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Mortal Kombat 3

 
 
Now that we have this, we're in uncharted territory. We've changed this timeline for good.
 

 

—Nightwolf in Mortal Kombat 11: Aftermath

Grey Cloud (Matokan Sioux: Mahpiyagohta), better known as Nightwolf, is a character in the Mortal Kombat fighting game series. A powerful and respectful warrior of the Matoka Tribe, Nightwolf has been a supporting character to the series as well as becoming one of the most prolific Native American characters in video games.

Nightwolf made his playable debut in Mortal Kombat 3 and has been a recurring character since. Nightwolf returned in Mortal Kombat (2011) again as a playable character while having a supporting role in the game's Story Mode.

Nightwolf returned in Mortal Kombat 11 as a DLC character, being the second character available in the Kombat Pack. He later gained a role as one of the protagonists of the Aftermath Story Mode expansion.

About Nightwolf

Nightwolf is an archetypal Native American hero, historian, and shaman who was first introduced in Mortal Kombat 3. He is shown to be a proud and fierce warrior dedicated to the cause of good, and is in contact with Raiden and the Great Spirit through visions. As such, he draws on both internal and external spiritual energy to enhance his power.

Somewhat stereotypically, Nightwolf is portrayed as stoic and deeply in tune with nature, animals, and spirits. His primary weapon is a tomahawk, which he is able to enhance with green spiritual energy. He can also use this same energy to summon an artificial bow and arrow, as well as deflect projectiles with his bare chest.

Originally, his tribe was Lakota-Sioux, hence why he refers to Raiden as 'Haokah', but this was later changed in Mortal Kombat 11. He is now a member of a fictional tribe called the Matoka.

Appearance

In his appearance in Mortal Kombat 11, three versions of Nightwolf are playable depending on the selected Kosmetic Outfit.

Nightwolf very much resembles what he looked like in Mortal Kombat 3/UMK3/MKT. He still has long black hair; with a blue bandanna around his head.  He still has his tribal war paint all over his face as well. He wears a dark brown vest tied together in the middle, blue jeans and large light-brown boots. His arms are bare except for some wrist and hand guards.   

Alternate Costume: Nightwolf sports a sleek Mohawk with a long ponytail for his alternate costume.  He also has tribal face paint all over his face including his eyes.  He wears a sleeveless red/dark brown shirt that exposes some of his chest, with little tassels flowing off the side of his shirt and belt.  His arms are bare except for arm guards, and he wears blue pants with brown knee guards over brown and gold boots.

His default skin is that of an older Nightwolf, appearing unchanged from his death in Mortal Kombat (2011). His past self is also playable and selectable, appearing far younger than his default skin with outfits closely resembling his appearance in MK3 and MK 2011. A final skin, a Revenant skin, is also selectable where he resembles his undead appearance from Mortal Kombat X.

Combat Characteristics

Powers and Abilities

Initially just one of Earth's chosen souls, Nightwolf was revealed to be his tribe's shaman in Deception's Konquest mode. This role has been reiterated and expanded upon, along with fine-tuning of his techniques.

Nightwolf's most common abilities include green magic manipulation and lightning manipulation. By using his power over green energy, Nightwolf can energize himself or his equipped weapons for maximum damage and summon lethal weapons in the form of tomahawks, daggers and bows. This power can be used defensively in the form of a massive bubble shield that covers his entire front (as seen in MK 2011) or a green aura that redirects projectile attacks once they come into contact with it. His power over lightning is much more basic than his green energy, as he only uses it to summon powerful cloud-to-ground lightning that augments his weapons and scorches his foes. A lesser known ability of Nightwolf includes the ability to disintegrate his opponent in a beam of light. This was further expanded in later titles as a last resort, self-destructive spell that requires an incantation that unleashes devastating light capable of harming even Elder Gods such as Cetrion.

In Mortal Kombat: Defenders of the Realm, Nightwolf is shown to be rather quite tech-savvy, serving as the group's technician. He is also the operator, monitoring events worldwide while being to keep track of opening portals through a console. He is accompanied by a pet wolf named Kiba, whom he bonds with to transform into his familiar appearance and utilize his shaman powers should the need arise for him to personally intervene or defend the base from invasion. Fitting for his name, Nightwolf also has a close relationship with wolves and is able to communicate with them. In Mortal Kombat Annihilation, he is able to assume the shape of a wolf.

