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Mortal Kombat

Special Moves

  • Energy Rings: Low Punch, Back, Low Punch
  • Leg Grab: Down + Low Punch + Low Kick + Block.
  • Square Wave Punch: Forward, Back, High Punch.

Fatality

  • Fire Kiss: Forward, Forward, Back, Back, Block.

Mortal Kombat 3 / Ultimate Mortal Kombat 3 / Mortal Kombat Trilogy

Combos

  • High Punch, High Punch, Up + Low Punch. (Not on MK3)
  • High Kick, High Kick, Back + High Kick.
  • High Punch, High Punch, Low Punch, Back + High Punch.
  • High Kick, High Kick, High Punch, High Punch, Up + Low Punch.
  • High Kick, High Kick, High Punch, High Punch, Low Punch, Back + High Punch.

Special Moves

  • Energy Rings: Down, Forward, Low Punch.
  • Leg Grab: Down + Low Punch + Block.
  • Square Wave Punch: Forward, Back, High Punch.
  • Rising Bicycle Kick: Back, Back, Down, High Kick.

Finishers

  • Fire Kiss: Back, Forward, Down, Down, Run. (Jump)
  • Crush Kiss: (Hold Run + Block) Up, Up, Back, Down, (Release Run + Block). (Jump)
  • Stage Fatality: Forward, Forward, Down, High Punch. (Close)
  • Babality: Down, Down, Forward, Low Kick.
  • Friendship: Back, Forward, Down, Forward, Run.
  • Animality: (Hold Low Punch) Back, Forward, Down, Forward, (Release Low Punch).

Mortal Kombat 4

Special Moves

  • Energy Rings: Down, Forward, LP.
  • Leg Grab: (Hold Down) BLK + LP.
  • Square Wave Punch: Forward, Back, HP.
  • Rising Bicycle Kick: Back, Back, Down, HK.
  • Air Throw: Block in the air near opponent.
  • Kartwheel: Down, Forward, LK.
  • Weapon - Wind Blade: Forward, Forward, LK.

Fatalities

  • Slice Kiss: Down, Down, Down, Up, Run. (Sweep)
  • Scissors Split: Up, Down, Down, Up, HK. (Sweep)
  • Prison Stage Fatality: Down, Down, Back, Back, HK.
  • Goro's Lair Stage Fatality: Forward, Down, Forward, HP.

Mortal Kombat: Deadly Alliance

Kenpo

  • Knife-Hand Strike: 1.
  • Double Hammer Fist: Down + 1.
  • Spinning Elbow Strike: Back + 1.
  • Eye-Gouger: 2.
  • Knife-Hand Chop: Back + 2.
  • Low Punch: Down + 2.
  • Standing Uppercut: Up + 2.
  • Back Kick: 3.
  • Leg Sweep: Back + 3.
  • Low Heel Kick: Down + 3.
  • Rising Axe Kick: 4.
  • Shovel Kick: Back + 4.
  • Low Step Punch: Down + 4.
  • Throw: Forward + Special Move Button.
  • Neijin (power-up): Special Move Button.
  • Conscious Mind: 3, 3.
  • Cutting Edge: 1, 3, 3.
  • Big Guns: 1, 1, 4.
  • Warfare: 1, 1, Style Change, 4, Style Change.

Tae Kwon Do

  • Side Kick: 1.
  • Hook Kick: Back + 1.
  • Double Hammer Fist: Down + 1.
  • Downward Axe Kick: 2.
  • Twin Fist Punch: Down + 2.
  • Spinning Heel Kick: 3.
  • Rolling Strike: Down + 3.
  • Ankle Smash: Back + 3.
  • 2-Hit Axe Kick: 4.
  • Nitro Kicks: Back + 4.
  • Spinning Back Kick: Down + 4.
  • Throw: Forward + Special Move Button.
  • Reversal: Special Move Button.
  • Clearness of Mind: 4, 4.
  • Take Out: Back + 3, 3.
  • Blitzkrieg: Back + 4, Style Change.
  • Peaceful World: 1, 1, Down + 3.
  • Special Forces: 4, Back + 3, 3.

