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Mortal Kombat 4/Mortal Kombat Gold

Special Moves

  • Whirlwind Spin: Forward, Down, Low Punch.
  • Levitate Opponent: Forward, Down, Forward, High Punch.
  • Levitate Slam: Back, Forward, Down, Low Kick. (While opponent is Levitating)
  • Flying Knee: Down, Forward, High Kick.
  • Dive Kick: Down, Low Kick. (in air)
  • Double Dive Kick: Down, Low Kick, Low Kick. (in air)
  • Weapon - Crossbow: Back, Back, Low Punch.

Finishers

  • Explosion: Run + Block 5 times. (Sweep)
  • Wind Skinner: Down, Forward, Forward, Up, Block. (Outside Sweep)
  • Prison Stage Fatality: Down, Down, Down, High Kick.
  • Goro's Lair Stage Fatality: Back, Forward, Back, High Punch.

Mortal Kombat: Armageddon

Lui He

  • Fast Hands: 1.
  • Leg Punch: Down + 1.
  • Jolt of Pain: 2.
  • Uppercut: Down + 2.
  • Stomach Krunch: 3.
  • Fury Leg: Back + 3.
  • Low Kick: Down + 3.
  • Spawn of Doom: 4.
  • Wake the Dead Leg: Down + 4.
  • Lightning Speed: 1, 1.
  • Psycho Stories: 3, 3.
  • Foot Patrol: 4, 4.
  • Rattle It Up: 1, 1, 1.
  • Play Dead: 1, 1, 3.
  • West Side: 1, 1, Back + 3.
  • Blitz Rush: 1, 1, 3, 3.
  • Onslaught: 1 (in air).
  • Spin Cycle: 2 (in air).
  • Big Blast Combo: 3 (in air).
  • Rain Drop: 4 (in air).
  • Medium Hit: 1, 1 (in air).
  • The Twist: 3, 3 (in air).
  • Take Off: 1, 1, 1 (in air).
  • Power Spin: 1, 1, 2 (in air).
  • Twister: 1, 1, 3 (in air).
  • Drop Down: 1, 1, 4 (in air).
  • Fierce Power: 3, 3, 2 (in air).
  • Kickback: 3, 3, 3 (in air).
  • Bird Toss: 3, 3, 4, (in air).
  • Hurricane: 1, 1, 3, 2 (in air).
  • Gravity Strikes: 1, 1, 3, 3 (in air).
  • Over Head Air Toss: 1, 1, 3, 4 (in air).
  • Windgod Power: 1, 1, 3, Style Change.

Devastator

  • Stomach Slash: 1.
  • Ducking Mid Slash: Down + 1.
  • Chest Slash: 2.
  • Devastator Pain: Up + 2.
  • Devastator Uppercut: Down + 2.
  • Down the Middle: 3.
  • Leg Trip: Back + 3.
  • Reaching Low Hit: Down + 3.
  • Spinning Point: 4.
  • Ankle Slash: Down + 4.
  • Heavy Slashes: 2, 2.
  • Batters Up: 3, 3.
  • Vicious Circle: 2, 2, 1.
  • 3-Hit Chain of Death: 2, 2, 3.
  • Spinning Death: 2, 2, 4.
  • Fujin's Pain: 2, 2, 3, 3.
  • Thrash Out: 1 (in air).
  • Bogie: 2 (in air).
  • Long Legs: 3 (in air).
  • Spinning Feet Grab: 4 (in air).
  • Rebel: 1, 1 (in air).
  • Airborne Kick: 3, 3, (in air).
  • Fresh Air: 1, 1, 1 (in air).
  • Spinning Attack: 1, 1, 2 (in air).
  • Lucky Wind: 1, 1, 3 (in air).
  • Somersault: 3, 3, 2 (in air).
  • Flip Down: 1, 1, 4 (in air).
  • Boot to the Face: 3, 3, 3 (in air).
  • Pincer Throw: 3, 3, 4 (in air).
  • Guiding Light: 1, 1, 3, 3 (in air).
  • Zero Gravity: 1, 1, 3, 4 (in air).

Special Moves

  • Windgod Throw: Throw.
  • Wind Kick: Down, 3 (in air)
  • Air Funnel: Down, Up, 2
  • Gusting Cyclone: Down, Back, 4
  • Tornado Wind: Down, Forward, 1

Mortal Kombat 11

Basic Attacks

  • Straight Punch: 1.
  • Quick Slice: Back + 1.
  • Gut Shot: Down + 1.
  • Hilt Strike: 2.
  • Bending Wind: Back + 2.
  • Close Bending Wind: Back + 2, Back.
  • Crosswind: Forward + 2.
  • Rising Storm: Down + 2.
    • Krushing Blow: Triggers if this attack kounters or punishes a high attack.
  • Flick Kick: 3.
  • Low Drift: Forward + 3.
  • Knee Buckler: Down + 3.
  • Bo Rai Toe: 4.
  • Takedown: Back + 4.
  • Kai Kick: Forward + 4.
  • Swirl Kick: Down + 4.

Jumping Attacks

  • Flying Slash: 1.
  • Wind Fist: 2.
  • Storm Boot: 3 or 4.

