Mortal Kombat
Special Moves
- Kanoball: Hold Block, rotate joystick 360°, then release.
- Knife Throw: (Hold Block) Back, Forward.
Fatality
- Heart Rip: Back, Down, Forward, Low Punch. (Close)
- Heart Rip: Back, Back, Low Punch. (Close) (Sega Genesis version)
Mortal Kombat 3 / Ultimate Mortal Kombat 3 / Mortal Kombat Trilogy
Kano (MK3, UMK3, MKT)
Combos
- High Punch, High Punch, Low Punch, Down + High Punch.
- High Kick, High Kick, Low Kick, Away + High Kick.
- High Punch, High Punch, High Kick, Low Kick, Away + High Kick.
- High Punch, High Punch, Low Punch, Down + High Punch, Kanoball, Air Throw or Knife Throw.
Special Moves
- Kanoball: Hold Low Kick for 2 seconds, then release.
- Upwards Kanoball: Forward, Down, Forward, High Kick.
- Psycho Kanoball (MKT only): Forward, Down, Forward, Low Kick.
- Chokehold: Down, Forward + Low Punch.
- Knife Swipe: Down, Forward + High Punch.
- Knife Throw: Down, Away, High Punch.
- Air Throw: Block. (In the air)
Finishers
- Eye Laser: (Hold Low Punch) Forward, Down, Down, Forward (Release). (Sweep)
- Skeleton Rip: Low Punch, Block, Block, High Kick. (Close)
- Stage Fatality: Up, Up, Back, Low Kick. (Close)
- Animality: (Hold High Punch) Block, Block, Block (Release). (Close)
- Friendship: Low Kick, Run, Run, High Kick. (Sweep)
- Babality: Forward, Forward, Down, Down, Low Kick. (Jump)
Classic Kano (MKT only on non-N64 versions)
Combos
- High Punch, High Punch, High Punch, High Punch.
- Low Kick, Low Kick, High Kick, Forward + High Kick.
Special Moves
- Kanoball: (Hold Block) Back, Up, Forward, Down (Release or keep Block held down to keep spinning).
- Knife Throw: (Hold Block) Back, Forward (Release).
- Blade Spin: Back, Forward, High Punch (Keep tapping High Punch for additional spins).
Finishers
- Heart Rip: Back, Down, Forward, Low Punch. (Close)
- Stage Fatality: Back, Forward, Forward, Block.
- Babality: Back, Back, Down, Down, Low Kick. (Far Sweep)
- Brutality: High Punch, High Punch, Block, High Kick, High Kick, Low Kick, High Kick, High Punch, High Punch, Low Punch, High Punch.
Mortal Kombat: Deadly Alliance
Xing Yi
- Straight Punch: 1.
- Power Fist: Back + 1.
- Low Palm Strike: Down + 1.
- Axe Strike: 2.
- Eagle Strike: Down + 2.
- Tiger Strike: Forward + 2.
- Front Snap Kick: 3.
- Low Elbow Strike: Down + 3.
- Rising Knee: 4.
- Hopping Back Kick: Back + 4.
- Toe Strike: Down + 4.
- Lifting High Kick: Up + 4.
- Throw: Forward + Special Move Button.
- Reversal: Special Move Button.
- Surefire: 4, 2.
- Casualty: 4, 3.
- Seek and Destroy: 1, 1, 4, 3.
- Deadzone: 1, 1, Up + 4.
- Backlash: 1, 1, Back + 4.
- Maximum Damage: 1, 1, 2, Style Change.
- Honor and Disgrace: 2, Back + 1.
- Three Powers: 1, 1, 2, Back + 1.
- Assault and Battery: 1, 1, 4, 2.
Aikido
- Heaven and Earth Throw: 1.
- Low Frontal Punch: Down + 1.
- Breath-Power Throw: 2.
- Low Toe Kick: Down + 2.
- Side Kick: 3.
- Crescent Kick: Back + 3.
- Low Side Kick: Down + 3.
- Frontal Kick: 4.
- Knee Kick: Back + 4.
- Low Step Kick: Down + 4.
- Throw: Forward + Special Move Button.
- Neijin (power-up): Special Move Button.
- 2-Hit Doom: 4, Back + 3.
- Underdog: 4, 4, 3.
