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**'''Low Kamikaze:''' 4 + 5. |
**'''Low Kamikaze:''' 4 + 5. |
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− | ===X-Ray |
+ | ===X-Ray=== |
*'''Special Forces:''' L2 + R2/LT + RT |
*'''Special Forces:''' L2 + R2/LT + RT |
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===Finishing Moves=== |
===Finishing Moves=== |
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− | + | '''Fatalities''': |
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*'''Target Marked (Close):''' Down, Down, Back, Forward, 5. |
*'''Target Marked (Close):''' Down, Down, Back, Forward, 5. |
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*'''Head Hunter (Close):''' Forward, Back, Down, Back, 2. |
*'''Head Hunter (Close):''' Forward, Back, Down, Back, 2. |
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Line 450: | Line 450: | ||
*'''Stage Fatality (Close): '''Back, Forward, Down, 2. |
*'''Stage Fatality (Close): '''Back, Forward, Down, 2. |
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− | + | '''Brutalities''': |
|
*'''Thigh Master (Universal):''' Must have less than 50% health remaining, perform 5 hit combo that ends with a Leg Grab or Leg Slam, final hit must come from Leg Grab or Leg Slam. |
*'''Thigh Master (Universal):''' Must have less than 50% health remaining, perform 5 hit combo that ends with a Leg Grab or Leg Slam, final hit must come from Leg Grab or Leg Slam. |
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*'''Boot To Head (Universal):''' Have over 50% health remaining, final hit must come from Wrap Around. |
*'''Boot To Head (Universal):''' Have over 50% health remaining, final hit must come from Wrap Around. |
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Line 458: | Line 458: | ||
== Mortal Kombat 11 == |
== Mortal Kombat 11 == |
||
+ | ===Basic Attacks=== |
||
+ | *'''Knuckle Buster:''' 1. |
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+ | *'''Bo Bash:''' Back + 1. |
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+ | *'''Energy Burst:''' Down + 1. |
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+ | *'''Heavy Blast:''' 2. |
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+ | *'''Controlled Energy:''' Back + 2. |
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+ | *'''Hellish Hook:''' Forward + 2. |
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+ | *'''Rising Stars:''' Down + 2. |
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+ | **'''Krushing Blow:''' Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK. |
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+ | *'''Steel Toe Strike:''' 3. |
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+ | *'''Leg Strike:''' Back + 3. |
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+ | *'''Boot Kamp:''' Forward + 3. |
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+ | *'''Side Boot:''' Down + 3. |
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+ | *'''Damaged Boot:''' 4. |
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+ | *'''Spinning General:''' Back + 4. |
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+ | *'''Flying Knee:''' Forward + 4. |
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+ | *'''Low Burst:''' Down + 4. |
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+ | |||
+ | ===Jumping Attacks=== |
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+ | *'''Overpowered:''' 1. |
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+ | *'''Military Jab:''' 2. |
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+ | *'''Kevlar Kicker:''' 3 or 4. |
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+ | ===Hop Attacks=== |
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+ | *'''Boot Licker Bash:''' Up, 1 or Up, 2. |
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+ | *'''Flip Kick:''' Up, 3 or Up, 4. |
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+ | |||
+ | ===Gettup Attacks/Flawless Block Attacks=== |
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+ | *'''Backflip Kick:''' Up + 2. |
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+ | *'''Energy Discharge:''' Up + 3. |
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+ | |||
+ | ===Throws=== |
||
+ | *'''Toward Throw:''' THROW + Forward or Forward + 1 + 3. |
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+ | *'''Back Throw:''' THROW or 1 + 3. |
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+ | |||
+ | ===Roll Escapes=== |
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+ | *'''Forward Roll Escape:''' Forward + STANCE. |
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+ | *'''Away Roll Escape:''' Back + STANCE. |
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+ | |||
+ | ===Air Escape=== |
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+ | *'''(Air) Breakaway:''' Down + BLOCK. |
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+ | |||
+ | ===Kombo Attacks=== |
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+ | *'''Advanced Warfare:''' 1, 1. |
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+ | *'''Target Acquired:''' 1, 1, 2. |
