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Sheeva-2r

 
 
I'm not the young blood you remember.
 

 

—Sheeva to Sindel in Mortal Kombat 11

Sheeva is a character in the Mortal Kombat fighting game series who made her debut in Mortal Kombat 3.

Originally appearing as a NPC in Mortal Kombat 11's Story Mode, Sheeva returns as a playable character through DLC as part of Aftermath.

About Sheeva

Sheeva belongs to the Shokan, an ancient race of mighty four armed half Human, half Dragon beings from Outworld that are the archenemies of the Centaurian race. As with all Shokan, she possesses a tall, muscular build, four arms, reptilian eyes, dragon scales, three digits on each hand, and two big toes on each foot.

Sheeva served as the personal bodyguard of Queen Sindel during Shao Kahn's failed invasion of Earthrealm, and later became Queen of the Shokan after the death of Goro's father, King Gorbak.

Although she has dutifully served Shao Kahn in the past, Sheeva's foremost loyalty is to the Shokan race, and it is shown that she will not hesitate to betray Shao Kahn if he threatens her people. She has also cooperated with Earthrealmers on numerous occasions. For these reasons, she is widely considered to be a neutral character.

In the current timeline, Sheeva is one of the champions who fought against Raiden in Mortal Kombat tournament during the events of Mortal Kombat 1.

Combat Characteristics

As a Shokan, Sheeva possesses incredible strength. She retains the common Shokan ability to summon fireballs and utilize a teleport stomp. However, unlike her fellow Shokan warriors Goro and Kintaro, she can use the latter to merely stomp the ground without teleporting, causing damage. Also, Sheeva's fireballs seem to be more powerful than those of other characters, as evidenced in Armageddon, where they can knock opponents to the ground, rather than simply knocking them back.

