Kollector is a character who debuted in Mortal Kombat 11.
Kollector is the uncaring and rapacious tribute collector of Shao Kahn. Despite being subservient to his master, he is consumed by greed, caring only for his own wealth and status and will kill anyone who dares challenge it. Though he was born into poverty, he was raised through the ranks and was eventually able to reach the position he holds now.
His race, the Naknada, were slaves to the Kahn, building the Coliseum among other things. As with other Naknadas, Kollector is named after his profession, in this case he used to be Shao Kahn's loyal taxkeeper and tribute collector.
Kollector has six arms; four regular arms coming from his shoulders, and a pair of smaller arms coming from his back that support his backpack, as well as a slender but toned build. His outfit is adorned with items that appear to flaunt his wealth. He has blue colored skin and has orange glowing eyes.
Powers and Abilities
Even though he has a skinny stature, Kollector is still able to lift an entire person with only two arms, proving him to be quite strong. Since he has the need to collect every item and trinket, he has acquired lots of weapons throughout his lifespan, which he uses in combat. The satchel that he carries acts as a "Hammerworld", being able to store items much larger than the satchel itself, including his arsenal of weapons and riches that he has horded. This even includes an entire person as seen in one of his outros. He is also keen in magic, being able to teleport, charge his weapons with blue fire and shoot green flames.
- Demonic Mace: Kollector charges his mace with magic and lets it fly straight towards the opponent. Can be charged which deals more damage or cancelled. (MK11)
- This move does a Krushing Blow when it is fully charged, dealing 30% of damage. The force of the mace completely shatters the opponent's ribcage.
- Shotel Fury: Kollector spins around with a shotel and sickle in hand, slashing the opponent multiple times before sinking his shotel in their chest, which he takes out while simultaneously kicking the opponent to the ground. This move carries the opponent very far, making it a good corner carry. (MK11)
- Amplifying this move allows Kollector to grab the shotel stuck in the opponent to stab and lift them up before slamming them down, dealing increased damage. He also has the option to throw the opponent behind him.
- Damned Bola: Kollector slings his bola towards the opponent and if it hits, he turns the bola into blue flames, knocking the opponent down. Can be delayed or cancelled. If Kollector is interrupted before he can do his second hit, the opponent is snared and can be opened up for combos. (MK11)
- Amplifying this move removes Kollector's second hit, which ensnares the opponent, allowing for combos. However, it must amplified right after he throws his bola and not if it connects with the opponent. It also restands opponents.
- Relic Absorb: Kollector holds his mystic beacon in front of him, destroying any projectiles that hit him. (MK11)
- Amplifying this move allows Kollector to turn an opponent's projectile into a slow moving blue fireball of his own which can deal a lot of damage, which dissipates after a short while.
- Up Demonic Mace: Kollector charges his mace with blue flames and lets it fly in an upwards angle, hitting airborne or nearby standing opponents. Can be charged for more damage or cancelled. The difference from this move and his normal Demonic Mace move is that he now looks upward. (MK11)
- Relic Lure: Kollector pulls his opponent in using his mystic beacon, then blasts the opponent away with a burst of blue flame from his beacon. (MK11)
- Kollector can amplify this move which changes his second hit, which now pops the opponent upward into the air, allowing for extended combos.
- Demonic Clutch: Kollector lifts the opponent by their waist with his lower arms and takes out a sickle and a shotel with his lower arms, using the latter to stab them once, slice them with the sickle and buries his shotel in his opponent's chest, then slams them to the ground. This move is a high command grab, meaning that it can be ducked. (MK11)
- This move has a Krushing Blow when done on an opponent who does a Getup Roll, dealing double damage as well as popping them up, allowing for extended combos.
- War-Quoit Toss: Kollector now throws a chakram at the opponent, which, if it connects, is lodged in the opponent's chest. He then calls it back by bouncing it off the floor, which also knocks the opponent to the ground. Like Damned Bola, if Kollector is interrupted by a projectile before he is able to do his second hit, the opponent will be ensnared and will be vulnerable to combos. This move does more damage than Damned Bola and Shotel Fury, which makes for a reliable combo ender. Replaces Damned Bola when equipped. (MK11)
- Kollector can amplify this move right after he throws his chakram, which removes his second hit. The opponent is left crying in pain as the chakram is stuck in them, which restands the opponent and allows for continued combos.
- This move deals a Krushing Blow when done on an opponent who is taking damage from Vial Of Sorrow. The chakram now spins on impact, grinding at the opponent and resulting in a big splash of blood, which deals more damage. When Kollector calls back for his chakram, it now bounces the opponent off the ground into the air, allowing for continued kombos.
- Vial Of Sorrow: Kollector throws a green flask onto the ground, which erupts in green flames dealing damage over time for a short period. The period is much shorter when compared to Erron Black's Zaterran Spit, but deals more damage for each tick. Has close, medium and far versions. (MK11)
- Bag Bomb: Kollector tosses a green glowing bomb from his satchel in an arc which has a small explosion radius and damages the opponent when hit. Has close, medium and far versions. (MK11)
- If tossed into the area where Vial Of Sorrow is in effect, it will remove it. If the opponent is standing in or near the area of effect and a Bag Bomb is tossed onto the area, it will deal unblockable damage and launch the opponent for a combo. Won't work if Bag Bomb only hits the opponent.
