Mortal Kombat Wiki
Mortal Kombat Wiki

I'm your worst nightmare.


—Rambo to Mileena in Kombat Pack 2 Trailer

John James Rambo, better known simply as Rambo, known for the film franchise of the same name, is a playable guest character in Mortal Kombat 11.

Rambo made his debut as DLC as part of the Kombat Pack 2.

About Rambo

John Rambo is the titular protagonist of the Rambo film series and has appeared in every film beginning with First Blood in 1982. He is a highly trained former Green Beret as a member of a SOG brigade. Having fought in Vietnam and suffering heavy torture at the hands of enemy troops, Rambo was discharged from the military, only to struggle with readjusting to the civilian life, something difficult due to his struggles with post-traumatic stress disorder.


Rambo's appearance varies depending on what Kosmetic Outfit is selected, with his appearances taking inspiration from his original movies in the Rambo franchise.

Rambo's primary appearance is directly taken from Rambo III, where he sports an all-black outfit consisting of a tank top, cargo pants, leather belt, combat boots, bandana and a watch. This appearance can also be changed from the original color scheme to various other colors due to customization options.

Rambo has an outfit choice that is from his first movie, First Blood. Rambo wears a white tank top with blue jeans, a black leather belt and black boots. Most notably, he wears a brown poncho over these clothes.

His third outfit choice is also taken from the first movie of his respective franchise. Rambo is equipped with the well known M-1965 field jacket in olive green color and wears a blue pair of jeans.

His fourth outfit choice is from Rambo: First Blood Part II. Rambo's torso is bare, and he wears grey camouflage cargo pants and black combat boots.


  • Mortal Kombat 11: "John J. Rambo is a former United States Special Forces soldier deeply haunted by his time in Vietnam. He is rough, aggressive and is well known for entering exceptionally dangerous situations alone. Rambo has reactivated his ruthless fighting skills to infiltrate the MK Universe.

Combat Characteristics

Power and Abilities

Since he is a human, Rambo does not have any supernatural abilities, but instead uses a small arsenal of deadly weapons that are extremely dangerous in the hands of an experienced war veteran. Combined with his extensive knowledge in guerilla warfare, he is a force to be reckoned with. His weapons include a compound bow that he uses to fire arrows with interchangeable arrowheads, a survival knife armed with two different and deadly edges, and the legendary M60 machine gun with its impressive firepower and long range accuracy.

His true power lies in his skill with guerilla warfare. As a master of the technique, Rambo has learned how to use his training and resourcefulness to confront enemies. He can improvise weapons from natural resources to craft hidden traps to kill or injure opponents and effectively use evasive maneuvers such as army crawling and side dashes, allowing him to dodge ranged and melee attacks. Rambo is also a skilled martial artist and knife fighter which makes him dangerous in close quarter combat.

