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Dead or alive, you are coming with me.
 

 

—RoboCop to The Joker.

Alex James Murphy, also known as OCP Crime Prevention Unit 001 or more commonly known as RoboCop, known for the franchise of the same name, is a playable guest character in Mortal Kombat 11.

RoboCop made his debut as part of the Aftermath DLC expansion, in addition to being as an announcer for the game's Arcade.[1]

About RoboCop

RoboCop, formerly Alex Murphy, is a police officer in a dystopian future Detroit who is transferred to the Metro West Precinct as part of OCP's drive to restructure the police department. As Alex was killed on duty by the Boddicker gang, he is resurrected by an OCP executive Bob Morton as RoboCop, OCP Crime Prevention Unit 001.

RoboCop at first followed the three directives given to him:
1. "Serve the public trust"
2. "Protect the innocent"
3. "Uphold the law"
4. A directive which RoboCop was programmed to be unaware of unless it became relevant. This directive prevented him from arresting any senior OCP employee under arrest: "any attempt to arrest a senior OCP employee results in shutdown.", the only exception being any employee acting against the interests of OCP as a whole, as demonstrated when OCP Vice President Dick Jones was fired by his superior.

While it did not actually shut RoboCop down, it did inflict severe pain and stun RoboCop. Jones stated that Directive 4 was his contribution to RoboCop's psychological profile, in order to protect himself from being arrested for his crimes. This directive failed Jones when he held the "Old Man" hostage and was fired by him, allowing RoboCop to kill Jones. Eventually in the second RoboCop movie, RoboCop was given over-three hundred directives which changes his behavior in certain situations until RoboCop electrocuted himself to get rid of every single directive.

In the 2014 RoboCop movie, RoboCop was instead named RC-2000, and instead of the original trilogy having Alex Murphy's memories erased to be RoboCop, his memories was still intact. However, that does not mean that he is free from the influence of OCP. Dr. Dennett Norton, the head scientist of the RoboCop project, can shut RoboCop down anytime he orders it.

Peter Weller played RoboCop in the first two films of the original trilogy. in the third film, he was portrayed by Robert John Burke. In the series, as well as its successor, he was portrayed by Richard Eden and Page Fletcher respectively. In the 2014 remake, he was portrayed by Joel Kinnaman.

Appearance

RoboCop's appearance varies depending on what Kosmetic Outfit is selected, with his appearances taking inspiration from his origin franchise.

RoboCop's primary appearance is directly taken from the original 1987 film including a heavily damaged appearance as seen in the film's climax. This appearance can also be changed from the original color scheme to various other colors and can even replaced the grey armor plating with bronze, silver or gold.

A secondary appearance also takes inspiration from the original film and is a combination of RoboCop's police outfit as Alex Murphy, before his death, while also combining and incorporating RoboCop's cybernetics into the appearance.

NetherRealm Studios have also designed a skin for him in Mortal Kombat 11, modeling him after the Mortal Kombat 3 version of the cyber ninja outfit used by Cyrax, Sektor and Smoke, with his own unique helmet that features his distinct visor in place of the usual two-eyed visor.

Biography

  • Mortal Kombat 11: "Alex Murphy was a dutiful police officer who was brutally executed by a local gang. Brought back to life through OCP technology, Murphy was transformed into RoboCop, a highly advanced cybernetic police officer designed to uphold the law and protect the innocent. Now entering the Mortal Kombat universe, RoboCop has received a few upgrades and is ready to serve the public by apprehending any Kombatants that stand in his way."

Combat Characteristics

Powers and Abilities

As a human, Alex was known to be an exceptional officer, proficient with firearms and self-defense, and was most known for his ability to bust drug schemes.

Upon being revived as a robot, Alex was outfitted with state-of-the-art experimental technology. His new body grants him enhanced strength as well as rendering him bulletproof, making him essentially invincible against conventional firearms. His optics were also enhanced greatly, now able to zoom in and enhance images or even perfectly calculate bullet trajectory, allowing him to hit and kill a target without harming any hostages. He was also outfitted with the ability to record and store data from hard drives with a spike in his wrist, which was sharp enough to be used as a makeshift close-range weapon.

