Mortal Kombat Wiki
Mortal Kombat Wiki

This article is about the 2011 reboot of Mortal Kombat. For other uses of the word "Mortal Kombat", see the disambiguation page named "Mortal Kombat".

Mortal Kombat is the title for the 9th fighting game in the Mortal Kombat series, developed by the newly named NetherRealm Studios (formerly Midway). The game was first hinted at by developer Ed Boon in January 2009, shortly after the release of the previous game in the franchise, Mortal Kombat vs. DC Universe.[1] On June 18, 2009, Boon confirmed in his Twitter account that they were performing motion capture for the game.

He also revealed that the game is not related to the Mortal Kombat vs DC Universe game, and that they were again aiming for a "Mature" rating, contrarily to the "Teen" rating attained by the previous game.


Main article: Mortal Kombat (2011)'s Story Mode

The story retells the events of the first three games, in a new timeline where Raiden receives a message from himself in the prime future after the Battle of Armageddon has happened and Shao Kahn became the supreme leader of all the realms. Because of this plot, characters and scenarios present are the classic ones, bringing the old to new and starting a new conflict.


The story mode of Mortal Kombat is told in 16 chapters, with one character being playable in each chapter. The order of each chapter is listed below:

  1. Johnny Cage
  2. Sonya Blade
  3. Scorpion
  4. Cyrax (As Human)
  5. Liu Kang
  6. Jax Briggs
  7. Smoke
  8. Sub-Zero
  9. Kitana
  10. Jade
  11. Kung Lao (the final battle of the chapter, however, is fought by Liu Kang due to Kung Lao's death)
  12. Kurtis Stryker
  13. Kabal
  14. Cyber Sub-Zero
  15. Nightwolf
  16. Raiden


The normal blows have changed a lot. Instead of having a few punches and kicks divided between high and low, there's now a button for each limb: front arm, front leg, back arm, and back leg. This combines with most martial arts techniques. The player can also execute many special moves with little effort. Also new are intro and outro animations. Each character will have a different intro and outro, depending if they decided to do a Fatality or not.

The controls also refer a lot to Mortal Kombat 3, with the clash limited to a single plane, the fastest pace of struggle. Many attacks will throw the opponent into the air, and several others that take advantage of aerial combat. The "run" button is no longer in, but there is quick dash the player can use to inflict even more damage to their opponent if they're quick in getting their combo. Also out is the infamous system "Dial-a-Kombo", which was introduced in MK3 and used pre-defined sequences of buttons to execute "ready" combos. The combos are more akin to those found in MK and MKII, consisting largely of chaining regular attacks and special moves together. In the words of Ed Boon: "You're making your own combos. We aren't programming them in as much". This brings a lot of freedom to play and with the speed of return, as it is very easy to improvise a few effective beatings.


MK 9 Babality

Babalities make their return!

Another welcome return are the "real" Fatalities. Mortal Kombat: Armageddon used the infamous Kreate-a-Fatality and Mortal Kombat vs. DC Universe used toned down versions of the finishers. Now violence is back with great pride. This time, the team began creating the game for Fatalities, an element that was before the end of the development cycle. From this process emerged ideas on how to combine fatalities. "Before, Kung Lao had a fatality in which he cut a guy in half and another in which he beheaded a person, now he has one where he does both", claims Ed Boon in an interview with Giant Bomb. Surprisingly, Babalities have also returned from MK3.

One new feature that has drawn much attention and keeps very well the climate of brutality is the introduction of X-Ray Moves. With them, the player can see the internal damage caused by the blows on the opponent. The player must wait until their special bar is full before they can use such moves. Players can also use their special bar to execute combo breakers or to enhance their special attacks. There is also distinct damage done to the characters during the matches.

The game features three different single player modes: Story Mode, in which the player assumes the role of several different pre-designated characters and the main plot is told; a tournament ladder reminiscent of the earlier MK games which features a sub-boss, boss, and an animated ending for each character; and a training mode which allows players to hone their skills with their chosen character.

Mortal Kombat (2011) also includes several mini-games, like the classic Test Your Might, and Test Your Sight, as well as the new Test Your Strike and Test Your Luck. The game also includes a massive 300 mission challenge in a new mode called The Challenge Tower.

Another new feature is the Fatality Practice Mode, where the button combinations for the Fatality are shown above, and a green square on the ground indicates the correct distance for the Fatality to work. If the player moves away from the square, it turns red, indicating that the Fatality will not be executed.