- Total Karnage: 4, 4, Back + 3.
- Destroyer: 4, 3, Style Change, Back + 2.
- Killing Time: 4, 4, 3, Style Change, Back + 2.
Butterfly
- Jut Do: 1.
- Piercing Low Strike: Down + 1.
- Downward Circling Sword: Back + 1.
- Twisting Sword: 2.
- Rising Strike: Down + 2.
- Upward Circling Sword: Back + 2.
- Biu Do: 3.
- Push Strike: Forward + 3.
- Cutting Sword: Down + 3.
- Pek Do: 4.
- Rising Chop: Down + 4.
- Cutthroat: 1, Forward + 3.
- Ear to Ear: Back + 1, Back + 2.
- Lost Dragon: 4, Forward + 3.
Special Moves
- Cannon Ball: Back, Forward, 1.
- Eye Laser: Forward, Forward, 2.
Fatality
- Organ Donor: Forward, Up, Up, Down, 1.
Mortal Kombat: Armageddon
Xing Yi
- Straight Punch: 1.
- Power Fist: Back + 1.
- Low Palm Strike: Down + 1.
- Chop Strike: 2.
- Steel Fingers: Forward + 2.
- Eagle Strike: Down + 2.
- Step Snap Kick: 3.
- Low Foot Strike: Down + 3.
- Rising Knee: 4.
- Hopping Back Kick: Back + 4.
- Lifting High Kick: Up + 4.
- Toe Strike: Down + 4.
- Zing Punches: 1, 1.
- Rebel Dude: 2, Back + 1.
- Redzone: 4, 2.
- Casualty: 4, 3.
- Twilight: 1, 1, 2.
- Dangerous: 1, 1, 4.
- Wrath of Kano: 1, 1, Back + 4.
- Fiery Foot: 1, 1, Up + 4.
- Suffering: 1, 1, 2, Back + 1.
- Assault and Battery: 1, 1, 4, 2.
- Seek and Destroy: 1, 1, 4, 3.
- Bombardment: 1 (in air).
- Updraft: 2 (in air).
- Fire Fly: 3 (in air).
- Whiplash: 4 (in air).
- Airmatic Smacks: 1, 1 (in air).
- Double Air Kicks: 3, 3, (in air).
- Power Bash: 1, 1, 1 (in air).
- Backup: 1, 1, 2 (in air).
- Reset Fists: 1, 1, 3 (in air).
- X Marks the Spot: 3, 3, 1 (in air).
- Ploted Tree: 3, 3, 2 (in air).
- Zero Cool: 1, 1, 4 (in air).
- Shady Heel: 3, 3, 3 (in air).
- Null G: 3, 3, 4 (in air).
- Tough Boss: 1, 1, 2, Style Change.
Butterfly Knives
- Forward Chest Slashes: 1.
- Downward Circling Sword: Back + 1.
- Low Upward Knife: Down + 1.
- Rising Dragon Teeth: 2.
- Upward Circling Teeth: Back + 2.
- Uppercut: Down + 2.
- Frontal Stab: 3.
- Tippy Toe Stab: Up + 3.
- Dragon Push: Forward + 3.
- Low Tippy Kick: Down + 3.
- Front Sidekick: 4.
- Spinning Dragon Kick: Back + 4.
- Low Spin Kick: Down + 4.
- Dragon Tooth: 1, 3.
- Snap Dragon Kicks: 4, 4.
- Black Dragon Tail: 4, 4, 4.
- Downfall: 1 (in air).
- Lucky Change: 2 (in air).
- Marked Humanoid: 3 (in air).
- Spinning Feet Grab: 4 (in air).
- Stinky Air: 1, 1 (in air).
- Hyper Gust: 3, 3 (in air).
- Fresh Air: 1, 1, 1 (in air).
- Air Slinky: 1, 1, 2 (in air).
- Airway: 1, 1, 3 (in air).
- Gut Kick: 3, 3, 1 (in air).
- Shove It: 1, 1, 4 (in air).
- Barrel Roll: 3, 3, 3 (in air).
- Downward Spiral: 3, 3, 4 (in air).
- It's All Over: 3, 3, 1, 1 (in air).
- Air Barrel: 1, 1, 3, 3 (in air).
