Mortal Kombat
Special Moves
- Energy Rings: Low Punch, Back, Low Punch
- Leg Grab: Down + Low Punch + Low Kick + Block.
- Square Wave Punch: Forward, Back, High Punch.
Fatality
- Fire Kiss: Forward, Forward, Back, Back, Block.
Mortal Kombat 3 / Ultimate Mortal Kombat 3 / Mortal Kombat Trilogy
Combos
- High Punch, High Punch, Up + Low Punch.
- High Kick, High Kick, Back + High Kick.
- High Punch, High Punch, Low Punch, Back + High Punch.
- High Kick, High Kick, High Punch, High Punch, Up + Low Punch.
- High Kick, High Kick, High Punch, High Punch, Low Punch, Back + High Punch.
Special Moves
- Energy Rings: Down, Forward, Low Punch.
- Leg Grab: Down + Low Punch + Block.
- Square Wave Punch: Forward, Back, High Punch.
- Rising Bicycle Kick: Back, Back, Down, High Kick.
Finishers
- Fire Kiss: Back, Forward, Down, Down, Run. (Jump)
- Crush Kiss: (Hold Run + Block) Up, Up, Back, Down, (Release Run + Block). (Jump)
- Stage Fatality: Forward, Forward, Down, High Punch. (Close)
- Babality: Down, Down, Forward, Low Kick.
- Friendship: Back, Forward, Down, Forward, Run.
- Animality: (Hold Low Punch) Back, Forward, Down, Forward, (Release Low Punch).
Mortal Kombat 4
Special Moves
- Energy Rings: Down, Forward, LP.
- Leg Grab: (Hold Down) BLK + LP.
- Square Wave Punch: Forward, Back, HP.
- Rising Bicycle Kick: Back, Back, Down, HK.
- Air Throw: Block in the air near opponent.
- Kartwheel: Down, Forward, LK.
- Weapon - Wind Blade: Forward, Forward, LK.
Fatalities
- Slice Kiss: Down, Down, Down, Up, Run. (Sweep)
- Scissors Split: Up, Down, Down, Up, HK. (Sweep)
- Prison Stage Fatality: Down, Down, Back, Back, HK.
- Goro's Lair Stage Fatality: Forward, Down, Forward, HP.
Mortal Kombat: Deadly Alliance
Special Moves
- Poisonous Kiss: Down, Back, 1.
- Flying Kick: Forward, Forward, 3.
Fatality
- Poison Kiss: Back, forward, Forward, Down, 2.
Mortal Kombat: Armageddon
Special Moves
- Kiss of Death: Down, Back, 1.
- Armed Forces: Down, Forward, 2.
- Face Planter: Down, Back, 2.
- Flying Boots: Forward, Forward, 3.
Mortal Kombat vs. DC Universe
Special Moves
- Ring of Doom: Down, Forward, 1.
- Deadly Kiss: Down, Back, 1.
- Leg Grab: Back, Forward, 4.
- Bicycle Kick (can be done in air): Down, Back, 4.
- Kartwheel Flip: Down, Forward, 3.
- Square Wave Punch: Forward, Back, 2.
Fatalities
- Fire Kiss: Down, Down, Back, Forward, 1. (Jump)
- Neck Breaker: Down, Back, Forward, Forward, 4. (Sweep)
Mortal Kombat (2011)
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Command Normals
- Military Stance: Down, Back + 2.
- Power Knee: 3.
- Double Kick: 4.
- Shoulder: 1.
- Knockdown: 2.
- Dash Punches: Forward + 1.
- Tackle: 1 + 3 then 2 + 3.
- Lift Off: Back + 2.
- Hit the Deck: Back + 4.
- Spin Kick: Back + 3.
- Heel Bash: Forward + 4.
- Sweep: Back + 4.
Combos
- Advance Force: 1, 1, 2.
- Fierce Assault: 1, 1, 4.
- Drop Zone: 2, 1, Back + 3.
- Ground Control: 2, 1, Back + 4.
- Power Rush: Forward + 2, 2, 4.
- Mess Hall: Back + 2, 1, Forward + 2.