An online feature called King of the Hill, is a spectator view, in it observers are given the ability to interact directly with those currently engaged in battle.

It seems that NetherRealm Studios are going to take advantage of the PS3 custom soundtrack feature. It will allow players to listen to the music they want while playing the game. [2] [3]


The game features 28 playable fighters for PlayStation 3 users, and 27 playable characters for Xbox 360, in addition to 4 downloadable (DLC) characters, 3 unplayable bosses, and 4 secret character battles. Cyber Sub-Zero is unlocked upon defeating him in chapter thirteen in the Story Mode, and Quan Chi is unlocked upon completing the Story Mode, while Kratos from the God of War series is an exclusive character for PlayStation 3 and PlayStation Vita.

Playable Characters

DLC Characters

  • Skarlet (Once a rumored red ninja from Mortal Kombat II. Available for free in the Komplete Edition and PSVITA versions.)
  • Kenshi (The blind swordsman. Available for free in the Komplete Edition and PSVITA versions.)
  • Rain (The prince of Edenia. Available for free in the Komplete Edition and PSVITA versions.)
  • Freddy Krueger (Freddy from a Nightmare on Elm Street movie series. Available for free in the Komplete Edition and PSVITA versions.)


  • Kratos (Kratos from the God of War video game series. An exclusive playable character in PlayStation versions.)

Unplayable Characters

  • Goro (Playable in Challenge Tower)
  • Kintaro (Playable in the PSVITA version's exclusive 2nd Challenge Tower)
  • Shao Kahn (Playable in the PSVITA version's exclusive 2nd Challenge Tower)

Other characters in Challenge Tower and Story Mode:


Klassic Skin Pack 1

  • Klassic Ermac (MK)
  • Klassic Reptile (MK)
  • Klassic Scorpion (MK)
  • Klassic Sub-Zero (MK)
  • Klassic Jade (UMK3)
  • Klassic Kitana (UMK3)
  • Klassic Mileena (UMK3)

Compatibility Pack 1

  • Klassic Cyrax (MK3)
  • Klassic Sektor (MK3)

Compatibility Pack 2

  • Klassic Noob Saibot (MKII)
  • Klassic Smoke (MKII)

Compatibility Pack 3

  • Retro Jade (MKII)
  • Retro Kitana (MKII)

Compatibility Pack 4

  • Unmasked Sub-Zero (MK3)
  • Retro Cyber Sub-Zero

PS Vita

  • UMK3 Ermac
  • MKII Ermac
  • MKII Mileena
  • UMK3 Noob Saibot
  • UMK3 Rain
  • UMK3 Reptile
  • MKII Reptile
  • UMK3 Scorpion
  • MKII Scorpion
  • UMK3 Skarlet
  • MKII Skarlet
  • UMK3 Smoke
  • UMK3 Sub-Zero
  • MKII Sub-Zero


Cameo Appearances

Throughout the trailers and the promotional images, numerous unconfirmed characters were seen in the background of certain arenas.


  1. The Armory
  2. The Bell Tower
  3. The Bridge (cameo)
  4. The Cathedral
  5. The Courtyard
  6. Dead Pool (Stage Fatality)
  7. The Tower
  8. Goro's Lair
  9. The Graveyard
  10. Kahn's Colosseum
  11. Chamber of the Flame (Playstation 3 exclusive) (3 Stage Fatalities)
  12. The Living Forest (Stage Fatality)
  13. The Desert
  14. Hell (Stage Fatality)
  15. The Pit (Stage Fatality)
  16. The Pit Bottom
  17. The Rooftop
  18. Shang Tsung's Gardens (between Pit I, Palace Gates and Warrior Shrine)
  19. Shang Tsung's Flesh Pits
  20. Shao Kahn's Throne Room
  21. Soul Chamber
  22. The Street (Stage Fatality)
  23. The Subway (Stage Fatality)
  24. Throne Room
  25. Training Dojo
  26. Wastelands of Outworld
  27. Waterfront (cameo)

Characters' live backgrounds

  • Reptile in The Pit Bottom
  • Shang Tsung in Throne Room, Courtyard, Shang Tsung's Gardens and Shang Tsung's Flesh Pits
  • Goro and Jade in Goro's Lair
  • Jade, Cyrax and Sindel in Desert
  • Smoke in Living Forest
  • Noob Saibot in Cathedral
  • Shao Kahn in Kahn's Colosseum
  • Scorpion in Hell
  • Ermac in Soul Chamber
  • Baraka in Wastelands of Outworld
  • Kratos & Gaia in Chamber of the Flame