- Back in Action: 3, 3, 1, 2 (in air).
- Boot Slam: 1, 1, 3, 4 (in air).
- Zero G: 3, 3, 1, 4 (in air).
- Butterfly Cut: 1, Forward + 3.
- Fire Twister: Back + 1, Back + 2.
Special Moves
- Mule Back Kick: Throw.
- Inner Rage: Up, Up, 1.
- Fist of Power: Forward, Forward, 3.
- Cannon Ball: Back, Forward, 4.
- Eye Laser: Forward, Forward, 2.
Mortal Kombat vs DC Universe
Special Moves
- Kano Ball: Back, Forward, 4.
- Kano Up Ball: Down, Forward, 2.
- Knife Toss: Down, Back, 1.
- Brutal Throw: Down, Forward, 1.
- Parry: Down, Back, 2.
- Eye Laser: Back, Back, 1.
Fatalities
- Knife Toss: Back, Down, Back, Forward, 1. (Close)
- Flip Stomp: Down, Down, Forward, Back, 4. (Close)
Mortal Kombat (2011)
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Basic Attacks
- Front Punch: 1
- Back Punch: 2
- Front Kick: 3
- Back Kick: 4
- Uppercut: Down + 2
- Strong Strike: Forward + 1
- Gut Poke: Back + 1
- Overhead Smash: Back + 2
- Shin Kick: Forward + 3
- Hop Roundhouse: Forward + 4
- Sweep: Back + 4
- Throw (Away): Throw
- Throw (Towards): Forward + Throw
Combo Attacks
- One Two Three: 1, 1, 2.
- Fighting King: Forward + 1, 1.
- No Escape: Forward + 1, 2.
- Dragon's Tail: Back + 1, 1, 2.
- Snake Bite: Back + 1, 2.
- Getting Ahead: 2, 1, 2.
- Uplifting Force: Back + 2, 3.
- Smashing Time: Back + 2, Forward + 1.
- Double Dragon: 3, 3.
- The Rage Kicks: Forward + 3, 3.
- Mean Machine: Forward + 3, Back + 2.
Fast Tags
- Lead Head: Forward + 1, 1, 2, Tag.
- Ear To Ear: 2, 1, 2, Tag.
- Bloodthirsty: Back + 3, Forward + 2, Tag.
Tag Combos
- Troublesome: 1, 1, Tag.
- Delinquent: Forward + 1, 1, Tag.
- Villainous: 2, 1, Tag.
- Mischievous: Forward + 2, Tag.
Special Moves
- Ball: Forward, Down, Back, Forward.
- Down Ball: Forward, Down, Back, Forward (While in the air).
- Up Ball: Down, Forward, 2.
- Choke: Down, Forward, 1.
- Knife Throw: Down, Back, 2.
- Air Throw: Throw (While in the air).
Enhanced Moves
- Kano Ball: Forward, Down, Back, Forward + 5.
- Downward Ball: Forward, Down, Back, Forward + 5 (While in the air).
- Uprise Ball: Down, Forward, 2 + 5.
- Kano Choke: Down, Forward, 1 + 5.
- Knife Toss: Down, Back, 2 + 5.
X-Ray
- Just the Tip: Flip Stance + 5.
Finishers
- Heartbreak: Back, Down, Back, Forward, 1. (Sweep)
- Eat Your Heart Out: Down, Down, Forward, Back, 4. (Sweep)
- Stage Fatality: Up, Up, Back, 3. (Touching)
- Babality: Forward, Down, Down, 3. (Jump)
Mortal Kombat X
Input | Xbox | PS |
---|---|---|
1 | ||
2 | ||
3 | ||
4 | ||
5 |
Combos
- Mischievous: 1, 1.
- Villainous: 1, 1, 2.
- Troublesome: Back 1, 2.
- Bloodthirsty: Back 1, 2, 1.
- Be Back: 2, Forward 4.
- Pay Attention: Forward 2, 1.
- Attitude Problem: Forward 2, 1, 2.
- Kombat Boots: 3, 2.
- Getting Ahead: Back 3, 1.
- Mean Machine: Back 3, 1, 2.
- No Escape: Forward 3, 3.
- Mischievous: 1, 1.
- Villainous: 1, 1, 2.