Signature Moves

  • Death From Above: Sheeva jumps high into the air and off-screen, only to come crashing down on her opponent, then jumps up and down, crushing her opponent under her bare feet. This is called Jump Stomp in MK 2011 and Dragon Drop in MK11. In MK11 the move can be delayed. (MK3, UMK3, MKT, MK:A, MK 2011, MK11)
    • The enhanced version is called Jump Crush. It is slightly more damaging and is armored at the beginning of the attack.
    • In MK11, amplifying the move has Sheeva stomp on the opponent's head after jumping off.
    • If Sheeva connects the move three times during the match without missing one, the amplified version turns into a Krushing Blow, where her foot breaks the opponent's jaw, dealing increased damage.
    • Enhanced Dragon Drop: Sheeva can alter the landing position of her Dragon Drop, landing either behind or in front of the opponent. These versions are known as Behind Dragon Drop and In Front Dragon Drop, respectively. (MK11 - Equip Ability)
  • Searing Blast: Sheeva launches a fireball, which can knock the opponent to the ground. In MK 2011, this is called Fireball, while in MK11 it's known as Shokan Flame. (MK3, UMK3, MKT, MK:A, MK 2011, MK11)
    • The enhanced version is called Fire Blast which is larger, slightly more damaging, and knocks the opponent back further.
    • In MK11, amplifying the move knocks the opponent away on impact.
  • Furious Stomp: Sheeva stomps on the ground hard, knocking the opponent back and causing additional damage. In MK 2011, this is called Ground Pound, while in MK11 it's known as Tremor. (MK3, UMK3, MKT, MK:A, MK 2011, MK11)
    • The enhanced version is called Ground Smash. Sheeva stomps on the ground twice instead of once.
    • In MK11, amplifying the move has Sheeva stomp on the ground one more time.
  • Untamed Fury: Sheeva lunges forward, grabs the opponent with her lower arms, hits them repeatedly in the face with her upper arms, then smacks them across the stage. This is called Grab N Punch in MK 2011. This attack has armor breaking properties, ignoring the armor granted by specific abilities and Fatal Blows. (MK:A, MK 2011, MK11).
    • The enhanced version is named Untamed Fury. Instead of ending the attack with a punch, she throws the opponent across the screen. This move also has a backwards throw and has armored frames at the beginning.
    • In MK11, amplifying the move has Sheeva strike the opponent on the head, bringing them down to their knees, lift them up and toss them away.
    • In MK11, if either the move connects as a Kounter or a Punish or breaks armor, the attack turns into a Krushing Blow, where when Sheeva punches the opponent in the chest, she shatters their ribs, dealing increased damage.
  • Anti-Air Grab: Sheeva grabs an opponent from mid-air, slams them on the ground, and stomps on their chest and groin. This is called Shokan Snag in MK11, where Sheeva stomps on the opponent's back. (MK 2011, MK11 - Equip Ability)
    • The enhanced version is called Power Anti-Air. It is slightly more damaging and has very strong armored frames.
    • In MK11, amplifying the move has Sheeva stomp on the opponent's head after slamming them down, popping them up for a juggle.
  • Low Grab: Sheeva grabs a ducked opponent and slams them behind her, as well as allowing for a juggle. This was her throw in MK3/MKT. This is called Battle Scars in MK11. This ability replaces Untamed Fury when equipped. (MK 2011, MK11 - Equip Ability)
    • The enhanced version is called Anti-Duck Throw. It is slightly more damaging and has strong armored frames.
    • In MK11, amplifying the move makes the opponent bounce off the ground for a juggle.
  • Death March: Sheeva runs towards the opponent for as long as the player keeps holding the buttons. From here she can follow up with following moves. This ability conflicts with Dragon Charge when equipped, disabling the option to select Dragon Charge. (MK11 - Equip Ability)
    • Dragon Toe: Sheeva kicks the opponent in the chest, knocking them away.
      • If Sheeva runs across half of the full-screen distance, the attack turns into a Krushing Blow, where her foot shatters the opponent's ribs, dealing increased damage.
    • Shokan Stomp: Sheeva brings her foot over the opponent's head and stomps them to the ground, steps on their head and stabs them in the face with her shield
      • If the move connects as a Kounter or a Punish against a Low Attack, the attack turns into a Krushing Blow, where the shield crushes the upper half of the opponent's skull inward, dealing increased damage. (MK11)
    • Kuatan Kick: Sheeva kicks the opponent upwards, sending them in the air.
    • Cancel March: Sheeva cancels the move at the cost of one bar of Defensive meter.
  • Dragon Charge: Sheeva rushes towards the opponent and bashes them with her shield. This ability conflicts with Death March when equipped, disabling the option to select Death March. (MK11 - Equip Ability)
    • Amplifying the move has Sheeva uppercut the opponent with her shield for a juggle.
  • Shield Toss: Sheeva tosses her shield at the opponent. This move can be delayed. This ability replaces Shokan Flame when equipped and conflicts with Dragon Stance when equipped, disabling the option to select Dragon Stance. (MK11 - Equip Ability)
    • If the shield destroys the opponent's projectile mid-filght, the attack turns into a Krushing Blow, where the shield damages their internal organs, dealing double the damage.
  • Dragon Stance: Sheeva stands in place with all four of her hands holding fireballs. From here she can fire them from each hand straight forward or in an arc until they're all fired or she cancels the move. This ability replaces Shokan Flame when equipped and conflicts with Shield Toss when equipped, disabling the option to select Shield Toss. (MK11 - Equip Ability)
    • This move has three amplified versions: simply amplifying it makes Sheeva combine four fireballs into a large one that slowly moves towards the opponent, Amplify Flame Barrage makes her fire the fireballs in a wall formation, while Amplify Rising Flames makes her slam her hands into the ground and make a series of geysers erupt from the ground.
  • Queen's Punishment: Sheeva grabs the opponent's leg and holds them upside down while punching them with her lower arms before tossing them away. (MK11 - Equip Ability)
    • Amplifying the move has Sheeva shred the opponent with her Dragon Fangs before tossing them away, causing the opponent to bleed out. This bleeding will inflict minor damage to the opponent after each attempt to move for a short period of time.
  • Spinning Dragon: Sheeva performs two spinning attack with her shield. (MK11 - Equip Ability)
    • Amplifying the move has Sheeva drive the shield spike in the opponent's face, knocking them away.
    • if Sheeva connects three amplified Spinning Dragons during the match, the amplified version turns into a Krushing Blow, where the spike crushes the upper half of the opponent's skull inward, dealing increased damage.