While RoboCop is able to expertly wield any firearm with little effort, he is rarely seen without his signature Auto-9, an exceptionally powerful handgun with a three-bullet rapid fire burst, holstered within his left thigh. He is also outfitted with a weapon assembly, called a "gunarm", that replaces his left hand when in use; this assembly contains a 9 mm machine gun, a flamethrower, a small arm mounted missile launcher and a duel set shoulder mounted shaped charge and rocket tube dispensers. RoboCop is also equipped with a jetpack to enhance his somewhat-average mobility, though it can also double up as a recharging unit should RoboCop run low on battery. In Mortal Kombat 11, he is also outfitted with a riot shield, high-power flame thrower, razor stilettos in the feet and grenades, as well as the Cobra assault cannon from the first movie.

Despite all of RoboCop's technological advances, he requires by regular maintenance and tune-ups from time to time. On top of that, his organic systems needed to be monitored as well; therefore, the scientists working on him, such as Dr. Lazarus, would have to monitor both systems during his rest periods.

RoboCop is also held back by a slew of physical drawbacks. Much like a Terminator, he can be reprogrammed; this means that, should RoboCop fall into the wrong hands, he could be programmed to be incompetent, corrupt officer, or a dangerous threat to society. As he is still partially human, he requires sustenance, regularly needing to be fed baby formula due to his inability to efficiently digest food. The sheer amount of experimental machinery RoboCop carries makes his movement slow and awkward, as opposed to quick and natural human movement.

In addition, while he was inherently programmed with three directives (Serve the Public Trust, Protect the Innocent, and Uphold the Law), shady deals led to a fourth, classified directive being programmed. This directive prevents him from directly harming or acting against any OCP staff member; doing so will result in a force shutdown or incapacitation, though RoboCop has been shown to be able to move in this state. Should an OCP member be fired, with or without due process, RoboCop then has free rein to act against the fired member (as shown in the final scene of the original RoboCop during the death of Dick Jones). This directive, however, has since been removed.