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+ | *'''Stars And Stripes:''' 1, 3. |
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+ | *'''At Ease:''' 1, 3, 4. |
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+ | *'''Ambush:''' Back + 1, 2. |
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+ | *'''Overwatch:''' Back + 1, 2, 3. |
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+ | *'''Shoot And Scoot:''' Back + 1, 4. |
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+ | *'''Pulling Rank:''' 2, 1. |
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+ | *'''Kounter Attack:''' 2, 1, 2, 2. |
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+ | *'''Frontal Assault:''' 2, 1, 2, 2, 1 + 3. |
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+ | *'''Raided:''' Back + 2, 3. |
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+ | *'''Under Siege:''' Back + 2, 3, Down + 3. |
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+ | *'''HOOAH:''' Back + 2, 3, 4. |
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+ | **'''Cancel:''' Hold Down. |
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+ | *'''No Withdrawal:''' Forward + 2, 1. |
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+ | *'''No Back Up:''' Forward + 2, 1, 4. |
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+ | *'''Unconditional Surrender:''' 3, 3. |
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+ | *'''On My Mark:''' 3, 3, 3. |
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+ | *'''Vedette:''' 3, 3, 3, Down + 4. |
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+ | *'''Going Rogue:''' Back + 3, Down + 4. |
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+ | *'''Going In Loud:''' Back + 3, Up + 4. |
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+ | *'''Last Patrol:''' Back + 3, Up + 4, 3. |
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+ | *'''Bravo Zulu:''' Forward + 4, 1 + 3. |
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+ | *'''Decisive Victory:''' Forward + 4, 1 + 3, 2, 2, 2, 2. |
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+ | |||
+ | ===Special Moves=== |
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+ | *'''Energy Rings:''' Back Forward 1. |
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+ | **'''Amplify:''' R1. |
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+ | **'''Krushing Blow:''' Triggers if this move hits by itself. |
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+ | *'''(Air) Energy Rings:''' Back Forward 1. |
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+ | **'''Amplify:''' R1. |
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+ | **'''Krushing Blow:''' Triggers in a kombo of 5 or more. |
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+ | *'''Ass Whooping:''' Back Forward 2. |
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+ | **'''Amplify:''' R1. |
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+ | *'''Air Control:''' Down Back 2. |
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+ | **'''Amplify:''' R1. |
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+ | **'''Krushing Blow:''' Triggers if this attack is a kounter or punish. |
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+ | *'''Leg Breaker:''' Back Forward 4. |
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+ | **'''Amplify:''' R1. |
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+ | **'''Krushing Blow:''' Triggers if opponent is stand blocking. |
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+ | |||
+ | ===Fatal Blow=== |
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+ | *'''DIE ALREADY:''' Stance + Block. |
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=== Finishers === |
=== Finishers === |
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+ | '''Fatalties:''' |
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* '''To The Choppa (Mid)''': Down, Forward, Back, 2. |
* '''To The Choppa (Mid)''': Down, Forward, Back, 2. |
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* '''Supply Drop (Close)''': Back, Forward, Down, 3. |
* '''Supply Drop (Close)''': Back, Forward, Down, 3. |
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+ | *'''Stage Fatality (Close):''' Forward Down Back 2. |
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+ | |||
+ | '''Friendship:''' |
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+ | *'''Fetch, Good Drone (Mid):''' Down Forward Down Down 1. |
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+ | |||
+ | '''Brutalities:''' |
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+ | *'''The Klassic:''' Down + 2. |
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+ | *'''Up Up And Away:''' Down Back 2, R1. |
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+ | *'''Popping Heads:''' Forward + Throw. |
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+ | *'''Grenade Jumper:''' Throw. |
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+ | *'''Kill Shot:''' Down Back 4, Down Back 4. |
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+ | *'''Bullseye:''' Down Back 4, Down Down 2. |