Some of the Achievements/Trophies in Mortal Kombat (2011) are:

  • Tough Guy: Win 1 Online Match
  • Ultimate Humiliation: Perform every fighter's hidden finishing move
  • You've Got Style!: Unlock all Alternate Costumes
  • Cyber Challenger: Complete 100 Online Matches
  • Undertaker: Unlock 50% in the Krypt
  • The Krypt Keeper: Unlock 100% in the Krypt
  • Tower Master: Complete all Tower missions
  • Where's The Arcade?: Complete Arcade Ladder with one fighter
  • Arcade Champion: Complete Arcade Ladder with All Fighters

A complete list is given here.


Additional Information

Midway, along with the Mortal Kombat franchise, has now since become part of Warner Bros. Many former Midway employees are now employees of Warner Bros. Ed Boon's Twitter asked in his twitter, which characters want for DLC: Rain, Shinnok, Kenshi, Robo-smoke, new character or Tanya [4][5].

On September 27, 2010, Ed Boon updated his twitter with the message "Sitting @ Starbucks in LA with free wifi & some time to kill. Maybe I'll sketch out some of our last fatalities & frien--- um, fatalities." hinting at the inclusion of friendship fatalities in the game. Friendships didn't make it to the final game, meaning that this tweet was some playing around with the fans on Ed's part.

Keeping the thread of the Friendships, Ed Boon updated his twitter on February 13, 2011 saying "2 fatality moves and 1 move for peace. Its all for love. L.O.V.E." [6] Though the "move for peace" he mentions could have been referring to the Babalities.

On December 7, 2010 a leak from the official website released several audio files from the game. Those leaked files included voice overs for some confirmed and unconfirmed characters, music for arenas, and announcer voice overs (fight, finish him, fatality, etc). Among the Announcer audio files was "Announcer Brutality," However, the Brutality finisher were never found in gameplay. Ed Boon tweeted a response to a question regarding Brutalities, stating that they were cut due to time constraints.[7]

The MK team wanted to include a exclusive Xbox character, but they were denied, it is unknown by who or why. [8]

Ed Boon responded to another tweet, stating that Single Player Endurance and Survival Modes were also cut due to time constraints.


Mortal Kombat received "generally favorable" reviews on Metacritic getting a metascore of 84/100 on PS3,[9] 85/100 on PS Vita,[10] 86/100 on Xbox 360,[11] and 81/100 on PC.[12]

PC Magazine called this iteration of Mortal Kombat one of the most anticipated titles of E3. The 2010 Electronic Entertainment Expo showcase version received the Best Fighting Game of E3 and Best Stage Demo of E3 awards by GameSpot, and the Best Fighting Game of E3 award by GameTrailers. GameSpy called Mortal Kombat the "Fighting Game of Show" in their "Best of E3 2010". Game Informer also rated Mortal Kombat eighth in their "E3 Hot 50" calling Mortal Kombat "...the most violent game ever made..."

Many sites welcomed the return of the series to form: praising it not only for returning to the roots, but taking them to a totally new level.


Mortal Kombat (2011) was released on April 19th in America and April 21st for Europe.

Mortal Kombat was available for pre-order in three different editions: "The Standard Edition," "The Kollector's Edition," and "The Tournament Edition." The Standard Edition consists of a copy of Mortal Kombat with no extras. The Kollector's Editions consists of a copy of Mortal Kombat, Sub-Zero and Scorpion bookends, an art book, and a Klassic Ninja DLC that allows you to unlock a Klassic Costume for Ermac. The Tournament Edition is the same as the Kollectors Edition but instead of bookends and an artbook, it contains a fight stick controller. In addition, PS3 owners who purchase a copy of either Mortal Kombat or Mortal Kombat: Annihilation on Blu-Ray (which is also released April 19th) will receive a code to unlock Jade's "Klassic Kostume."

The game has been denied a classification by the Australian Classification Board, due to "violence that exceeds strong in impact."[1]Warner Bros. appealed the decision to the Classification Review Board, but they were unsuccessful, with the board determining that "the impact of the violence in Mortal Kombat is higher than strong and thus could not be accommodated within the MA15+ classification". The game is now on the Australian Customs and Border Protection Service list of prohibited items. Importing the game is illegal in Australia, with any copy found at the border being seized, and its recipient possibly receiving as much as an A$110,000.00 fine. The Australian Minister for Home Affairs Brendan O'Connor, who is looking to resolve the issue of a R18+ certificate for video games, has asked to be briefed on the Mortal Kombat decision, citing "public disquiet on the issue."