Signature Moves

  • Hunting Bow: Rambo enters a stance where he equips his compound bow. While in this stance, he has access to several moves. (MK11)
    • Rambo can cancel the stance at any time, without using his meter.
    • Rambo fires a single arrow at his opponent.
    • Rambo fires a consecutive barrage of three arrows. This move will use up his arrows, cancelling the stance.
    • Equipping the Weapons Upgrade Jinsei Augment converts the arrows that Rambo shoots to deal Fire damage and explode at the opponent, and also dealing unblockable Fire damage.
  • Whip Trap: Rambo crouches down and activates a modified whip trap that strikes the opponent down. It can be triggered from a greater range, which is called Far Whip Trap. (MK11)
    • Equipping the Cracked Whip Jinsei Augment allows the trap to only trigger when the opponent is close to it.
  • Savage Slide: Rambo slides towards the opponent and trips them with his foot. Rambo can choose to roll backwards after performing the move and he can also extend its range with a running start.
    • Equipping the Super Soldier Jinsei Augment allows the distance of the slide to be increased.
    • Amplifying it causes Rambo to follow up with an additional attack, where he smashes the opponent's face with his elbow.
      • If Rambo successfully lands three amplified attacks in any form during the match, the attack turns into a Krushing Blow, causing the elbow strike to shatter the front of their skull.
  • Artillery Strike: Rambo signals an artillery strike on the marked location using a smoke grenade. The attack can be performed at different ranges, called Close/Far Artillery Strike. (MK11 - Equip Ability)
    • Equipping the Heavy Artillery Jinsei Augment allows the Artillery Strike Special Move extra shots and increasing the radius.
  • Claymore: Rambo plants an unblockable, proximity based Claymore mine. The mine will explode when Rambo or his opponent steps on the mine, but it will eventually explode on its own after six seconds. This ability conflicts with Snare Trap, disabling the option to select Snare Trap. (MK11 - Equip Ability)
    • Amplifying the attack causes Rambo to hide the trap with dust and leaves, turning it invisible to him and the opponent.
    • Equipping the Stealth Fighter Jinsei Augment allows Rambo to plant extra Claymores during the match, and having the Claymores lasting longer.
  • Hidden M60: Rambo grabs a hidden M60 machine gun from a brush and shoots a barrage of bullets. This ability replaces Hunting Bow when equipped. (MK11 - Equip Ability)
    • Amplifying the move causes him to grab a second gun and fire double the amount of bullets, directly increasing the damage output.
    • Equipping the Amno Dump Jinsei Augment allows Rambo to fire more bullets from his M60s.
  • Snare Trap: Rambo pulls on a hidden cord, triggering a snare trap that catches the opponent and hangs them upside down before cutting the rope to drop them down. This ability conflicts with Claymore, disabling the option to select Claymore. (MK11 - Equip Ability)
    • Amplifying it causes Rambo to delay the second animation of him releasing the opponent. This allows Rambo for more attacks and combo options.
    • Interestingly, if Rambo is hit while performing the second animation, the opponent will be left hanging even if Rambo did not amplify the attack. However, this requires strict timing to perform.
    • Equipping the Guerilla Tactics Jinsei Augment allows Rambo to Hold Snare Trap to increase the speed and damage of the trap.
  • FUBAR: Rambo grabs the opponent and places them on his lap before stabbing them once and throwing them to the opposite side. (MK11 - Equip Ability)
    • He can choose to throw/not throw the opponent to the opposite side, the latter will leave the opponent in front of him.
    • Amplifying it causes Rambo to stab them thrice and slice their guts before throwing them, dealing additional damage.
      • If Rambo uses the amplified version of this move on an opponent performing a Getup Roll, the attack turns into a Krushing Blow where Rambo slices their belly open before throwing them in a different direction. This attack deals over triple the original damage and damage over time.
    • Equipping the Quick Kill Jinsei Augment decreases the Gauge Cost of FURBAR.
  • Leopard Krawl: Rambo drops to the ground and enters a stance where he goes prone, enabling him to crawl towards the opponent. Depending on an input, Rambo is given different attacks to use when he's prone. This ability replaces Savage Slide when equipped. This ability conflicts with Shoulder Roll, disabling the option to select Shoulder Roll. (MK11 - Equip Ability)
    • Cancel: Rambo can cancel the stance at any time.
    • Quick Slash: Rambo slashes at the opponent's shins with his knife.
    • Sneak Attack: Rambo grabs the opponent's foot, cuts it, drives his knife into their gut, lifting them off the ground, and knocks them away with a punch.
      • If Rambo crawls across half of the full-screen distance, the attack turns into a Krushing Blow, with the punch to the face crushing the upper half of the opponent's skull inward and dealing over double the original damage.
    • Parry: Rambo gets up to his knee and enters a parrying stance. If he is struck with a High, a Mid or a Low attack, he grabs the opponent's foot, cuts it, drives his knife into their gut, lifting them off the ground, and knocks them away with a punch.
      • If Rambo crawls across half of the full-screen distance, the attack turns into a Krushing Blow, with the punch to the face crushing the upper half of the opponent's skull inward and dealing over double the original damage.
    • Equipping the Light Infantry Jinsei Augment increases the speed of Leopard Krawl.
  • Shoulder Roll: Rambo rolls forward, turns around and slashes with his knife. This attack can go behind the opponent, allowing for space control options. It can be performed in different ranges, known as Close/Far Shoulder Roll, with the latter reaching full screen range. This ability replaces Savage Slide when equipped. This ability conflicts with Leopard Krawl, disabling the option to select Leopard Krawl. (MK11 - Equip Ability)
    • Rambo can cancel the attack at the cost of one bar of Defensive meter.
    • Amplifying the attack has Rambo strike the opponent over the head with his bow, knocking them down.
    • If this move is performed on the opponent as a Kounter or Punish, the attack turns into a Krushing Blow, where when Rambo slashes the opponent's gut, he slices their intestines, causing blood to splatter and dealing damage over time.
    • Equipping the Evasive Action Jinsei Augment grants Rambo armor while performing Shoulder Roll, decreasing the damage taken.
  • MRE: Rambo stabs an insect with his knife and eats it, restoring an amount of health that decreases with repeated use, starting from 6% to 4% to 2% until it only restores 1% of his health. Using this move after seven times causes Rambo to vomit, stunning him for a brief moment. (MK11 - Equip Ability)
    • If Rambo uses this move when his Fatal Blow is on cooldown or after he vomits, the move turns into a Krushing Blow with a close-up view of Rambo chewing on the bug will be shown. This will heal 23% of his health bar.
    • Equipping the Field Rations Jinsei Augment recovers Rambo more health while performing M.R.E, having it less filling.
  • Mace Trap: Rambo crouches down and releases a hidden hanging boulder with the wooden spikes that swings towards his opponent. It can be triggered from a greater range, which is called Far Mace Trap. This ability replaces Whip Trap when equipped. (MK11 - Equip Ability)
    • Amplifying the move launches a large log with spikes that deals increased damage and can hit the opponent at full screen distance.
      • If Rambo successfully lands three of these traps with the third one being amplified, the attack turns into a Krushing Blow, where the trap crushes their ribs and damages their internal organs for increased damage.
    • Equipping the Surprise Attack Jinsei Augment allows Mace Trap to have a chance of it to trigger from any device (Claymores, Grenades, Snare, Mace and Whip Trap). If Mace Trap is equipped, Log Trap triggers instead of Mace Trap.

