Mortal Kombat Wiki
Mortal Kombat Wiki

The Krypt is a special feature of the Mortal Kombat games series that made its debut in Mortal Kombat: Deadly Alliance. It also appears in every subsequent game up to Mortal Kombat Mobile. It is where the Koins and other forms of currency collected during play are used in order to purchase items such as new characters, arenas, Finisher inputs, and extras such as concept art, videos and bloopers. The Krypt does not return in Mortal Kombat 1, having been replaced with Invasion.

Mortal Kombat: Deadly Alliance[]

The Krypt

The Krypt in Mortal Kombat: Deadly Alliance.

In Mortal Kombat: Deadly Alliance, the Krypt consisted of 676 Koffins arranged in a square format with each designated alphabetically by a two-letter designation (AA - ZZ). The Koffins were filled with a vast number of secrets and unlockables. Each Koffin had a different designated price, listed in a number (anywhere from 12 up to the thousands) and color (Gold, Ruby, Sapphire, Jade, Onyx, and Platinum) of Koins that were needed to purchase and open the Koffin.

Krypt Content[]

The Krypt in Mortal Kombat: Deadly Alliance included nine unlockable characters, eight unlockable arenas, and alternate costumes for each of the characters. Also included amongst the Koffins are various videos, images, concept sketches, entire comic books, and a number of humorous fictional commercials featuring characters from the game, such as Feelings, DooDeez Adult Undergarments and Arctic Hold. Some Koffins contained Koins that could be used on other Koffins, others contained hints as to where highly sought after items were located, and others were completely empty.

To see the complete list, click here.

Mortal Kombat: Deception[]

Mainselection krypt

The Krypt in Mortal Kombat: Deception.

In Mortal Kombat: Deception, the Krypt was cut down significantly from 676 Koffins to 400 Koffins. The Koffins were still identified alphabetically, but the letter designation was altered to run from AA-TT. This was used in order to cut down both the content necessary to fill the Krypt as well as cut down the need for empty Koffins and hint Koffins that received a poor response from fans. The major new feature of the new Krypt was the inclusion of Krypts that could only be opened through the use of keys. These keys could be found in the Konquest mode, where they could be obtained through opening treasure chests, collecting items, and defeating characters throughout the realms. These keys also came with a built-in "homing" feature that allowed a player to click a button to be instantly directed to the Koffin for which (s)he had the key for. The game featured 77 keys in total. Many Mortal Kombat characters, even those not in Deception, could also been seen running around in the background for a brief period.

Krypt Content[]

Krypts in Mortal Kombat: Deception included 11 unlockable characters, over a dozen arenas, alternate costumes for all 24 characters, 48 biographies, multiple moves for the character Shujinko, and much more, including an unused ending for Onaga, the boss of the game who was never included as a playable character without the use of a cheat. Note that the game has 12 unlockable characters in total, but the 12th unlockable character, Shujinko, did not require a Koffin unlock, and was simply available to play as soon as Konquest mode was completed.

To see the complete list, click here.

Mortal Kombat: Armageddon[]

Mka krypt 2

The Krypt in Mortal Kombat: Armageddon.

In Mortal Kombat: Armageddon, the Krypt was further cut down from 400 Koffins to 280, with a completely new look resembling that of a catacomb rather than the traditional graveyard or tomb. In Armageddon, all the Koffins were clearly marked with what they contained, and were broken up into groups for Artwork, Gameplay, and Media, so the player knew exactly what would be unlocked, removing the mystery factor of the past two Krypts. In addition, there was an alternative way to unlock Krypt items besides paying the requisite amount of Koins like before. By gathering all 60 Relics in the game's Konquest mode, everything in the Krypt could be unlocked instantly, saving the player enough Koins for unlocking Kreate-a-Fighter mode items.