Last December, the push to introduce an adult rating for games in Australia stalled again, with censorship ministers gathered at the Standing Committee of Attorneys-General (SCAG) delaying their decision until new guidelines could be created to show the impact of an R18+ rating. The draft changes have now been made public, outlining the type of content that could make it as an R18+ title in Australia.

The draft guidelines, which were released by the office of the Federal Minister for Home Affairs Brendan O’Connor, show that the proposed R18+ rating for games would be applied to titles deemed to feature high impact classifiable elements. Under the proposed guidelines, an R18+ rating would allow:

  • Virtually no restrictions on themes;
  • Violence except where it "offends against the standards of morality, decency, and propriety generally accepted by reasonable adults";
  • Implied sexual violence, if justified by context;
  • Realistically simulated sexual activity;
  • Virtually no restrictions on language; and
  • Drug use and nudity are permitted.

The R18+ guides are similar to those that currently exist for film in Australia, except for the caveat that game violence must not offend community standards.

The MA15+ rating for games, too, has been tweaked in the proposal. While most of the guidelines for the rating have been retained, several have been added, including:

  • Strong and realistic violence should not be very frequent;
  • Sexual activity must not be tied to rewards or incentives;
  • Interactive drug use that is detailed and realistic is not permitted; and
  • Nudity must not be related to incentives and rewards.

The proposals have already been sighted by Australia's state and territory attorneys-general, who will review the guidelines before making a decision on the introduction of an R18+ rating for games at the next SCAG meeting in early July.

Minister O'Connor--who has staunchly supported an adult rating for games--reiterated the federal government's backing in a press statement, saying that the new classification would help bring Australia into line with other comparable nations.

"This issue has been on the table for many years, without the necessary progress to make change," he said.[2]

Australia's federal government finally released the long-awaited draft guidelines for the possible introduction of an adult rating for games in Australia yesterday, with the proposed changes outlining what type of content would be allowed under an R18+ rating Down Under. While the games industry has welcomed the proposals, another group came out today in support--the Australian Catholic Bishops Conference.

In a press statement, the Conference--which represents the official views of the Catholic church in Australia--outlined that while its preference would be the banning of R18+ games, it acknowledged that such an outcome was not "achievable."

"In an ideal world, the sort of material that is included in R18+ or higher classification films and computer games would never be seen in a civilized democracy. However, it is not an ideal world and, in the real world in which we live, such material unfortunately is produced and is available, sometimes legally and often illegally, within our society," the press statement said. "The preferred position of the Catholic Church is that R18+ material should not be available. But if such an outcome is not achievable then the Australian National Classification Scheme should include an R18+ classification category for computer games."

This is not the first time the Conference has come out in support of the introduction of an R18+ rating Down Under. In its submission to last year's federal government inquiry into the topic, the Catholic Bishops also stated their preference for an R18+ rating to better control game content in Australia.

Not all Christian groups are on this side, however. Vocal minority group, the Australian Christian Lobby, has lambasted the proposed guidelines, describing them as contrary to the interests of parents and children.

"Not only is this proposal contrary to the claim that the introduction of an R18+ category for computer games would protect children by merely relocating existing MA15+ games to a new R18+ category, it would inevitably open the Australian hire and sale markets to a higher level of graphically violent and sexually explicit interactive games," ACL's chief of staff Lyle Shelton said in a press statement.

The draft guidelines, which were released by the office of the Federal Minister for Home Affairs Brendan O'Connor, show that the proposed R18+ rating for games would be applied to titles deemed to feature high-impact classifiable elements. The proposals have already been sighted by Australia's state and territory attorneys-general, who will review the guidelines before making a decision on the introduction of an R18+ rating for games at the next SCAG meeting in early July. On July 22nd, Attorney Generals Agreed to an R+18 Rating being introduced for video games. 8 of 9 agreed to it. NSW AG still needs to make a decision, but with or without it, NSW is still most likely to go ahead as planned.

Mortal Kombat: The Komplete Edition

On January 9th, Mortal Kombat: The Komplete Edition was announced. The new version includes the full game, alongside all previously released downloadable content. It also includes the Mortal Kombat: Songs Inspired by the Warriors album (including a bonus track) and the 1995 Mortal Kombat movie for download, via the PlayStation Store or Xbox Live Zune. The Komplete Edition was released on February 28.

