card, the second being Sonya’s Klassic Card and the third being Raiden’s Injustice 2 Card.
    • Due to his Passive, Black Dragon Tremor is also the third of three cards that causes the entire enemy to suffer from a Damage-Over-Time effect. The first was Kold War Scorpion, with the second being Klassic Liu Kang.

Mortal Kombat 11

  • Tremor cameos as one of the many non-physical tower modifiers in the Towers of Time.
    • Additionally, he is one of the many male ninjas to fall to his death wearing his klassic outfit in the game's Krypt.
  • Skarlet's Arcade ending shows her harnessing her Blood Magik powers even further, eventually becoming a Blood Goddess. This is similar to Tremor's Arcade ending in MKX where he becomes an Earth Elemental Demi-God, stated above.

Mortal Kombat 1

  • Tremor appears as a Kameo Fighter in the game as DLC, making him the third character to appear in multiple games as DLC.
    • He is also the first repeated DLC character to be a Kameo Fighter.
  • Tremor's physical appearance is a combination of his appearance in Mortal Kombat: Special Forces and his Mortal Kombat X appearance, featuring the Klassic Ninja attire from the original Mortal Kombat arcade game, although Tremor used the Ultimate Mortal Kombat 3 attire in Special Forces, and his stone-like appearance from MKX, where now his entire body is covered in stone.
  • Tremor is the first Kameo Fighter to use variations, being able to change his attacks dependent on his variations from MKX, granting differing effects for his attacks.

Errors

  • Tremor can perform his Rumble Trouble Brutality even if the opponent is not hit with all three pulses despite this being the requirement to trigger the Brutality.
  • Despite being taller, when Jason Voorhees performs his Kill for Mother Fatality, Tremor will incorrectly be shorter than Jason.
    • This is also the same for characters that are taller than Jason, such as Goro and the Predator.
  • Tremor's Air Earth Shake has an odd hitbox, allowing it to hit airborne opponents despite being a Low attack. Additionally, it can strike opponents without actually making contact with them.
  • Some characters can clip through the stones that crush them in Tremor's Stone Tomb Fatality.
  • Jason Voorhees audibly moans when Tremor does his Stalag-Might Fatality on him. Since Jason does not speak, he shouldn't moan, but this is likely a gameplay mechanic as all male characters make the same moaning sound during this finisher including the Predator and Alien.
  • Tremor's Rolling Stone special attack can hit opponents that teleport behind him right as he launches the attack, despite the attack not making contact with them whatsoever. This is due to the attack's hitbox.
  • The blood spray sound effect is audible even when Tremor doesn't perform the alternate version of his Rock Head Brutality.
  • It is unknown why Tremor's Gold Punch special move is given this name, as he forms a spiked sphere in the special unlike his Stone Punch, Magma Punch, and Krystal Punch special moves where he forms a giant fist to strike the opponent.
  • Neither Tremor nor his opponent can use his Summon Krystal when he uses it in the corner of an arena. The Krystal can still be used by the person in the corner but not the person outside the corner. Why this is is currently unknown.
  • Tremor's X-Ray attack can hit airborne opponents without even making contact with them.
  • Characters that reflect one of Tremor's projectile Brutalities have a chance to assume his Victory Pose afterwards. See Glitches and Errors.
  • In the mobile version of Mortal Kombat, Tremor's Special 2 can deal damage while the mini game is still active.
  • In Tremor's gameplay trailer, Scorpion's audio is used by Quan Chi when Tremor performs his Stone Tomb Fatality.
  • When Tremor performs his X-Ray Brutality, he changes in color saturation shortly after. This seems to happen with other characters with X-Ray Brutalities but is easiest to see with both Tremor and Jason Voorhees. The reason is currently unknown.

References

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