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+ | *'''Busted:''' Back Forward 4, R1. |
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+ | *'''Kisses:''' Back Forward 1. |
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+ | |||
+ | ===Variations/Abilities=== |
||
+ | Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together. |
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+ | |||
+ | ====Jumping Attacks==== |
||
+ | *'''(Air) Marching Orders:''' Down + 4. |
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+ | |||
+ | ====Special Moves==== |
||
+ | *'''Energy Rings Charge:''' Modifies energy Rings. Gain the ability to charge Energy Rings. |
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+ | **''''Energy Charge:''' Hold R1. |
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+ | **'''Cancel:''' Forward Forward or Back Back. |
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+ | *'''(Air) Downward Energy Rings:''' Modifies (Air) Energy Rings. Can alter the angle of Amplified Energy Rings. |
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+ | **'''Amplify Down:''' Hold Down + R1. |
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+ | *'''(Air) Soaring General:''' Back Forward 3. |
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+ | **'''Amplify:''' R1. |
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+ | *'''Low Kounter:''' Back Down 3. |
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+ | **'''Krushing Blow:''' Triggers if 2 Standing Kounters have hit. |
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+ | **'''Amplify:''' R1. |
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+ | *'''Standing Kounter:''' Down Back 3. |
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+ | **'''Krushing Blow:''' |
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+ | **'''Amplify:''' R1. |
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+ | *'''(Air) Ops Drop:''' Down + THROW. |
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+ | **'''Krushing Blow:''' Triggers if 2 Low Kounters have hot. |
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+ | **'''Amplify:''' R1. |
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+ | *'''K.A.T. Orbital Drop:''' Down Back 4. |
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+ | *'''Close K.A.T. Orbital Drop:''' Down Back 4, Back. |
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+ | *'''Far K.A.T. Orbital Drop:''' Down Back 4, Forward. |
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+ | *'''Very Far K.A.T. Orbital Drop:''' Down Back 4, Up |
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+ | *'''Summon K.A.T:''' Down Back 4. |
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+ | **'''K.A.T. Tantrum:''' Down Back 4. |
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+ | **'''Detonate K.A.T.:''' Down Down 4. |
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+ | *'''Turret Trauma:''' Modifies Summon K.A.T. Turret. K.A.T. gains additional lethal turret attacks. |
||
+ | **'''Mortar Strike:''' Down Down 1. |
||
+ | **'''Leaping .50 Kal:''' Down Down 2. |
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+ | **'''Straight .50 Kal:''' Down Down 3. |
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[[Category:Movesets]] |
[[Category:Movesets]] |
||
[[Category:Character Subpages]] |
[[Category:Character Subpages]] |
Revision as of 21:15, 11 June 2020
Mortal Kombat
Special Moves
- Energy Rings: Low Punch, Back, Low Punch
- Leg Grab: Down + Low Punch + Low Kick + Block.
- Square Wave Punch: Forward, Back, High Punch.
Fatality
- Fire Kiss: Forward, Forward, Back, Back, Block.
Mortal Kombat 3 / Ultimate Mortal Kombat 3 / Mortal Kombat Trilogy
Combos
- High Punch, High Punch, Up + Low Punch. (Not on MK3)
- High Kick, High Kick, Back + High Kick.
- High Punch, High Punch, Low Punch, Back + High Punch.
- High Kick, High Kick, High Punch, High Punch, Up + Low Punch.
- High Kick, High Kick, High Punch, High Punch, Low Punch, Back + High Punch.
Special Moves
- Energy Rings: Down, Forward, Low Punch.
- Leg Grab: Down + Low Punch + Block.
- Square Wave Punch: Forward, Back, High Punch.
- Rising Bicycle Kick: Back, Back, Down, High Kick.
Finishers
- Fire Kiss: Back, Forward, Down, Down, Run. (Jump)
- Crush Kiss: (Hold Run + Block) Up, Up, Back, Down, (Release Run + Block). (Jump)
- Stage Fatality: Forward, Forward, Down, High Punch. (Close)
- Babality: Down, Down, Forward, Low Kick.
- Friendship: Back, Forward, Down, Forward, Run.
- Animality: (Hold Low Punch) Back, Forward, Down, Forward, (Release Low Punch).
Mortal Kombat 4
Special Moves
- Energy Rings: Down, Forward, LP.
- Leg Grab: (Hold Down) BLK + LP.
- Square Wave Punch: Forward, Back, HP.
- Rising Bicycle Kick: Back, Back, Down, HK.
- Air Throw: Block in the air near opponent.
- Kartwheel: Down, Forward, LK.
- Weapon - Wind Blade: Forward, Forward, LK.
Fatalities
- Slice Kiss: Down, Down, Down, Up, Run. (Sweep)
- Scissors Split: Up, Down, Down, Up, HK. (Sweep)
- Prison Stage Fatality: Down, Down, Back, Back, HK.
- Goro's Lair Stage Fatality: Forward, Down, Forward, HP.
Mortal Kombat: Deadly Alliance
Kenpo
- Knife-Hand Strike: 1.
