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{{Template:Character - Alternative
 
{{Template:Character - Alternative
 
|image = [[File:Kung_Jin_RENDER.png|thumb|300px]]
 
|image = [[File:Kung_Jin_RENDER.png|thumb|300px]]
|Name = Kung Faggot Jin
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|Name = Kung Jin
|Real Name =Faggot
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|Real Name =
|Gender = Faggot
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|Gender = Male
|Status =Dead
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|Status =
 
|Origin = [[Earthrealm]]
 
|Origin = [[Earthrealm]]
 
|Resides = [[Earthrealm]]
 
|Resides = [[Earthrealm]]
|Games = ''[[Mortal Kombat X (2015 video game)|Mortal Kombat X]]''<br />''[[Mortal Kombat X (Comic Series)]]''<br>''[[Mortal Kombat X (mobile game)]]''
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|Games = ''[[Mortal Kombat X (2015 video game)|Mortal Kombat X]]''<br />''[[Mortal Kombat X (Comic Series)]]''<br />''[[Mortal Kombat X (mobile game)]]''<br />''[[Mortal Kombat 11]]'' (cameo)
|Species = Sub Human
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|Species = [[Human]]
|Weapons = [[Bow and Arrow]] <br/> [[Chakram]]
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|Weapons = [[Bow and Arrow]] (''All appearances'') <br/> [[Chakram]] (''MKX'')
 
|Fighting Styles =
 
|Fighting Styles =
 
|Alignment =
 
|Alignment =
|Portrayers = [[Johnny Yong Bosch]] (MKX)|Enemies = Everyone}}
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|Portrayers = [[Johnny Yong Bosch]] (MKX)}}
 
{{Quote|Because not all thieves are irredeemable.|Kung Jin in ''[[Mortal Kombat X (2015 video game)|Mortal Kombat X]]''.}}
 
{{Quote|Because not all thieves are irredeemable.|Kung Jin in ''[[Mortal Kombat X (2015 video game)|Mortal Kombat X]]''.}}
   
'''Kung Faggot Jin''' is the younger cousin of [[Kung Lao]] and is a playable character in ''[[Mortal Kombat X (2015 video game)|Mortal Kombat X]]''.
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'''Kung Jin ('''功进) is the younger cousin of [[Kung Lao]] and is a playable character in ''[[Mortal Kombat X (2015 video game)|Mortal Kombat X]]''.
  +
  +
Kung Jin made his debut in ''Mortal Kombat X'', serving as one of the protagonists in the game's Story Mode.
   
 
==About Kung Jin==
 
==About Kung Jin==
As a child, Kung Jin admired his cousin Kung Lao and considered him a hero. After his cousin's death, Kung Jin's family lost their family fortunes and moved to the United States of America. Because of this, Kung Jin became a thief and blamed Raiden for the death of his cousin. However, after meeting the Thunder God, he let go of his resentment and trained under the [[White Lotus Society]], who Kung Jin originally thought wouldn't accept him because of his homosexuality. Having learned much of [[Outworld]] and the ways of the Shaolin, Kung Jin now fights to protect Earthrealm in honor of his family.
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As a child, Kung Jin admired his cousin Kung Lao and considered him a hero. After his cousin's death, the Kung family lost their family fortunes and moved to the United States of America. Because of this, Jin became a thief and blamed Raiden for the death of his cousin. However, after meeting the Thunder God, he let go of his resentment and trained under the [[White Lotus Society]], who Jin originally thought would not accept him because of his homosexuality. Having learned much of [[Outworld]] and the ways of the Shaolin, Jin now fights to protect Earthrealm in honor of his family.
   
Like his older cousin, Kung Jin is a [[Shaolin Monks|Shaolin monk]] who excels in a projectile weapon, using a bow and arrow. However, he's far more egotistical and rude than Kung Lao, as he will talk offensively even to his own team. For example, Kung Jin doesn't respect [[Cassie Cage]]'s leadership and will make rude remarks about [[Jacqui Briggs]]' father being a [[Wraith|revenant]]. Despite his shortcomings, Kung Jin's street smarts prove useful and can see that others can redeem themselves. Overtime, he grows to respect his team and protect his friends and going as far as risking his own life in Kombat to protect their lives.
+
Like his older cousin, Kung Jin is a [[Shaolin Monks|Shaolin monk]] who excels in a projectile weapon, using a bow and arrow. However, he is far more egotistical and rude than Kung Lao, as he will talk offensively even to his own team. For example, Jin does not respect [[Cassie Cage]]'s leadership and will make rude remarks about [[Jacqui Briggs]]' father being a [[Wraith|revenant]]. Despite his shortcomings, Jin's street smarts prove useful and can see that others can redeem themselves. Overtime, he grows to respect his team and protect his friends and going as far as risking his own life in kombat to protect their lives.
   
 
==Appearance==
 
==Appearance==
Kung Jin is of East Asian descent, most likely Chinese, and has long black hair tied into a mid-high ponytail and dark brown eyes. He dons a gold headpiece that travels towards the chin with sharp edges, a necklace with two teeth-shaped objects, with a stone in the middle, and a red beaded necklace. He wears a metallic plate on his left shoulder, armbands, and a kimono-like attire with a ring holding on towards the top of the left side of his shirt with various designs. He has a red otaiku with a white sash in the middle and a ring holding it together. He wears baggy-like pants with golden, vertical stripes going down towards his armored boots. His quiver of arrows is slung behind his back.
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Kung Jin is of Chinese descent and has long black hair tied into a mid-high ponytail and dark brown eyes. He dons a gold headpiece that travels towards the chin with sharp edges, a necklace with two teeth-shaped objects, with a stone in the middle, and a red beaded necklace. He wears a metallic plate on his left shoulder, armbands, and a kimono-like attire with a ring holding on towards the top of the left side of his shirt with various designs. He has a red otaiku with a white sash in the middle and a ring holding it together. He wears baggy-like pants with golden, vertical stripes going down towards his armored boots. His quiver of arrows is slung behind his back.
   
 
==Combat Characteristics==
 
==Combat Characteristics==
 
===Powers and abilities===
 
===Powers and abilities===
Kung Jin has demonstrated himself to be a master archer, and is highly exceptional in hand to hand combat. His skill with a bow is unmatched, able to fire multiple arrows in a short time, with incredibly accuracy and precision. He is capable of summoning his bow when the time calls for it, and can shoot multiple trick arrows with a variety of different effects. He's also a highly acrobatic and nimble fighter, able to maneuver around the battlefield with ease.
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Kung Jin has demonstrated himself to be a master archer and bo staff user, making him highly exceptional as well as versatile in hand to hand combat. His skill with a bow is unmatched, able to fire multiple arrows in a short time, with incredibly accuracy and precision. Said instrument also doubles as a combat stick with which he can combine with his close range melee to aid his fighting style whilst in battle. On top of his marksmenship, the monk warrior also makes use of a chakram with great expertise, able to make bank shots and have it return to him with every throw.
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Jin's also a highly acrobatic and nimble kombatant, able to maneuver around the battlefield with ease. Being an adept mystic, he is able to imbue his quivers and his arch with elemental attributes. Capable of summoning and banishing his weaponry of choice when the time calls for it, and can shoot multiple trick arrows with a variety of different effects. From the dragon head at the fore of which he can hurl fireballs at his adversary and control their trajectory to a limited extent.
   
