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Mortal Kombat X

Input Legend
Input Xbox PS
1 Xbox-controller-x-button-md.png Ps3 button square by thedevingreat-d5g6clf.png
2 Xbox-controller-y-button-md.png Ps3 button triangle by thedevingreat-d5g6cex.png
3 Xbox-controller-a-button-hi.png Ps3 button x by thedevingreat-d5g6c9k.png
4 Xbox-controller-b-button-md.png Ps3 button o by thedevingreat-d5g6d2x.png
5 XBOX ONE Buttons RT.png PS3 R2.png

Combos

Variation: Shotgun

  • Quick Steel: 1, 1.
  • Trained Killer: 1, 1, 4.
  • Operative: 1, 2.
  • Tank: 1, 2, 1.
  • Bouncing Betty: 1, 2, 1, 2.
  • Cranked: Back 1, 2.
  • Gunner: Back 1, 4.
  • Hawkeye: Back 1, 4, 2.
  • Red Team: Forward 1, 2.
  • The Trenches: Forward 1, 2, 1.
  • Back Shot: Forward 1, 2, 2 + 4.
  • Danger Zone: 2, 1.
  • Fully United: 2, 1, 2.
  • Snake Eater: 2, 3.
  • Artillery: 2, 3, 3.
  • Buck Up: 2, 3, 3, 4.
  • VTOL: Forward 2, Up 2.
  • War Ship: Forward 2, Up 2, 2 + 4.
  • Dog Tags: 3, 3.
  • Jacqui's Justice: Back 3, 3.

Variation: Full-Auto

  • Quick Steel: 1, 1.
  • Trained Killer: 1, 1, 4.
  • Operative: 1, 2.
  • Tank: 1, 2, 1.
  • Bouncing Betty: 1, 2, 1, 2.
  • Cranked: Back 1, 2.
  • Gunner: Back 1, 4.
  • Hawkeye: Back 1, 4, 2.
  • Red Team: Forward 1, 2.
  • The Trenches: Forward 1, 2, 1.
  • Danger Zone: 2, 1.
  • Fully United: 2, 1, 2.
  • Snake Eater: 2, 3.
  • Artillery: 2, 3, 3.
  • Buck Up: 2, 3, 3, 4.
  • VTOL: Forward 2, Up 2.
  • War Ship: Forward 2, Up 2, 2 + 4.
  • Dog Tags: 3, 3.
  • Jacqui's Justice: Back 3, 3.

Variation: High Tech

  • Quick Steel: 1, 1.
  • Trained Killer: 1, 1, 4.
  • Operative: 1, 2.
  • Tank: 1, 2, 1.
  • Bouncing Betty: 1, 2, 1, 2.
  • Cranked: Back 1, 2.
  • Gunner: Back 1, 4.
  • Hawkeye: Back 1, 4, 2.
  • Red Team: Forward 1, 2.
  • The Trenches: Forward 1, 2, 1.
  • Danger Zone: 2, 1.
  • Fully United: 2, 1, 2.
  • Snake Eater: 2, 3.
  • Artillery: 2, 3, 3.
  • Buck Up: 2, 3, 3, 4.
  • VTOL: Forward 2, Up 2.
  • War Ship: Forward 2, Up 2, 2 + 4.
  • Dog Tags: 3, 3.
  • Jacqui's Justice: Back 3, 3.

Special Moves

Variation: Shotgun

  • Air Ground Smash: (Air) Down Down 4.
  • Air Ground Tremor: (Air) Down Down 4 + 5.
  • Air Fake Out: (Air) Down Up 4.
  • Forces Rush: Back Forward 1.
  • Forces Charge: Back Forward 1 + 5.
  • Bionic Dash: Back Forward 2.
  • Bionic Blast: Back Forward 2 + 5.
  • Gauntlet Strike: Back Forward 4.
  • Gauntlet Flurry: Back Forward 4 + 5.
  • Tech Shield: Down Back 1.
  • Advance Tech: Down Back 1 + 5.
  • Single Barrel: Down Forward 2.
  • Double Barrel: Down Forward 2 + 5.
  • Low Blow: Down Back 2.
  • Low Blast: Down Back 2 + 5.