- Double Hammer Fist: Down + 1.
- Spinning Elbow Strike: Back + 1.
- Eye-Gouger: 2.
- Knife-Hand Chop: Back + 2.
- Low Punch: Down + 2.
- Standing Uppercut: Up + 2.
- Back Kick: 3.
- Leg Sweep: Back + 3.
- Low Heel Kick: Down + 3.
- Rising Axe Kick: 4.
- Shovel Kick: Back + 4.
- Low Step Punch: Down + 4.
- Throw: Forward + Special Move Button.
- Neijin (power-up): Special Move Button.
- Conscious Mind: 3, 3.
- Cutting Edge: 1, 3, 3.
- Big Guns: 1, 1, 4.
- Warfare: 1, 1, Style Change, 4, Style Change.
Tae Kwon Do
- Side Kick: 1.
- Hook Kick: Back + 1.
- Double Hammer Fist: Down + 1.
- Downward Axe Kick: 2.
- Twin Fist Punch: Down + 2.
- Spinning Heel Kick: 3.
- Rolling Strike: Down + 3.
- Ankle Smash: Back + 3.
- 2-Hit Axe Kick: 4.
- Nitro Kicks: Back + 4.
- Spinning Back Kick: Down + 4.
- Throw: Forward + Special Move Button.
- Reversal: Special Move Button.
- Clearness of Mind: 4, 4.
- Take Out: Back + 3, 3.
- Blitzkrieg: Back + 4, Style Change.
- Peaceful World: 1, 1, Down + 3.
- Special Forces: 4, Back + 3, 3.
Kali Sticks
- Straight Snap Strike: 1.
- Low Snap Strike: Down + 1.
- Overhead Strike: Forward + 1.
- Circular Strike: 2.
- Low Scissors Swipe: Down + 2.
- Low Swinging Strike: 3.
- Spinning Strike: Back + 3.
- Low Strike: Down + 3.
- Wrist Snap Strike: 4.
- Chin Jab: Down + 4.
- Circular Power Strike: Back + 4.
- Stick Smash: Special Move Button.
- Multi-Level Strikes: 2, 4, 3.
- Furious Blows: 4, 2, 4.
- Show-Off: 2, 4, Back + 3.
- The Live Hand: 4, 2, Back + 3.
Special Moves
- Poisonous Kiss: Down, Back, 1.
- Flying Kick: Forward, Forward, 3.
Fatality
- Poison Kiss: Back, forward, Forward, Down, 2.
Mortal Kombat: Armageddon
Tae Kwon Do
- Side Kick: 1.
- Hook Kick: Back + 1.
- Setting Palm: Down + 1.
- Downward Axe Kick: 2.
- Rolling Heel Kick: Back + 2.
- Peaceful Uppercut: Down + 2.
- Spinning Heel: 3.
- Ankle Smash: Back + 3.
- Leg Tap: Down + 3.
- 2-Hit Axe Kick: 4.
- Nitro Kicks: Back + 4.
- Tapping Low Kick: Down + 4.
- Double Kicks: 1, 1.
- Reverse Take Out: Back + 3, 3.
- Wild Boar: 4, Back + 3.
- Clearness of Mind: 4, 4.
- Dead World: 1, 1, Back + 2.
- Wild Things: 4, Back + 3, 3.
- Ambush: 1 (in air).
- Danger Swipe: 2 (in air).
- Psycho Spin: 3 (in air).
- Over Head Air Toss: 4 (in air).
- Downward Swat: 1, 1 (in air).
- Tornado Twist: 3, 3 (in air).
- Take Off: 1, 1, 1 (in air).
- Tear Down: 1, 1, 2 (in air).
- Monsoon: 1, 1, 3 (in air).
- Down Slash: 3, 3, 1 (in air).
- Flying Human: 3, 3, 2 (in air).
- Whipcrack: 1, 1, 4 (in air).
- Air Sails: 3, 3, 3 (in air).
- Flicker: 3, 3, 4 (in air).
- Throwdown: 1, 1, 3, 2 (in air).
- Splashdown: 3, 3, 1, 1 (in air).
- Sailing Away: 1, 1, 3, 3 (in air).
- Whiplasher: 1, 1, 3, 4 (in air).
- Green Machine: 1, 1, Style Change.
Kali Sticks
- Quick Stick: 1.
- Crushing Blow: Back + 1.