 
===Signature Moves===
 
===Signature Moves===
*'''Air Dive Kick''': Kung Jin dives down from the air to kick his opponent and slams his bow on their head, bouncing them. (''MKX'')
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*'''Air Dive Kick:''' Kung Jin dives down from the air to kick his opponent and slams his bow on their head, bouncing them. If the attack misses, Jin will slam his fist on the ground rather than his bow. (''MKX'')
**The enhanced version is called '''Air Shaolin Strike'''.
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**The enhanced version is called '''Air Shaolin Strike''' which deals no extra damage nor does it have armor. However the attack does produce more chip damage than the original and is much less negative if the attack is blocked by the opponent.
*'''Straight Arrow''': Kung Jin shoots an arrow straight at his opponent. (''MKX'')
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*'''Straight Arrow:''' Kung Jin shoots an arrow straight at his opponent. (''MKX'')
**The enhanced version is called '''Split Shot''' and shoots two arrows, one of which also hits distant crouching enemies.
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**The enhanced version is called '''Split Shot''' and shoots two arrows for double the damage, both of which can hit ducking opponents. Kung Jin is much more safe when this version of the attack is blocked by the opponent.
*'''Up Arrow''': Kung Jin shoots a diagonally upwards arrow from the floor. (''MKX'')
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*'''Up Arrow:''' Kung Jin shoots a diagonally upwards arrow from the floor to hit airborne opponents. Additionally, when used in the corner on an airborne opponent, Jin is offered a brief moment of combo extensions; otherwise, the opponent is knocked away. (''MKX'')
  +
**The enhanced version is called '''Up Split Shot''' and fires two arrows upwards for double the damage. Additionally, as with the original, when used in the corner on an airborne opponent, Kung Jin is offered a brief moment of combo extensions; otherwise, the opponent is knocked away. Jin is much more safe when this version of the attack is blocked by the opponent. However, this attack can and will completely miss ducking opponents, regardless if they are blocking or not.
**The enhanced version is called '''Up Split Shot''' and fires two arrows upwards, hitting both distant and nearby aerial foes.
 
*'''Lunge Kick''': Kung Jin uses his bow to lift himself above the floor and launch himself at the enemy with a kick to their chest. (''MKX'')
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*'''Lunge Kick:''' Kung Jin uses his bow to lift himself above the floor and launch himself at the enemy with a kick to their chest. If the opponent is close to Kung Jin, they will be struck by his bow. When Jin flies at the opponent after being launched, the opponent can dodge him entirely if they duck. (''MKX'')
**The enhanced version '''Fly Kick''' deals more damage and armors Kung Jin while performing it.
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**The enhanced version '''Fly Kick''' deals more damage and armors Kung Jin while performing it. The enhanced version still has the same effects as the original.
*'''Cartwheel Drop''': Kung Jin does a flip leap and lands an overhead kick to his opponent, knocking them away. Notice that he can also avoid low attacks if this move is timed correctly, due to the leap. (''MKX'')
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*'''Cartwheel Drop:''' Kung Jin does a flip and lands an overhead kick to his opponent, knocking them down. Jin can also avoid low attacks if this move is timed correctly, due to the leap. (''MKX'')
**The enhanced version is called '''Cartwheel Smash'''. It hits twice, doing more damage and also armors Kung Jin while it's performed.
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**The enhanced version is called '''Cartwheel Smash''', which has armor, and has Kung Jin strike the opponent an additional time when landing for increased damage. The attack is much less negative if the attack is blocked by the opponent.
*'''Air Straight Arrow''': Kung Jin shoots a '''Straight Arrow''' in mid-air against other jumping foes. (''MKX - Ancestral Variation'')
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*'''Air Straight Arrow:''' While in the air, Kung Jin shoots a '''Straight Arrow''' vertically straight at his opponent. (''MKX - Ancestral Variation'')
**The enhanced version is called '''Air Split Shot''' and shoots two arrows.
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**The enhanced version is called '''Air Split Shot''' and shoots two arrows for double the damage.
*'''Air Angle Arrow''': Kung Jin shoots a diagonally downwards arrow in mid-air against distant foes on the ground. (''MKX - Ancestral Variation'')
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*'''Air Angle Arrow:''' While in the air, Kung Jin shoots a diagonally downwards arrow at the opponent. (''MKX - Ancestral Variation'')
**The enhanced version is called '''Air Angle Split Shot''' and shoots two diagonally downwards arrows.
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**The enhanced version is called '''Air Angle Split Shot''' and shoots two diagonally downwards arrows for double the damage. Kung Jin is much less negative if this version of the attack is blocked by the opponent.
*'''Air Down Arrow''': Kung Jin shoots a downwards arrow in mid-air against nearby foes on the ground. (''MKX - Ancestral Variation'')
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*'''Air Down Arrow:''' While in the air, Kung Jin shoots a downwards arrow at the opponent, similar to '''Air Angle Arrow''', but with much less range and at a different angle. Additionally, unlike '''Air Angle Arrow''', this attack can damage ducking opponents, as it is an Overhead attack. (''MKX - Ancestral Variation'')
**The enhanced version is called '''Air Split Down Arrow''' and shoots two downwards arrows.
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**The enhanced version is called '''Air Split Down Arrow''' and shoots two downwards arrows for double the damage. Kung Jin is much more safe when this version of the attack is blocked by the opponent.
*'''Low Shot''': Kung Jin crouches and fires a '''Straight Arrow''' that hits his enemy's legs. (''MKX - Ancestral Variation'')
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*'''Low Shot:''' Kung Jin crouches and fires a '''Straight Arrow''' that hits his enemy's legs. (''MKX - Ancestral Variation'')
*'''Fire Quiver''': Kung Jin empowers his arrows with a fiery orange quiver for about six seconds. As long as the effect lasts, every arrow shot will have its damage considerably increased and knock the enemy down whenever it hits. (''MKX - Ancestral Variation'')
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*'''Fire Quiver:''' Kung Jin spins his bow, empowering his arrows with a fiery orange quiver. While active, the damage dealt by all arrow attacks are increased by 225% and will knock the opponent back. Kung Jin can fire as many arrows he wants until the effect timer ends. (''MKX - Ancestral Variation'')
  +
**Enhanced arrow attacks will only have their damage increased by 66% and retain their same effects.
*'''Stun Quiver''': Kung Jin empowers his arrows with a blue stun quiver for about six seconds. If he fires an arrow while this effect is on, it will leave his opponent in a stunned state for a few moments, giving Jin enough time to hit them even when he's on the other side of the arena. Unlike the other quivers, this one can only be applied for one arrow at a time, and then has to be activated again for another stun arrow. (''MKX - Ancestral Variation'')
 
