Mortal Kombat 4/Mortal Kombat Gold
Special Moves
- Whirlwind Spin: Forward, Down, Low Punch.
- Levitate Opponent: Forward, Down, Forward, High Punch.
- Levitate Slam: Back, Forward, Down, Low Kick. (While opponent is Levitating)
- Flying Knee: Down, Forward, High Kick.
- Dive Kick: Down, Low Kick. (in air)
- Double Dive Kick: Down, Low Kick, Low Kick. (in air)
- Weapon - Crossbow: Back, Back, Low Punch.
Finishers
- Explosion: Run + Block 5 times. (Sweep)
- Wind Skinner: Down, Forward, Forward, Up, Block. (Outside Sweep)
- Prison Stage Fatality: Down, Down, Down, High Kick.
- Goro's Lair Stage Fatality: Back, Forward, Back, High Punch.
Mortal Kombat: Armageddon
Lui He
- Fast Hands: 1.
- Leg Punch: Down + 1.
- Jolt of Pain: 2.
- Uppercut: Down + 2.
- Stomach Krunch: 3.
- Fury Leg: Back + 3.
- Low Kick: Down + 3.
- Spawn of Doom: 4.
- Wake the Dead Leg: Down + 4.
- Lightning Speed: 1, 1.
- Psycho Stories: 3, 3.
- Foot Patrol: 4, 4.
- Rattle It Up: 1, 1, 1.
- Play Dead: 1, 1, 3.
- West Side: 1, 1, Back + 3.
- Blitz Rush: 1, 1, 3, 3.
- Onslaught: 1 (in air).
- Spin Cycle: 2 (in air).
- Big Blast Combo: 3 (in air).
- Rain Drop: 4 (in air).
- Medium Hit: 1, 1 (in air).
- The Twist: 3, 3 (in air).
- Take Off: 1, 1, 1 (in air).
- Power Spin: 1, 1, 2 (in air).
- Twister: 1, 1, 3 (in air).
- Drop Down: 1, 1, 4 (in air).
- Fierce Power: 3, 3, 2 (in air).
- Kickback: 3, 3, 3 (in air).
- Bird Toss: 3, 3, 4, (in air).
- Hurricane: 1, 1, 3, 2 (in air).
- Gravity Strikes: 1, 1, 3, 3 (in air).
- Over Head Air Toss: 1, 1, 3, 4 (in air).
- Windgod Power: 1, 1, 3, Style Change.
Devastator
- Stomach Slash: 1.
- Ducking Mid Slash: Down + 1.
- Chest Slash: 2.
- Devastator Pain: Up + 2.
- Devastator Uppercut: Down + 2.
- Down the Middle: 3.
- Leg Trip: Back + 3.
- Reaching Low Hit: Down + 3.
- Spinning Point: 4.
- Ankle Slash: Down + 4.
- Heavy Slashes: 2, 2.
- Batters Up: 3, 3.
- Vicious Circle: 2, 2, 1.
- 3-Hit Chain of Death: 2, 2, 3.
- Spinning Death: 2, 2, 4.
- Fujin's Pain: 2, 2, 3, 3.
- Thrash Out: 1 (in air).
- Bogie: 2 (in air).
- Long Legs: 3 (in air).
- Spinning Feet Grab: 4 (in air).
- Rebel: 1, 1 (in air).
- Airborne Kick: 3, 3, (in air).
- Fresh Air: 1, 1, 1 (in air).
- Spinning Attack: 1, 1, 2 (in air).
- Lucky Wind: 1, 1, 3 (in air).
- Somersault: 3, 3, 2 (in air).
- Flip Down: 1, 1, 4 (in air).
- Boot to the Face: 3, 3, 3 (in air).
- Pincer Throw: 3, 3, 4 (in air).
- Guiding Light: 1, 1, 3, 3 (in air).
- Zero Gravity: 1, 1, 3, 4 (in air).
Special Moves
- Windgod Throw: Throw.
- Wind Kick: Down, 3 (in air).
- Air Funnel: Down, Up, 2.
- Gusting Cyclone: Down, Back, 4.
- Tornado Wind: Down, Forward, 1.
Mortal Kombat 11
Basic Attacks
- Straight Punch: 1.
- Quick Slice: Back + 1.
- Gut Shot: Down + 1.
- Hilt Strike: 2.
- Bending Wind: Back + 2.
- Close Bending Wind: Back + 2, Back.
- Crosswind: Forward + 2.
- Rising Storm: Down + 2.
- Krushing Blow: Triggers if this attack kounters or punishes a high attack.
- Flick Kick: 3.
- Low Drift: Forward + 3.
- Knee Buckler: Down + 3.
- Bo Rai Toe: 4.
- Takedown: Back + 4.
- Kai Kick: Forward + 4.
- Swirl Kick: Down + 4.
Jumping Attacks
- Flying Slash: 1.
- Wind Fist: 2.
- Storm Boot: 3 or 4.
Hop Attacks
- Overhead Slash: Up, 1 or Up, 2.
- Lui He Kick: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Spinning Kusanagi: Up + 2.
- Heavy Gust: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
- Back Throw: THROW or 1 + 3.
- Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
Roll Escapes
- Getup Forward Roll: Forward + STANCE.
- Getup Backward Roll: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Kool Breeze: 1, 1.