- Over Head Bash: Forward + 1.
- Leg Hit: Down + 1.
- Face Smack: 2.
- Dual Face Smack: Forward + 2.
- Ducking Upward Poke: Down + 2.
- Low Thigh Hit: 3.
- Triple Cross Attacks: Back + 3.
- Dual Over Head Bash: Up + 3.
- Tapping Stick: Down + 3.
- Spinning Trip Kick: Back + 4.
- Scissor Hit: Down + 4.
- Blurry Sticks: 1, 1.
- Hard Hitting: 1, 1, 2.
- Flashy Sticks: 1, 1, Forward + 2.
- Channeling Power: 1, 1, Up + 3.
- Kobra Fangs: 1, 1, 2, 4.
- Take Out: 1, 1, 2, 4, 3.
- Windy Pain: 1, 1, 2, 4, Back + 3.
- Powerhouse: 1 (in air).
- Lucky Change: 2 (in air).
- Long Legs: 3 (in air).
- Spinning Feet Grab: 4 (in air).
- Face Kicked: 1, 1 (in air).
- Wind Kick: 3, 3 (in air).
- Vicious Boots: 1, 1, 1 (in air).
- Back Flip Kick: 1, 1, 2 (in air).
- Lucky Wind: 1, 1, 3 (in air).
- Flip Back: 3, 3, 2 (in air).
- Foot Grab: 1, 1, 4 (in air).
- Boot to the Face: 3, 3, 3 (in air).
- Heel Toss: 3, 3, 4 (in air).
- Guiding Light: 1, 1, 3, 3 (in air).
- Foot Assault: 1, 1, 3, 4 (in air).
- Side Kick: 4.
- Twister Sticks: 2, 4.
- Twig Master: 2, 4, 3.
- False Truth: 2, 4, Back + 3.
Special Moves
- Lock Down: Throw.
- Kiss of Death: Down, Back, 1.
- Armed Forces: Down, Forward, 2.
- Face Planter: Down, Back, 2.
- Flying Boots: Forward, Forward, 3.
Mortal Kombat vs. DC Universe
Special Moves
- Ring of Doom: Down, Forward, 1.
- Deadly Kiss: Down, Back, 1.
- Leg Grab: Back, Forward, 4.
- Bicycle Kick (can be done in air): Down, Back, 4.
- Kartwheel Flip: Down, Forward, 3.
- Square Wave Punch: Forward, Back, 2.
Fatalities
- Fire Kiss: Down, Down, Back, Forward, 1. (Jump)
- Neck Breaker: Down, Back, Forward, Forward, 4. (Sweep)
Mortal Kombat (2011)
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks
- Front Punch: 1
- Back Punch: 2
- Front Kick: 3
- Back Kick: 4
- Uppercut: Down + 2
- Hookshot: Back + 2
- Backfist: Forward + 2
- Spin Kick: Back + 3
- Heel Bash: Forward + 4
- Sweep: Back + 4
- Throw (Away): Throw
- Throw (Towards): Forward + Throw
- Military Stance: Down, Back, 2
- Double Kick: 4 (From Military Stance)
- Power Knee: 3 (From Military Stance)
- Shoulder: 1 (From Military Stance)
- Knockdown: 2 (From Military Stance)
- Tackle: 1 + 3, 1 + 2 (From Military Stance)
- Dash Punches: Forward + 1 (From Military Stance)
- Lift Off: Back + 2 (From Military Stance)
- Hit The Deck: Back + 4 (From Military Stance)
Combo Attacks
- Advance Force: 1, 1, 2.
- Fierce Assault: 1, 1, 4.
- Drop Zone: 2, 1, Back + 3.
- Ground Control: 2, 1, Back + 4.
- Power Rush: Forward + 2, 2, 4.
- Mess Hall: Back + 2, 1, Forward + 2.
- Playtime: 3, 1, 2.
- Beat Up: 3, 1, 4.
- Pull Out: 4, 4.
Fast Tags
- Switch Off: 2 Tag. (From Military Stance)
- Fatal Kiss: Down, Back, 1, Tag.
- Surprise: Back + 2, Forward + 1, 2, Tag.
- Windmill: Down, Forward, 3, Tag.
Tag Combos
- Lick My Boots: 1, 1, Tag.
- Special Forced: 2, 1, Tag.
- Tough Love: Forward + 2, 2, Tag.