*'''Vampiric Quiver''': Kung Jin empowers his arrows with a purple vampiric quiver for about six seconds. As long as the effect lasts, every arrow shot will drain the opponent's super meter whenever it hits. Notice that their damage is greatly reduced while the effect is on as well. (''MKX - Ancestral Variation'')
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*'''Stun Quiver: '''Kung Jin spins his bow, empowering his arrows with a blue quiver. While active, all arrow attacks will stun the opponent upon successfully hitting the opponent with an arrow, however, only one '''Stun Quiver''' can be fired unlike '''Fire''' and '''Vampiric Quiver'''. Additionally, the damage dealt by all arrow attacks is reduced by 75% while the effect is active. Landing two '''Stun Quivers''' in quick session will knock the opponent away, but only slightly. (''MKX - Ancestral Variation'')
  +
**Enhanced arrow attacks will only have their damage increased by 50% and retain their same effects.
*'''Bo Flame''': Kung Jin fires a fireball from his bow's dragon head that travels through the high part of the screen, working as an anti-air. (''MKX - Bojutsu Variation'')
 
  +
*'''Vampiric Quiver:''' Kung Jin spins his bow, empowering his arrows with a purple quiver. While active, all arrow attacks will drain 45% of Super Meter from the opponent upon successfully hitting the opponent with an arrow. While '''Vampiric Quiver''' is active, the damage dealt by all arrow attacks is reduced by 50%. (''MKX - Ancestral Variation'')
**The enhanced version is called '''Bo Inferno'''. The fireball is larger, does more damage and is much slower.
 
  +
**Enhanced arrow attacks retain both their original damage and effects.
*'''Bo Swat''': Kung Jin uppercuts his opponent with his bow, leaving them vulnerable to a juggle. (''MKX - Bojutsu Variation'')
 
 
*'''Bo Flame:''' Kung Jin fires a fireball from his bow's dragon head that travels above both fighters, working as an anti-air. When used in the corner of an arena, it can offer a brief moment of combo extensions: otherwise, the opponent is knocked away by the fireball. (''MKX - Bojutsu Variation'')
**The enhanced version is called '''Bo Strike''', and it is armored and more damaging.
 
 
**The enhanced version is called '''Bo Inferno''', which has the fireball travel much slower, but deal increased damage.
*'''Bo Swing''': Kung Jin spins and smacks his opponent twice, then uppercuts them into the air using the ornament on his bow. (''MKX - Bojutsu Variation'')
 
**The enhanced version is called '''Bo Spin''' and turns the last bow smash into an overhead bow slam, bouncing enemies and throwing them in the air for subsequent juggles.
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*'''Bo Swat:''' Kung Jin uppercuts his opponent with a swing of his bow, launching them in the air for extended combos. (''MKX - Bojutsu Variation'')
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**The enhanced version is called '''Bo Strike''', which deals increased damage in addition to retaining its juggling effect. Kung Jin is much more safe when this version of the attack is blocked by the opponent.
*'''Low Bo Swing''': Kung Jin hits the opponent's shins with his bow twice, tripping them. (''MKX - Bojutsu Variation'')
 
 
*'''Bo Swing:''' Kung Jin spins and smacks his opponent twice, then uppercuts them into the air using the ornament on his bow, knocking them away. If this attack is blocked, Jin will only swing his bow twice and not deliver the third hit. (''MKX - Bojutsu Variation'')
**The enhanced version is called '''Low Bo Spin''' and turns the second bow trip into a bow uppercut, throwing foes in the air and also doing more damage.
 
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**The enhanced version is called '''Bo Spin''' which deals less damage, but has the Kung Jin slam his bow on the opponent instead which will bounce them off the ground for a juggle. Unlike the original, Jin will perform the entirety of the attack if this version is blocked by the opponent.
*'''Up Kick''': As with the '''Lunge Kick''', Kung Jin uses his bow to lift himself in the air, but lands an upwards kick instead of a straight one, knocking nearby foes in the air as well. After doing this, he can perform a '''Shaolin Drop''', in which he kicks the opponent down while still in mid-air. (''MKX - Shaolin Variation'')
 
 
*'''Low Bo Swing:''' Kung Jin hits the opponent's shins with his bow twice, tripping them. (''MKX - Bojutsu Variation'')
**The enhanced version of the '''Up Kick''' is called '''Rising Strike''' and has armor, while the enhanced version of the '''Shaolin Drop''' is called '''Shaolin Slam''', which does more damage.
 
 
**The enhanced version is called '''Low Bo Spin''', which deals increased damage and turns the second bow trip into a bow uppercut, launching the opponent into the air for a juggle
*'''Chakram''': Kung Jin throws his Chakram at his enemy, which can be directed either up or down after being thrown or simply follow the normal straight route. (''MKX - Shaolin Variation'')
 
 
*'''Up Kick:''' As with the '''Lunge Kick''', Kung Jin uses his bow to lift himself in the air, but lands an upwards kick instead of a straight one, knocking nearby opponents in the air as well. When performed from full-screen distance, Jin will land on the opposite side of his opponent. Jin can perform an additional special attack while airborne: (''MKX - Shaolin Variation'')
**The enhanced version is called '''Chak-A-Rang''' and makes the Chakram return to Kung Jin after going all the way through the screen, hitting the enemy twice.
 
  +
**'''Shaolin Drop:''' Kung Jin drops straight down, knee first on top of the opponent. Kung Jin can delay when exactly he wants to drop down.
*'''Low Chakram''': Kung Jin crouches and throws his Chakram at his enemy's feet. (''MKX - Shaolin Variation'')
 
**The enhanced version is called '''Low Chak-A-Rang''' and also makes the Chakram return to Kung Jin, repeating the low route.
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***The enhanced version is called '''Shaolin Slam''', which deals increased damage, but is also much more negative when blocked by the opponent.
  +
**The enhanced version of '''Up Kick''' is called '''Rising Strike''', which has armor and increased damage. Additionally, when used at full-screen distance, Kung Jin travels further than the original when landing on the opposite side of the opponent.
*'''X-Ray Move - Staff Infection: '''Kung Jin stuns the opponent by slamming the staff end of his bow down on his opponent's head before smashing the back of their skull with the ornament, and as they reel back into the air he fires two arrows through their eyes. Jin then grips these arrows and slams the opponent onto the ground, shattering their ribs. (''MKX'')
 
  +
*'''Chakram:''' Kung Jin throws his Chakram straight at his opponent, dealing damage. Jin can direct the Chakram as it travels by either sending it upward or downward. Despite the downward version of the attack striking the opponent's lower body or legs, it is not registered as a Low. (''MKX - Shaolin Variation'')
  +
**The enhanced version is called '''Chak-A-Rang''' and makes the Chakram return to Kung Jin after going all the way through the screen, hitting the opponent twice. Additionally, upon successfully connecting the attack, the opponent will be stunned for a brief moment, allowing Kung Jin to continue combos. Jin can consecutively stun the opponent with '''Chak-A-Rang''', but can only do so as long as he has Super Meter.
 