Kali Sticks

  • Straight Snap Strike: 1.
  • Low Snap Strike: Down + 1.
  • Overhead Strike: Forward + 1.
  • Circular Strike: 2.
  • Low Scissors Swipe: Down + 2.
  • Low Swinging Strike: 3.
  • Spinning Strike: Back + 3.
  • Low Strike: Down + 3.
  • Wrist Snap Strike: 4.
  • Chin Jab: Down + 4.
  • Circular Power Strike: Back + 4.
  • Stick Smash: Special Move Button.
  • Multi-Level Strikes: 2, 4, 3.
  • Furious Blows: 4, 2, 4.
  • Show-Off: 2, 4, Back + 3.
  • The Live Hand: 4, 2, Back + 3.

Special Moves

  • Poisonous Kiss: Down, Back, 1.
  • Flying Kick: Forward, Forward, 3.

Fatality

  • Poison Kiss: Back, forward, Forward, Down, 2.

Mortal Kombat: Armageddon

Tae Kwon Do

  • Side Kick: 1.
  • Hook Kick: Back + 1.
  • Setting Palm: Down + 1.
  • Downward Axe Kick: 2.
  • Rolling Heel Kick: Back + 2.
  • Peaceful Uppercut: Down + 2.
  • Spinning Heel: 3.
  • Ankle Smash: Back + 3.
  • Leg Tap: Down + 3.
  • 2-Hit Axe Kick: 4.
  • Nitro Kicks: Back + 4.
  • Tapping Low Kick: Down + 4.
  • Double Kicks: 1, 1.
  • Reverse Take Out: Back + 3, 3.
  • Wild Boar: 4, Back + 3.
  • Clearness of Mind: 4, 4.
  • Dead World: 1, 1, Back + 2.
  • Wild Things: 4, Back + 3, 3.
  • Ambush: 1 (in air).
  • Danger Swipe: 2 (in air).
  • Psycho Spin: 3 (in air).
  • Over Head Air Toss: 4 (in air).
  • Downward Swat: 1, 1 (in air).
  • Tornado Twist: 3, 3 (in air).
  • Take Off: 1, 1, 1 (in air).
  • Tear Down: 1, 1, 2 (in air).
  • Monsoon: 1, 1, 3 (in air).
  • Down Slash: 3, 3, 1 (in air).
  • Flying Human: 3, 3, 2 (in air).
  • Whipcrack: 1, 1, 4 (in air).
  • Air Sails: 3, 3, 3 (in air).
  • Flicker: 3, 3, 4 (in air).
  • Throwdown: 1, 1, 3, 2 (in air).
  • Splashdown: 3, 3, 1, 1 (in air).
  • Sailing Away: 1, 1, 3, 3 (in air).
  • Whiplasher: 1, 1, 3, 4 (in air).
  • Green Machine: 1, 1, Style Change.

Kali Sticks

  • Quick Stick: 1.
  • Crushing Blow: Back + 1.
  • Over Head Bash: Forward + 1.
  • Leg Hit: Down + 1.
  • Face Smack: 2.
  • Dual Face Smack: Forward + 2.
  • Ducking Upward Poke: Down + 2.
  • Low Thigh Hit: 3.
  • Triple Cross Attacks: Back + 3.
  • Dual Over Head Bash: Up + 3.
  • Tapping Stick: Down + 3.
  • Spinning Trip Kick: Back + 4.
  • Scissor Hit: Down + 4.
  • Blurry Sticks: 1, 1.
  • Hard Hitting: 1, 1, 2.
  • Flashy Sticks: 1, 1, Forward + 2.
  • Channeling Power: 1, 1, Up + 3.
  • Kobra Fangs: 1, 1, 2, 4.
  • Take Out: 1, 1, 2, 4, 3.
  • Windy Pain: 1, 1, 2, 4, Back + 3.
  • Powerhouse: 1 (in air).
  • Lucky Change: 2 (in air).
  • Long Legs: 3 (in air).
  • Spinning Feet Grab: 4 (in air).
  • Face Kicked: 1, 1 (in air).
  • Wind Kick: 3, 3 (in air).
  • Vicious Boots: 1, 1, 1 (in air).
  • Back Flip Kick: 1, 1, 2 (in air).
  • Lucky Wind: 1, 1, 3 (in air).
  • Flip Back: 3, 3, 2 (in air).
  • Foot Grab: 1, 1, 4 (in air).
  • Boot to the Face: 3, 3, 3 (in air).
  • Heel Toss: 3, 3, 4 (in air).
  • Guiding Light: 1, 1, 3, 3 (in air).
  • Foot Assault: 1, 1, 3, 4 (in air).
  • Side Kick: 4.
  • Twister Sticks: 2, 4.
  • Twig Master: 2, 4, 3.
  • False Truth: 2, 4, Back + 3.