- Delinquent: Back 1, 3.
- Ear To Ear: Back 1, 3, 1 + 3.
- Stomach Ache: Back 1, 3, 2 + 4.
- Be Back: 2, Forward 4.
- Treacherous: Back 2, 3.
- Black Market: Back 2, 3, 1 + 3.
- Gut Blast: Back 2, 3, 2 + 4.
- Kombat Boots: 3, 2.
- Getting Ahead: Back 3, 1.
- Mean Machine: Back 3, 1, 2.
- No Escape: Forward 3, 3.
- Burner: Forward 3, 1 + 3.
- Big Boom: Forward 3, 2 + 4.
- Mischievous: 1, 1.
- Villainous: 1, 1, 2.
- Delinquent: Back 1, 3.
- Be Back: 2, Forward 4.
- Kombat Boots: 3, 2.
- Wood Chipper: 3, 2, 1 + 3.
- Getting Ahead: Back 3, 1.
- Mean Machine: Back 3, 1, 2.
- No Escape: Forward 3, 3.
Special Moves
- Air Ball: (Air) Back Forward 3.
- Kano Ball: Back Forward 3.
- Black Dragon Ball: Back Forward 3 + 5.
- Delay: Hold 5.
- Cancel: Down Twice.
- Up Ball: Down Back 2.
- Uprise Ball: Down Back 2 + 5.
- Blade Slice: Down Back 1.
- Bloody Slice: Down Back 1 + 5.
- Blade Throw: Down Forward 2.
- Blade Toss: Down Forward 2 + 5.
- Power Up: Down Down 3.
- Charge Up: Down Down 3 + 5.
- Air Ball: (Air) Back Forward 3.
- Kano Ball: Back Forward 3.
- Black Dragon Ball: Back Forward 3 + 5.
- Delay: Hold 5.
- Cancel: Down Twice.
- Up Ball: Down Back 2.
- Uprise Ball: Down Back 2 + 5.
- Eye Burst: Down Back 1.
- Eye Blast: Down Back 1 + 5.
- Upward Laser: Down Back 3.
- Knife Toss: Down Forward 2.
- Multi Blades: Down Forward 2 + 5.
- Air Ball: (Air) Back Forward 3.
- Kano Ball: Back Forward 3.
- Black Dragon Ball: Back Forward 3 + 5.
- Delay: Hold 5.
- Cancel: Down Twice.
- Up Ball: Down Back 2.
- Uprise Ball: Down Back 2 + 5.
- Blade Throw: Down Forward 2.
- Blade Toss: Down Forward 2 + 5.
- Choke: Down Forward 1.
- Strangle: Down Forward 1 + 5.
- Low Kounter: Down Back 3.
- Dirty Kounter: Down Back 3 + 5.
- High Kounter: Down Back 1.
- Survivor's Kounter: Down Back 1 + 5.
- Rib Strike: Down Back Forward 4.
- Rib Breaker: Down Back Forward 4 + 5.
- Power Slam: Down Forward Back 4.
- Power Bomb: Down Forward 4 + 5.
X-Ray
- Lacerater: L2 + R2/LT + RT
Finishing Moves
Fatalities:
- Head Case (Close): Down Forward Down Back 3.
- Knife To Meet You (Far): Down Down Forward 1.
- Stage Fatality (Close): Up Up Back 3.
Brutalities:
- Ballin' (Universal): Opponent must be blocking and die from chip damage from the final hit of an Air Ball.
- Terminate (Universal): Connect three throws, hold Up during final throw which must serve as the final hit.
- Just The Tip (Cuttthroat Variation): Final hit must come from Bloody Slice.
- Glaring Light (Cybernetic Variation): Preform a 5 hit combo that ends with an Enhanced Upward Laser.
- Wham Bam (Commando Variation): Pres Down three times during final hit of Power Slam or Power Bomb.
- Pop Off (Commando Variation): Press 1 or 2 15 times during final hit of Choke.
Mortal Kombat 11
Basic Attacks
- Bloody Knuckles: 1.
- Blade Evade: Back + 1.
- Lunging Brute: Forward + 1.
- Knee Cutter: Down + 1.
- Scarred: 2.
- Deadly Graze: Back + 2.
- Dirty Hit: Forward + 2.