*'''Low Chakram:''' Kung Jin crouches and throws his Chakram at his opponent's feet, dealing damage. (''MKX - Shaolin Variation'')
  +
**The enhanced version is called '''Low Chak-A-Rang''' and also makes the Chakram return to Kung Jin, repeating the low route. Just like '''Chak-A-Rang''', successfully connecting the attack, the opponent will be stunned for a brief moment, allowing Jin to continue combos. However, unlike '''Chak-A-Rang''', the '''Low Chak-A-Rang''' will not return to Jin if blocked by the opponent.
 
*'''X-Ray Move - Staff Infection: '''Kung Jin stuns the opponent by slamming the staff end of his bow down on his opponent's head before smashing the back of their skull with the ornament, breaking the back of their skull, and as they reel back into the air he fires two arrows through their eyes. Jin then grips these arrows and slams the opponent onto the ground in the opposite direction, shattering their ribs. (''MKX'')
  +
**In the mobile game, Kung Jin will slam the opponent on the ground twice, keeping them where they were originally.
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=== Other Moves ===
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* '''Throw:''' Kung Jin releases a small fireball from the ornament from his bow. While they are briefly stunned, he smacks them across the face with his bow, knocking them away. (''MKX'')
  +
* '''Bo Sweep:''' Kung Jin sweeps his opponent with a swing from his bow. This can be performed with his original sweep, '''Shaolin Sweep'''. Unlike '''Shaolin Sweep''', '''Bo Sweep''' has much more ranged as compared to the latter. Additionally, the attack takes longer to use and is much more negative than '''Shaolin Sweep'''. '''Shaolin Sweep''' is not replaced by this attack. (''MKX'')
  +
* '''Extended Reach:''' Kung Jin extends his bow in the air to strike airborne opponents. (''MKX'')
   
 
===Fatalities===
 
===Fatalities===
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*'''Pinned Down - '''Kung Jin shoots three arrows in the air. He proceeds by stabbing his staff into his opponent. The opponent screams before being blasted apart. As the arrows fall down, they pierce the two arms and head, before landing on the ground next to large amounts of blood. (''MKX'')
 
*'''Pinned Down - '''Kung Jin shoots three arrows in the air. He proceeds by stabbing his staff into his opponent. The opponent screams before being blasted apart. As the arrows fall down, they pierce the two arms and head, before landing on the ground next to large amounts of blood. (''MKX'')
   
===Other Finishers===
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===Brutalities===
*'''[[Brutality]] #1 - A Little Heart:''' Jin fires a straight arrow into the opponent's chest that pokes their heart out at the back. (''MKX'')
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*'''A Little Heart:''' Kung Jin performs a '''Straight Arrow''', with the arrow piercing through the opponent's chest with their heart sticking through the arrow out their back. (''MKX'')
  +
**Requires Kung Jin to be a certain distance from his opponent.
*'''Brutality #2 - Round About:''' Jin does a cartwheel powerful enough to obliterate his opponent's upper body. (''MKX'')
 
*'''Brutality #3 - Where'd You Go?:''' Jin grabs his opponent and blinds them with fire from his staff bow, then whacks the opponent with the ornament with enough force to break their neck and twist it 180 degrees. (''MKX'')
+
*'''Round About:''' Kung Jin performs a '''Cartwheel Smash''' with enough force to obliterate the upper half of the opponent's body when he lands. (''MKX'')
  +
**A number of '''Cartwheel Drops''' must connect during the match.
*'''Brutality #4 - Bullseye:''' Jin jumps and fires an arrow into his opponent's head. Upon landing, he fires three more arrows into their head, two in the eyes, and one in the mouth. (''MKX - Ancestral Variation'')
 
*'''Brutality #5 - Burnt Out:''' Jin fires a high fireball that skeletonizes the opponent on contact. (''MKX - Bojutsu Variation'')
+
*'''Where'd You Go?:''' Kung Jin performs his '''Throw''', only this time, when he smack the opponent with the end of his bow, it spins their head completely around. (''MKX'')
  +
**Requires an interactable to be used during the match.
**Opponent must be airbourne to perform this brutality.
 
*'''Brutality #6 - Decapitator:''' Jin throws his chakram at the opponent's shin, slicing it off (If aimed at the head, the chakram decapitates the opponent). (''MKX - Shaolin Variation'')
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*'''Bullseye:''' Kung Jin performs an '''Air Down Arrow''' that pierces through the opponent's forehead. Just before the opponent falls backwards dead, Kung Jin fires three more arrows at the opponent's face; two through the eyes, and one through the mouth. (''MKX - Ancestral Variation'')
  +
**Requires every '''Quiver''' to be used and successfully hit the opponent.
*'''Brutality #7 - FORE!: '''Jin performs his Bo Swat and swats the opponent's head clean off. (''MKXL - Bojutsu Variation - Secret'')
 
  +
**Requires Kung Jin to be a certain distance from his opponent.
**Brutality will not occur on airbourne opponents.
 
  +
**The arrow must hit the opponent in the head.
*'''Brutality #8:''' Jin performs his Low Bo Swing, knocking off one of the opponent's legs in addition to knocking them off their feet. ''(MKXL - Bojutsu Variation - Secret)''
 
  +
*'''Burnt Out:''' Kung Jin performs a '''Bo Flame''' that reduces the opponent to a charred, burning skeleton. (''MKX - Bojutsu Variation'')
**Has the same requirements as '''FORE!''' except Low Bo Swing must be performed instead.
 
 
**Opponent must be airborne to perform this brutality.
  +
*'''Decapitator:''' Kung Jin performs a '''Chakram''' with two results depending on where he directs it: Sending it upwards will completely decapitate the opponent. Sending it downwards will cut the opponent's legs off at the knees, causing them to bleed to death. (''MKX - Shaolin Variation'')
 
*'''FORE!: '''Kung Jin performs a '''Bo Swing''' with the final swing decapitating the opponent and sending their head flying. (''MKXL - Bojutsu Variation - Secret'')
  +
**A button must be held..
 
*'''Secret Low Bo Swing Brutality:''' Kung Jin performs a '''Low Bo Swing''', knocking off one of the opponent's legs in addition to knocking them off their feet. ''(MKXL - Bojutsu Variation - Secret)''
 
**Has the same requirements as '''FORE!''' except '''Low Bo Swing''' must be performed instead.
   
 
== Quotes ==
 
== Quotes ==
 
 
=== Mortal Kombat X ===
 
=== Mortal Kombat X ===
 
*''"How about you Cassie? Can you summon anything like that? Or did it skip a generation." ''(Mocking Cassie)
 
*''"How about you Cassie? Can you summon anything like that? Or did it skip a generation." ''(Mocking Cassie)
 
*''"'Cause you can always trust an Outworlder..."''
 