Only one Koffin in the Krypt - a mysterious question mark box that asks for a six-key code to be inputted - remained locked afterwards; so far, this box seemed similar to the "versus screen codes" from Mortal Kombat 3 and its updates, where inputting a certain code would unlock the other items in the Krypt (though there is some speculation that some codes will also unlock other secrets not available in the Krypt). Among the more popular rumors about the unlockables in this box were new items for the game's Kreate-a-Fighter mode, a video depicting what truly happened after the storyline of Armageddon, and Khameleon (the only playable character from a past MK to not be included in the MK:A roster until the Wii release of the game). There were five other Koffins that had to be unlocked by collecting Relics in Konquest mode however, and they were denoted by a double dragon symbol (the same symbol tattooed on the faces of Taven and Daegon).

Krypt Content[]

Krypts in Mortal Kombat: Armageddon included four unlockable characters, almost two dozen arenas, alternate costumes for all but eight of the characters (Blaze, Onaga, Meat, Moloch, Chameleon, Khameleon, Mokap, and Daegon had no such costumes), blooper and concept videos, and much more, though it was worthy of note that none of the items available in the Krypt this time around were 'joke' items (such as Cooking with Scorpion in Deadly Alliance), and were all meant to be directly related or used in the game.

Mortal Kombat (2011)[]


The Krypt (full view) from MK 2011.

The Krypt returns in Mortal Kombat (2011) with a completely new look. Unlike earlier games, this Krypt is now broken up into four sections: the Deadlands, Bloodmarsh, Hollow of Infestation, and Meadow of Despair, as well as the Nekropolis, which is where unlocked art, music, and costumes can be viewed. There are not only graves, but torture devices that, when unlocked, activate and kill the victim. In one section, there are floating dead bodies that explode for different reasons, such as vultures picking at the enlarged stomach. As well as this, there are hanging bodies that when selected are fed a strange red substance, which also causes their stomach to explode. The largest section houses numerous graves marked by tombstones, along with occasional stone tombs.


The Krypt monster in the Mortal Kombat (2011) Krypt.

Startlingly, at random times during one's visit to the Krypt, a random creature often referred to as the Krypt Monster pops up on screen, screaming at the viewer before disappearing again. The whole thing happens in about one second. This parodies interflash pranks intending to scare the viewer.

A guide that shows all of the items found in the Krypt can be found here.

Mortal Kombat X[]

Shao Kahn's Tomb

Loading screen for Shao Kahn's Tomb.

In Mortal Kombat X, the Krypt is spread across three different locations: Dead Woods Cemetery, Spider Tunnels and Shao Kahn's Tomb. Much like it was in Mortal Kombat 2011, the Krypt is explored in first person view. Quicktime events are present as well. Depending on what area the player is in, they could be attacked by monsters in the form of wolves, spiders or blood constructs. Whether the player is successful in reacting fast enough to repel the attack or not, these have no effect on gameplay, however a successful reaction will reward the player with a small mount of Koins. In total, the Krypt contains 359 chests which unlock alternate costumes, concept/fan art, music and finishing moves. It also includes a gambling aspect in the form of a Shrine of the Dead, in which players can gamble a certain amount of koins (500 to 10,000) to unlock additional content.


Possibly a reference to the Konquest modes from Mortal Kombat: Deception and Mortal Kombat: Armageddon, the Krypt contains chests which can only be unlocked at a certain time/place as well as relics which are necessary to find in order to access all areas of the Krypt. Collecting these relics and unlocking new areas reward the player with a substantial amount of koins.

Mortal Kombat 11[]


In Mortal Kombat 11, The Krypt is navigated from a third-person perspective, where the player controls an adventurer known only as the Descendant of Apep. There are many doors and gates that block the player's path, which can be opened by solving puzzles or retrieving certain key items. There are also hundreds of chests scattered throughout The Krypt, which mostly contain random rewards. The varying types of chest each require a different currency to unlock: Koins, Soul Fragments, and Hearts.

Chests requiring Hearts have a pre-determined list of content. To open them, one must first smash the bust of Shao Kahn atop the chest. There are a few rarer chests as well, including: Kronika Vaults, Blindfold Chests, and a couple unique ones like the submerged chest in The Dead Woods.