- Black Dragon Bash: Down + 2.
- Krushing Blow: Triggers if this attack kounters or punishes a high attack.
- High Boot: 3.
- Enzuigiri: Back + 3.
- Krushing Blow: Triggers if this attack is a kounter or punish.
- Under Kick: Forward + 3.
- Low Hinge: Down + 3.
- Face Breaker: 4.
- Donkey Kick: Back + 4.
- Wheel Kick: Forward + 4.
- Devo Strike: Down + 4.
Jumping Attacks
- Bladed: 1.
- Outback Bash: 2.
- Kangaroo Kick: 3 or 4.
Hop Attacks
- G'Day Mate: Up, 1 or Up, 2.
- Brutal Heel: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Cheeky Swipes: Up + 2.
- Quick Burn: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers if opponent failed throw escape during previous throw.
- Back Throw: THROW or 1 + 3.
- Krushing Blow: Triggers if opponent failed throw escape during previous throw.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Come A Gutser: 1, 1.
- Blood Worth Bottling: 1, 1, 2.
- Spewin:' Forward + 1, 2.
- Fair Suck Of The Sav: Forward + 1, 2, Back + 2.
- Cut Snake: 2, 2.
- Piss Off: 2, 2, 3.
- Deadly Digger: 2, 4.
- Enough Yabber: 2, 4, 1.
- Blown Away: Forward + 2, Up Down + 4.
Special Moves
- Blade Toss: Back Forward 1.
- Amplify: R1.
- Black Dragon Ball: Back Forward 3.
- Amplify: R1.
- (Air) Black Dragon Ball: Back Forward 3.
- Amplify: R1.
Fatal Blow
- NOT HERE TO F#CK SPIDERS: STANCE + BLOCK.
Finishers
Fatalities:
- Last Dance (Close): Forward Down Down 1.
- Face Like A Dropped Pie (Close): Back Down Forward 2.
Friendship:
- Kiss The Crook (Mid): Back Forward Back Forward 2.
Brutalities:
- The Klassic: Down + 2.
- Sorry Mate: Toward Throw.
- Not Lookin' Good: Back Throw.
- Spine Adjustment: Down Back Forward 2, R1. (Lumbar Check equipped)
- Trapped Wallaby: Down Back 1. (Bio-Magnetic Trap equipped)
- Brutal Blade: Back Forward 1.
- Head Case: Down Back 2, R1. (Rack Off equipped)
- Look What I Found: 2, 2, 1 + 3. (Manhandled equipped)
- Bonzer: Back Forward 3.
- Laser Pointer: Back Forward 1. (Optic Blast equipped)
- Another Bloody Day: Down Back 4, R1. (Chemical Burn equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
Kombo Attacks
- Manhandled: Modifies Basic Attacks and Kombo Attacks. Gain the ability to Amplify the Figjam Kombo and cancel Wheel Kick into Snake Bite as as adding 2 additional strings.
- Figjam: 2, 2, 1 + 3.
- Amplify: R1.
- Takedown: 2, 4, 1 + 3.
- Spit The Dummy: R1.
- Penal Colony: Forward + 4, 3.
- Krushing Blow: Triggers if opponent blocks late.
- Figjam: 2, 2, 1 + 3.
Special Moves
- Optic Blast: Back Forward 1.
- Krushing Blow: Triggers if this attack is a Kounter or Punish.
- Rack Off: Down Back 2.
- Amplify: R1.
- Bio-Magnetic Pull: Down Back 1.
- Amplify: R1.
- Bio-Magnetic Trap: Down Back 1.
- Close Bio-Magnetic Trap: Down Back 1, Back.
- Far Bio-Magnetic Trap: Down Back 1, Forward.
- Lumbar Check: Down Back Forward 2.
- Amplify: R1.
- Krushing Blow: Triggers if opponent is hit during a getup roll.
- Amplify: R1.
- Vege-Mighty: Down Down 3.
- Molotov Cocktail: Back Forward 4.
- Close Molotov Cocktail: Back Forward 4, Back.
- Far Molotov Cocktail: Back Forward 4, Forward.
- Snake Bite: Down Back 3.
- Amplify: R1.
- Chemical Burn: Down Back 4.
- Amplify: R1.