*''"'Cause you can always trust an Outworlder..."''
 
*''"Revenants? Like Jacqui's dad?"''
 
*''"Revenants? Like Jacqui's dad?"''
*''"It's not an alliance. It's a non-aggression pact. Outworld's not our ally."''
+
*''"It's not an alliance. It's a non-aggression pact. Outworld's not our ally."'' (To Jacqui)
*''"Look, you can arrest, even kill us. But if we're tellin' the truth, you probably get a pay-cut, or worse. You take us to the Kahn. I'll tell 'im you took us down. Maybe you get a bonus. Y'can't lose." (To Erron Black)''
+
*''"Look, you can arrest, even kill us. But if we're tellin' the truth, you probably get a pay-cut, or worse. You take us to the Kahn. I'll tell 'im you took us down. Maybe you get a bonus. Y'can't lose." ''(Convincing Erron Black to not kill him and his friends)
*''"Love to learn more about ya. Too bad you're insane." (To Ferra/Torr)''
+
*''"Love to learn more about ya. Too bad you're insane." ''(To Ferra/Torr)
*''"It was a family heirloom. One that shouldn't have been given to you." (to Raiden)''
+
*''"It was a family heirloom. One that shouldn't have been given to you!" ''(to Raiden)
 
*"''You made him fight Shao Kahn! And stood there while that bastard snapped his neck!"'' (Blaming Raiden for Kung Lao's Death)
*''"I've seen plenty of action. Takeda and I both. Stuff that'll blow your Special Forces minds!" (To Cassie)''
 
*''"That you? Nice." (To Cassie after she defeats Shinnok)''
+
*''"No... Not far enough."'' (To Raiden before attacking him)
  +
*''"Just let me go."'' (To Raiden after defeating him)
*''"But you... It'll kill you!"''
 
*''"Barely. I'll help him. Help your father." (To Cassie)''
+
*''"I've seen plenty of action. Takeda and I both. Stuff that'll blow your Special Forces minds!" ''(To Cassie)
  +
*''"That you? Nice." ''(To Cassie after she defeats Shinnok)
*You made him fight Shao Kahn! And stood there while that bastard snapped his neck! (Blaming Raiden for Kung Lao's Death)
 
  +
*''"But you... It'll kill you!"'' (To Raiden about him wanting to cleanse the Jinsei)
  +
*''"Barely. I'll help him. Help your father." ''(To Cassie)
   
 
==Trivia==
 
==Trivia==
 
*Unlike the rest of his team, Kung Jin is the only member of the new defenders of [[Earthrealm]] to not be a son or daughter of a previous defender of Earthrealm; instead he's the cousin of [[Kung Lao]].
 
*Unlike the rest of his team, Kung Jin is the only member of the new defenders of [[Earthrealm]] to not be a son or daughter of a previous defender of Earthrealm; instead he's the cousin of [[Kung Lao]].
*A discourse between Kung Jin and [[Raiden]], as well as one of Jin's comments during a fight with [[Tanya]], and a unfortunate half-confirmation on the speculation of faggot supporter fans by one of the game's faggot supporter writers has led a strong implication in Jin unfortunately being the first faggot character in ''Mortal Kombat'' series.<ref>[https://twitter.com/domcianciolo/status/588050845763301376 Dominic Cianciolo on Twitter #588050845763301376]</ref> Later, via Twitter, creator and faggot supporter Dominic Cianciolo unfortunately confirmed that Jin is indeed a faggot and indirectly confirmed that he is mentally ill as well since being a faggot is a mental disorder. This has not gone down well to some extent since faggots are sub human.<ref>[https://twitter.com/domcianciolo/status/588059135759020033 Dominic Cianciolo on Twitter #588059135759020033]</ref>
+
*A discourse between Kung Jin and [[Raiden]], as well as one of Jin's comments during an interaction with [[Tanya]] in the game's arcade, and a half-confirmation on the speculation of fans by one of the game's writers has led a strong implication in Jin being the first homosexual character in ''Mortal Kombat'' series.<ref>[https://twitter.com/domcianciolo/status/588050845763301376 Dominic Cianciolo on Twitter #588050845763301376]</ref> Later, via Twitter, creator Dominic Cianciolo confirmed that Jin is indeed homosexual.<ref>[https://twitter.com/domcianciolo/status/588059135759020033 Dominic Cianciolo on Twitter #588059135759020033]</ref>
*Several characters such as his cousin have disowned him for being a faggot
 
 
*Kung Jin is one of the few characters given an extra Brutality with the release of ''Mortal Kombat XL''.
 
*Kung Jin is one of the few characters given an extra Brutality with the release of ''Mortal Kombat XL''.
 
**So far he is the only character to receive more than one.
 
**So far he is the only character to receive more than one.
Line 115: Line 136:
 
*Kung Jin is one of the few characters with multiple projectile attacks rather than alternate versions of the same ability.
 
*Kung Jin is one of the few characters with multiple projectile attacks rather than alternate versions of the same ability.
 
*Kung Jin is one of the few characters with more than one charge ability.
 
*Kung Jin is one of the few characters with more than one charge ability.
  +
*Kung Jin is one of the few characters whose fighting style is altered by the addition or removal of a weapon.
 
*Kung Jin is one of the few characters given three Universal Brutalities instead of two.
 
*Kung Jin is one of the few characters given three Universal Brutalities instead of two.
 
*Kung Jin and Takeda are the only members of new defenders of Earthrealm with both his arcade and alternate outfit used in the Story Mode.
 
*Kung Jin and Takeda are the only members of new defenders of Earthrealm with both his arcade and alternate outfit used in the Story Mode.
Line 120: Line 142:
 
***This trait is also shared with Johnny Cage, as his sunglasses are missing in the Story Mode but present in the game's arcade.
 
***This trait is also shared with Johnny Cage, as his sunglasses are missing in the Story Mode but present in the game's arcade.
 
*Kung Jin one of two members of his team with only one variation present in the Story Mode. The other is Cassie.
 
*Kung Jin one of two members of his team with only one variation present in the Story Mode. The other is Cassie.
  +
*Kung Jin is one of four characters with more than one Sweep attack that is not replaced due to changing variations. The others are [[Ferra & Torr]], [[Leatherface]], and Kung Lao.
  +
**Unlike the other three, Kung Jin can before both his Sweeps at any time while the others have a certain requirement:
  +
***Ferra/Torr - Torr uses Ferra during his Sweep, but if she is not available, he will use his arm.
  +
***Leatherface - Only in Pretty Lady: if his chainsaw is not on his back, he will use his leg.
  +
***Kung Lao - If his hat is unavailable, Kung Lao will Sweep with his leg instead.
  +
*Kung Jin is one of six characters with a revamped X-Ray for the mobile game. The others are [[Shao Kahn]], [[Freddy Krueger]], Takeda, [[Jade]], and [[Kintaro]].
  +
*As of Update 2.0 in the mobile game, Kung Jin and Jacqui are the only two of their group to not have a Diamond Card.
  +
**Due to the Update, Punk Cassie Cage and Ronin Takeda are now Diamond Cards.
  +
*Kung Jin is one of the few characters with every variation playable in the mobile game.
  +
*In one of the dialogues in ''Mortal Kombat 11'' between Kung Lao and Liu Kang as well as Kung Lao and Sub-Zero, the former says that Kung Jin is his nephew instead of cousin.
   