In Mortal Kombat: Deception, Nightwolf has the ability to manipulate evil energies, which is the taint in the soul that allows it to enter the Netherrealm. The game also mentions that Nightwolf becomes a Sin Eater, allowing him to completely absorb evil energies whilst retaining his psyche. He utilizes the sins of his ancestors for this purpose: the accumulated evil weighes down the soul of any being - regardless of their powers - to bowels of the Netherrealm. He binds Onaga to the hellish realm in the exact moment Shujinko slays him.

In Mortal Kombat 11, The name "Nightwolf" is revealed to be a ceremonial title passed down from individual to individual of the Matoka Tribe by their Great Spirit. Through this moniker bestowal, Grey Cloud has access to a host of supernatural powers reminiscent to those in prior MK games but with wider pronunciation in their application. He still has access to the green force which various other fighters possess, enhancing his natural resilience and assault capability, but also uses it differently than most. Nightwolf is also shown to infuse his shaman magic into his weapons, causing them to turn blue. This magic causes his weapons to electrocute and call down lightning on afflicted targets. It also has the ability to generate blue colored flames.

New skills shown in MK11 are his heightened spiritual connection which enables him to imbibe on the power of his spirit animals to increase his own physical abilities or give status ailments to his enemies. The ferocity of Kiba the Wolf augments his physical might strengthening overall attack power, Komo the Bear's ursine strength bolsters his defensive ability to lessen damage taken in battle and the majestic spirit of Hana the Eagle is another ranged attack with which Nightwolf both uses to disorient adversaries or keep her stationary to further augment himself.