Fatal Blow

  • Fatal Blow - Lone Wolf: Rambo hits and stuns his opponent with his bow before rolling towards them, stabbing their thigh, slashing at their neck, and impaling their gut with his knife. He then lifts his opponent with the knife still in them, takes an explosive arrow from his quiver and stabs it through their chin, with the arrowhead exiting through the cheek. Finally, he kicks them away and shoots the explosive arrow at them. (MK11)

Other Moves

  • Throw (Forward): Rambo slashes the opponent across the chest and the stomach with his knife, drives the knife into their gut and violently pulls it out, making them turn around, before stabbing them in the back, lifting them up and dislodging the weapon, dropping the opponent to the ground. (MK11)
    • If Rambo hasn't been knocked down or performed a jump for 10 seconds, the attack turns into a Krushing Blow, where when Rambo slashes the opponent's gut, he slices their intestines, causing blood to splatter, dealing damage over time. Rambo does not drive the knife into their stomach, but leaves the opponent stunned and open for additional attacks.
  • Throw (Backward): Rambo switches sides with the opponent, slashes their throat with his knife, knocking them down into a pitfall trap camouflaged by leaves, and tosses a grenade in, blowing them out of the pit. (MK11)
  • Commando: Rambo gains access to three new combos that end in throws and grabs, all derived from his existing ones. (MK11 - Equip Ability)
    • Don't Push It: Rambo throws two alternating punches and pulls the opponent towards before immediately pushing them to the floor. This attack ends with an unblockable throw.
    • Expendable: Rambo throws an advancing cross across the opponent's face and strikes their gut with the knife's butt. He grabs the opponent and throws them to the opposite side. This attack also ends with an unblockable throw.
    • Nothing Is Over: Rambo performs a side kick and stabs the opponent's gut multiple times. This attack leaves the opponent standing, allowing Rambo to follow up with another attack. This is the only combo among the three to end in a Mid command grab.
  • Lieutenant Drop: Rambo does a simple drop kick. This attack has armor breaking properties, ignoring the armor granted by specific abilities and Fatal Blows.
    • If Rambo hits the opponent with this move twice in a row or breaks armor with it, the attack turns into a Krushing Blow where Rambo shatters the lower ribcage and damages the internal organs with his boots, dealing almost three times the original damage.