X-Ray/Fatal Blow

  • X-Ray - Slam Dance: Sheeva stomps the ground causing the opponent to go in the air and land in front of her face first, as they lay on the ground, she smashes their head, crushing it. She then tramples their back, crushing their spine, ribs, and organs. She then slams the opponent behind her. (MK 2011)
  • Fatal Blow - Battered and Broken: Sheeva delivers four punches to the opponent. If connected, she throws her shield to the opponent's face as she pierces it even further. She uppercuts the opponent as the spike on her shield cuts the opponent's chest, then slams the opponent's chest with her shield, before knocking her opponent away. (MK11)

Other Moves

  • Throw: Sheeva grabs her foe using her upper arms, while delivering two body blows using her lower arms. She then either headbutts them away (Forward Throw) or slams them down (Backward Throw). Unlike other characters, her throw does 14 percent damage. (MK 2011)
  • Throw (Forward): Sheeva turns the opponent around, lifts them with her upper arms while punching them in the kidneys with her lower ones, slams them to the ground so that they bounce off, grabs their leg and kicks them away. (MK11)
  • Throw (Backward): Sheeva brings her opponent to the ground and steps on their knees, then stomps on their other knee and walks over their chest and head. (MK11)
  • Shokan Stomp: Sheeva brings her foot over the opponent's head and stomps them to the ground, steps on their head and stabs them in the face with her shield. (MK11)
    • If the move connects as a Kounter or a Punish against a Low attack, the attack turns into a Krushing Blow, where the shield crushes the upper half of the opponent's skull inward, dealing increased damage. (MK11)

Fatalities

  • Stripped Down: Grabbing a handful of flesh in each of her four fists, Sheeva pulls her opponent's skin to the floor, leaving a bloody, skeletal husk. In MK 2011, she pulls the skin away in two pieces, in an upward motion. She then kicks the opponent's skinless body away, then lifts the skin in victory. (MK3, UMK3, MKT, MK 2011)
  • Stomping Fatality: Sheeva launches straight up, heading off of the screen, then comes down from the air above her opponent, landing with a brutal assault of stomps, Only on Game Boy version. (MK3)
  • HammerHead: Sheeva brings her fists down upon the opponent's head in succession, driving them into the ground. (MK3, UMK3, MKT)
  • Lend A Hand: Sheeva rips her opponent's arms off with her lower arms, then slaps them twice in the face with their severed arms, the second slap breaking their neck. Oddly enough, they still scream after their neck is snapped from the finisher. She then kicks them, and proceeds to clap with their severed arms. (MK 2011)
  • Stomp The Yard: Sheeva grabs both of her opponent's arms with her lower arms and then kicks the opponent away from her, ripping off the skin off both of their arms. She then leaps and begins to stomp on her opponent, tearing a large hole on their abdomen before stomping again two more times on them, severing one leg and then one their flayed arms. She finishes by delivering a final stomp to the opponent's body, tearing their body to pieces into a bloody mess. (MK11)
  • Spinal Tap: Sheeva grabs the opponent by the legs and slams their head against the ground several times until the lower jaw comes off. Then she slams them one final time, steps on the head and pulls the body upwards, detaching the head along the spine from it. (MK11)