Signature Moves

  • Rising Tomahawk: Nightwolf uppercuts his opponent with a tomahawk. In MK 2011, this is called Axe Swing. In MK11, if this attack is used in the corner of an arena, the attack offers a brief moment of combo extensions; otherwise, the opponent is knocked away. This ability requires two ability slots and conflicts with Lunar Orbit and Moonfall when equipped, disabling the option to select Lunar Orbit or Moonfall. (MK3, UMK3, MKT, MK 2011, MK11 - Equip Ability)
    • The enhanced version is called Tomahawk Bash. After the first upswing, Nightwolf slams the opponent back down with his tomahawk.
    • In MK11, amplifying the attack has Nightwolf follow up with a jumping club strike, dealing increased damage and bouncing the opponent off the ground for a juggle. Nightwolf is vulnerable when delivering the club strike, however this window is very small.
  • Reflector: Nightwolf glows green and redirects projectiles back at his opponent. This is called Reflect in MK 2011. In MK11, the attack can be delayed, increasing the duration that Nightwolf can reflect the projectile back at the opponent. (MK3, UMK3, MKT, MK:D, MK:A, MK 2011, MK11)
    • The enhanced version is called Absorb and allows Nightwolf to use the projectile as a source to regain some of his health.
    • Moonlight Reflector: Amplifying the attack has Nightwolf teleport behind the opponent. (MK11 - Equip Ability)
  • Spirit Arrow: Creating a mystical bow, Nightwolf shoots an arrow at his opponent. In MK 2011, this is called Arrow Shot. In MK11, Nightwolf can delay or cancel the attack. Canceling the attack requires and spends a bar of Defensive Meter. (MK3, UMK3, MKT, MK:D, MK:A, MK 2011, MK11)
    • The enhanced version is called Multi-Arrow and fires three arrows at once, with the arrows going diagonally up, straight and diagonally down.
    • In MK11, amplifying the attack has Nightwolf fire two more arrows in a straight direction, dealing increased damage. The additional arrows have an increased hitbox.
  • Red Rising Tomahawk: Performing the button combination immediately after a combo will have Nightwolf perform a red version of the move that comes out much faster. (MKT)
  • Red Spirit Arrow: Performing the button combination immediately after a combo will have Nightwolf perform a red version of the move that comes out much faster. (MKT)
  • Rhino Charge: Nightwolf glows green and then quickly dashes forward and knocks his opponent backwards. This is called Shoulder in MK 2011. (MK3, UMK3, MKT, MK:D, MK:A, MK 2011, MK11)
    • The enhanced version is called Power Charge. After the initial hit, Nightwolf strikes the opponent a second time, dealing increased damage.
    • In MK11, amplifying the attack has Nightwolf follow up with an overhead hatchet strike, dealing increased damage and knocking the opponent down. Nightwolf can perform the amplified version of the attack regardless if the opponent blocks the initial strike. Nightwolf is vulnerable before he strikes the opponent with the hatchet, however this window is small.
      • If only the hatchet strike successfully lands, whether the opponent successfully blocks the first hit and not the second or the second strike lands on its own, the attack turns into a Krushing Blow, with the tomahawk lodging deeper into the opponent's skull, dealing over double the second strike's original damage and briefly stunning the opponent, setting them up for a free hit.
        • This Krushing Blow damage can be increased slightly if Spirit of Kiba or its amplified version are active.
  • Fast Rhino Charge: A faster version of the Rhino Charge where Nightwolf glows red instead of green. (MKT)
  • Lightning From Above: Nightwolf raises his arm and summons a bolt of lightning that knocks his opponent off their feet. In MK 2011, this is simply called Lightning. (MKD, MKA, MK 2011)
    • The enhanced version is called Thunder Storm and hits the opponent skyward.
  • Choke: Nightwolf grabs his opponent by the neck and raises them in the air before knocking them away with his Shoulder. (MK 2011)
    • The enhanced version is called Strangle. Nightwolf summons a green knife and slashes the opponent's stomach twice before knocking them away with a Shoulder, dealing increased damage.
  • Tomahawk Swing: Nightwolf grabs his opponent, switches sides with them and delivers three tomahawk strikes to the neck, the gut and the groin, knocking them a small distance away from Nightwolf. This attack has armor breaking properties, ignoring the armor granted by specific abilities and Fatal Blows. (MK11 - Equip Ability)
    • Amplifying the attack causes the attack to deal increased damage and causes the final swing to make the opponent fall backwards. Nightwolf recovers much faster than the opponent if this is done.
    • If the move connects as a Reversal Punish or breaks armor, the attack turns into a Krushing Blow, where when Nightwolf strikes the opponent in the crotch, a large amount of blood splatters, dealing increased damage and causes massive damage-over-time. This Krushing Blow can only be triggered by either of these conditions once during the match.
      • This Krushing Blow damage can be increased slightly if Spirit of Kiba or its amplified version are active. The damage-over-time effect is unaffected.
  • Ancestral Light: Nightwolf raises his tomahawk and summons a pillar of light that strikes the opponent. This ability requires two ability slots. (MK11 - Equip Ability)
    • Amplifying the move summons a bolt of lightning after the pillar that knocks his opponent off their feet.
  • Spirit Tracks: Nightwolf rolls towards the opponent and sweeps the opponent's feet with the gunstock club. When rolling forward, Nightwolf is able to dodge high attacks and projectiles when timed correctly. This ability replaces Rhino Charge when equipped. (MK11 - Equip Ability)
    • Amplifying the attack has Nightwolf follow up with an uppercut that knocks the opponent away.
    • Ancestral Hunter: Nightwolf gains the ability to amplify the attack mid-roll and perform an uppercut that deals increased damage knocks the opponent in the air for a juggle. (MK11 - Equip Ability)
  • Lunar Orbit: Nightwolf tosses his tomahawk into the air and has it drop diagonally to the ground. The attack can be used at different ranges, called Close/Far Lunar Orbit, respectively. This ability conflicts with Rising Tomahawk and Moonfall when equipped, disabling the option to select Rising Tomahawk or Moonfall. (MK11 - Equip Ability)
  • Moonfall: Nightwolf tosses his tomahawk forward and makes it lodge into the ground, allowing for follow-up attacks. The attack can be used at different ranges, called Close/Far Moonfall, respectively. As long as Nightwolf's tomahawk is away from him, he cannot perform attacks involving his tomahawk until it's recalled with the exception of his Fatal Blow, however, he can still perform his uppercut, which is replaced with Rising Ancestral Strike, and can still trigger a Krushing Blow. This ability conflicts with Rising Tomahawk and Lunar Orbit when equipped, disabling the option to select Rising Tomahawk or Lunar Orbit. (MK11 - Equip Ability)
    • Quick Recall Axe: Nightwolf recalls the tomahawk back into his hand.
    • Recall Axe: Nightwolf summons the axe and makes it fly into his hand, hitting the opponent on the way back.
  • Lightning Arrow: Nightwolf creates an energy bow imbued with lightning and shoots an arrow that summons a bolt of lightning from above. electrocuting the opponent before knocking them to the ground. Nightwolf can delay the shot or cancel the attack. Canceling the attack requires and spends a bar of Defensive Meter. This ability replaces Spirit Arrow when equipped. (MK11 - Equip Ability)
  • Spirit of Kiba: Nightwolf summons his wolf spirit, Kiba, to increase his damage dealt by 15% for some time. Connecting or being struck by a Krushing Blow or Fatal Blow ends this effect prematurely. In the Towers of Time and Arcade, Spirit of Kiba also changes the properties of Nightwolf's attacks, changing any attack that involves his gunstock club or tomahawk from dealing Physical damage to Magic damage. (MK11 - Equip Ability)
    • Amplifying the attack grants Nightwolf one hit of armor while summoning Kiba and further increases Nightwolf's damage dealt to 25%.
  • Spirit of Komo: Nightwolf summons his bear spirit, Komo, decreasing the damage Nightwolf receives by 20% for some time. Only the first strike or initial strikes of the opponent's Fatal Blow will be reduced. Connecting or being struck by a Krushing Blow or Fatal Blow ends this effect prematurely. (MK11 - Equip Ability)
    • Amplifying the attack grants Nightwolf one hit of armor while summoning Komo and further reduces the damage Nightwolf takes to about 33%.
  • Spirit of Hana: Nightwolf summons his eagle spirit, Hana, to increase the speed and distance of Rhino Charge. This ability conflicts with Hana's Wrath when equipped, disabling the option to select Hana's Wrath. (MK11 - Equip Ability)
  • Hana's Wrath: Nightwolf sends his eagle spirit, Hana, to strike his opponent. If Hana successfully makes contact with the opponent, the opponent is affected by a gold aura, disabling their ability use their Offensive and Defensive Meters for some time. Nightwolf can only send Hana at the opponent if they are not affected by the gold aura. This ability conflicts with Spirit of Hana when equipped, disabling the option to select Spirit of Hana. (MK11 - Equip Ability)