- Honorable Discharge: 3, 1, Tag.
Special Moves
- Energy Ring Blast: Back, Forward, 2.
- Leg Grab: Back, Forward, 4.
- Kiss: Down, Back, 1.
- Arc Kick: Down, Back, 4
- Kartwheel: Down, Front, 3.
- Air Drop: Down + 4 (while in air).
- Air Throw: Throw (while in air).
Enhanced Moves
- Rings of Justice: Back, Forward, 2 + 5.
- Krazy Legs: Back, Forward, 4 + 5.
- Deadly Kiss: Down, Back, 1 + 5.
- Arc Wave: Down, Back, 4 + 5.
- Kartwheel Bash: Down, Forward, 3 + 5.
- Air Strikes: Down + 4 (while in air) + 5.
X-Ray
- SF Beat Down: Flip Stance + 5.
Finishers
- Scissor Split: Down, Down, Back, Forward, 1. (Jump)
- Kut-Throat: Down, Back, Forward, Back, 4. (Sweep)
- Stage Fatality: Back, Forward, Down, 2. (Close)
- Babality: Down, Down, Forward, 3. (Jump)
Mortal Kombat X
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Combos
- Advance Forces: 1, 1.
- Power Trip: 1, 1, 1.
- Mess Hall: 1, 1, 2.
- Fierce Assault: 1, 2.
- Drop Zone: 1, 2, 1.
- Ground Patrol: 1, 2, 1, Forward 4.
- Pull Out: 1, 2, 4.
- Beat Up: Back 1, 4.
- Play Time: Back 1, 4, 2.
- Honorable Discharge: 2, 1.
- Hand of Justice: 2, 1, 3.
- Beat Down: 2, 1, 3, 4.
- American Way: 2, 1, Up 4.
- Study This: 2, 2.
- Trust No One: 2, 2, 2.
- No Backup: 2, 2, 4.
- Ambush: Forward 2, Back 1.
- Fly By: Back 3, 3.
- Extraction: Back 3, 3, 2.
- Suppression: Back 3, 3, 2, 1, 2.
- Alert Force: Back 3, 3, 2, 4.
- Final Drill: Back 2, 2, Up 4.
- Armed Forces: Back 3, 3, Forward 4.
- Advance Forces: 1, 1.
- Power Trip: 1, 1, 1.
- Boomer: 1, 1, 2.
- Fierce Assault: 1, 2.
- Drop Zone: 1, 2, 1.
- Ground Patrol: 1, 2, 1, Forward 4.
- Pull Out: 1, 2, 4.
- Beat Up: Back 1, 4.
- Play Time: Back 1, 4, 2.
- Honorable Discharge: 2, 1.
- Hand of Justice: 2, 1, 3.
- Beat Down: 2, 1, 3, 4.
- American Way: 2, 1, Up 4.
- Study This: 2, 2.
- Trust No One: 2, 2, 2.
- No Backup: 2, 2, 4.
- Ambush: Forward 2, Back 1.
- Fly By: Back 3, 3.
- Extraction: Back 3, 3, 2.
- Suppression: Back 3, 3, 2, 1, 2.
- Alert Force: Back 3, 3, 2, 4.
- Final Drill: Back 2, 2, Up 4.
- Armed Forces: Back 3, 3, Forward 4.
- Advance Forces: 1, 1.
- Power Trip: 1, 1, 1.
- Mess Hall: 1, 1, 2.
- Fierce Assault: 1, 2.
- Drop Zone: 1, 2, 1.
- Ground Patrol: 1, 2, 1, Forward 4.
- Pull Out: 1, 2, 4.
- Beat Up: Back 1, 4.
- Play Time: Back 1, 4, 2.
- Honorable Discharge: 2, 1.
- Hand of Justice: 2, 1, 3.
- Beat Down: 2, 1, 3, 4.
- American Way: 2, 1, Up 4.
- Study This: 2, 2.
- Trust No One: 2, 2, 2.
- No Backup: 2, 2, 4.
- Ambush: Forward 2, Back 1.
- Fly By: Back 3, 3.
- Extraction: Back 3, 3, 2.
- Suppression: Back 3, 3, 2, 1, 2.
- Alert Force: Back 3, 3, 2, 4.
- Final Drill: Back 2, 2, Up 4.
- Armed Forces: Back 3, 3, Forward 4.