Signature Moves

  • Straight Auto-9: RoboCop pulls out his pistol and fires straight forward at the opponent. (MK11)
    • Amplifying the attack has RoboCop shoot two more additional shots for increased damage. The opponent is knocked away by the final shot.
  • High Auto-9: RoboCop pulls out his pistol and fires upwards diagonally at airborne opponents. This can also be used to extend combos, however the window is short. When used in the corner of an arena, this juggle opportunity is greatly increased. This attack can only strike airborne or juggled opponents. (MK11)
    • Amplifying the attack has RoboCop shoot two more additional shots for increased damage. The original juggle effect is present when amplifying the attack, however the recovery is less.
  • Cobra Assault Cannon: RoboCop calls his Cobra Assault Cannon and fires an explosive round at the opponent, knocking them away. (MK11)
    • Amplifying the attack has RoboCop shoot two more additional shots for increased damage that also knock the opponent away full-screen distance.
    • If the attack is performed on the opponent as a Kounter or a Punish at a close range, the attack turns into a Krushing Blow, where the Cannon shot shatters the opponent's ribcage, dealing almost three times to original damage and causing an increased knockback effect. The attack can not be amplified if this Krushing Blow is successful.
  • Riot Shield: RoboCop deploys a collapsible riot shield and holds it in front of himself, where he parries all projectiles, basic attacks and specials, with the exception of Low attacks and non-projectile based Fatal Blows. If RoboCop successfully parries a basic or special attack, he counters by kicking the opponent in the chest, knocking them away and dealing damage. Projectile damage and properties are completely ignored if they make contact with the shield. (MK11)
    • Amplifying the attack has RoboCop calls his Cobra Assault Cannon and fires an explosive round at the opponent, knocking them away and dealing increased damage.
      • If RoboCop parries a Getup Attack or a Flawless Block Attack, the attack turns into a Krushing Blow when amplified, where the Cannon shot shatters the opponent's ribcage, dealing over double the original damage and knocking the opponent away full-screen distance.
        • This Krushing Blow damage can be increased slightly if the opponent is under the effects of a Cheval Trap.
  • Shoulder Crowd Control Cannon: RoboCop fires a grenade from a shoulder-mounted launcher. This attack can be used at different ranges, called Close/Far/Very Far Shoulder Crowd Control Cannon, respectively. (MK11)
    • Amplifying the attack has RoboCop shoot out a mine that explodes after several seconds, knocking the opponent off their feet should.
    • Upgraded: Using Shoulder Crowd Control Cannon with this ability equipped prompts RoboCop to fire an electrically charged canister that shocks the opponent upon exploding. (MK11 - Equip Ability)
  • Active & Reactive Patrol: RoboCop holds his opponent at gunpoint while moving forward or retreating before firing a shot. RoboCop can cancel this attack before firing. Canceling the attack requires and spends a bar of Defensive Meter. This ability replaces Straight Auto-9 when equipped and conflicts with Low Auto-9 and Trick Shot when equipped, disabling the option to select Low Auto-9 or Trick Shot. (MK11 - Equip Ability) (MK11 - Equip Ability)
  • Cheval Trap: RoboCop fires a metal construct from a shoulder-mounted launcher that unfolds into a spiked strip that damages his enemy as they step on it. This attack can be used at different ranges, called Close/Far/Very Far Shoulder Cheval Trap, respectively. RoboCop can only deploy one Cheval Trap at a time and when trying to, he will shoot nothing from his shoulder launcher. Connecting or being struck by a Krushing Blow or Fatal Blow ends this effect prematurely. This ability replaces Shoulder Crowd Control Cannon when equipped. (MK11 - Equip Ability)
    • Amplifying the attack has RoboCop fire a tear gas grenade that deals damage-over-time as long as the opponent remains in the gas. If they stay in the gas for too long, the opponent begins couching, stunning them and setting them up for a free hit. This stun effect also re-stands the opponent. RoboCop can also deploy a Cheval Trap while the tear gas is active, however like the original, he can only deploy one at a time. Alternatively, if the opponent is close to RoboCop when he launches the grenade, they will take direct damage from the grenade like Shoulder Crowd Control Cannon instead. Connecting or being struck by a Krushing Blow or Fatal Blow ends this effect prematurely.
  • Flamethrower: RoboCop releases a burst of flames from his wrist-mounted flamethrower, torching the opponent. (MK11 - Equip Ability)
    • Amplifying the attack has RoboCop advance forward while keeping the flames active, dealing increased damage.
  • Terminal Strip: RoboCop pierces the opponent with his terminal spike and lifts them up before knocking them away with a punch. This ability replaces Riot Shield when equipped. (MK11 - Equip Ability)
    • Amplifying the attack has RoboCop deals increased damage and knocks the opponent away full-screen distance. RoboCop is given the option to advance while holding the opponent up, allowing him to travel a fifth of the arena before knocking the opponent away. The knockback effect and distance remains the same if this is done.
    • If the attack is used as a Kounter or Punish to a Getup Roll, the attack turns into a Krushing Blow, with the punch to the chest shattering the opponent's ribcage, dealing over double the original damage and increasing the knockback distance slightly but knocking the opponent to the ground. The attack can still be amplified to grant the travel bonus while holding the opponent up, however the Krushing Blow's damage remains the same nor does the opponent receive the amplified version's knockback effect.
      • This Krushing Blow damage can be increased slightly if the opponent is under the effects of a Cheval Trap.
  • Trick Shot: RoboCop shoots at the camera, making the bullet ricochet towards the opponent. This ability replaces Straight Auto-9 when equipped and conflicts with Active & Reactive Patrol and Low Auto-9 when equipped, disabling the option to select Active & Reactive Patrol or Low Auto-9. (MK11 - Equip Ability)
  • Low Auto-9: RoboCop kneels down and fires his Auto-9 at the opponent's midsection. When firing his Auto-9 this way, RoboCop can dodge incoming projectiles when timed correctly. This ability replaces Straight Auto-9 when equipped and conflicts with both Active and Reactive Patrol and Trick Shot when equipped, disabling the option to select Active & Reactive Patrol or Trick Shot. (MK11 - Equip Ability)
    • Amplifying the attack has RoboCop shoot two more additional shots for increased damage. The opponent is knocked off their feet by the final shot.
    • If the attack connects on an opponent that performed a High Projectile attack and RoboCop dodges said projectile, the attack turns into a Krushing Blow, with the shot to the midsection now being to the groin, causing blood to splatter, dealing almost four times the original damage, and causing a delayed knockdown effect where the opponent clutches their groin in agony while falling to the ground. The opponent can not be attacked while they fall to the ground nor can the attack be amplified if this Krushing Blow is successful.
  • (Air) OCP Charge: RoboCop activates jet thrusters in his legs to charge towards his opponent in the air, bashing them with his riot shield and knocking them away. The attack can also be used to advance towards the opponent. This attack has armor breaking properties, ignoring the armor granted by specific abilities and Fatal Blows. (MK11 - Equip Ability)
    • If the attack connects as a Kounter or Punish a grounded opponent from the maximum distance RoboCop travels or breaks the opponent's armor, the attack turns into a Krushing Blow, where the impact of the Riot Shield crushes the opponent's skull inward, dealing over three times the original damage. This Krushing Blow can only be triggered by either of these conditions once during the match.
  • Electric Shield: RoboCop creates an electric field around his body that damages the opponent if they attack him. Connecting or being struck by a Krushing Blow or Fatal Blow ends this effect prematurely. (MK11 - Equip Ability)
  • Arm Crowd Control Cannon: RoboCop fires a rocket from a wrist-mounted launcher that knocks the opponent away full-screen distance on contact. This ability replaces Cobra Assault Cannon when equipped. (MK11 - Equip Ability)
    • Amplifying the attack has RoboCop fire the rocket much faster and deal increased damage. RoboCop is much more safe if this version is blocked by the opponent. RoboCop can also delay the initial launch of the rocket, where it hovers in place momentarily before flying at the opponent. The attack's hotbox and knockback effect remains the same.