X-Ray/Fatal Blow

  • X-Ray - Ancestor's Call: Nightwolf summons glowing tomahawks in the form of mystical green energy to turn his opponent around before forcing them into their shoulders. He then kicks them in the back, damaging their whole spine. (MK 2011)
  • Fatal Blow - Spirit Hunter: Nightwolf summons his spirits to stun his opponent, then he summons a mystical bow and shoots spirit arrows at the opponent including their neck. He strikes his opponent with his tomahawk at the side of the opponent's head and summons a bolt of lightning to electrocute them. (MK11)

Other Moves

  • Throw: Nightwolf grabs his opponent and summons a green energy dagger which he sticks into their chest. He then throws the opponent away and summons a lightning bolt to strike them while they're on the ground. (MK 2011)
  • Throw (Forward): Nightwolf swings at the opponent's neck with his tomahawk, turning them around, lodges the hatchet in their shoulder, bringing them down to their knees, and strikes them on the head with a gunstock club. (MK11)
    • If Nightwolf performs this on an opponent who has failed a Throw Escape during a previous Throw before, the attack turns into a Krushing Blow, where then Nightwolf strikes the opponent's head with his gunstock club, it shatters the top of the opponent's head, dealing over double the original damage. If this is successful, Nightwolf can not perform the Krushing Blow version of his Throw (Backward).
      • This Krushing Blow damage can be increased slightly if Spirit of Kiba or its amplified version are active.
  • Throw (Backward): Nightwolf drives a spirit knife into the opponent's neck, switching sides, summons a beam of light that burns the opponent and then strikes them away with a Rhino Charge. (MK11)
    • If Nightwolf performs this on an opponent who has failed a Throw Escape during a previous Throw before, the attack turns into a Krushing Blow, where when Nightwolf delivers the Rhino Charge, the shoulder charge shatters the opponent's ribcage, dealing over double the original damage. If this is successful, Nightwolf can not perform the Krushing Blow version of his Throw (Forward).
      • This Krushing Blow damage can be increased slightly if Spirit of Kiba or its amplified version are active.
  • Grappling Stalker: Nightwolf gains the ability to perform Helmsplitter and Razor's Edge kombos. (MK11 - Equip Ability)
    • Helmsplitter: Nightwolf delivers two punches, then tackles the opponent to the ground and drives his tomahawk into their skull. The tackle performed during this attack acts as a High Throw and is unblockable, however it can miss ducking opponents.
      • If this combo is performed on the opponent as a Kounter or Punish, the combo turns into a Krushing Blow, with the tomahawk being lodged deeper into the opponent's skull, causing blood to splatter, dealing increased damage and causing massive damage-over-time.
        • This Krushing Blow damage can be increased slightly if Spirit of Kiba or its amplified version are active. The damage-over-time effect is unaffected.
    • Razor's Edge: Nightwolf delivers a low kick, followed by a falling knee strike at the opponent's foot. Finally, he grabs their leg, stabs it with a spirit dagger, brings them to the ground and stabs the target in the chest once and in the gut three times.
  • Deadly Talon: Nightwolf performs a quick a kick and elbow to the opponent before doing an overhead chop to their head, knocking them down. (MK11)
    • If only the final chop successfully lands, whether the opponent successfully blocks the first two strikes and not the third or the third strike lands on its own, the combo turns into a Krushing Blow, where the chop shatters the top of the opponent's head, dealing increased damage and bouncing the opponent off the ground for a juggle.
      • This Krushing Blow damage can be increased slightly if Spirit of Kiba or its amplified version are active.