Brutalities

  • The Klassic: Sheeva performs an uppercut, decapitating the opponent with a rising uppercut with their spine still attached. This Brutality is shared will every character. (MK11)
    • Must not block an attack for the entirety of the final round.
    • A button must be held.
  • Skinned: Sheeva performs her Throw (Backward) and rips off the opponent's skin below the neck with her hands and decapitates them with her shield. (MK11)
    • A button must be held.
  • Devastating Dragon: Sheeva performs her Throw (Forward), continuing to beat the opponent's back with her lower hands until their lower body comes off. (MK11)
    • Certain buttons must be pressed repeatedly.
  • Bad Back: Sheeva performs her Dragon Stomp, continuing to stomp at opponent's back until she smashes their body into pieces. (MK11)
    • A button must be pressed repeatedly.
  • Dragon Claws: Sheeva performs an amplified Queen's Punishment, sending the opponent into the air and punches them with all of her four arms, leaving four holes in their body. (MK11)
    • A button must be pressed repeatedly.
  • Delightful Torture: Sheeva performs her Battle Scars, catching her opponent afterwards and tearing them vertically in half. (MK11)
    • A button must be held.
  • Missing Something?: Sheeva performs her Shield Toss, slicing the opponent in half. (MK11)
    • Must not be close to the opponent.
    • A button must be held.
  • Pounding Headache: Sheeva performs her Headbutt Wake-up/Flawless block attack, smashing the opponent's head. (MK11)
  • Split Desicion: Sheeva performs an amplified Untamed Fury, tossing her opponent with enough force to rip off their lower body. (MK11)
    • Certain buttons must be pressed repeatedly.
  • Shake And Quake: Sheeva performs an amplified Tremor, destroying the opponent's shins. (MK11)
    • A button must be held.
  • War Paint: Sheeva performs her Shokan Stomp basic attack, smashing the opponent's head with her shield. (MK11)
    • A button must be held.
  • Alternate Skinned Brutality: Sheeva performs her Skinned brutality, only this time she rips off the opponent's skin and flesh below the neck leaving only the bones, then, as in the original brutality, decapitates them with her shield. (MK11 - Secret)
    • Has the same requirements as Skinned
    • Certain buttons must be held.

Other Finishers

  • Friendship #1: Sheeva spins plates with her four arms. (MK3, UMK3, MKT)
  • Friendship #2: Krystal Clear: Sheeva walks up to a table with a series of wine glasses and plays a tune. (MK11)
  • Animality: Sheeva turns into a scorpion and stings her opponent. The opponent turns red and explodes. (MK3, UMK3, MKT)
  • Babality: Sheeva turns into a baby and throws a giant fit. (MK 2011)

Movie Appearance

Sheeva, played by Marjean Holden, appears in the second Mortal Kombat movie, Mortal Kombat: Annihilation. The shooting script included a lengthy fight scene with her and Raiden (James Remar), but it was omitted during filming; instead, she was merely squashed by a falling cage as she prepares to fight Liu Kang and Kitana in Shao Kahn's throne room (she does, however, use her prefight stance).

Sheeva does appear in other scenes of the movie, but her role was less than memorable in most respects. She had no fight scenes besides a brief quarrel with Motaro. The movie did acknowledge that she was the personal protector of Sindel and her family, which she mentions to Kahn in her personal endorsement for him to appoint her as general of his Extermination Squads.

TV Appearance

Sheeva had a small role in the animated series, Mortal Kombat: Defenders of the Realm, in which she possessed a long-standing hatred of Raiden, which was apparantly mutual. She referred to her opponents as "darlings" (in a manner similar to Zsa Zsa Gabor). She was voiced by Dawnn Lewis.

Quotes

Mortal Kombat (2011)

  • "For the Shokan!" (battle cry)
  • "Shang Tsung no longer has need of you."
  • "He is terminating your agreement. And you!"
  • "If you had not dishonored yourself by attempting escape, we would not be here in this sewer."
  • "Guards! Stop them!"
  • "If you had not dishonored yourself by--"
  • "My orders are clear. No one is allowed in the Tower."
  • "Here to help the princess escape, you were deny her execution? Only means of regaining her honor!"
  • "Why do you turn on your brother, Lin Kuei?"
  • "You do not appear human."