Fatal Blow

  • ED-209: RoboCop bashes his opponent with a shield bash. If it connects, RoboCop proceeds to fires his pistol three times while raising his arm, then slamming the pistol onto the opponent's head. He then grabs the opponent and stabs them with his terminal spike and follows with a massive punch that sends his opponent towards an ED-209. The ED-209 then starts firing a machine gun and finishes with a rocket launcher.

Other Moves

  • Throw (Forward): RoboCop grabs his pistol and shoots his enemy three times in the stomach. He then calls his Cobra Assault Cannon and fires an explosive round at the opponent, knocking them away.
    • If this is used on an opponent who has failed a Throw Escape during a previous Throw before, the attack turns into a Krushing Blow, where the cannon shot will shatter the opponent's ribcage, dealing double the original damage. If this is successful, RoboCop can not perform the Krushing Blow version of his Throw (Backward).
      • This Krushing Blow damage can be increased slightly if the opponent is under the effects of a Cheval Trap.
  • Throw (Backward): RoboCop slams the opponent behind himself, strikes them in the back of the neck with his shield and fires a grenade from the wrist-mounted launcher to knock them away full-screen distance.
    • If this is used on an opponent who has failed a Throw Escape during a previous Throw before, the attack turns into a Krushing Blow, where RoboCop crushes the top of their skull with his shield, dealing double the original damage. If this is successful, RoboCop can not perform the Krushing Blow version of his Throw (Forward).
      • This Krushing Blow damage can be increased slightly if the opponent is under the effects of a Cheval Trap.
  • I'd Buy That For A Dollar!: RoboCop delivers two punches to the opponent's abdomen, finishing with a vertical chop to the head. (MK11)
    • If this combo is performed as a Kounter or a Punish, the combo turns into a Krushing Blow, with the chop to the opponent's head shattering the top of their skull, dealing over double the original damage and knocking the opponent to the ground.
      • This Krushing Blow damage can be increased slightly if the opponent is under the effects of a Cheval Trap.
  • Heavy Hand Of The Law: RoboCop slashes his opponent with his Terminal Spike then blasts them with his shoulder-mounted grenade launcher, knocking them away almost full-screen distance. The combo can be performed in different ways where RoboCop launches the grenade at different distances based on a directional input, called Close/Far Heavy Hand Of The Law. These combos are considered projectiles. (MK11)