Special Moves

  • Lock Down: Throw.
  • Kiss of Death: Down, Back, 1.
  • Armed Forces: Down, Forward, 2.
  • Face Planter: Down, Back, 2.
  • Flying Boots: Forward, Forward, 3.

Mortal Kombat vs. DC Universe

Special Moves

  • Ring of Doom: Down, Forward, 1.
  • Deadly Kiss: Down, Back, 1.
  • Leg Grab: Back, Forward, 4.
  • Bicycle Kick (can be done in air): Down, Back, 4.
  • Kartwheel Flip: Down, Forward, 3.
  • Square Wave Punch: Forward, Back, 2.

Fatalities

  • Fire Kiss: Down, Down, Back, Forward, 1. (Jump)
  • Neck Breaker: Down, Back, Forward, Forward, 4. (Sweep)

Mortal Kombat (2011)

Input Legend
Input Xbox PS
1 Xbox-controller-x-button-md Ps3 button square by thedevingreat-d5g6clf
2 Xbox-controller-y-button-md Ps3 button triangle by thedevingreat-d5g6cex
3 Xbox-controller-a-button-hi Ps3 button x by thedevingreat-d5g6c9k
4 Xbox-controller-b-button-md Ps3 button o by thedevingreat-d5g6d2x
5 XBOX ONE Buttons RT PS3 R2

Basic Attacks

  • Front Punch: 1
  • Back Punch: 2
  • Front Kick: 3
  • Back Kick: 4
  • Uppercut: Down + 2
  • Hookshot: Back + 2
  • Backfist: Forward + 2
  • Spin Kick: Back + 3
  • Heel Bash: Forward + 4
  • Sweep: Back + 4
  • Throw (Away): Throw
  • Throw (Towards): Forward + Throw
  • Military Stance: Down, Back, 2
  • Double Kick: 4 (From Military Stance)
  • Power Knee: 3 (From Military Stance)
  • Shoulder: 1 (From Military Stance)
  • Knockdown: 2 (From Military Stance)
  • Tackle: 1 + 3, 1 + 2 (From Military Stance)
  • Dash Punches: Forward + 1 (From Military Stance)
  • Lift Off: Back + 2 (From Military Stance)
  • Hit The Deck: Back + 4 (From Military Stance)

Combo Attacks

  • Advance Force: 1, 1, 2.
  • Fierce Assault: 1, 1, 4.
  • Drop Zone: 2, 1, Back + 3.
  • Ground Control: 2, 1, Back + 4.
  • Power Rush: Forward + 2, 2, 4.
  • Mess Hall: Back + 2, 1, Forward + 2.
  • Playtime: 3, 1, 2.
  • Beat Up: 3, 1, 4.
  • Pull Out: 4, 4.

Fast Tags

  • Switch Off: 2 Tag. (From Military Stance)
  • Fatal Kiss: Down, Back, 1, Tag.
  • Surprise: Back + 2, Forward + 1, 2, Tag.
  • Windmill: Down, Forward, 3, Tag.

Tag Combos

  • Lick My Boots: 1, 1, Tag.
  • Special Forced: 2, 1, Tag.
  • Tough Love: Forward + 2, 2, Tag.
  • Honorable Discharge: 3, 1, Tag.

Special Moves

  • Energy Ring Blast: Back, Forward, 2.
  • Leg Grab: Back, Forward, 4.
  • Kiss: Down, Back, 1.
  • Arc Kick: Down, Back, 4
  • Kartwheel: Down, Front, 3.
  • Air Drop: Down + 4 (while in air).
  • Air Throw: Throw (while in air).

Enhanced Moves

  • Rings of Justice: Back, Forward, 2 + 5.
  • Krazy Legs: Back, Forward, 4 + 5.
  • Deadly Kiss: Down, Back, 1 + 5.
  • Arc Wave: Down, Back, 4 + 5.
  • Kartwheel Bash: Down, Forward, 3 + 5.
  • Air Strikes: Down + 4 (while in air) + 5.

X-Ray

  • SF Beat Down: Flip Stance + 5.