Mortal Kombat 11

Story Mode

Part 1: Mortal Kombat 11

  • "You are passionate, Princess Kitana. But I am not persuaded." (To Kitana)
  • "In some ways."
  • "But we can only guess which Kahn will prevail in this struggle. We gain no advantage, choosing sides now."
  • "My people would not rally to a Kahn held in chains."
  • "There is no path to victory, without the Tarkatans. If they can be persuade to Kotal Kahn, it would be our advantage to join him."

Part 2: Aftermath

  • "Escort you and your "comrades" to the Soul Chamber?"
  • "Have you come from the future only to insult me? I am no sword for hire."'
  • "Why?"
  • "My Empress."
  • "You captured her revenant..."
  • "Why? To make a slave of her as Quan Chi did?"
  • "I was her protector-for-life."
  • "Then I w-- No. We must present this to Kitana Kahn."
  • "By concealing you from Kitana, I betray my oath to her... But my life belongs to Sindel. You will be recognized by Kitana's imperial guard."
  • "That will do."
  • "We've made it this far. There's a stairway beyond those doors. And at the top--"
  • "Follow my lead." (To Fujin)
  • "It is the Kahn's business, Baraka." (To Baraka)
  • "There's no time for chat. We must get to the Soul Chamber, urgently!"
  • "We're you not warned? Tarkatans are all mouth and no ears."
  • "You speak when you should listen." (After defeating Baraka)
  • "Empress Sindel. We can restore her with the Soul Chamber."
  • "Know your place, Outlander." (After defeating Erron Black)
  • "Let's move quickly."
  • "We had no wish to fight, Jade. This is Sindel's revenant. We can restore her to life so she can join the fight against Kronika."
  • "We will not harm Kotal. As my ally, you should trust me."
  • "So much for Edenian loyalty."
  • "You will recover." (After defeating Jade)
  • "Kotal."
  • "Later Kotal, for now we must--"
  • "You need more time to heal."
  • "Today he is our ally. With his sorcery, Sindel can live again."
  • "Do your work! I can hold Kotal!"
  • "I'll submit to Kitana Kahn's justice, not yours." (After defeating Kotal Kahn)
  • "Kitana Kahn, I--"
  • "He will restore your mother, Kitana Kahn."
  • "I have been bound to your mother for millennia. I must honor her!"
  • "Forgive me, Kitana Kahn." (After defeating Kitana)
  • "Empress, though today I have aided you. Too often I have failed to protect you. I am not worthy." (To Sindel)
  • "Thank you, empress."
  • "As I had always suspected."
  • "Empress. Tell me I misheard. Tell me you would not betray your daughter."
  • "Weak? She defeated Shao Kahn!"
  • "That was true once, but now there is a better way to lead."