Fatalities

  • Dead Or Alive: Using his Terminal Spike, RoboCop stabs his opponent's throat, making them bleed profusely. He analyzes the opponent, then blows off one of their hands with his Auto-9. An ED-209 then approaches the opponent, blasting them repeatedly with machine gun fire as RoboCop reaches for his Cobra Assault Cannon, where he shoots and destroys the opponent's upper body, with their arms, head and torso flying off in different directions. (MK11)
  • Thank You For Your Cooperation: RoboCop shoots a grenade from his wrist-launcher off the opponent's face that flies into the air. As it comes down, RoboCop tracks the grenade and targets to opponent's groin area, where he fires his Auto-9, piercing their groin area and detonating the grenade with a trickshot, causing the opponent to explode as he walks away, not looking at the explosion. (MK11)

Brutalities

  • The Klassic: RoboCop performs an uppercut, decapitating the opponent with a rising stab of his Terminal Spike with their spine still attached. This Brutality is shared with every character. (MK11)
    • Must not block an attack for the entirety of the final round.
    • A button must be held.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Kase Klosed: RoboCop performs his Throw (Forward) only this time instead of calling his Cobra Assault Cannon, he shoots the opponent's kneecaps, forcing them to their knees where he unloads his Auto-9 into their chest. The opponent falls backwards, where RoboCop approaches, stepping on and securing their arm to the ground and blowing off their hand. As the opponent pleads with the cyborg officer, he shoots them in the head, blowing off the top of their head in the process. (MK11)
    • A button must be pressed repeatedly.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Don't Kount On It Chum: RoboCop performs his Throw (Backward), destroying the opponent's head with his Riot Shield then destroying the rest of their body with his wrist-mounted rocket launcher. (MK11)
    • Certain buttons must be pressed repeatedly.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • That One Time: RoboCop performs a Riot Shield, holding the opponent at gunpoint, where he shoots male kombatants in the crotch, causing them to bleed to death and shoots female kombatants in the head, killing them instantly. (MK11)
    • A button must be held.
  • You're Coming With Me: RoboCop performs a Terminal Strip, only this time, he holds the opponent up by the throat, where he stabs them repeatedly in the stomach with his Terminal Spike. He holds them up with the Spike in their stomach and immolates their upper body with his Flamethrower, leaving their chest and face charred. (MK11)
    • A button must be held.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Thank You For Not Smoking: RoboCop performs an amplified Straight Auto-9, shooting the opponent's head off. (MK11)
    • Must not be close to the opponent.
    • A button must be held.
  • Need To Comply: RoboCop performs an amplified Arm Crowd Control Cannon, blowing up the opponent's torso, leaving only the head in tact that falls and gets stuck between the legs that are still standing upright. (MK11)
    • Must not be close to the opponent.
    • A button must be held.
  • Your Move, Creep: RoboCop performs a Cobra Assault Cannon that destroys the opponent's entire body but leaves their shins, forearms and head intact. (MK11)
    • Must not be close to the opponent.
    • A button must be held.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Let's Step Outside: RoboCop performs a Trick Shot only this time, the bullet ricochets off multiple surfaces before piercing through the opponent's face, destroying their lower jaw and causing the back of their head to explode. (MK11)
    • Must not be close to the opponent.
    • A button must be held.
  • Air Kontrol: RoboCop performs an (Air) OCP Charge, causing the opponent to completely explode from the impact from of his Riot Shield. (MK11)
    • The opponent must be airborne.
    • A button must be held.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.