Finishers

  • Scissor Split: Down, Down, Back, Forward, 1. (Jump)
  • Kut-Throat: Down, Back, Forward, Back, 4. (Sweep)
  • Stage Fatality: Back, Forward, Down, 2. (Close)
  • Babality: Down, Down, Forward, 3. (Jump)

Mortal Kombat X

Input Legend
Input Xbox PS
1 Xbox-controller-x-button-md Ps3 button square by thedevingreat-d5g6clf
2 Xbox-controller-y-button-md Ps3 button triangle by thedevingreat-d5g6cex
3 Xbox-controller-a-button-hi Ps3 button x by thedevingreat-d5g6c9k
4 Xbox-controller-b-button-md Ps3 button o by thedevingreat-d5g6d2x
5 XBOX ONE Buttons RT PS3 R2

Combos

Variation: Covert Ops

  • Advance Forces: 1, 1.
  • Power Trip: 1, 1, 1.
  • Mess Hall: 1, 1, 2.
  • Fierce Assault: 1, 2.
  • Drop Zone: 1, 2, 1.
  • Ground Patrol: 1, 2, 1, Forward 4.
  • Pull Out: 1, 2, 4.
  • Beat Up: Back 1, 4.
  • Play Time: Back 1, 4, 2.
  • Honorable Discharge: 2, 1.
  • Hand of Justice: 2, 1, 3.
  • Beat Down: 2, 1, 3, 4.
  • American Way: 2, 1, Up 4.
  • Study This: 2, 2.
  • Trust No One: 2, 2, 2.
  • No Backup: 2, 2, 4.
  • Ambush: Forward 2, Back 1.
  • Fly By: Back 3, 3.
  • Extraction: Back 3, 3, 2.
  • Suppression: Back 3, 3, 2, 1, 2.
  • Alert Force: Back 3, 3, 2, 4.
  • Final Drill: Back 2, 2, Up 4.
  • Armed Forces: Back 3, 3, Forward 4.

Variation: Demolition

  • Advance Forces: 1, 1.
  • Power Trip: 1, 1, 1.
  • Boomer: 1, 1, 2.
  • Fierce Assault: 1, 2.
  • Drop Zone: 1, 2, 1.
  • Ground Patrol: 1, 2, 1, Forward 4.
  • Pull Out: 1, 2, 4.
  • Beat Up: Back 1, 4.
  • Play Time: Back 1, 4, 2.
  • Honorable Discharge: 2, 1.
  • Hand of Justice: 2, 1, 3.
  • Beat Down: 2, 1, 3, 4.
  • American Way: 2, 1, Up 4.
  • Study This: 2, 2.
  • Trust No One: 2, 2, 2.
  • No Backup: 2, 2, 4.
  • Ambush: Forward 2, Back 1.
  • Fly By: Back 3, 3.
  • Extraction: Back 3, 3, 2.
  • Suppression: Back 3, 3, 2, 1, 2.
  • Alert Force: Back 3, 3, 2, 4.
  • Final Drill: Back 2, 2, Up 4.
  • Armed Forces: Back 3, 3, Forward 4.

Variation: Special Forces

  • Advance Forces: 1, 1.
  • Power Trip: 1, 1, 1.
  • Mess Hall: 1, 1, 2.
  • Fierce Assault: 1, 2.
  • Drop Zone: 1, 2, 1.
  • Ground Patrol: 1, 2, 1, Forward 4.
  • Pull Out: 1, 2, 4.
  • Beat Up: Back 1, 4.
  • Play Time: Back 1, 4, 2.
  • Honorable Discharge: 2, 1.
  • Hand of Justice: 2, 1, 3.
  • Beat Down: 2, 1, 3, 4.
  • American Way: 2, 1, Up 4.
  • Study This: 2, 2.
  • Trust No One: 2, 2, 2.
  • No Backup: 2, 2, 4.
  • Ambush: Forward 2, Back 1.
  • Fly By: Back 3, 3.
  • Extraction: Back 3, 3, 2.
  • Suppression: Back 3, 3, 2, 1, 2.
  • Alert Force: Back 3, 3, 2, 4.
  • Final Drill: Back 2, 2, Up 4.
  • Armed Forces: Back 3, 3, Forward 4.

Special Moves

Variation: Covert Ops

  • Air Drop: (Air) Down + 4.
  • Energy Ring: Back Forward 2.
  • Energy Blast: Back Forward 2 + 5.
  • Arc Kick: Down Back 4.
  • Flying Kick: Down Back 4 + 5.
  • Leg Grab: Back Forward 4.
  • Leg Slam: Back Forward 4 + 5.
  • Military Stance: Down Back 2.
    • Grab: 1.
    • At Ease: 2.
    • Rising Kick: 3.
    • Double Kick: 4.
  • Garrote Parry: Down Back 1.
    • Eagle Strike: 2 or 4.
    • Freedom Strike: 1 or 3.
  • Garrote Punish: Down Back 1 + 5.
    • Stiff Neck: 1 or 3.
    • Justice: 2 or 4
  • Air Strike: (Air) Down + Grab.