- Playtime: 3, 1, 2.
- Beat Up: 3, 1, 4.
- Pull Out: 4, 4.
Fast Tags
- Switch Off: 2 Tag. (From Military Stance)
- Fatal Kiss: Down, Back, 1, Tag.
- Surprise: Back + 2, Forward + 1, 2, Tag.
- Windmill: Down, Forward, 3, Tag.
Tag Combos
- Lick My Boots: 1, 1, Tag.
- Special Forced: 2, 1, Tag.
- Tough Love: Forward + 2, 2, Tag.
- Honorable Discharge: 3, 1, Tag.
Special Moves
- Energy Ring Blast: Back, Forward, 2.
- Leg Grab: Back, Forward, 4.
- Kiss: Down, Back, 1.
- Arc Kick: Down, Back, 4
- Kartwheel: Down, Front, 3.
- Air Drop: Down + 4 (while in air).
Enhanced Moves
- Rings of Justice: Back, Forward, 2 + 5.
- Krazy Legs: Back, Forward, 4 + 5.
- Deadly Kiss: Down, Back, 1 + 5.
- Arc Wave: Down, Back, 4 + 5.
- Kartwheel Bash: Down, Forward, 3 + 5.
- Air Strikes: Down + 4 (while in air) + 5.
X-Ray
- SF Beat Down: Flip Stance + 5.
Finishers
- Scissor Split: Down, Down, Back, Forward, 1. (Jump)
- Kut-Throat: Down, Back, Forward, Back, 4. (Sweep)
- Stage Fatality: Back, Forward, Down, 2. (Close)
- Babality: Down, Down, Forward, 3. (Jump)
Mortal Kombat X
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Combos
- Advance Forces: 1, 1.
- Power Trip: 1, 1, 1.
- Mess Hall: 1, 1, 2.
- Fierce Assault: 1, 2.
- Drop Zone: 1, 2, 1.
- Ground Patrol: 1, 2, 1, Forward 4.
- Pull Out: 1, 2, 4.
- Beat Up: Back 1, 4.
- Play Time: Back 1, 4, 2.
- Honorable Discharge: 2, 1.
- Hand of Justice: 2, 1, 3.
- Beat Down: 2, 1, 3, 4.
- American Way: 2, 1, Up 4.
- Study This: 2, 2.
- Trust No One: 2, 2, 2.
- No Backup: 2, 2, 4.
- Ambush: Forward 2, Back 1.
- Fly By: Back 3, 3.
- Extraction: Back 3, 3, 2.
- Suppression: Back 3, 3, 2, 1, 2.
- Alert Force: Back 3, 3, 2, 4.
- Final Drill: Back 2, 2, Up 4.
- Armed Forces: Back 3, 3, Forward 4.
- Advance Forces: 1, 1.
- Power Trip: 1, 1, 1.
- Boomer: 1, 1, 2.
- Fierce Assault: 1, 2.
- Drop Zone: 1, 2, 1.
- Ground Patrol: 1, 2, 1, Forward 4.
- Pull Out: 1, 2, 4.
- Beat Up: Back 1, 4.
- Play Time: Back 1, 4, 2.
- Honorable Discharge: 2, 1.
- Hand of Justice: 2, 1, 3.
- Beat Down: 2, 1, 3, 4.
- American Way: 2, 1, Up 4.
- Study This: 2, 2.
- Trust No One: 2, 2, 2.
- No Backup: 2, 2, 4.
- Ambush: Forward 2, Back 1.
- Fly By: Back 3, 3.
- Extraction: Back 3, 3, 2.
- Suppression: Back 3, 3, 2, 1, 2.
- Alert Force: Back 3, 3, 2, 4.
- Final Drill: Back 2, 2, Up 4.
- Armed Forces: Back 3, 3, Forward 4.
- Advance Forces: 1, 1.
- Power Trip: 1, 1, 1.
- Mess Hall: 1, 1, 2.
- Fierce Assault: 1, 2.
- Drop Zone: 1, 2, 1.
- Ground Patrol: 1, 2, 1, Forward 4.
- Pull Out: 1, 2, 4.