Fatalities

  • Energy Channel: Nightwolf opens a portal on his opponent which teleports him/her away. If one looks closely, it appears that their skin and flesh is absent instantly within the light, indicating disintegration. In the story mode of MK 2011, he sacrifices himself to kill Sindel with this Fatality, taking his own life in the process. This fatality later became his brutality in MK11. (MK3, UMK3, MKT, MK11)
    • Ascension: A variation of his Energy Channel Fatality, Nightwolf charges up his spiritual daggers with lightning, and plants them in the opponent's shoulders. He then summons a giant beam of light, that comes down and melts the opponent's flesh. (MK 2011)
  • Lightning Axe: Nightwolf summons lightning to his axe and electrocutes his opponent to death. (MK3, UMK3, MKT)
  • Axe, Meet Head: Nightwolf throws a tomahawk at the opponent's face, killing him/her. (MK:D)
  • Tomahawk Decapitation: Nightwolf decapitates his opponent using his tomahawk, sending the severed head in the air. Nightwolf then catches it and holds it up high for his victory. (MK:D)
  • Little Off The Top: This is a combination of both of Nightwolf's Deception Fatalities. Nightwolf throws his tomahawk at the opponents head, then takes out another one to decapitate him/her. He then raises the axe in victory, with the head still attached. (MK 2011)
  • Komo-tose: Nightwolf walks up to the opponent and proceeds to snap their neck, turning it around 180 degrees and launches them in the air with a strike from his gunstock war club. As they land Nightwolf catches the opponent and holds them over his head. He proceeds to summon his spirit bear, named Komo, who appears behind him with a roar, then allows Komo to snap the opponent in half, breaking their spine, then flings both parts away. (MK11)
  • War Ritual: Nightwolf cuts through his opponent's jaw with his tomahawk, creating a handhold from which he rips off their entire upper chest. He finishes them by throwing his tomahawk into their now exposed heart, splitting it in half. (MK11)