Variation: Demolition

  • Air Drop: (Air) Down + 4.
  • Energy Ring: Back Forward 2.
  • Energy Blast: Back Forward 2 + 5.
  • Arc Kick: Down Back 4.
  • Flying Kick: Down Back 4 + 5.
  • Leg Grab: Back Forward 4.
  • Leg Slam: Back Forward 4 + 5.
  • Drone Drop: Down Down 1.
  • Drone Bomb: Down Down 1 + 5.
  • Frag Grenade: Down Back 1.
    • Detonate: 1.
  • Close Frag Grenade: Down Back 1, Back.
    • Detonate: 1.
  • Far Frag Grenade: Down Back 1, Forward.
    • Detonate: 1.
  • Shrapnel: Down Back 1 + 5.
  • Stun Grenade: Down Forward 1.
    • Detonate: 1.
  • Close Stun Grenade: Down Forward 1, Back.
    • Detonate: 1.
  • Far Stun Grenade: Down Forward 1, Forward.
    • Detonate: 1.
  • Flashbang: Down Forward 1 + 5.
  • Bake 'n' Wake: 1.

Variation: Special Forces

  • Air Drop: (Air) Down + 4.
  • Energy Ring: Back Forward 2.
  • Energy Blast: Back Forward 2 + 5.
  • Arc Kick: Down Back 4.
  • Flying Kick: Down Back 4 + 5.
  • Leg Grab: Back Forward 4.
  • Leg Slam: Back Forward 4 + 5.
  • Drone: Down Down 1.
    • Park Drone: Down Down 1.
    • Remove Park: Down Down 1.
    • Heavy Blast: 1 + 5.
    • Homing Missile: 2 + 5.
    • Kamikaze: 3 + 5.
    • Low Kamikaze: 4 + 5.

X-Ray

  • Special Forces: L2 + R2/LT + RT

Finishing Moves

Fatalities:

  • Target Marked (Close): Down, Down, Back, Forward, 5.
  • Head Hunter (Close): Forward, Back, Down, Back, 2.
  • Kiss Of Death (Mid): Up, Up, Back, Down.
  • Stage Fatality (Close): Back, Forward, Down, 2.

Brutalities:

  • Thigh Master (Universal): Must have less than 50% health remaining, perform 5 hit combo that ends with a Leg Grab or Leg Slam, final hit must come from Leg Grab or Leg Slam.
  • Boot To Head (Universal): Have over 50% health remaining, final hit must come from Wrap Around.
  • Garro-That (Covert Ops Variation): Connect a 10 hit combo during the match, final hit must come from Garrote Punish or grab.
  • Time Bomb (Demolition Variation): Lose 1 round, final hit must come from Boomer combo.
  • Kamikaze (Special Forces Variation): Opponent must be blocking during final hit, final hit must come from Drone Kamikaze.

Mortal Kombat 11

Basic Attacks

  • Knuckle Buster: 1.
  • Bo Bash: Back + 1.
  • Energy Burst: Down + 1.
  • Heavy Blast: 2.
  • Controlled Energy: Back + 2.
  • Hellish Hook: Forward + 2.
  • Rising Stars: Down + 2.
    • Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK.
  • Steel Toe Strike: 3.
  • Leg Strike: Back + 3.
  • Boot Kamp: Forward + 3.
  • Side Boot: Down + 3.
  • Damaged Boot: 4.
  • Spinning General: Back + 4.
  • Flying Knee: Forward + 4.
  • Low Burst: Down + 4.

Jumping Attacks

  • Overpowered: 1.
  • Military Jab: 2.
  • Kevlar Kicker: 3 or 4.

Hop Attacks

  • Boot Licker Bash: Up, 1 or Up, 2.
  • Flip Kick: Up, 3 or Up, 4.

Gettup Attacks/Flawless Block Attacks

  • Backflip Kick: Up + 2.
  • Energy Discharge: Up + 3.

Throws

  • Toward Throw: THROW + Forward or Forward + 1 + 3.
  • Back Throw: THROW or 1 + 3.

Roll Escapes

  • Forward Roll Escape: Forward + STANCE.
  • Away Roll Escape: Back + STANCE.

Air Escape

  • (Air) Breakaway: Down + BLOCK.

