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Mortal Kombat 11

Basic Attacks

  • Claw Swipe: 1.
  • Raising Hell: Back + 1.
  • Sickle Slice: Forward + 1.
  • Bloody Nails: Down + 1.
  • Lantern Burst: 2.
  • Lantern Slam: Back + 2.
  • Knee Breaker: Forward + 2.
  • Rising Claws: Down + 2.
    • Krushing Blow: Triggers if this attack kounters or punishes a high attack.
  • Violent Heel: 3.
  • Death Spin: Back + 3.
  • Korrupted Kick: Forward + 3.
  • Leg Check: Down + 3.
  • Malice Mace: 4.
  • Tax Burden: Back + 4.
  • Mace Drop: Forward + 4.
  • Low Mace: Down + 4.

Jumping Attacks

  • Punishing Strike: 1.
  • Kura Slam: 2.
  • Kura Heel: 3 or 4.

Hop Attacks

  • Menacing Fist: Up, 1 or Up, 2.
  • Debt Kick: Up, 3 or Up, 4.

Getup Attacks/Flawless Block Attacks

  • Flailing Mace: Up + 2.
  • Rising Flames: Up + 3.

Throws

  • Toward Throw: THROW + Forward or Forward + 1 + 3.
  • Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
  • Back Throw: THROW or 1 + 3.
  • Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.

Roll Escapes

  • Forward Roll Escape: Forward + STANCE.
  • Away Roll Escape: Back + STANCE.

Air Escape

  • (Air) Breakaway: Down + BLOCK.

Kombo Attacks

  • Blood Money: 1, 3.
  • Price To Pay: 1, 3, 1.
  • The Enforcer: Back + 1, 2.
  • Chaotic Magic: Back + 1, 2, 2.
  • Ill-Gotten Gains: Forward + 1, 2.
  • Slice And Dice: Forward + 1, 2, Down + 1.
  • Debt Is Paid: Forward + 1, 2, Down + 2.
  • Mine Mine Mine: 2, 1 + 3.
  • Play For Souls: 2, 1 + 3, 4.
    • Krushing Blow: Triggers if this kombo attack is a kounter or punish.
  • Pillaged: Forward + 2, 2.
  • Taxed: Forward + 2, 2, 1 + 3.
  • Lie And Cheat: Back + 2, 3.
  • Greed: Back + 2, 3, 3.
  • Take It All: 3, 2.
    • Krushing Blow: Triggers if the opponent is duck blocking when the second hit of the kombo connects.
  • Paid In Full: Forward + 3, 1.
  • With Interest: Forward + 3, 1, 2.
  • Take And Deny: Forward + 3, 1, 2, 3.
  • No Collateral: 4, 4.
  • Ravages Of Time: 4, 4, 3.

Special Moves

  • Demonic Mace: Back Forward 2.
    • Charge: Hold 2.
      • Krushing Blow: Triggers if fully charged.
    • Cancel: Down Down.
  • Shotel Fury: Down Back 3.
    • Amplify: R1 or R1 Hold Back.
  • Damned Bola: Back Forward 4.
    • Delay: Hold 4.
    • Cancel: Down Down.
    • Amplify: R1.
  • Relic Absorb: Down Back 4.
    • Extend: Hold 4.
    • Amplify: R1.

Fatal Blow

  • A SLIGHT DONATION: STANCE + BLOCK.

Finishers

Fatalities:

  • For The Kollection (Close): Down Down Down Down 4.
  • Head Lantern (Close): Down Forward Back 1.
  • Stage Fatality (Close): Forward Up Forward 1.

Friendship:

  • One Man Band (Mid): Forward Back Down Down 2.

Brutalities:

  • The Klassic: Down + 2.
  • Shaken: Forward + 2, 2, 1 + 3.
  • Hole In One: Back Forward 2.
  • Empty Core: 2, 1 + 3, 4.
  • Slice Slice Slice: Down Back Forward 3.
  • Should Have Paid: THROW.
  • Unarmed: Forward + 1, 2, Down + 2.

Variations/Abilities

Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.

  • Up Demonic Mace: Down Back 2.
    • Charge: Hold 2.
    • Cancel: Down Down.
  • Vial Of Sorrow: Down Back 1.
  • Close Vial Of Sorrow: Down Back 1, Back.
  • Far Vial Of Sorrow: Down Back 1, Forward.
  • (Air) Vial Of Sorrow: Down Back 1.
  • (Air) Close Vial Of Sorrow: Down Back 1, Back.
  • (Air) Vial Of Sorrow: Down Back 1, Forward.
  • Demonic Clutch: Down Back Forward 3.
    • Krushing Blow: Triggers if opponent is hit during a getup roll.
  • Bag Bomb: Down Forward 1.
  • Far Bag Bomb: Down Forward 1, Forward.
  • (Air) Bag Bomb: Down Forward 1.
  • (Air) Far Bag Bomb: Down Forward 1, Forward.
  • War-Quoit Toss: Back Forward 4.
    • Krushing Blow: Triggers if opponent is standing in a Vial of Sorrow.
    • Amplify: R1.
  • Relic Lure: Down Back 4.
    • Amplify: R1.
  • Fade Out: Down Down 3.
  • Far Fade Out: Down Down 3, Forward.
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