Other Finishers

  • Friendship - Breakin' It Down: RoboCop stops and performs a robot dance while wearing an OCP chain, with a cassette player placed on the ground playing. The camera takes on a VHS filter while RoboCop is dancing. (MK11)

Quotes

Mortal Kombat 11 Gameplay

  • "Do not assault police officers." (Round Win quote)
  • "You have the right to remain silent." (Round Win quote)
  • "You are under arrest." (Round Win quote)
  • "You are persistent." (Round Win quote)
  • "You have been through an emotional shock." (Round Win quote)
  • "I am authorized to use deadly force." (Round Win quote)
  • "Bad language makes for bad feelings." (Round Win quote)
  • "You are persistent." (Round Win quote)
  • "Don't move, chum." (Round Win quote)
  • "You are wanted: dead or alive." (Brutality quote)
  • "I must go. Somewhere, there is a crime happening." (Brutality quote)
  • "I uphold the law." (Brutality quote)
  • "Thank you for your cooperation. Goodnight." (Brutality quote)
  • "You are under arrest, dirtbag." ("Under Arrest" Victory Quote)
  • "Crime does not pay." ("On the Record" Victory Quote)
  • "You are coming with me." ("Apprehended" Victory Quote)

Ending

  • Mortal Kombat 11: "OCP built me to serve the public trust, protect the innocent, and uphold the law. So when I found Kano dealing arms to Old Detroit's gangs, I had one duty: Apprehend him. I never thought the chase would take me to a different universe, let alone end in a fight with Kano's protector, Kronika. And when Kronika went down, something unexpected happened. Her power washed over me, sweeping away the limits my designers had put on my programming. For the first time, I saw the depth of OCP's corruption. It wasn't just a couple of greedy executives...it was the whole damned company. OCP is making a killing playing both sides, selling to cops and criminals. When I get home, I am bringing them to justice. It will not be fast or easy. OCP has too much cash, and too much firepower, for me to clean things up alone. It is a good thing this'll be an "inter-agency" effort. Welcome to the future of law enforcement."

Trivia

General

  • RoboCop is the third guest character to not be a villain. The first was Kratos and the second was Spawn.
    • He is, however, the first guest character to truly be a good character, as Kratos is closer to anti-hero status while Spawn himself is an anti-hero.
      • The Terminator could possibly fall into this category, however the character's alignment in its origin franchise varies between films.
  • Mortal Kombat 11 marked the second game where RoboCop and the Terminator have crossed-over, the first one being RoboCop Versus The Terminator, based off the comic of the same name.
    • It is also the second Mortal Kombat game where two guests characters cross over from their respective franchises and meet each other again in Mortal Kombat, this happening in Mortal Kombat X with not only the Alien and the Predator, but also Jason Voorhees and Leatherface.
      • The Alien and Predator hail from their respective franchises alongside their shared Alien vs. Predator franchise.
      • Jason and Leatherface have crossed over in several comic books, but never in film or video games like the Alien and Predator.
  • RoboCop is the third character in the Mortal Kombat franchise to have their original movie actor reprise their role in the games, the first being Freddy Krueger in Mortal Kombat (2011) and Shang Tsung in Mortal Kombat 11.
    • He is also the fourth guest character where the original actor reprised the role for the character's guest appearance, the first being Kratos, the second being Freddy Krueger, and the third being Spawn.
  • RoboCop is the second cyborg guest character featured in the series. The first was the Terminator, however between the two, the Terminator is the first pure cyborg, as RoboCop was formerly human.
    • He is also the fourth science fiction character, after the Predator, the Alien and the Terminator.
  • RoboCop's name was initially used as a placeholder for Cyrax in a beta version of Mortal Kombat 3.
  • RoboCop was given an exclusive skin resembling the cyborg ninjas featured in Mortal Kombat 3. [2] Spawn was also given a Mortal Kombat exclusive skin, making him look similar to the male ninja characters and gaining an onyx mask.
    • This idea could have been taken from Scorpion, Sub-Zero, and Raiden's guest appearances in the Injustice series, as all three received exclusive redesigns for their guest appearances.
  • RoboCop uses attacks that are similar to Sektor and Cyrax.
    • He uses a wrist-mounted flamethrower such as Sektor does and uses bomb traps nearly the same way as Cyrax.