Special Moves
- Air Drop: (Air) Down + 4.
- Energy Ring: Back Forward 2.
- Energy Blast: Back Forward 2 + 5.
- Arc Kick: Down Back 4.
- Flying Kick: Down Back 4 + 5.
- Leg Grab: Back Forward 4.
- Leg Slam: Back Forward 4 + 5.
- Military Stance: Down Back 2.
- Grab: 1.
- At Ease: 2.
- Rising Kick: 3.
- Double Kick: 4.
- Garrote Parry: Down Back 1.
- Eagle Strike: 2 or 4.
- Freedom Strike: 1 or 3.
- Garrote Punish: Down Back 1 + 5.
- Stiff Neck: 1 or 3.
- Justice: 2 or 4
- Air Strike: (Air) Down + Grab.
- Air Drop: (Air) Down + 4.
- Energy Ring: Back Forward 2.
- Energy Blast: Back Forward 2 + 5.
- Arc Kick: Down Back 4.
- Flying Kick: Down Back 4 + 5.
- Leg Grab: Back Forward 4.
- Leg Slam: Back Forward 4 + 5.
- Drone Drop: Down Down 1.
- Drone Bomb: Down Down 1 + 5.
- Frag Grenade: Down Back 1.
- Detonate: 1.
- Close Frag Grenade: Down Back 1, Back.
- Detonate: 1.
- Far Frag Grenade: Down Back 1, Forward.
- Detonate: 1.
- Shrapnel: Down Back 1 + 5.
- Stun Grenade: Down Forward 1.
- Detonate: 1.
- Close Stun Grenade: Down Forward 1, Back.
- Detonate: 1.
- Far Stun Grenade: Down Forward 1, Forward.
- Detonate: 1.
- Flashbang: Down Forward 1 + 5.
- Bake 'n' Wake: 1.
- Air Drop: (Air) Down + 4.
- Energy Ring: Back Forward 2.
- Energy Blast: Back Forward 2 + 5.
- Arc Kick: Down Back 4.
- Flying Kick: Down Back 4 + 5.
- Leg Grab: Back Forward 4.
- Leg Slam: Back Forward 4 + 5.
- Drone: Down Down 1.
- Park Drone: Down Down 1.
- Remove Park: Down Down 1.
- Heavy Blast: 1 + 5.
- Homing Missile: 2 + 5.
- Kamikaze: 3 + 5.
- Low Kamikaze: 4 + 5.
X-Ray
- Special Forces: L2 + R2/LT + RT
Finishing Moves
Fatalities:
- Target Marked (Close): Down, Down, Back, Forward, 5.
- Head Hunter (Close): Forward, Back, Down, Back, 2.
- Kiss Of Death (Mid): Up, Up, Back, Down.
- Stage Fatality (Close): Back, Forward, Down, 2.
Brutalities:
- Thigh Master (Universal): Must have less than 50% health remaining, perform 5 hit combo that ends with a Leg Grab or Leg Slam, final hit must come from Leg Grab or Leg Slam.
- Boot To Head (Universal): Have over 50% health remaining, final hit must come from Wrap Around.
- Garro-That (Covert Ops Variation): Connect a 10 hit combo during the match, final hit must come from Garrote Punish or grab.
- Time Bomb (Demolition Variation): Lose 1 round, final hit must come from Boomer combo.
- Kamikaze (Special Forces Variation): Opponent must be blocking during final hit, final hit must come from Drone Kamikaze.
Mortal Kombat 11
Basic Attacks
- Knuckle Buster: 1.
- Bo Bash: Back + 1.
- Energy Burst: Down + 1.
- Heavy Blast: 2.
- Controlled Energy: Back + 2.
- Hellish Hook: Forward + 2.
- Rising Stars: Down + 2.
- Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK.
- Steel Toe Strike: 3.
- Leg Strike: Back + 3.
- Boot Kamp: Forward + 3.
- Side Boot: Down + 3.
- Damaged Boot: 4.
- Spinning General: Back + 4.
- Flying Knee: Forward + 4.
- Low Burst: Down + 4.
Jumping Attacks
- Overpowered: 1.
- Military Jab: 2.
- Kevlar Kicker: 3 or 4.
Hop Attacks
- Boot Licker Bash: Up, 1 or Up, 2.
- Flip Kick: Up, 3 or Up, 4.