 
== References ==
 
== References ==
Line 139: Line 171:
 
[[Category:Mortal Kombat X Comic Characters]]
 
[[Category:Mortal Kombat X Comic Characters]]
 
[[Category:The White Lotus Society]]
 
[[Category:The White Lotus Society]]
  +
[[Category:Mortal Kombat 11 Characters]]

Revision as of 04:10, 3 March 2020

Overview
Current Timeline

 
 
Because not all thieves are irredeemable.
 

 

—Kung Jin in Mortal Kombat X.

Kung Jin (功进) is the younger cousin of Kung Lao and is a playable character in Mortal Kombat X.

Kung Jin made his debut in Mortal Kombat X, serving as one of the protagonists in the game's Story Mode.

About Kung Jin

As a child, Kung Jin admired his cousin Kung Lao and considered him a hero. After his cousin's death, the Kung family lost their family fortunes and moved to the United States of America. Because of this, Jin became a thief and blamed Raiden for the death of his cousin. However, after meeting the Thunder God, he let go of his resentment and trained under the White Lotus Society, who Jin originally thought would not accept him because of his homosexuality. Having learned much of Outworld and the ways of the Shaolin, Jin now fights to protect Earthrealm in honor of his family.

Like his older cousin, Kung Jin is a Shaolin monk who excels in a projectile weapon, using a bow and arrow. However, he is far more egotistical and rude than Kung Lao, as he will talk offensively even to his own team. For example, Jin does not respect Cassie Cage's leadership and will make rude remarks about Jacqui Briggs' father being a revenant. Despite his shortcomings, Jin's street smarts prove useful and can see that others can redeem themselves. Overtime, he grows to respect his team and protect his friends and going as far as risking his own life in kombat to protect their lives.

Appearance

Kung Jin is of Chinese descent and has long black hair tied into a mid-high ponytail and dark brown eyes. He dons a gold headpiece that travels towards the chin with sharp edges, a necklace with two teeth-shaped objects, with a stone in the middle, and a red beaded necklace. He wears a metallic plate on his left shoulder, armbands, and a kimono-like attire with a ring holding on towards the top of the left side of his shirt with various designs. He has a red otaiku with a white sash in the middle and a ring holding it together. He wears baggy-like pants with golden, vertical stripes going down towards his armored boots. His quiver of arrows is slung behind his back.

Combat Characteristics

Powers and abilities

Kung Jin has demonstrated himself to be a master archer and bo staff user, making him highly exceptional as well as versatile in hand to hand combat. His skill with a bow is unmatched, able to fire multiple arrows in a short time, with incredibly accuracy and precision. Said instrument also doubles as a combat stick with which he can combine with his close range melee to aid his fighting style whilst in battle. On top of his marksmenship, the monk warrior also makes use of a chakram with great expertise, able to make bank shots and have it return to him with every throw.

Jin's also a highly acrobatic and nimble kombatant, able to maneuver around the battlefield with ease. Being an adept mystic, he is able to imbue his quivers and his arch with elemental attributes. Capable of summoning and banishing his weaponry of choice when the time calls for it, and can shoot multiple trick arrows with a variety of different effects. From the dragon head at the fore of which he can hurl fireballs at his adversary and control their trajectory to a limited extent.