Mortal Kombat 11

  • One of Jax's interactions with the Joker quotes RoboCop's famous line "Dead or alive, you're coming with me".
    • One of two responses to this line has the Joker say "Whatever you say, robo-cop".
  • Both of RoboCop's Fatalities are references to the first movie:
    • His finisher with ED-209 triply references Boddicker's, Kinney's and his own death scene as Alex Murphy.
    • His second one is a reference to his first outing where he shoots a crook in the crotch while avoiding hitting his held hostage.
  • Despite the ED-209 being an enemy of RoboCop's in his origin franchise, one assists him during his Fatal Blow and Dead Or Alive Fatality. This could be explained in his Urban Pacification intro, as it has him use his Terminal Spike on an ED-209, possibly reprogramming it to assist him.
  • RoboCop's Kase Klosed Brutality is a reference to his own demise in the original 1987 film of the same name, where Alex is tortured with repeated shotgun blasts to his Kevlar vest, before being finished with a headshot. If RoboCop does this brutality on himself, he will say “Again?”
  • If the player chooses RoboCop with Johnny Cage as an announcer, Cage will say "Hey there Buckaroo", a reference to a 1984 film Buckaroo Banzai which stars Peter Weller.
  • In his ending, RoboCop's chosen fellow Kombatants that he brings back to his Detroit to bring OCP to justice are Sonya, Jax, Stryker and an unburnt Kabal in his police uniform, all resembling their appearances in Mortal Kombat (2011).
    • In the ending, Kronika's power infusing RoboCop also manifests by changing his armor to be more updated and with a gold motif accent similar to that of Kronika and the Hourglass.
    • Murphy's interactions with Jax indicates he would've welcomed meeting a fellow officer, with the former SF commander fondly coining Stryker as super cop in one of their intro dialogs.
  • It is revealed through interactions with many characters and in RoboCop's Arcade ending that Kano is a primary target of RoboCop, revealing Kano had committed many crimes in RoboCop's universe.
  • RoboCop is one of six announcers for Mortal Kombat 11 and one of five unlockable announcers. The other four are Kronika, Shao Kahn, Raiden and Johnny Cage.
    • He is also the first guest character to be an announcer for any game in the series.

Errors

  • When fighting Kronika in the game's Story Mode as Fire God Liu Kang, it is possible she will call upon RoboCop to fight for her when using her Duplicate Fighter Ability despite him being a non-canon downloadable guest character. This can also happen with the Terminator, the Joker, and Spawn.[3]
    • This can also occur in Aftermath during Shang Tsung's fight with Kronika.
  • When RoboCop performs his Kase Klosed Brutality, his Auto-9 incorrectly swaps hands when he unloads its magazine into the opponent's torso.
  • During RoboCop's Dead Or Alive Fatality, the opponent screams after he stabs them in the throat with his Terminal Spike, however the opponent's mouth is hardly open enough for them to scream as such.
  • When selecting RoboCop as the announcer, he does not say his name when selecting him for a fight. He will still declare himself the winner after Fatalities and Brutalities however.

References

Ashrah | Baraka | Blaze | Bo' Rai Cho | Cassie Cage | Cetrion | Chameleon | Cyrax | D'Vorah | Daegon | Dairou | Darrius | Drahmin | Ermac | Erron Black | Ferra/Torr | Frost | Fujin | Geras | Goro | Havik | Hotaru | Hsu Hao | Jacqui Briggs | Jade | Jarek | Jax Briggs | Johnny Cage | Kabal | Kai | Kano | Kenshi | Khameleon | Kintaro | Kira | Kitana | Kobra | Kollector | Kotal Kahn | Kronika | Kung Jin | Kung Lao | Li Mei | Liu Kang | Mavado | Meat | Mileena | Mokap | Moloch | Motaro | Nightwolf | Nitara | Noob Saibot | Onaga | Quan Chi | Raiden | Rain | Reiko | Reptile | Sareena | Scorpion | Sektor | Shang Tsung | Shao Kahn | Sheeva | Shinnok | Shujinko | Sindel | Skarlet | Smoke | Sonya Blade | Stryker | Sub-Zero | Takeda | Tanya | Taven | Tremor | Triborg

Alien | Freddy Krueger | Jason Voorhees | Joker | Kratos | Leatherface | Predator | RoboCop | Spawn | Terminator
Batman | Captain Marvel | Catwoman | Dark Kahn | Darkseid | Deathstroke | Flash | Green Lantern | Joker | Lex Luthor | Superman | Wonder Woman

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