There is no Save option in The Krypt. Because the game requires an online connection, saving is automatic so that it can store your rewards. Leaving the Krypt and returning later will let you continue exactly where you left off.

At the entrance, Shang Tsung materializes in a vortex of green energy and welcomes the player character:

Welcome, traveler. I am Shang Tsung, and this is my island. I bid you welcome to explore. Hidden among the Island's ruins are treasure, magic, and very special artifacts. Take what you want, within reason. You will find the time spent here is well rewarded.


—Shang Tsung

A number of death traps are present throughout the Krypt as well that can kill the player character. There is no penalty for falling victim to these or dying at the hands of the Krypt's denizens, as the player character quickly respawns nearby, though Shang Tsung will wryly comment on his demise.

Key Items[]

Key Items in the Krypt have various uses. Some are permanent tools to aid your adventure, and some are consumable to increase your ability to find treasure.

Krypt Key Items
Shao Kahn's Hammer
Description: The hammer of the Konqueror of Outworld, Shao Kahn.
Location: On a pedestal in the Palace Entrance, second room.
Use: Destroy walls and objects found in the Krypt by pressing Button Xbox X/Button PS4 Square.
Shao Kahn's Hammer
Thunder God's Shattered Staff
Description: This item seems to fit a specific lock or door.
Location: Complete the tutorial in the Towers of Time to obtain an amulet. Then, in the Krypt, approach the entrance to Goro's Lair where a meteor will destroy the top half of Raiden's statue. Place the amulet on the statue to rebuild it, and receive the staff as a reward.
Use: In Goro's Lair, head left from the Throne. In Dining Hall, unlock the gate to the left with a Skeleton Key. Run past the traps, go left again, and there will be a sealed door at the end on the right. This opens a path to a cavern filled with lava, traps, and many chests.
Thunder God's Shattered Staff
Kenshi's Blindfold
Description: The blindfold of Kenshi Takahashi, the blind swordsman, still retains a vestige of his power.
Location: In Goro's Lair, take the path to the right from the Throne Room, into the Treasure Chamber. Continue down the path to the right and into the Jails. Then take the left path through a door at the end, arriving at Kenshi's Last Stand. There, you discover Kenshi's corpse impaled by a sword and surrounded by a pile of oni corpses, indicating he was fighting them, but was overwhelmed by the numbers and was killed. Grab the blindfold from his dead body.
Use: Wearing the blindfold by pressing Button Xbox B/Button PS4 Circle allows you to peer into the spirit realm to reveal hidden treasures, depleting Soul Fragments while active.
File:Kenshi's Blindfold.PNG
Spear of Hanzo Hasashi
Description: The infamous chained spear of Hanzo Hasashi, now the hell-spawned spectre of vengeance known as Scorpion.
Location: In Goro's Lair, go through the doorway just to the right of the Throne, leading to the Armory. The spear is on the far wall of this room.
Use: Used to target out of reach objects, destroying them or pulling them closer by pressing Button Xbox Y/Button PS4 Triangle when prompted.
Spear of Hanzo Hasashi
Ermac's Amulet
Description: The Amulet acts as a focus to manipulate the souls of the dead.
Location: In Goro's Lair, take the path to the left, through the Dining Hall. From the main table, go up the stairs to the right and around to the corner where there is a doorway. In here, there is an elevator that goes to the Lower Pit. Upon entering, a cutscene will play, showing Ermac himself falling from a bridge, onto a small stalagmite on the bottom, killing him. Walk over to the dead body to claim the amulet.
Use: Using the Amulet will release Soul Fragments to unlock Soul Spires and lift or rebuild destroyed objects.
Ermac's Amulet
Heart of Blaze
Description: This item produces an immense source of heat.
Location: In Goro’s Lair, near the entrance, there is a door that takes three orbs to open. These orbs can be obtained by performing 10 each of: Fatalities, Brutalities, and Mercies in Tower fights. Through the door and past some flames is a chest containing the Heart.
Use: Place the Heart in The Sacrifice behind the Warrior Shrine, then pull the lever.
Heart of Blaze
Konsumable Key Items
Ash of the Red Dragon: Summons a meteor to hit the ground which sometimes contains important items when smashed.