Kombo Attacks

  • Advanced Warfare: 1, 1.
  • Target Acquired: 1, 1, 2.
  • Stars And Stripes: 1, 3.
  • At Ease: 1, 3, 4.
  • Ambush: Back + 1, 2.
  • Overwatch: Back + 1, 2, 3.
  • Shoot And Scoot: Back + 1, 4.
  • Pulling Rank: 2, 1.
  • Kounter Attack: 2, 1, 2, 2.
  • Frontal Assault: 2, 1, 2, 2, 1 + 3.
  • Raided: Back + 2, 3.
  • Under Siege: Back + 2, 3, Down + 3.
  • HOOAH: Back + 2, 3, 4.
    • Cancel: Hold Down.
  • No Withdrawal: Forward + 2, 1.
  • No Back Up: Forward + 2, 1, 4.
  • Unconditional Surrender: 3, 3.
  • On My Mark: 3, 3, 3.
  • Vedette: 3, 3, 3, Down + 4.
  • Going Rogue: Back + 3, Down + 4.
  • Going In Loud: Back + 3, Up + 4.
  • Last Patrol: Back + 3, Up + 4, 3.
  • Bravo Zulu: Forward + 4, 1 + 3.
  • Decisive Victory: Forward + 4, 1 + 3, 2, 2, 2, 2.

Special Moves

  • Energy Rings: Back Forward 1.
    • Amplify: R1.
    • Krushing Blow: Triggers if this move hits by itself.
  • (Air) Energy Rings: Back Forward 1.
    • Amplify: R1.
    • Krushing Blow: Triggers in a kombo of 5 or more.
  • Ass Whooping: Back Forward 2.
    • Amplify: R1.
  • Air Control: Down Back 2.
    • Amplify: R1.
    • Krushing Blow: Triggers if this attack is a kounter or punish.
  • Leg Breaker: Back Forward 4.
    • Amplify: R1.
    • Krushing Blow: Triggers if opponent is stand blocking.

Fatal Blow

  • DIE ALREADY: Stance + Block.

Finishers

Fatalties:

  • To The Choppa (Mid): Down, Forward, Back, 2.
  • Supply Drop (Close): Back, Forward, Down, 3.
  • Stage Fatality (Close): Forward Down Back 2.

Friendship:

  • Fetch, Good Drone (Mid): Down Forward Down Down 1.

Brutalities:

  • The Klassic: Down + 2.
  • Up Up And Away: Down Back 2, R1.
  • Popping Heads: Forward + Throw.
  • Grenade Jumper: Throw.
  • Kill Shot: Down Back 4, Down Back 4.
  • Bullseye: Down Back 4, Down Down 2.
  • Busted: Back Forward 4, R1.
  • Kisses: Back Forward 1.

Variations/Abilities

Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.

Jumping Attacks

  • (Air) Marching Orders: Down + 4.

Special Moves

  • Energy Rings Charge: Modifies energy Rings. Gain the ability to charge Energy Rings.
    • 'Energy Charge: Hold R1.
    • Cancel: Forward Forward or Back Back.
  • (Air) Downward Energy Rings: Modifies (Air) Energy Rings. Can alter the angle of Amplified Energy Rings.
    • Amplify Down: Hold Down + R1.
  • (Air) Soaring General: Back Forward 3.
    • Amplify: R1.
  • Low Kounter: Back Down 3.
    • Krushing Blow: Triggers if 2 Standing Kounters have hit.
    • Amplify: R1.
  • Standing Kounter: Down Back 3.
    • Krushing Blow:
    • Amplify: R1.
  • (Air) Ops Drop: Down + THROW.
    • Krushing Blow: Triggers if 2 Low Kounters have hot.
    • Amplify: R1.
  • K.A.T. Orbital Drop: Down Back 4.
  • Close K.A.T. Orbital Drop: Down Back 4, Back.
  • Far K.A.T. Orbital Drop: Down Back 4, Forward.
  • Very Far K.A.T. Orbital Drop: Down Back 4, Up
  • Summon K.A.T: Down Back 4.
    • K.A.T. Tantrum: Down Back 4.
    • Detonate K.A.T.: Down Down 4.
  • Turret Trauma: Modifies Summon K.A.T. Turret. K.A.T. gains additional lethal turret attacks.
    • Mortar Strike: Down Down 1.
    • Leaping .50 Kal: Down Down 2.
    • Straight .50 Kal: Down Down 3.
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