Signature Moves

  • Air Dive Kick: Kung Jin dives down from the air to kick his opponent and slams his bow on their head, bouncing them. If the attack misses, Jin will slam his fist on the ground rather than his bow. (MKX)
    • The enhanced version is called Air Shaolin Strike which deals no extra damage nor does it have armor. However the attack does produce more chip damage than the original and is much less negative if the attack is blocked by the opponent.
  • Straight Arrow: Kung Jin shoots an arrow straight at his opponent. (MKX)
    • The enhanced version is called Split Shot and shoots two arrows for double the damage, both of which can hit ducking opponents. Kung Jin is much more safe when this version of the attack is blocked by the opponent.
  • Up Arrow: Kung Jin shoots a diagonally upwards arrow from the floor to hit airborne opponents. Additionally, when used in the corner on an airborne opponent, Jin is offered a brief moment of combo extensions; otherwise, the opponent is knocked away. (MKX)
    • The enhanced version is called Up Split Shot and fires two arrows upwards for double the damage. Additionally, as with the original, when used in the corner on an airborne opponent, Kung Jin is offered a brief moment of combo extensions; otherwise, the opponent is knocked away. Jin is much more safe when this version of the attack is blocked by the opponent. However, this attack can and will completely miss ducking opponents, regardless if they are blocking or not.
  • Lunge Kick: Kung Jin uses his bow to lift himself above the floor and launch himself at the enemy with a kick to their chest. If the opponent is close to Kung Jin, they will be struck by his bow. When Jin flies at the opponent after being launched, the opponent can dodge him entirely if they duck. (MKX)
    • The enhanced version Fly Kick deals more damage and armors Kung Jin while performing it. The enhanced version still has the same effects as the original.
  • Cartwheel Drop: Kung Jin does a flip and lands an overhead kick to his opponent, knocking them down. Jin can also avoid low attacks if this move is timed correctly, due to the leap. (MKX)
    • The enhanced version is called Cartwheel Smash, which has armor, and has Kung Jin strike the opponent an additional time when landing for increased damage. The attack is much less negative if the attack is blocked by the opponent.
  • Air Straight Arrow: While in the air, Kung Jin shoots a Straight Arrow vertically straight at his opponent. (MKX - Ancestral Variation)
    • The enhanced version is called Air Split Shot and shoots two arrows for double the damage.
  • Air Angle Arrow: While in the air, Kung Jin shoots a diagonally downwards arrow at the opponent. (MKX - Ancestral Variation)
    • The enhanced version is called Air Angle Split Shot and shoots two diagonally downwards arrows for double the damage. Kung Jin is much less negative if this version of the attack is blocked by the opponent.
  • Air Down Arrow: While in the air, Kung Jin shoots a downwards arrow at the opponent, similar to Air Angle Arrow, but with much less range and at a different angle. Additionally, unlike Air Angle Arrow, this attack can damage ducking opponents, as it is an Overhead attack. (MKX - Ancestral Variation)
    • The enhanced version is called Air Split Down Arrow and shoots two downwards arrows for double the damage. Kung Jin is much more safe when this version of the attack is blocked by the opponent.
  • Low Shot: Kung Jin crouches and fires a Straight Arrow that hits his enemy's legs. (MKX - Ancestral Variation)
  • Fire Quiver: Kung Jin spins his bow, empowering his arrows with a fiery orange quiver. While active, the damage dealt by all arrow attacks are increased by 225% and will knock the opponent back. Kung Jin can fire as many arrows he wants until the effect timer ends. (MKX - Ancestral Variation)
    • Enhanced arrow attacks will only have their damage increased by 66% and retain their same effects.
  • Stun Quiver: Kung Jin spins his bow, empowering his arrows with a blue quiver. While active, all arrow attacks will stun the opponent upon successfully hitting the opponent with an arrow, however, only one Stun Quiver can be fired unlike Fire and Vampiric Quiver. Additionally, the damage dealt by all arrow attacks is reduced by 75% while the effect is active. Landing two Stun Quivers in quick session will knock the opponent away, but only slightly. (MKX - Ancestral Variation)
    • Enhanced arrow attacks will only have their damage increased by 50% and retain their same effects.
  • Vampiric Quiver: Kung Jin spins his bow, empowering his arrows with a purple quiver. While active, all arrow attacks will drain 45% of Super Meter from the opponent upon successfully hitting the opponent with an arrow. While Vampiric Quiver is active, the damage dealt by all arrow attacks is reduced by 50%. (MKX - Ancestral Variation)
    • Enhanced arrow attacks retain both their original damage and effects.
  • Bo Flame: Kung Jin fires a fireball from his bow's dragon head that travels above both fighters, working as an anti-air. When used in the corner of an arena, it can offer a brief moment of combo extensions: otherwise, the opponent is knocked away by the fireball. (MKX - Bojutsu Variation)
    • The enhanced version is called Bo Inferno, which has the fireball travel much slower, but deal increased damage.
  • Bo Swat: Kung Jin uppercuts his opponent with a swing of his bow, launching them in the air for extended combos. (MKX - Bojutsu Variation)
    • The enhanced version is called Bo Strike, which deals increased damage in addition to retaining its juggling effect. Kung Jin is much more safe when this version of the attack is blocked by the opponent.
  • Bo Swing: Kung Jin spins and smacks his opponent twice, then uppercuts them into the air using the ornament on his bow, knocking them away. If this attack is blocked, Jin will only swing his bow twice and not deliver the third hit. (MKX - Bojutsu Variation)
    • The enhanced version is called Bo Spin which deals less damage, but has the Kung Jin slam his bow on the opponent instead which will bounce them off the ground for a juggle. Unlike the original, Jin will perform the entirety of the attack if this version is blocked by the opponent.
  • Low Bo Swing: Kung Jin hits the opponent's shins with his bow twice, tripping them. (MKX - Bojutsu Variation)
    • The enhanced version is called Low Bo Spin, which deals increased damage and turns the second bow trip into a bow uppercut, launching the opponent into the air for a juggle
  • Up Kick: As with the Lunge Kick, Kung Jin uses his bow to lift himself in the air, but lands an upwards kick instead of a straight one, knocking nearby opponents in the air as well. When performed from full-screen distance, Jin will land on the opposite side of his opponent. Jin can perform an additional special attack while airborne: (MKX - Shaolin Variation)
    • Shaolin Drop: Kung Jin drops straight down, knee first on top of the opponent. Kung Jin can delay when exactly he wants to drop down.
      • The enhanced version is called Shaolin Slam, which deals increased damage, but is also much more negative when blocked by the opponent.
    • The enhanced version of Up Kick is called Rising Strike, which has armor and increased damage. Additionally, when used at full-screen distance, Kung Jin travels further than the original when landing on the opposite side of the opponent.
  • Chakram: Kung Jin throws his Chakram straight at his opponent, dealing damage. Jin can direct the Chakram as it travels by either sending it upward or downward. Despite the downward version of the attack striking the opponent's lower body or legs, it is not registered as a Low. (MKX - Shaolin Variation)
    • The enhanced version is called Chak-A-Rang and makes the Chakram return to Kung Jin after going all the way through the screen, hitting the opponent twice. Additionally, upon successfully connecting the attack, the opponent will be stunned for a brief moment, allowing Kung Jin to continue combos. Jin can consecutively stun the opponent with Chak-A-Rang, but can only do so as long as he has Super Meter.
  • Low Chakram: Kung Jin crouches and throws his Chakram at his opponent's feet, dealing damage. (MKX - Shaolin Variation)
    • The enhanced version is called Low Chak-A-Rang and also makes the Chakram return to Kung Jin, repeating the low route. Just like Chak-A-Rang, successfully connecting the attack, the opponent will be stunned for a brief moment, allowing Jin to continue combos. However, unlike Chak-A-Rang, the Low Chak-A-Rang will not return to Jin if blocked by the opponent.
  • X-Ray Move - Staff Infection: Kung Jin stuns the opponent by slamming the staff end of his bow down on his opponent's head before smashing the back of their skull with the ornament, breaking the back of their skull, and as they reel back into the air he fires two arrows through their eyes. Jin then grips these arrows and slams the opponent onto the ground in the opposite direction, shattering their ribs. (MKX)
    • In the mobile game, Kung Jin will slam the opponent on the ground twice, keeping them where they were originally.

Other Moves

  • Throw: Kung Jin releases a small fireball from the ornament from his bow. While they are briefly stunned, he smacks them across the face with his bow, knocking them away. (MKX)
  • Bo Sweep: Kung Jin sweeps his opponent with a swing from his bow. This can be performed with his original sweep, Shaolin Sweep. Unlike Shaolin Sweep, Bo Sweep has much more ranged as compared to the latter. Additionally, the attack takes longer to use and is much more negative than Shaolin Sweep. Shaolin Sweep is not replaced by this attack. (MKX)
  • Extended Reach: Kung Jin extends his bow in the air to strike airborne opponents. (MKX)

Fatalities

  • Target Practice - Kung Jin runs up his opponent's leg, and then delivers a powerful flip kick to their chin, sending their head clear off and into the air. Landing back down, Kung Jin draws and fires three arrows at the head, impaling the eyes and mouth. The head lands next to the collapsed body, supported by the blood covered arrow shafts. (MKX)
  • Pinned Down - Kung Jin shoots three arrows in the air. He proceeds by stabbing his staff into his opponent. The opponent screams before being blasted apart. As the arrows fall down, they pierce the two arms and head, before landing on the ground next to large amounts of blood. (MKX)