Trivia

  • Sheeva was the first Shokan to be playable as a standard character, and the second overall after the ability to unlock Goro in the Game Boy port of Mortal Kombat.
  • Sheeva's sprites in MK3 were made using a stop motion puppet, similar to Goro, Kintaro and Motaro.
  • Sheeva was the very first character in the series to bleed green-colored blood. She maintained this even through MKT, where Goro and Kintaro still bled red blood. In every appearance made since, Sheeva bleeds red blood.
    • This was referenced in Mortal Kombat 11 during her interaction with Skarlet.
  • Sheeva is the only standard character in Mortal Kombat 3 and it updates other than Liu Kang to have a character-specific voice set.
  • Sheeva can appear a sub-boss in Mortal Kombat: Armageddon, always appearing at the end of the female-only ladder, right before Blaze. Despite this, she doesn't have any alterations to elevate her strength or ability, and even appears in another ladder as a regular character.
    • With this role, Sheeva is the first female sub-boss in the series, a trait that later given to the fallen Elder Godess Cetrion in Mortal Kombat 11, however Cetrion was only the sub-boss for the game's Story Mode.
  • Sheeva was left out of the roster of selectable fighters in the SNES and Sega Genesis version of Ultimate Mortal Kombat 3. However, she wasn't totally removed, as she appears (although invisible) as a glitch character in the SNES version of UMK3. Her voice is also audible in the sound test of the Genesis version. There are still leftover sprites of her character in the SNES version, seen when performing a Fatality on glitch Sheeva such as Kung Lao's Hat Slice, Reptile's Tongue Lash, or Cyrax's Helicopter Fatality will reveal Sheeva's MK3 standing sprite. If any character performs a Babality on glitch Sheeva, she will turn into her MK3 baby sprite.
    • Though Sheeva is glitched in the SNES version of UMK3, she could still perform two of her MK3 Fatalities by turning on the Easy Finisher option via cheat menus.
  • In MK3 and UMK3, if a Fatality that involved leaving the enemy as a bloody skeleton is used on Sheeva, the resulting skeleton only has two arms. This is rectified in MKT, giving Sheeva a unique four-armed skeleton.
    • This is repeated in Mortal Kombat (2011), where Sheeva is the only character with a unique four-armed cadaver, which Goro and Kintaro lack due to the fact Fatalities cannot be performed on them.
  • Sheeva is based on the Hindu god, Shiva, the god of destruction. This is further reflected on in her Mortal Kombat: Armageddon ending.
    • However, she has a resemblance with another Hindu god Kali. Kali also has 4 hands, and is holding enemy’s decapited head, like Sheeva in one of her intros in MK11 Intro.
  • During early production of Mortal Kombat 3, Sheeva was called "She-Goro", since she did not have an official name yet.
  • Sheeva, along with Motaro, appears trapped in a cell in the Dark Prison stage of Mortal Kombat: Unchained, although not in Deception.
  • In MK 2011, if Sheeva receives Baraka's Up The Middle Fatality, her lower arms will not be cut by his blades. The same thing happens with Raiden's Just A Scratch Fatality, Ermac's Mind Over Splatter Fatality, Kitana's Fan Opener Fatality, and Cyrax's Nothing But Net Fatality.
    • Also, when the Pit Stage Fatality is done on Sheeva, one of her lower arms, depending on the side she was standing on, will hang as if it was impaled by a stake, although only her upper arm is impaled.
      • However, if Skarlet's Make it Rain Fatality is done on Sheeva, there will be 6 pillars instead of 4, due to the fact Sheeva has four arms. This is the only Fatality modified specifically for Sheeva's lower arms.
  • Sheeva, along with Kratos, does not have her own avatar on King of the Hill.
  • Sheeva's Animality in MK3, transforming into a scorpion, was originally planned to be Scorpion's Animality before he was removed from the game; when he was reintroduced in UMK3, he received the penguin Animality. Scorpion would later transform into a scorpion in his MK4 Fatality.
  • Sheeva was the only playable character (aside from the bosses) in UMK3 that doesn't have a Brutality finisher. This is probably due to the fact that she only appeared in the Arcade and Saturn versions of the game where the Brutality was not established yet and was missing from the SNES and Genesis versions.
  • Sheeva is one of the few characters to fight with bare feet. Others include Goro, Kintaro, Moloch, Drahmin, Reptile, Kobra, Meat, and Blaze.
  • According to the pre-fight dialogue between Sheeva and Kitana in MK11, it appears that Sheeva had once taught Kitana how to wrestle, sometime in the past. Sheeva also claims that Kitana was her best pupil in wrestling, to which Kitana replies that she, herself, mastered it.
  • In another pre-fight dialogue with Kitana in MK11, Sheeva says Kitana must have an heir now that she’s Kahn. She claims motherhood will test her might. This may imply that Sheeva has children of her own.
  • In one of Cassie Cage's Social Media intros against Sheeva, she responds to a message saying that "she'll be singing like a canary". This is likely a reference to Vanessa Marshall, Sheeva's voice actor, also voicing Black Canary in Injustice 2.
  • In Mortal Kombat 1, Sheeva is mentioned during Chapter 3 as one of the people Raiden fought and defeated during the tournament, along with Motaro and Kotal Kahn.

References

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