- Demonic Comet: This ability modifies either his Bag Bomb or Vial Of Sorrow move, or both and can only be used when he has either one ability equipped. It allows Kollector to perform both moves while airborne. Has close, medium and far versions for both moves. (MK11)
- Fade Out: Kollector disappears in a cloud of green flames, then reappears right behind his opponent, effectively being able to teleport. (MK11)
- The amplified version is called Far Fade Out, and allows Kollector to have some distance from his opponent when teleporting at the cost of one bar of defensive meter.
- Fatal Blow - A Slight Donation: Firstly, Kollector sends a burst of flame from his beacon which blinds the opponent. He then swings his mace to hit their stomach, followed by a hit across their face using his beacon, turning them around. He takes out his daggers with four of his arms to stab them multiple times, then sinks them in and yanks them all out at the same time. Afterwards, he uses one hand to ram a dagger through their skull and then slices the opponents throat, after which they fall to the ground. (MK11)
- Throw (Forward): Kollector bashes the opponent over the head with his beacon, jabs the mace into their stomach, then extends it to blast them away with his mystic beacon. (MK11)
- This throw does a Krushing Blow if the opponent has previously failed to escape a throw. This shows Kollector shattering the opponent's faceplate with his final hit from his mystic beacon, dealing 31% of damage.
- Throw (Backward): Kollector hits the opponent three times over their head with his mace, which makes them kneel, then takes out his sickle and hooks them, dragging them behind him. (MK11)
- This throw has a Krushing Blow as well, dealing 31% damage if the opponent has previously failed to escape a throw. Kollector crushes the top of the opponent's skull with his third mace strike.
- Ill-Gotten Gains: Kollector takes out a sickle and slices at the opponent's shin, then across their body and lastly takes out a dagger to slash them over the head, which actually hits mid. He can then cancel into a special move or do these two following mix-up attacks: (MK11)
- Slice And Dice: Kollector drops to all fours and slices at the opponent's feet using his upper arms, tripping them.
- Debt Is Paid: Kollector takes both sickle and shotel and does an overhead slash, knocking them down.
- Play For Souls: Kollector uses his upper arm and blasts blue flame from his beacon, then uses his other upper arm to take out a shotel to stab the opponent into their head to restand them. He then sinks it in even further, pulling them closer. Lastly, he uses his lower arm to let his mace fly into the opponent's stomach, knocking them down. (MK11)
- This kombo deals a Krushing Blow when done as a kounter or punish. The impact of the mace now sees excessive blood gushing from the opponent and deals about 28% damage.
- For The Kollection: Kollector kicks the opponent to the ground and then jumps on top of them. He then savagely tears his opponent's body apart and collects the organs and limbs he's fond of (their heart and head) and stuffs them in his satchel. He finishes his sickening attack with a blow to the now headless opponent's torso, spilling out a large quantity of blood. (MK11)
- Head Lantern: Kollector lifts his opponent with his upper arms while his lower arms bisect them with his sickles, dropping their lower half to the ground. He drops their torso to the ground and teleports behind them, swinging his mace and lets it fly to hit the back of their head hard enough to pop out their eyeballs. (MK11)
- The Klassic: Kollector uppercuts the opponent's head off with their spine attached. It is available to all other characters. (MK11)
- The player mustn't block throughout the finishing round.
- A button must be held.
- Dark Magic: Kollector performs his Chaotic Magic combo, only for the green flames to incinerate the opponent, reducing them to a pile of bones. (MK11)
- The player must get the first hit.
- A button must be held.
- Slice Slice Slice: Kollector performs his Demonic Clutch special move, but the second hit slices the opponent's head off and the final stab catches the falling head and impales it to their chest. (MK11)
- The player must get the first hit.
- The player must have more than 50% health in the ending round.
- "Kill me, Kotal, and you lose profit." (To Kotal Kahn)
- "Shao Kahn approved! His word was law!" (To Kotal Kahn)
- "We can't trust her, excellency. Kotal Kahn did, and she betrayed him to Shinnok." (To Shao Kahn about D'Vorah)
- "You tried merging Earthrealm into Outworld. The Elder Gods intervened, and Raiden killed you. That's when Mileena became Kahn." (To Shao Kahn about the situation)
- "I have risen to my station Jade."
- "Before Shao Kahn raised me up, Outworlders despised the Naknada."
- "Now they fear us!"
- "Tell me that is not progress!"
- "Ungrateful shrew. Born to privilege which you throw away."
- "You have not known cold or hunger. If you had, you would value the gifts Shao Kahn gave you."
- Kollector is the first playable character with more than two arms who isn't a Shokan.
- He is also the first playable character to have six arms.
- When fighting Erron Black, Kollector may mention that Erron killed his brother, wanting to "collect vengeance".
- Kollector is a loyal servant to Shao Kahn, having fled his service after Kotal Kahn took the throne.
- Kollector's design is likely an inspiration from Kali, the hindu goddess of destruction. They both share a lot in common, from the way they are dressed in riches and gold, have multiple arms, collect body parts (most notably heads) and wield multiple different weapons, including a sickle, a knife and the mystic beacon (Kali sometimes uses a head which she holds by their hair instead).
- In an interaction with Raiden, it is to be suspected that it was him who gave Kollector his name.
- When Kollector performs his For The Kollection fatality, at times when ripping the opponent to shreds, his secondary arms do not move when performing the finisher, making it as if the opponent is ripped to shreds by nothing.
- If a Brutality is performed on Kollector that has him sitting/laying next to a wall, both his smaller arms and bag clip into said wall that his opponent creates.
- When a fatality is performed on Kollector, his item bag falls off his back, however, his smaller arms will not go limp like his larger arms, but rather remain in place as if the bag is still there.
- Similar to when krushing blows are done on him, his third pair of arms simply stiffen and don't move.