Brutalities

  • The Klassic: Nightwolf performs an uppercut, decapitating the opponent with an upward tomahawk swing with their spine still attached. This Brutality is shared with every character. (MK11)
    • Must not block an attack for the entirety of the final round.
    • A button must be held.
  • Skullcracker: Nightwolf performs his Throw (Forward), only this time, he turns his gunstock club around to drive the spike into the opponent's skull destroying the top of their head with their brain visibly showing and causing their eyes to pop out of their sockets. (MK11)
    • A button must be pressed repeatedly.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Guardian God: Nightwolf performs his Throw (Backwards), only this time, the ray of light that he summons reduces the opponent to a skeleton before Nightwolf performs a shoulder charge to knock the skeleton over, spreading the bones across the ground. (MK11)
    • A button must be pressed repeatedly.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Right to the Heart: Nightwolf performs his Razor's Edge combo, only this time, after stabbing the opponent's chest repeatedly while on they are on the ground, he makes a large incision in their chest, breaking open their ribcage and rips out their heart before stabbing them in the face and rolling forward to perform his Brutality Victory Pose. (MK11)
    • A button must be held.
  • Native Violence: Nightwolf performs his Helmsplitter combo, only this time, he repeatedly strikes the opponent in the face with his tomahawk until the final swing causes their head to split in two. (MK11)
    • Certain buttons must be pressed repeatedly.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Faithful Obliteration: Nightwolf performs an Ancestral Light that causes the opponent to disintegrate by each layer of their body due to the intensity of the beam of light. (MK11)
    • A number of Ancestral Lights must be performed.
  • Pure Guts: Nightwolf performs a Tomahawk Swing, only this time, when he impales the opponent in the groin, he turns around, pulling the tomahawk upward that slowly bisects them from the groin to the chin, splattering blood in Nightwolf's face. As he performs his Brutality Victory Pose, the opponent remains upright, but their intestines fall and hang from the open gap in their body. (MK11)
    • Fatal Blow must not been used during the match.
    • Requires Nightwolf to be at a certain health level.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • No Leg to Stand On: Nightwolf performs a Spirit Tracks that obliterates the opponent's leg with the gunstock club swing. (MK11)
    • A button must be held.
  • Deadeye: Nightwolf performs a Spirit Arrow that pierces through the opponent's eye socket with their eyeball stuck on the end of the arrow head. (MK11)
    • Must not lose a round.
    • Requires Nightwolf to be at a certain health level.
  • May I Axe You A Question?: Nightwolf performs his Lunar Orbit, driving his tomahawk into the opponent's head and, in a moment, splitting their head vertically in half. (MK11)
    • A button must be held.

Other Finishers

  • Friendship #1: Nightwolf transforms into Raiden and a Mortal Kombat II arcade machine falls down next to him. A message appears that says "No, but I can do a Raiden transformation," or "I've never seen a Kano transformation." (MK3, UMK3, MKT)
  • Friendship #2: Nightwolf juggles several tomahawks. (MKT - N64 version only)
  • Friendship #3 - Matokan Sideshow: Nightwolf brings out a hoop and lights it up in flames. He would call out Kiba to jump through the hoop. With the trick performed, he throws the hoop away, letting his falcon swoops and rests on his arm while Komo is rolling on a ball in the background. (MK11)
  • Animality: Nightwolf transforms into a wolf and bites his opponents several times. (MK3, UMK3, MKT)
  • Hara-Kiri - Homing Tomahawk: Nightwolf throws a tomahawk into the air, which comes back down onto Nightwolf's heart. (MK:D)
  • Babality: Nightwolf lifts his tomahawk up high and an image of a wolf and moon appears behind him. The wolf howls and scares Nightwolf, making him cry. (MK 2011)

Appearances in Other Media

Film

Nightwolf (played by Litefoot) appears in Mortal Kombat: Annihilation as the one who teaches Liu Kang how to use his Animality and telling him that he has to pass three tests in order to defeat Shao Kahn (only one test, Courage, is shown, however). He has no fight scenes, although he attacks Liu Kang in his wolf form (introduced in Mortal Kombat 3 and implied by his name) and strikes him unconscious with an axe in order to put him in a "dream state". After he strikes Liu Kang, he is shown sitting at a campfire in Liu's dream, helping him feel his Animality.

Television

In Mortal Kombat: Defenders of the Realm, Nightwolf (voiced by Tod Thawley) served to offer both spiritual and technical help, having experience with computer technology. He only fought a few times, spending most of his time back at base monitoring the Earthrealm looking for dimensional rips. Nightwolf had a pet wolf named Kiba, who could merge with Nightwolf to increase his power.

Quotes

Mortal Kombat: Deception

  • "I sense corruption in your soul, Shujinko -- a spiritual contamination that I have never before perceived." (to Shujinko)

Mortal Kombat (2011)

  • "Ancestors, give me strength!" (Battle Cry)
  • "Your aggression is misplaced." (to Scorpion)
  • "You're not the only one whose people have been victimized."
  • "But I have found new purpose in serving the spirits. I do not cling to the past."
  • "Congratulations." (To Liu Kang after his victory over Shang Tsung)
  • "I have been searching for you, Kurtis Stryker."
  • "I am Nightwolf. Lord Raiden is gathering the Earthrealm Warriors. You are among them."
  • "I see you doubt yourself. Even after your victories. Come."
  • "Perhaps he has gone to find help." (To Stryker, referring to Kabal)
  • "Haokah. How can Sub-Zero best help us?" (to Raiden about Cyber Sub-Zero)
  • "Do not lose faith in the spirits, Raiden. They will guide you. Protect you." (to Raiden)
  • "Sub-Zero, we will disrupt the Soulnado. I will be there momentarily." (to Cyber Sub-Zero)
  • "Go! Your soul is not safe!" (to Cyber Sub-Zero)
  • "Not yet! We fight until the end!" (to Quan Chi)
  • "Mere speed and skill will not win this war, Cyrax."
  • "You are no match for the power of the spirits!" (to Sektor)
  • "Perhaps even you can be saved." (After beating Sektor)
  • "Monster!" (to Sindel)
  • "Now, Sindel. Face the spirits' judgement!" (After defeating her)
  • "Not... if I... take it... from you!" (To Sindel after her claims of victory)