- Gusting Cyclone: 1, 1, Up + 4.
- Krushing Blow: Triggers if this kombo attack caused a kounter or punish.
- Funnel Cloud: 1, 2.
- Aerokinesis: 1, 2, 4, 3, 4.
- Fatal Edge: Back + 1, 1.
- Howling Winds: Back + 1, 1, 2, 1, 2.
- Heavenly Hilt: 2, 3.
- Tornado Twist: 2, 3, 1, 4.
- Calm Before The Storm: 2, 3, 2 + 4.
- Whirlwind: Back + 2, 1 + 3.
- Tailwind: 3, 4.
- Whisked Away: Forward + 3, 1.
- Krushing Blow: Triggers after missing the first hit of the kombo.
- Typhoon Release: 4, 2.
- Blown Away: 4, 2, 3.
- Krushing Zephyr: Back + 4, 3.
- Krushing Blow: Triggers after connecting the second hit of the kombo 2 times in a row.
Special Moves
- Krossbow Blast: Back Forward 1.
- Amplify: R1.
- Amplify Up Krossbow Blast: Up + R1.
- Amplify Down Krossbow Blast: Down + R1.
- Up Krossbow Blast: Back Forward 1, Up.
- Amplify: R1.
- Amplify Up Krossbow Blast: Up + R1.
- Amplify Down Krossbow Blast: Down + R1.
- Down Krossbow Blast: Back Forward 1, Down.
- Amplify: R1.
- Amplify Up Krossbow Blast: Up + R1.
- Amplify Down Krossbow Blast: Down + R1.
- Tornado: Down Back 2.
- Retreating Tornado: Down Back 2, Back.
- Advancing Tornado: Down Back 2, Forward.
- Wind Kicks : Down Back 4.
- Amplify: R1.
Fatal Blow
- WINDS OF CHANGE: STANCE + BLOCK.
Finishers
Fatalities:
- Wind Blade (Far): Back Down Down Back 1.
- Twisted Twister (Close): Forward Back Down 2.
- Stage Fatality (Close): Down Down Down 4.
Friendship:
- Let's Go Fly A Kite (Mid): Back Down Back Down 2.
Brutalities:
- The Klassic: Down + 2.
- Heavy Winds: Back Throw.
- Breathless: Toward Throw.
- Dust In The Wind: Down Back 2.
- Winded: Back + 1, 1, 2, 1, 2.
- Up Up And Away: Down Back 2, R1. (Air Slam equipped)
- Pinned: Back + 4.
- Gone With The Wind: Toward Throw.
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
Kombo Attacks
- Deadly Winds: Modifies Kombo Attacks. Fujin is able to amplify Whirlwind And Tailwind Kombos. R1.
Special Moves
- Wind Push: Back Forward 1.
- Amplify: R1.
- Krushing Blow: Triggers after connecting each distance of Wind Push sequentially.
- Amplify: R1.
- Close Wind Push: Back Forward 1, Back.
- Amplify: R1.
- Krushing Blow: Triggers after connecting each distance of Wind Push sequentially.
- Amplify: R1.
- Far Wind Push: Back Forward 1, Forward
- Amplify: R1.
- Krushing Blow: Triggers after connecting each distance of Wind Push sequentially.
- Amplify: R1.
- Twister: Modifies Tornado. Fujin can Amplify Tornado, allowing him to travel further while inside the tornado. R1.
- (Air) Tornado: Down Back 2.
- (Air) Retreating Tornado: Down Back 2, Back.
- (Air) Advancing Tornado: Down Back 2, Forward.
- Air Slam: Down Back 2.
- Amplify: R1.
- Close Air Slam: Down Back 2, Back.
- Amplify: R1.
- Far Air Slam: Down Back 2, Forward.
- Amplify: R1.
- Very Far Air Slam: Down Back 2, Up.
- Amplify: R1.
- Jet Stream: Down Down 3.
- Pressure Bomb: Down Back 3.
- Amplify: R1.
- Far Amplify: Hold Forward + R1.
- Close Pressure Bomb: Down Back 3, Back.
- Amplify: R1.
- Turbulence: Down Forward 3.
- Amplify: R1.
- Close Turbulence: Down Forward 3.
- Far Turbulence: Down Forward 3
- (Air) Wind Kicks: Down Back 4.
- Amplify: R1.
- Warped Needle: Down Back 4.
- Amplify: R1.
- Divine Wind: Down Up.
- Overhead Slash: 1 or 2.
- Krushing Blow: Triggers after hovering for a short time.
- Lui He Kick: 3 or 4.
- Cancel: Down Down.
- Overhead Slash: 1 or 2.
- (Air) Wind Barrier: THROW or 1 + 3.
- Flying Sword: 1.
- Amplify: R1.
- Dive Kick: 3.
- Amplify: R1.
- Krushing Blow: Triggers after parrying 2 attacks in a row.
- Flying Sword: 1.
- Sky Wakka: Down Up.
- Cancel Sky Wakka: Down Down.
- Amplify: R1.
- Cancel Amplified Sky Wakka: Down Down.
- Flying Sword: 1.
- Amplify: R1.
- Dive Kick: 3.
- Amplify: R1.
- Krushing Blow: Triggers after wind walking for 2 steps.
- Amplify: R1.