Variation: Full-Auto

  • Air Ground Smash: (Air) Down Down 4.
  • Air Ground Tremor: (Air) Down Down 4 + 5.
  • Air Fake Out: (Air) Down Up 4.
  • Forces Rush: Back Forward 1.
  • Forces Charge: Back Forward 1 + 5.
  • Bionic Dash: Back Forward 2.
  • Bionic Blast: Back Forward 2 + 5.
  • Gauntlet Strike: Back Forward 4.
  • Gauntlet Flurry: Back Forward 4 + 5.
  • Tech Shield: Down Back 1.
  • Advance Tech: Down Back 1 + 5.
  • Hand Cannon: Down Forward 2.
  • Low Rocket: Down Back 3.
  • Rocket Crater: Down Back 3 + 5.
    • Delay: Hold 3.
  • Up Rocket: Down Back 2.
  • Rocket Power: Down Back 2 + 5.

Variation: High Tech

  • Air Ground Smash: (Air) Down Down 4.
  • Air Ground Tremor: (Air) Down Down 4 + 5.
  • Air Fake Out: (Air) Down Up 4.
  • Forces Rush: Back Forward 1.
  • Forces Charge: Back Forward 1 + 5.
  • Bionic Dash: Back Forward 2.
  • Bionic Blast: Back Forward 2 + 5.
  • Gauntlet Strike: Back Forward 4.
  • Gauntlet Flurry: Back Forward 4 + 5.
  • Tech Shield: Down Back 1.
  • Advance Tech: Down Back 1 + 5.
  • Gauntlet Spark: Down Back 2.
  • Gauntlet Ignite: Down Back 2 + 5.
  • Quick Burst: Down Forward 2.
    • Cancel: Forward Twice or Backward Twice.
    • Charge Level 1: Hold 2.
    • Charge Level 2: Hold 2.
  • Plasma Burst: Down Forward 2 + 5.

X-Ray

  • Chest Kavity: L2 + R2/LT + RT

Finishing Moves

Fatalities:

  • Blown Out (Close): Back Forward Back Forward 2.
  • Fist Pump (Close): Forward Down Back 4.
  • Stage Fatality (Close): Down Forward Down 4.

Brutalities:

  • Mind Blown (Universal): Must press Forward three times during final hit of Bionic Blast.
  • Gun Show (Universal): Hold 4 during final hit of Gauntlet Flurry.
  • Shrapnel (Shotgun Variation): Use one level interaction, be at sweep distance, final hit must come from Low Blow or Low Blast.
  • Heavy Artillery (Full-Auto Variation): Must land three Up Rockets during the match, final hit must be from Hand Cannon.
  • Aftershock (High Tech Variation): Have Gauntlet Spark or Gauntlet Ignite active, final hit must be from Air Ground Smash or Air Ground Tremor.
  • Root Kanal (Secret - Full Auto Variation): Must perform final hit at the end of a combo, final hit must come from Chest Kavity (X-Ray), must hold Down during final hit.

Mortal Kombat 11

Basic Attacks

  • Quick Jab: 1.
  • Leaping Bow: Back + 1.
  • Gut Buster: Forward + 1.
  • Straight Jab: Down + 1.
  • Cyber Hook: 2.
  • Spec Hop: Back + 2.
  • Gauntlet Slam: Forward + 2.
  • Rising Gauntlet: Down + 2.
    • Krushing Blow: Triggers if this attack kounters or punishes a high attack.
  • Side Kick: 3.
  • Toe Jam: Back + 3.
  • Step Kick: Forward + 3.
  • Side Strike: Down + 3.
  • Heel Strike: 4.
  • Mix Up: Back + 4.
  • Roundhouse: Forward + 4.
  • Sliding Heel: Down + 4.

Jumping Attacks

  • Elbow Drop: 1.
  • Dirty Jab: 2.
  • Spinning Heel: 3 or 4.

Hop Attacks

  • Gauntlet Punch: Up, 1 or Up, 2.
  • Brutal Heel: Up, 3 or Up, 4.

Getup Attacks/Flawless Block Attacks

  • Cyber Heel: Up + 2.
  • Quick Reflex: Up + 3.

Throws

  • Toward Throw: THROW + Forward or Forward + 1 + 3.
  • Back Throw: THROW or 1 + 3.
    • Krushing Blow: Triggers if opponent is inside Tech-Dome bubble.

Roll Escapes

  • Forward Roll Escape: Forward + STANCE.
  • Away Roll Escape: Back + STANCE.

Air Escape

  • (Air) Breakaway: Down + BLOCK.