Mortal Kombat 11

Story Mode

Nightwolf (Past)
  • "Kronika came to each of us. For our help, she offered places in her New Era."
  • "For refusing her, we were banished to a Void beyond time."
  • "Your confidence is inspiring."
  • "May the Great Spirit protect us." (Before heading to the past)
  • "No. Look!"
  • "It's much later than that. This is Kitana's battle with Shao Kahn."
  • "Let's go!"
  • "His business is none of yours, Kollector."
  • "​​You're outnumbered, Kollector."
  • "He shares our goal, Kronika's defeat."
  • "Thank you, Great Spirit." (After defeating Kollector)
  • "Kitana has defeated Shao Kahn."
  • "No. We're already here later than we wanted to be."
  • "Let's go to your island now, and take the Crown. No detours!"
  • "But whose help?! We can't recruit any of our allies without altering this timeline's events."
  • "Sindel's a revenant."
  • "And I suppose restoring her will be easy."
  • "One hint of betrayal, sorcerer, and we will finish you."
  • "Where do we start?"
  • "From you, that's high praise."
  • "Kronika isn't the future, Frost. We've seen it! Join us on the right side of history."
  • "Nothing is assured, Frost." (After defeating Frost)
  • "It must be why the Great Spirit chose me to wear the mantle." (To Geras)
  • "To buy us time. We must be rid of him before he recovers."
  • "Let's get to the Netherrealm. We're running out of time to find Sindel."
  • "No sign of Sindel."
  • "Is it possible that--"
  • "Great Spirit!"
  • "My Revenant... he is close."
  • "Where are we?"
  • "I should've saved you. Hopefully we will today."
  • "You can't kill me, Sindel. Not without killing my Revenant."
  • "I can imagine few fates worse than yours." (After defeating Sindel)
  • "Harming me only hurts you."
  • "Kronika has no love for our people. The Great Spirit--"
  • "Kronika is not the answer." (After defeating his Revenant self)
  • "Shang Tsung, stop! We can restore him!"
  • "Sorcerer, I'll--"
  • "Are you happy, now?"
  • "Like replacing her with an evil clone?"
  • "Do we wait? Or do we wake him?"
  • "I question their judgement."
  • "Not for fools who follow you."
  • "Sindel and I will occupy her. You two get the Crown."
  • "I'll do what I can."
  • "Now that we have this, we're in uncharted territory. We've changed this timeline for good."
  • "I'll go with the Briggs' family to brief with the Special Forces."
  • "May she protect you, Fujin, when Raiden lays eyes on you with Shang Tsung."
  • "The Great Spirit will choose another. I may die, but the mantle will live on."
Nightwolf (Revenant)
  • "The Great Spirit cannot save you."
  • "You will die by your own hands."
  • "My sacrifice will save the Matoka."
  • "Is a fraud! Who allowed us to suffer!"
  • "Kronika is our future."

Mortal Kombat 1

  • "Return to the Spirit!" (After failing a Test Your Might minigame in Invasion Mode)

Trivia

General

  • Nightwolf was originally designed as part of a Create-A-Character contest hosted by Midway games after the release of Mortal Kombat II, and was one of three winning characters, the other two being Stryker and Kabal.
    • Nightwolf's actor in Mortal Kombat 3, Sal Divita, mentioned in an interview his feelings about the Nightwolf costume looking better on paper than on himself.
  • A preview of Mortal Kombat (2011), published in Gameinformer, shows a picture of him about to fire a Spirit Arrow. The caption jokingly said that DC Comics should tell the story of Nightwolf as the first Green Lantern.
  • In his victory pose and when he loses a round, he has the ability to teleport through a beam of light. This technique cannot be used by the player themselves.
  • Nightwolf is one of very few characters to wear face paint into battle, along with Shang Tsung, Reiko, Sareena and Sheeva. Sonya and Liu Kang can also fall into this category due to their variations in Mortal Kombat X.
  • In the second match of the TNA Impact! video game story mode, there is a wrestler named "Nightwolf" This TNA game was made by Midway Games.
  • Nightwolf's fictional tribe, the Matoka, are inspired by the Lakota People, a real life Native American Tribe.