  • Straight To Valhalla: Rambo throws his knife into the opponent's shoulder, causing them to stumble onto a wire connected to a trap covered by leaves. The trap springs up to reveal bamboo spikes which impales the opponent and keeps them still. Rambo then walks up behind them and jabs his fingers into the opponent's throat before he tears their neck open with his hand, ripping out their windpipe and larynx. (MK11)
  • Parilla Thrilla: Rambo wraps an ammo belt around his opponent's waist and kicks them onto a bed frame that is being electrified by a generator. While the opponent is being electrocuted, the bullets immediately start to fly into or away from their body, which then sparks a small explosion, causing their lower half to detach from them. Rambo then plunges his knife into their chin and pulls the knife through their face, splitting it in two. (MK11)


  • The Klassic: Rambo performs an uppercut, decapitating the opponent with an upward stab from his knife with their spine still attached. This Brutality is shared with every character. (MK11)
    • Must not block an attack for the entirety of the final round.
    • A button must be held.
  • Silenced: Rambo performs his Throw (Forward) and, after the opponent is turned around, grabs their neck and slits their throat. (MK11)
    • A button must be pressed repeatedly.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Target Practice: Rambo performs his Snare Trap, sending the opponent far into the sky. Then he draws his bow and shoots several arrows into the opponent. When Rambo performs his Brutality Victory Pose, the opponent comes back, still dangling upside down and pierced with arrows. (MK11)
    • A button must be held.
  • Splitting Headache: Rambo performs the Nothing Is Over combo, and after he pulls out the knife, the opponent falls to their knees. Then Rambo drives his knife into their mouth and violently drags it upwards, splitting their head vertically. (MK11)
    • Certain buttons must be pressed repeatedly.
  • Watch Your Step: The opponent blows themselves up with Rambo's Claymore and the explosion rips off their head and limbs, leaving burning body. (MK11)
  • Spray and Pray: Rambo performs an amplified Hidden M60 and simultaneously fires both machine guns at his opponent, tearing the flesh off their abdomen and destroying the head. (MK11)
    • A button must be held.
  • Stomach Pains: Rambo performs an amplified FUBAR, plunging his knife into the opponent's stomach several times, cutting them in half at the end. (MK11)
    • A button must be pressed repeatedly.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Buried Alive: Rambo performs his Throw (Backward) and, after slashing the opponent's throat and dropping them into a pit, he grabs a shovel and starts burying them. After that he sticks a shovel at the head of the grave. (MK11)
    • A button must be held.
  • Target Destroyed: Rambo performs his Artillery Strike that blows up the opponent to bits. (MK11)
    • A button must be held.
  • Bullseye: Rambo uses his Hunting Bow and fires an arrow into the opponent's eye. (MK11)
    • A button must be held.
  • Trapped: Rambo performs his Mace Trap, destroying the opponent's upper body. Their falling head gets stuck in a spiked boulder, which gradually stops swinging. (MK11)
    • A button must be held.
  • Alternate Target Practice Brutality: Rambo performs his Target Practice brutality with the opponent's head exploding at the end. (MK11 - Secret)
    • Has the same requirements as Target Practice.
    • Several buttons must be held.

Other Finishers

  • Friendship - Demolition Man: Rambo puts on a vest and helmet and prepares his laser gun for a game of laser tag.


  • "Nothing is over!" (Round Win quote)
  • "Get up, maggot!" (Round Win quote)
  • "I'm no tourist." (Round Win quote)
  • "Don't push it!" (Round Win quote)
  • "I'm expendable." (Round Win quote)
  • "I'm gonna hurt you." (Round Win quote)
  • "Everybody dies." (Round Win quote)
  • "Ignore the pain." (Round Win quote)
  • "This is who I am." (Round Win quote)
  • "I'm gonna end this." (Round Win quote)
  • "Find that wound." (Round Win quote)
  • "I'm your worst nightmare." (Round Win quote)
  • "Now do you believe?" (Round Win quote)
  • "I've done enough damage." (Round Win quote)
  • "Live for nothing, or die for something." (Brutality quote)
  • "Mission accomplished." (Brutality quote)
  • "You drew first blood, not me!" (Brutality quote)
  • "To survive war, you gotta become war." (Brutality quote)
  • "It's over!" (Quote during Match)
  • "First Blood!" (Quote during Match)
  • “End this!” (Quote during Match)
  • “Retreat!” (Quote during Match)
  • “Maggot!” (Quote during Match)
  • “Don’t push me!” (Quote during Match)
  • “Had enough?” (Quote during Match)
  • “You’re done!” (Quote during Match)
  • “Surrender!” (Quote during Match)
  • “This is on you!” (Quote during Match)