Kombo Attacks

  • Kranked: 1, 1.
  • Ground Recon: 1, 1, 2.
  • United We Fall: Forward + 1, 2.
  • True Hero: 2, 2.
  • Snake Eater: 2, 2, 4.
  • Trained To Kill: Back + 2, 2.
  • Energy Overdrive: Forward + 2, 2 Rapidly.
  • Danger Zone: 3, 3.
    • Krushing Blow: Triggers if this kombo attack is a kounter or punish.
  • Hawkeye: Back + 3, 2.
  • In The Trenches: Back + 3, 2, 4.
  • Total Overload: Back + 3, 4.
  • Going Ballistic: Forward + 3, 1.
  • All For One: Forward + 3, 1, 4.
  • Justice For All: Forward + 3, 1, 4, 1 + 3.
  • Lost Dog Tags: 4, 4.
  • Fallin Soldier: Forward + 4, 4.

Special Moves

  • Shrapnel Blast: Down Back 1.
    • Amplify: R1.
    • Delay: Hold R1.
  • (Air) Shrapnel Blast: Down Back 1.
  • Up Shrapnel Blast: Down Forward 1.
    • Amplify: R1.
    • Delay: Hold R1.
  • Bionic Dash: Back Forward 2.
    • Krushing Blow: Triggers if this move hits at maximum range.
  • Grease Kick: Down Back 4.
    • Extend: Hold 4.
    • Amplify: R1.

Fatal Blow

  • WALL OF JUSTICE: STANCE + BLOCK.

Finishers

Fatalities:

  • Spider Mines (Mid): Forward Back Forward 3.
  • Nothin' But Neck (Mid): Back Forward Back 4.
  • Stage Fatality (Close): Down Forward Down 2.

Friendship:

  • Wibbly Wobbly Kronibop (Mid): Down Down Down Down 2.

Brutalities

  • The Klassic: Down + 2.
  • Next Level Shit: Back Forward 2.
  • What Happened?: R1 during Throw Escape. (Robo Grappler equipped)
  • Target Destroyed: Down Back 1.
  • Leg Day: Down Forward 3, 4, 4, 4, 4. (Lethal Clinch equipped)
  • Splatter: Down Forward 1. (Prototype Rocket equipped)
  • Did It To Yourself: 3, 3.
  • Damn It: Toward Throw.
  • Hitting A Wall: Back Throw.
  • Just Kickin' It: Down Back 4.
  • Going Nowhere Fast: Down Back 3, R1. ((Air) Ground Pound equipped)

Variations/Abilities

Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.

  • Cybernetic Override: Modifies Basic Attack and Kombo Attacks. Gain the ability to cancel a basic attack and several kombo attacks, returning to neutral.
  • Enhanced Air Blast: Modifies (Air) Shrapnel Blast, (Air) Prototype Blast, and (Air) Grenade Launcher. These moves can now be Amplified, causing Jacqui to hover briefly.
  • Prototype Rocket: Down Back 1.
    • Amplify: R1.
    • Delay: Hold R1.
  • (Air) Prototype Rocket: Down Back 1.
  • Up Prototype Rocket: Down Forward 1.
    • Amplify: R1.
    • Delay: Hold R1.
  • Grenade Launcher: Down Back 1.
    • Amplify: R1.
    • Delay: Hold R1.
  • (Air) Grenade Launcher: Down Back 1.
  • Up Grenade Launcher: Down Forward 1.
    • Amplify: R1.
    • Delay: Hold R1.
  • (Air) Dive Bomb: Down Forward 3.
  • Tech-Dome: Down Down 3.
  • Lethal Clinch: Down Forward 3.
    • Spear Elbow Drop: 1
      • Krushing Blow: Triggers if all other Clinch attacks have been performed in the match.
    • Belly To Back Suplex: 2.
    • Double Spear Knee: 3.
    • Spear Knee: 4.
  • Hyper Knee: Back Forward 4.
    • Krushing Blow: Triggers in a kombo of 8 or more hits.
    • Amplify: R1.
  • (Air) Ground Pound: Down Back 3.
  • Amplify: R1.
  • Bionic Bounce: Down Up.
  • Close Bionic Bounce: Down Up Back.
  • Far Bionic Bounce: Down Up Forward.
  • Robo Grappler: Modifies Throw Escape. Attacks opponent when Amplifying throw escape.
    • Krushing Blow: Triggers if Leg Break has been performed after Arm Break has been performed this match.
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