PC version

On May 22nd 2013, Ed Boon revealed that a PC port of the Komplete Edition would be released on Steam and retail at a later date (August 6th).

Mortal Kombat: Komplete Edition was released to Steam on July 3rd. However in March 21st, 2020, due to changes with Warner Brother Games' network, the game was removed from Steam.

Demo Version

A demo version of Mortal Kombat was released on March 8 for Playstation 3 users that have PS Plus, with regular PSN users getting the demo on March 15th, with Xbox 360 not getting the content due to obligations with Sony. The demo includes Johnny Cage, Mileena, Scorpion, and Sub-Zero as selectable characters, and Living Forest and The Pit (the latter including a Stage Fatality) as arenas. The player has the option of a single-player, four character Arcade Ladder, or two player offline Versus matches. Beating the Arcade Ladder in the demo treats the player to a montage of footage from the finished game called "The Kombat Kontinues", which included Characters, moves, fatalities, and X-rays which were previously unrevealed.

Mortal Kombat (Playstation Vita)

On January 19th, Mortal Kombat was announced for the Playstation Vita.

Although it takes a lot of content from the console release, it sports some brand new features, with gameplay designed for "on the go" competition. DLC characters such as Skarlet, Rain, Kenshi and Freddy Krueger are included, along with all other downloadable content from the original version.

New features

  • Several new costumes exclusive to this version, some unlockable in the Challenge Tower.
  • 150 new challenges in the second Challenge Tower, along with a new reward.
  • Never-before-seen concept art.
  • Easy shortcuts to moves like X-Rays within a single touch on the touchscreen.
  • New modes made specifically for the Vita, such as Test Your Balance mode (where the Vita must be tilted to make sure characters don't fall into the pit below, while being pelted with body parts) and Test Your Slice.
  • An augmented reality training stage (it uses the PS Vita's cameras to create a background stage for training). Only available when the Vita's shoulder buttons are pressed simultaneously at the Stage Select screen.
  • The ability to play as Shao Kahn, Kintaro, Cyber Skarlet (looks like Cyrax, except red), Cyber Shao Kahn (looks like Cyber Sub-Zero, same color, but with red lights), Skinless Johnny Cage (a reference to Meat's origin in MK4), Mileena's Teddy Bear, Zombie Kahn, Big-Head versions of fighters, zombies and Tremor within certain new challenges.


  • The original arenas from Mortal Kombat, Mortal Kombat II and Mortal Kombat Trilogy that didn't return Palace Gates, Warrior Shrine, Kombat Tomb, Portal, Bank, Balcony, Pit 3, Smoke's Portal, Noob's Dorfen, Kahn's Kave, Scislac Busorez and Star Bridge.
  • This is the first game in the series to introduce guest characters. It is also the first fighting game in the series to feature more than one guest character from other franchises. In this case, Kratos from God of War Series, and Freddy Krueger from the Nightmare on Elm Street movie series.
  • This is the first Mortal Kombat game to not have a manual, as well as the only fighting game to not have a manual on the PS3 or Xbox 360.
  • This is the first fighting game in the franchise to include battle intros.
  • This is the first Mortal Kombat game where the original secret characters are playable in their original outfits.
  • This is the only game to feature the Bell Tower without a stage fatality.
  • This is the first game to introduce characters Quan Chi and Kenshi in a 2-D plane fighting game.
  • This is the developers' first Mortal Kombat game designed under Netherrealm Studios.
  • This is the only game to show all Lin Kuei cyborgs in their human forms, before their automation.
  • This is the only game Sub-Zero has a cyborg form, as he was the only Lin Kuei ninja to not have one.
  • This is the first, and for the moment, the only game where Kintaro has fatalities of his own.
  • This is the first game where every character has their very own in-game voice.
  • Despite showcasing past moments in the original timeline, every moment, including the immediate outcome of Mortal Kombat: Armageddon, showcases characters wearing their outfits debuting in the game rather than their older outfits, with the exception of Liu Kang (represented as his zombie form), Raiden (represented as Dark Raiden), Kenshi (as his new DLC design had not been finalized at the time) and Shao Kahn (wearing his Armageddon armor).
    • In that same vein, the outfits of various characters in the new timeline were also retconned from their original appearances to varying degrees, despite the events proceeding the original Mortal Kombat being unaltered. This would create further continuity issues in Mortal Kombat 11, which reverts certain characters back to costumes that more closely resembled their original counterparts, such as past Kano regaining his bald look to contrast with his present day self, despite 2011 portraying him as already having hair. Other characters would simply gain new costumes altogether, resembling neither the original nor 2011.
  • Although commonly listed as the first Mortal Kombat game to have a tag team mode, this is not strictly true. Mortal Kombat: Tournament Edition and Mortal Kombat Trilogy also had this feature, as well as Mortal Kombat: Deception's double enemy stages.
    • However, this is the first game where two players can work together (Online/Offline).
    • Mortal Kombat Trilogy had a 3 fighter team mode, however, it was not possible to switch out, characters only changed after one died, similar to Endurance Matches in the early games
  • The announcer voice for this game is Jamieson Price, who is also the announcer for Super Street Fighter IV. Therefore, both rival franchises share an aesthetic element with each other.
  • The demo for the game was hacked not far from its release, revealing everything about the game. (Characters, Stages, Etc.)
  • At an early development stage, the finisher theme was originally the same one used in Mortal Kombat vs DC Universe, before it was changed as the game's development progressed.
  • Footage of the game was shown in a scene from the Warner Bros. film, Project X.