Mortal Kombat 11: "I didn't ask for this war. But once it started, I had to finish it. Hands down, Kronika was the toughest enemy I ever faced. All my tactics, my training, meant nothing against a god like her. In the end, it was a battle of wills. It never occured to me that for winning, I'd get her Hourglass. At first, I hoped to right every wrong in history. But then I figured out that doing it meant I'd have to decide the fates of billions. Picking who lives and who dies, for eternity? It was going to kill my soul. I'd end up no better than those old men who sent us off to war, not giving a shit about what would happen. And that's not the man I want to be. It's time to walk away, for good this time, leaving the pain and the ugliness behind. After all I've been through, I've earned a little peace."



  • Rambo is played by Sylvester Stallone, reprising the role from the Rambo film franchise through voice and motion capture.
  • Rambo is the fourth guest character to not be a villain. The first was Kratos, the second was Spawn and the third being RoboCop.
    • He is, however, the second guest character to truly be a good character, after RoboCop, as Kratos is closer to anti-hero status while Spawn himself is an anti-hero.
      • The Terminator could possibly fall into this category, however the character's alignment in its origin franchise varies between films.
  • Rambo is the first human guest character to not be a villain.
    • He is also the third human guest character to not have been returned from the dead in one way or another, the first being Leatherface with the second being the Joker.
  • Rambo is the second guest character to have served in a branch of the United States Military, the first being Spawn before his death as Al Simmons.
  • Rambo is the sixth guest character in the series to not come from a horror film franchise, rather he originates from the action genre. The first was Kratos, the second being The Terminator, the third being The Joker, the fourth being Spawn and the fifth being RoboCop.
    • However, with the Terminator, the original film was intended to be sci-fi horror, however its sequels dropped this element in favor of being more action oriented.
  • One of his Brutality Victory Poses has a portal open to a forest path leading to the house in the 2008 film Rambo before he enters it.
  • Rambo's ending references the ending of 2008's Rambo, the fourth installment of the series, where he returns to his father's farm in Bowie, Arizona.

