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'''Kronika's Keep''' is a setting that makes its debut in ''[[Mortal Kombat 11]].'' |
'''Kronika's Keep''' is a setting that makes its debut in ''[[Mortal Kombat 11]].'' |
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==Overview== |
==Overview== |
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− | The Keep is the housing area of the powerful [[Hourglass]] and where [[Kronika]] resides and |
+ | The Keep is the housing area of the powerful [[Hourglass]] and where [[Kronika]] resides and where [[Geras]] was created, serving as their base of operations. Located in the [[Netherrealm]], the Keep is generally out of reach as it lies beyond the [[Sea of Blood]]. Only [[Kharon's Ship|Kharon's ferries]] can pass this vast ocean. Outside, it resembles a large tower with architecture inconsistent with that of the Netherrealm with a very sleek white and gold design and a large orb in its midsection. Its interiors include hallways and small rooms with the main room being a wide open space, surrounded by unique, undulating and flowing structures. |
==Gallery== |
==Gallery== |
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+ | <gallery> |
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+ | Mk11 Kronika's Hourglass art 1.jpg |
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+ | </gallery> |
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[[Category:Arenas]] |
[[Category:Arenas]] |
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[[Category:Netherrealm Locations]] |
[[Category:Netherrealm Locations]] |
Revision as of 22:20, 7 May 2020
Kronika's Keep is a setting that makes its debut in Mortal Kombat 11.
Overview
The Keep is the housing area of the powerful Hourglass and where Kronika resides and where Geras was created, serving as their base of operations. Located in the Netherrealm, the Keep is generally out of reach as it lies beyond the Sea of Blood. Only Kharon's ferries can pass this vast ocean. Outside, it resembles a large tower with architecture inconsistent with that of the Netherrealm with a very sleek white and gold design and a large orb in its midsection. Its interiors include hallways and small rooms with the main room being a wide open space, surrounded by unique, undulating and flowing structures.