Sindel's Wedding Ring: Reduces the cost of opening chests for about 60 seconds (cost is reduced by half).

Kai's Spiked Club: Increases rewards from smashing jars and other objects in the Krypt.

Scavenger's Lock Pick: Open a chest without spending any money.

Kronosphere: Refills some chests for free.

Mystery Bundle: Generate free random loot when consumed.

Naknadan Charm: Increase the chance of earning valuable items from the Shrine.


Expand this section to read details about each area.
Palace Entrance
The player begins in a foyer where there are two chests each containing 50,000 Koins.

In the next room, pick up Shao Kahn's Hammer on the pedestal. This item can be used to break pots and bones around the area to get a few extra Koins, but more importantly it can open new paths. For example, the hammer can be used to hit a gong, or it can demolish certain walls. This chamber also contains several preset chests with specific items at fixed costs. Their contents range from artwork to skins, among other things.

Approach the crumbling wall just past the pedestal and attack it with the hammer to clear the way.

The Courtyard
The famous battle arena. The raised platform housing an "audience" of dead monks is present. Four hanging corpses can be found here that the Descendant of Apep can pull towards him with Scorpion's Spear. Occasionally, meteors can crash into the courtyard that, when smashed, reward the player with some koins. Rather unfortunately it is also possible for these meteors to fall on and kill the player as well. A sound cue helps players avoid this fate.
The Dead Woods
This is where the player may come upon their first Shao Kahn chest. A switch puzzle nearby raises a gate blocking off a chest. Pulling the switches rotates segments of a pillar displaying the pieces of either a skeleton, demon or Sektor. The gates must be raised by aligning either the demon's corpse or Sektor. If the player aligns the skeleton, however, the flame jets beneath their feet will activate, incinerating the player.
The Forge is located just south of the Courtyard. For detailed information on using it, see here: Forge.
Mountain Pass
To be kontinued...
Just beyond the Mountain Pass is a Naknadan Shrine where one can offer Koins in return for various rewards. For the first donation of 1,000 Koins, Kronika’s Amulet will be granted.
Warrior Shrine
Along the path to Goro's Lair, busts of all the fighters are lined up on the right side, with locked chests laying in front of them. To unlock a chest, 25 Fatalities must be performed on the corresponding character in Tower fights. Doing so rewards a head to be impaled at the shrine.

Impaling 10 heads will reveal the Throne Room. Another 5 will open another door within the Throne Room. After all the heads are placed, the door to enter the Throne Room will finally open. it is located back at the Palace Entrance, where the adventure began.

The Sacrifice
To be kontinued...
Courtyard Cave
To be kontinued...
Goro's Lair
Door of the One Being

The Door of the One Being is a door located to the right in Goro's Great Hall. It needs 3 key items to be unlocked: The Heart, Mind and Soul of the One Being. To get the Heart, you must land 10 successful Mercies in Towers. To get the Soul, you must land 10 Brutalities in Towers. To get the Mind, you must land 10 Fatalities in Towers. Beyond the door are traps that spew fire. After dashing through them without dying, there is a chest worth 80,000 Koins, and when unlocked, will reward the player with the Heart of Blaze, used to solve the puzzle in The Sacrifice. There is also a chest, worth 100 hearts, a normal chest and a Monk Skeleton that can be unlocked with 100 soul fragments.

The Kollector’s Room

To be kontinued...

Goro's Throne Room

To be kontinued...

The Armory

To be kontinued...

Goro’s Dining Hall

To be kontinued...