- Beat Up: Back 1, 4.
- Play Time: Back 1, 4, 2.
- Honorable Discharge: 2, 1.
- Hand of Justice: 2, 1, 3.
- Beat Down: 2, 1, 3, 4.
- American Way: 2, 1, Up 4.
- Study This: 2, 2.
- Trust No One: 2, 2, 2.
- No Backup: 2, 2, 4.
- Ambush: Forward 2, Back 1.
- Fly By: Back 3, 3.
- Extraction: Back 3, 3, 2.
- Suppression: Back 3, 3, 2, 1, 2.
- Alert Force: Back 3, 3, 2, 4.
- Final Drill: Back 2, 2, Up 4.
- Armed Forces: Back 3, 3, Forward 4.
Special Moves
- Air Drop: (Air) Down + 4.
- Energy Ring: Back Forward 2.
- Energy Blast: Back Forward 2 + 5.
- Arc Kick: Down Back 4.
- Flying Kick: Down Back 4 + 5.
- Leg Grab: Back Forward 4.
- Leg Slam: Back Forward 4 + 5.
- Military Stance: Down Back 2.
- Grab: 1.
- At Ease: 2.
- Rising Kick: 3.
- Double Kick: 4.
- Garrote Parry: Down Back 1.
- Eagle Strike: 2 or 4.
- Freedom Strike: 1 or 3.
- Garrote Punish: Down Back 1 + 5.
- Stiff Neck: 1 or 3.
- Justice: 2 or 4
- Air Strike: (Air) Down + Grab.
- Air Drop: (Air) Down + 4.
- Energy Ring: Back Forward 2.
- Energy Blast: Back Forward 2 + 5.
- Arc Kick: Down Back 4.
- Flying Kick: Down Back 4 + 5.
- Leg Grab: Back Forward 4.
- Leg Slam: Back Forward 4 + 5.
- Drone Drop: Down Down 1.
- Drone Bomb: Down Down 1 + 5.
- Frag Grenade: Down Back 1.
- Detonate: 1.
- Close Frag Grenade: Down Back 1, Back.
- Detonate: 1.
- Far Frag Grenade: Down Back 1, Forward.
- Detonate: 1.
- Shrapnel: Down Back 1 + 5.
- Stun Grenade: Down Forward 1.
- Detonate: 1.
- Close Stun Grenade: Down Forward 1, Back.
- Detonate: 1.
- Far Stun Grenade: Down Forward 1, Forward.
- Detonate: 1.
- Flashbang: Down Forward 1 + 5.
- Bake 'n' Wake: 1.
- Air Drop: (Air) Down + 4.
- Energy Ring: Back Forward 2.
- Energy Blast: Back Forward 2 + 5.
- Arc Kick: Down Back 4.
- Flying Kick: Down Back 4 + 5.
- Leg Grab: Back Forward 4.
- Leg Slam: Back Forward 4 + 5.
- Drone: Down Down 1.
- Park Drone: Down Down 1.
- Remove Park: Down Down 1.
- Heavy Blast: 1 + 5.
- Homing Missile: 2 + 5.
- Kamikaze: 3 + 5.
- Low Kamikaze: 4 + 5.
X-Ray Attack
- Special Forces: L2 + R2/LT + RT
Finishing Moves
Fatalities:
- Target Marked (Close): Down Down Back Forward 5.
- Head Hunter (Close): Forward Back Down Back 2.
- Kiss Of Death (Mid): Up Up Back Down.
Brutalities:
- Thigh Master (Universal): Must have less than 50% health remaining, perform 5 hit combo that ends with a Leg Grab or Leg Slam, final hit must come from Leg Grab or Leg Slam.
- Boot To Head (Universal): Have over 50% health remaining, final hit must come from Wrap Around.
- Garro-That (Covert Ops Variation): Connect a 10 hit combo during the match, final hit must come from Garrote Punish or grab.
- Time Bomb (Demolition Variation): Lose 1 round, final hit must come from Boomer combo.
- Kamikaze (Special Forces Variation): Opponent must be blocking during final hit, final hit must come from Drone Kamikaze.