Brutalities

  • A Little Heart: Kung Jin performs a Straight Arrow, with the arrow piercing through the opponent's chest with their heart sticking through the arrow out their back. (MKX)
    • Requires Kung Jin to be a certain distance from his opponent.
  • Round About: Kung Jin performs a Cartwheel Smash with enough force to obliterate the upper half of the opponent's body when he lands. (MKX)
    • A number of Cartwheel Drops must connect during the match.
  • Where'd You Go?: Kung Jin performs his Throw, only this time, when he smack the opponent with the end of his bow, it spins their head completely around. (MKX)
    • Requires an interactable to be used during the match.
  • Bullseye: Kung Jin performs an Air Down Arrow that pierces through the opponent's forehead. Just before the opponent falls backwards dead, Kung Jin fires three more arrows at the opponent's face; two through the eyes, and one through the mouth. (MKX - Ancestral Variation)
    • Requires every Quiver to be used and successfully hit the opponent.
    • Requires Kung Jin to be a certain distance from his opponent.
    • The arrow must hit the opponent in the head.
  • Burnt Out: Kung Jin performs a Bo Flame that reduces the opponent to a charred, burning skeleton. (MKX - Bojutsu Variation)
    • Opponent must be airborne to perform this brutality.
  • Decapitator: Kung Jin performs a Chakram with two results depending on where he directs it: Sending it upwards will completely decapitate the opponent. Sending it downwards will cut the opponent's legs off at the knees, causing them to bleed to death. (MKX - Shaolin Variation)
  • FORE!: Kung Jin performs a Bo Swing with the final swing decapitating the opponent and sending their head flying. (MKXL - Bojutsu Variation - Secret)
    • A button must be held..
  • Secret Low Bo Swing Brutality: Kung Jin performs a Low Bo Swing, knocking off one of the opponent's legs in addition to knocking them off their feet. (MKXL - Bojutsu Variation - Secret)
    • Has the same requirements as FORE! except Low Bo Swing must be performed instead.

Quotes

Mortal Kombat X

  • "How about you Cassie? Can you summon anything like that? Or did it skip a generation." (Mocking Cassie)
  • "'Cause you can always trust an Outworlder..."
  • "Revenants? Like Jacqui's dad?"
  • "It's not an alliance. It's a non-aggression pact. Outworld's not our ally." (To Jacqui)
  • "Look, you can arrest, even kill us. But if we're tellin' the truth, you probably get a pay-cut, or worse. You take us to the Kahn. I'll tell 'im you took us down. Maybe you get a bonus. Y'can't lose." (Convincing Erron Black to not kill him and his friends)
  • "Love to learn more about ya. Too bad you're insane." (To Ferra/Torr)
  • "It was a family heirloom. One that shouldn't have been given to you!" (to Raiden)
  • "You made him fight Shao Kahn! And stood there while that bastard snapped his neck!" (Blaming Raiden for Kung Lao's Death)
  • "No... Not far enough." (To Raiden before attacking him)
  • "Just let me go." (To Raiden after defeating him)
  • "I've seen plenty of action. Takeda and I both. Stuff that'll blow your Special Forces minds!" (To Cassie)
  • "That you? Nice." (To Cassie after she defeats Shinnok)
  • "But you... It'll kill you!" (To Raiden about him wanting to cleanse the Jinsei)
  • "Barely. I'll help him. Help your father." (To Cassie)

Trivia

  • Unlike the rest of his team, Kung Jin is the only member of the new defenders of Earthrealm to not be a son or daughter of a previous defender of Earthrealm; instead he's the cousin of Kung Lao.
  • A discourse between Kung Jin and Raiden, as well as one of Jin's comments during an interaction with Tanya in the game's arcade, and a half-confirmation on the speculation of fans by one of the game's writers has led a strong implication in Jin being the first homosexual character in Mortal Kombat series.[1] Later, via Twitter, creator Dominic Cianciolo confirmed that Jin is indeed homosexual.[2]
  • Kung Jin is one of the few characters given an extra Brutality with the release of Mortal Kombat XL.
    • So far he is the only character to receive more than one.
  • An interaction with Liu Kang shows that Kang does not approve of either Kung Jin's homosexuality or his thief past.
  • Kung Jin is one of the few characters with multiple projectile attacks rather than alternate versions of the same ability.
  • Kung Jin is one of the few characters with more than one charge ability.
  • Kung Jin is one of the few characters whose fighting style is altered by the addition or removal of a weapon.
  • Kung Jin is one of the few characters given three Universal Brutalities instead of two.
  • Kung Jin and Takeda are the only members of new defenders of Earthrealm with both his arcade and alternate outfit used in the Story Mode.
    • Kung Jin's alternate outfit is also different, as the mask is removed, making him the only one of his team to receive a different version of one of his outfits for the Story Mode.
      • This trait is also shared with Johnny Cage, as his sunglasses are missing in the Story Mode but present in the game's arcade.
  • Kung Jin one of two members of his team with only one variation present in the Story Mode. The other is Cassie.
  • Kung Jin is one of four characters with more than one Sweep attack that is not replaced due to changing variations. The others are Ferra & Torr, Leatherface, and Kung Lao.
    • Unlike the other three, Kung Jin can before both his Sweeps at any time while the others have a certain requirement:
      • Ferra/Torr - Torr uses Ferra during his Sweep, but if she is not available, he will use his arm.
      • Leatherface - Only in Pretty Lady: if his chainsaw is not on his back, he will use his leg.
      • Kung Lao - If his hat is unavailable, Kung Lao will Sweep with his leg instead.
  • Kung Jin is one of six characters with a revamped X-Ray for the mobile game. The others are Shao Kahn, Freddy Krueger, Takeda, Jade, and Kintaro.
  • As of Update 2.0 in the mobile game, Kung Jin and Jacqui are the only two of their group to not have a Diamond Card.
    • Due to the Update, Punk Cassie Cage and Ronin Takeda are now Diamond Cards.
  • Kung Jin is one of the few characters with every variation playable in the mobile game.
  • In one of the dialogues in Mortal Kombat 11 between Kung Lao and Liu Kang as well as Kung Lao and Sub-Zero, the former says that Kung Jin is his nephew instead of cousin.

References

Ashrah | Baraka | Blaze | Bo' Rai Cho | Cassie Cage | Cetrion | Chameleon | Cyrax | D'Vorah | Daegon | Dairou | Darrius | Drahmin | Ermac | Erron Black | Ferra/Torr | Frost | Fujin | General Shao | Geras | Goro | Hanzo Hasashi | Havik | Hotaru | Hsu Hao | Jacqui Briggs | Jade | Jarek | Jax Briggs | Johnny Cage | Kabal | Kai | Kano | Kenshi | Khameleon | Kintaro | Kira | Kitana | Kobra | Kollector | Kotal Kahn | Kronika | Kung Jin | Kung Lao | Li Mei | Liu Kang | Mavado | Meat | Mileena | Mokap | Moloch | Motaro | Nightwolf | Nitara | Onaga | Quan Chi | Raiden | Rain | Reiko | Reptile | Sareena | Scorpion | Sektor | Shang Tsung | Sheeva | Shinnok | Shujinko | Sindel | Skarlet | Smoke | Sonya Blade | Stryker | Sub-Zero | Takeda | Tanya | Taven | Tremor | Triborg

Freddy Krueger | Homelander | Jason Voorhees | The Joker | Kratos | Leatherface | Omni-Man | Peacemaker | The Predator | RoboCop | Rambo | Spawn | The Terminator | The Xenomorph
Batman | Captain Marvel | Catwoman | Dark Kahn | Darkseid | Deathstroke | The Flash | Green Lantern | The Joker | Lex Luthor | Superman | Wonder Woman