Mortal Kombat 3/Ultimate Mortal Kombat 3/Mortal Kombat Trilogy

  • Nightwolf and Sonya had their Friendships altered in updates of MK3. Nightwolf transformed into Raiden for his Friendship in MK3, UMK3, and MK Trilogy. This was changed for the Nintendo 64 version of Trilogy with Raiden, despite the other versions, now becoming playable, so he juggles his axes instead.

Mortal Kombat (2011)

  • Along with Sonya, Quan Chi and Kabal, Nightwolf never appears in Mortal Kombat (2011)'s Story Mode in his alternate costume.
  • Nightwolf, Liu Kang, Kung Lao, Smoke and Jade in MK 2011 are the only characters that refer to Raiden as "Master" or "Lord". The other warriors call him simply by his actual name.
  • Nightwolf is one of the two only male characters that still have a hairline after being transformed by a Babality. The other being Liu Kang.
  • Nightwolf has one of the five chapters in which the character does not fight a good character in MK 2011s Story Mode; the others being Sub-Zero (Human and Cyber form), Kung Lao and Stryker.
  • In MK 2011, Nightwolf is one of the only six characters to enter the arena via Special Move, using his Shoulder Charge. The others being Johnny Cage, via Shadow Kick, Kabal, via Nomad Dash and Kung Lao, Raiden and Cyrax, via their Teleports.
    • There are other characters that use Special Moves in their intro, however, not as a mean of locomotion (e.g., Jax uses his Ground Pound).
    • Sektor, Smoke, Skarlet, Sub-Zero and Scorpion also teleport and Sindel use her levitate as a mean of locomotion to enter the Battle Arena, however, they don't use the move itself, they only use variations.
  • Nightwolf's Kombat victory pose is one of the only three in which the character will leave the arena. The others being Scorpion's and Cyrax's.
  • Nightwolf is one of the seven characters who does not fight against a tag in their chapter in Story Mode. The others being Johnny Cage, Cyrax, Jax, Sub-Zero, Jade and Stryker.
  • Nightwolf, along with Cyber Sub-Zero, are the only characters that are possessed by Shao Kahn in their Arcade endings.

Mortal Kombat 11

  • An interaction with Sub-Zero states that Nightwolf's present, Revenant-self was killed by Raiden. This was later proven false with the Aftermath Story Mode expansion.
  • Interactions with some characters reveal many encounters with other Nightwolfs, including one that appeared on Shang Tsung's Island and was defeated by the sorcerer, an encounter with D'Vorah where she came out the victor, and an encounter with Kotal Kahn.
    • Meanwhile in the main canon, a pre-fight conversation between Geras and Nightwolf (in the story mode of the Aftermath expansion) states that the former has fought other Nightwolves before him and compliments his skill among them.
  • Unlike other characters whose present Revenant-self are default appearances, including Sindel's, Nightwolf's default appearance is similar to his appearance in Mortal Kombat 2011, however through the Kustomization, it is possible to change his appearance to that of his Revenant appearance.
    • Both his younger-self and Revenant later appear in the Aftermath Story Mode expansion.
  • Interactions with some characters reveal that Nightwolf allowed himself to be beaten by Scorpion during the first Tournament in hopes of pushing Scorpion onward to his path of redemption. Nightwolf believed if he had beaten Scorpion during their encounter, Scorpion may not have been freed from Quan Chi's control.
  • Nightwolf and Scorpion are the only known two characters to have their present-selves being killed by respective villains, namely Shang Tsung and D'Vorah, after respective mirror matches between their present and past selves.
  • An interaction with Rambo reveals that the latter is one of the Matoka on his father's side of the family.

Mortal Kombat Mobile

  • Nightwolf is playable in Mortal Kombat Mobile, featuring an MK11 Sub-Class card and a Circle of Shadows card.
    • Despite having no divine connection, both his character cards are in the Elder God Class.


Navigation

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