Goro's Treasure Chamber
There are many interesting artifacts to look at in this chamber:
  • Crown of Jerrod: For millennia, this ceremonial crown was passed down through generations of Edenian kings. It was a treasured symbol of the realm's longevity. Edenia's final king, Jerrod, was wearing the crown when he was beheaded by Shao Kahn.
  • Death Mask of Al'Sheva: Prior to their defeat by Shao Kahn, the Kytinn were Outworld's dominant insectoid species. For her failure in battle, the Kytinn's queen, Al'Sheva, was killed by her own subjects. They preserved Al'Sheva's face as a warning to future queens: they must protect the Hive at all costs.
  • Drahmin's Mask: For centuries Drahmin was trapped in the Netherrealm, tortured constantly as punishment for his mortal sins. When he finally made his escape and returned to Outworid, Drahmin found himself unwelcome. Shao Kahn killed his former warlord and ate his soul.
  • Korloven Imperial Scepter: This scepter was long claimed by the Korloven royal family to be a gift of the gods. Their possession of it was held out as proof of the royal family's eternal right to rule. That claim was proved false when the Shokan invaded the Korloven capital and exterminated them.
  • Medallion of the Z'ankarian Empire: The Z'ankarian Empire was one of Onaga's key allies during his reign. When Shao Kahn took over Outworld's throne, he set out to eliminate those loyal to the old order. Promising peace, he lured the Z'ankarian high council to a meeting at Dragon Mountain. None survived the encounter.
  • Osh-Tekk Baton of Victory: To commemorate great konquests, Osh-Tekk emperors awarded batons to their victorious warriors. No Osh-Tekk totem was more highly prized. This particular baton was awarded to a young Kotal K'etz for his valor during the Osh-Tekk's campaign against the Qu'attons.
  • Sun Do Hearthstone: Like many Outworld villages, Sun Do protected itself with a hearthstone. Its magic safeguarded the villagers' lives and livelihoods. Unfortunately, Sun Do's hearthstone was no match for the spells of Shang Tsung and Quan Chi. It was overpowered and Sun Do's villagers were enslaved.
  • Talisman of the Kafallah Warlocks: The Kafallah Warlocks were the most powerful sorcerers of Outworld's antiquity. They secretly influenced Outworld's Kahns, shaping their reigns to suit their agenda: the Netherrealm's konquest of the realm. When the truth was discovered, the traitorous Warlocks were wiped out.
  • Blood of Vaeternus: The vampires of Vaeternus drink blood often to maintain their lives. But not just any blood will do; Vaeternians can only consume blood which is compatible with their clan's unique physiology. Each clan has a stone like this. Its magic identifies suitable victims.
  • Queen Sytholin's Blade: Very few relics remain from the konquered realm of Zaterra. This blade forged for Zaterra's Queen Sytholin survives because its magic was coveted by Shao Kahn. Anyone who wields it can command the minds of lower reptilian life.
The Jails

To be kontinued...

Chamber of Suffering

To be kontinued...

The Blood Pit

To be kontinued...

The Torture Halls

To be kontinued...

Secret Cave

To be kontinued...

Goro's Fortress

To be kontinued...

Kytinn Hive

To be kontinued...

The Dojo
The entrance to this small area is through a hidden breakable wall to the right of Goro's Lair, and left of the Warrior Shrine. The Shao Kahn chest inside contains Johnny Cage items.
Wooden Bridge
To be kontinued...
The Bridge
The broken bridge can be repaired for a sum of 2,000 Souls. On the other side is a locked door with a Shao Kahn chest behind it, requiring 250 Hearts to open. It contains items for Kabal.


There are two enemy types in the Krypt. The monster, which appears occasionally when putting on Kenshi's Blindfold, grabbing the player character by the neck and exploding his head. By swinging Shao Kahn's hammer right after putting on the blindfold, the monster can be killed and the player will receive a reward.

The other enemy type is the spider. They appear only in Kytinn areas of the Krypt and will pursue the player character if noticed. They will spray fire at him, burning him to death. They can also be killed by Shao Kahn's hammer.

Mortal Kombat Mobile[]

To be added...