Mortal Kombat 11

  • Rambo is one of the few unique characters whose default projectile does not work like a traditional one. His default projectile is activated from a stance, much like Tremor and Jax in their MKX variations.
  • Rambo is the only character to have a Krushing Blow that does not deal damage to a character but instead affects an ability towards Rambo himself, this being his MRE ability.
  • The Terminator is the only character to not react with fear to Rambo's "Mission Accomplished" outro.
    • While Robocop does show fear, he has only a mild reaction, if compared with the rest of the roster, possibly due to being part machine.
  • Johnny Cage, Jacqui Briggs, Spawn, and Robocop are the only characters who ever refer to Rambo by his first name.
  • Besides Rain, Erron Black and Shao Kahn, Rambo is one of the few characters in Mortal Kombat 11 to have a Friendship that has a theme based on a recreational game.
  • Due to being voiced and modeled by Sylvester Stallone, Rambo's introductions, interactions and such have references to Stallone's other movie roles outside the Rambo franchise, such as Rocky, Over the Top, Cobra, Tango and Cash, Judge Dredd, Cliffhanger and The Expendables, similar to many of the guest characters in the series such as The Terminator and Arnold Schwarzenegger prior.
    • When interacting with Jax, Jax is impressed that Rambo took out an Outworld army by himself, saying "You got a gift for demolition, man.", a reference to the 1993 film Demolition Man.
    • When interacting with Cassie, she will say "Stop! Or my mom with shoot!", referencing the 1992 film of the same name.
    • When interacting with Erron Black, Black will suggest to Rambo "How about a bullet to the head to prove it?", referencing the 2012 film Bullet to the Head.
    • When interacting with Shao Kahn, Shao Kahn will ask to Rambo to join his "Night Hawks", a reference to the 1981 film Nighthawks.
      • Another interaction with Shao Kahn has Rambo fear the Emperor, to which Shao Kahn asks if Rambo "filled with dread" which Rambo says to not "judge him for it", a reference to the 1995 film Judge Dredd.
    • When interacting with the Joker, the clown makes references to the 1993 film Cliffhanger and the 1987 film Over The Top.
    • When interacting with Sindel, she will ask Rambo's "price to tango" to which he responds with "I fight for country, not cash", referencing the 1989 film Tango & Cash.
    • In a mirror match dialogue, Rambo will ask his other self if he is born in Bowie as well. The latter will reply that he is from Philly, a colloquial nickname of Philadelphia. This is the place where Robert "Rocky" Balboa was born in.
    • The first film in the Rambo series, First Blood, is referenced many times through intro dialogues. A few good examples can be seen below.
      • In an intro dialogue with RoboCop, he will bring up Rambo's crime of resisting arrest in response to Rambo questioning his arrest from RoboCop – A subtle reference to the first film where Sheriff Will Teasle (played by Brian Dennehy) unlawfully arrests him on charges of resisting arrest.
      • Sheeva asks a question for Rambo in a intro dialogue, "What possessed the gods to make a man like you?". The latter replies "They didn't make me, Trautman did." This is another reference to a line in the first film and refers to Col. Sam Trautman (played by Richard Crenna), Rambo's former commanding officer and one of the few who understand him.
      • Geras tells Rambo that his war with Sheriff Teasle was avoidable, referencing the events of the first movie.
      • Kotal Kahn tells Rambo "You will not draw first blood", while he replies "It's who draws last blood that matters". Those are references to the first and the fifth movies in the series.
      • Fujin makes a reference to a dramatic scene between Rambo and Trautman near the end of the film. He tells Rambo that he is "the last of an elite group" with Rambo replying that he won't stop fighting until it's over. Fujin angrily finishes saying "Do not end it like this!"
    • His birthplace in Bowie, Arizona is referenced in Rain's dialogue with Rambo. The former expresses to Rambo his desire to conquer it after he visits it.
    • Rambo's Navajo American heritage is mentioned in an intro dialogue with Nightwolf. The shaman questions Rambo sharing blood with his fellow Native Americans, which Rambo indirectly confirms by saying his father's side was one of them, while in the novels his mother was Navajo, while his father was French.
    • Johnny will question Rambo's familiarity to an actor that he claims to have seen on film. A subtle reference to the actor who plays him, Sylvester Stallone.
      • He will also ask Rambo to share his story for therapeutic reasons, but Rambo realizes that he is only using him and his experiences to make a movie out of it. Obviously, this is a reference to his origin franchise.
      • Simlar to when Sub Zero told Rambo he was the "Sly" one a reference to Sylvester Stallone's nickname.
    • All of his customizable cinematics are taken or inspired by the Rambo film series.
      • Blending In is a reference to his usage of wearable foliage as camouflage in the First Blood movie, where he assaults multiple police officers with stealth attacks.
      • Ready For War is a double reference to the scenes where he tightens his headband in Rambo: First Blood Part II and Rambo III.
      • Close Inspection is a reference to multiple scenes where Rambo looks at his knife Rambo: First Blood Part II, the first one where he gears up and the second scene where he shows his knife to Co Bao.
      • Guns Blazing is a reference to the famous scene in Rambo: First Blood Part II where Rambo destroys Murdock's office with his M60 machine gun while howling at anger.
      • Bow Hunter is a reference to the Rambo versus Helicopter scene in the third film where he prepares to shoot down a Soviet attack helicopter using an explosive tipped arrow.
      • The final shot of the Airlift cinematic is a reference to the opening scene of the second film, showing a helicopter flying in a sky lit by an orange sun.
      • Mission Accomplished shares the same name with the quote that Rambo says in the cinematic. It is another reference to his second film where he pins down a terrified Marshall Murdock before tiringly uttering the phrase and plunges the knife inches away from his face.


  • When fighting Kronika in the game's Story Mode as Fire God Liu Kang, it is possible she will call upon Rambo to fight for her when using her Duplicate Fighter Ability despite him being a non-canon downloadable guest character. This can also happen with the Terminator, the Joker, Spawn, and Robocop.
    • This can also occur in Aftermath during Shang Tsung's fight with Kronika.



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