External Links


Principal Games
Mortal Kombat | Mortal Kombat II | Mortal Kombat 3 | Mortal Kombat 4 | Deadly Alliance | Deception | Armageddon | MK vs. DCU | Mortal Kombat (2011) | Mortal Kombat X | Mortal Kombat 11 | Mortal Kombat 1
Updates and Ports
Advance | Gold | Mobile | Tournament Edition | Trilogy | Ultimate | Ultimate Mortal Kombat 3 | Unchained
Konquest | Mythologies: Sub-Zero | Onslaught | Shaolin Monks | Special Forces
Army of Darkness | Black Dragon | Dragon King's Army | Edenian Resistance | Elder Gods | Forces of Darkness | Forces of Light | Kahn Guard | Lin Kuei | Order of Light | Outer World Investigation Agency | Red Dragon | Seidan Guard | Seidan Resistance | Shirai Ryu | Shaolin Monks | Special Forces | Tekunin | The Brotherhood of Shadow | The Deadly Alliance | Titans | Umgadi | White Lotus Society | Wu Shi Academy
Main Characters
Ashrah | Baraka | Blaze | Bo' Rai Cho | Cassie Cage | Cetrion | Chameleon | Cyrax | Daegon | Dairou | Darrius | Drahmin | D'Vorah | Ermac | Erron Black | Ferra & Torr | Frost | Fujin | Geras | Goro | Havik | Hotaru | Hsu Hao | Jade | Jarek | Jax Briggs | Jacqui Briggs | Johnny Cage | Kabal | Kai | Kano | Kenshi | Khameleon | Kintaro | Kira | Kitana | Kobra | Kollector | Kotal Kahn | Kronika | Kung Jin | Kung Lao | Li Mei | Liu Kang | Mavado | Meat | Mileena | Mokap | Moloch | Motaro | Noob Saibot | Nightwolf | Nitara | Onaga | Quan Chi | Raiden | Rain | Reiko | Reptile | Sareena | Scorpion | Sektor | Shang Tsung | Shao Kahn | Sheeva | Shinnok | Shujinko | Sindel | Skarlet | Smoke | Sonya Blade | Stryker | Sub-Zero | Takeda | Tanya | Taven | Tremor | Triborg
Guest Characters
Alien | Batman | Captain Marvel | Catwoman | Dark Kahn | Darkseid | Deathstroke | The Flash | Freddy Krueger | Green Lantern | Homelander | Jason Voorhees | John Rambo | The Joker | Kratos | Leatherface | Lex Luthor | Omni-Man | Peacemaker | Predator | RoboCop | Spawn | Superman | The Terminator | Wonder Woman
Arenas | Artifacts | DC Storyline | Fatalities | Glossary | Main Storyline | Minor Characters | Realms | Secret Characters | Species | Unplayable Characters | Weapons
Films and Television
Annihilation | Conquest | Defenders of the Realm | Legacy | Legends: Battle of the Realms | Legends: Cage Match | Legends: Scorpion's Revenge | Legends: Snow Blind | Mortal Kombat (1995) | Mortal Kombat (2021) | Mortal Kombat 2 | Rebirth | The Journey Begins
Actors | Card Game | Comics | Tour