Gettup Attacks/Flawless Block Attacks
- Backflip Kick: Up + 2.
- Energy Discharge: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Back Throw: THROW or 1 + 3.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Advanced Warfare: 1, 1.
- Target Acquired: 1, 1, 2.
- Stars And Stripes: 1, 3.
- At Ease: 1, 3, 4.
- Ambush: Back + 1, 2.
- Overwatch: Back + 1, 2, 3.
- Shoot And Scoot: Back + 1, 4.
- Pulling Rank: 2, 1.
- Kounter Attack: 2, 1, 2, 2.
- Frontal Assault: 2, 1, 2, 2, 1 + 3.
- Raided: Back + 2, 3.
- Under Siege: Back + 2, 3, Down + 3.
- HOOAH: Back + 2, 3, 4.
- Cancel: Hold Down.
- No Withdrawal: Forward + 2, 1.
- No Back Up: Forward + 2, 1, 4.
- Unconditional Surrender: 3, 3.
- On My Mark: 3, 3, 3.
- Vedette: 3, 3, 3, Down + 4.
- Going Rogue: Back + 3, Down + 4.
- Going In Loud: Back + 3, Up + 4.
- Last Patrol: Back + 3, Up + 4, 3.
- Bravo Zulu: Forward + 4, 1 + 3.
- Decisive Victory: Forward + 4, 1 + 3, 2, 2, 2, 2.
Special Moves
- Energy Rings: Back Forward 1.
- Amplify: R1.
- Krushing Blow: Triggers if this move hits by itself.
- (Air) Energy Rings: Back Forward 1.
- Amplify: R1.
- Krushing Blow: Triggers in a kombo of 5 or more.
- Ass Whooping: Back Forward 2.
- Amplify: R1.
- Air Control: Down Back 2.
- Amplify: R1.
- Krushing Blow: Triggers if this attack is a kounter or punish.
- Leg Breaker: Back Forward 4.
- Amplify: R1.
- Krushing Blow: Triggers if opponent is stand blocking.
Fatal Blow
- DIE ALREADY: Stance + Block.
Finishers
Fatalties:
- To The Choppa (Mid): Down, Forward, Back, 2.
- Supply Drop (Close): Back, Forward, Down, 3.
- Stage Fatality (Close): Forward Down Back 2.
Friendship:
- Fetch, Good Drone (Mid): Down Forward Down Down 1.
Brutalities:
- The Klassic: Down + 2.
- Up Up And Away: Down Back 2, R1.
- Popping Heads: Forward + Throw.
- Grenade Jumper: Throw.
- Kill Shot: Down Back 4, Down Back 4.
- Bullseye: Down Back 4, Down Down 2.
- Busted: Back Forward 4, R1.
- Kisses: Back Forward 1.
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
Jumping Attacks
- (Air) Marching Orders: Down + 4.
Special Moves
- Energy Rings Charge: Modifies energy Rings. Gain the ability to charge Energy Rings.
- 'Energy Charge: Hold R1.
- Cancel: Forward Forward or Back Back.
- (Air) Downward Energy Rings: Modifies (Air) Energy Rings. Can alter the angle of Amplified Energy Rings.
- Amplify Down: Hold Down + R1.
- (Air) Soaring General: Back Forward 3.
- Amplify: R1.
- Low Kounter: Back Down 3.
- Krushing Blow: Triggers if 2 Standing Kounters have hit.
- Amplify: R1.
- Standing Kounter: Down Back 3.
- Krushing Blow:
- Amplify: R1.
- (Air) Ops Drop: Down + THROW.
- Krushing Blow: Triggers if 2 Low Kounters have hot.
- Amplify: R1.
- K.A.T. Orbital Drop: Down Back 4.
- Close K.A.T. Orbital Drop: Down Back 4, Back.
- Far K.A.T. Orbital Drop: Down Back 4, Forward.
- Very Far K.A.T. Orbital Drop: Down Back 4, Up
- Summon K.A.T: Down Back 4.
- K.A.T. Tantrum: Down Back 4.
- Detonate K.A.T.: Down Down 4.
- Turret Trauma: Modifies Summon K.A.T. Turret. K.A.T. gains additional lethal turret attacks.
- Mortar Strike: Down Down 1.
- Leaping .50 Kal: Down Down 2.
- Straight .50 Kal: Down Down 3.