Hop Attacks

  • Overhead Slash: Up, 1 or Up, 2.
  • Lui He Kick: Up, 3 or Up, 4.

Getup Attacks/Flawless Block Attacks

  • Spinning Kusanagi: Up + 2.
  • Heavy Gust: Up + 3.

Throws

  • Toward Throw: THROW + Forward or Forward + 1 + 3.
    • Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
  • Back Throw: THROW or 1 + 3.
    • Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.

Roll Escapes

  • Getup Forward Roll: Forward + STANCE.
  • Getup Backward Roll: Back + STANCE.

Air Escape

  • (Air) Breakaway: Down + BLOCK.

Kombo Attacks

  • Kool Breeze: 1, 1.
  • Gusting Cyclone: 1, 1, Up + 4.
    • Krushing Blow: Triggers if this kombo attack caused a kounter or punish.
  • Funnel Cloud: 1, 2.
  • Aerokinesis: 1, 2, 4, 3, 4.
  • Fatal Edge: Back + 1, 1.
  • Howling Winds: Back + 1, 1, 2, 1, 2.
  • Heavenly Hilt: 2, 3.
  • Tornado Twist: 2, 3, 1, 4.
  • Calm Before The Storm: 2, 3, 2 + 4.
  • Whirlwind: Back + 2, 1 + 3.
  • Tailwind: 3, 4.
  • Whisked Away: Forward + 3, 1.
    • Krushing Blow: Triggers after missing the first hit of the kombo.
  • Typhoon Release: 4, 2.
  • Blown Away: 4, 2, 3.
  • Krushing Zephyr: Back + 4, 3.
    • Krushing Blow: Triggers after connecting the second hit of the kombo 2 times in a row.

Special Moves

  • Krossbow Blast: Back Forward 1.
    • Amplify: R1.
    • Amplify Up Krossbow Blast: Up + R1.
    • Amplify Down Krossbow Blast: Down + R1.
  • Up Krossbow Blast: Back Forward 1, Up.
    • Amplify: R1.
    • Amplify Up Krossbow Blast: Up + R1.
    • Amplify Down Krossbow Blast: Down + R1.
  • Down Krossbow Blast: Back Forward 1, Down.
    • Amplify: R1.
    • Amplify Up Krossbow Blast: Up + R1.
    • Amplify Down Krossbow Blast: Down + R1.
  • Tornado: Down Back 2.
  • Retreating Tornado: Down Back 2, Back.
  • Advancing Tornado: Down Back 2, Forward.
  • Wind Kicks : Down Back 4.
    • Amplify: R1.

Fatal Blow

  • WINDS OF CHANGE: STANCE + BLOCK.

Finishers

Fatalities:

  • Wind Blade (Far): Back Down Down Back 1.
  • Twisted Twister (Close): Forward Back Down 2.
  • Stage Fatality (Close): Down Down Down 4.

Friendship:

  • Let's Go Fly A Kite (Mid): Back Down Back Down 2.

Brutalities:

  • The Klassic: Down + 2.
  • Heavy Winds: THROW or Forward + 1 + 3.

Variations/Abilities

Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.

Kombo Attacks

  • Deadly Winds: Modifies Kombo Attacks. Fujin is able to amplify Whirlwind And Tailwind Kombos. R1.

Special Moves

  • Wind Push: Back Forward 1.
    • Amplify: R1.
      • Krushing Blow: Triggers after connecting each distance of Wind Push sequentially.
  • Close Wind Push: Back Forward 1, Back.
    • Amplify: R1.
      • Krushing Blow: Triggers after connecting each distance of Wind Push sequentially.
  • Far Wind Push: Back Forward 1, Forward
    • Amplify: R1.
      • Krushing Blow: Triggers after connecting each distance of Wind Push sequentially.
  • Twister: Modifies Tornado. Fujin can Amplify Tornado, allowing him to travel further while inside the tornado. R1.
  • (Air) Tornado: Down Back 2.
  • (Air) Retreating Tornado: Down Back 2, Back.
  • (Air) Advancing Tornado: Down Back 2, Forward.
  • Air Slam: Down Back 2.
    • Amplify: R1.
  • Close Air Slam: Down Back 2, Back.
    • Amplify: R1.
  • Far Air Slam: Down Back 2, Forward.
    • Amplify: R1.
  • Very Far Air Slam: Down Back 2, Up.
    • Amplify: R1.
  • Jet Stream: Down Down 3.
  • Pressure Bomb: Down Back 3.
    • Amplify: R1.
    • Far Amplify: Hold Forward + R1.
  • Close Pressure Bomb: Down Back 3, Back.
    • Amplify: R1.
  • Turbulence: Down Forward 3.
    • Amplify: R1.
  • Close Turbulence: Down Forward 3.
  • Far Turbulence: Down Forward 3
  • (Air) Wind Kicks: Down Back 4.
    • Amplify: R1.
  • Warped Needle: Down Back 4.
    • Amplify: R1.
  • Divine Wind: Down Up.
    • Overhead Slash: 1 or 2.
      • Krushing Blow: Triggers after hovering for a short time.
    • Lui He Kick: 3 or 4.
    • Cancel: Down Down.
  • (Air) Wind Barrier: THROW or 1 + 3.
    • Flying Sword: 1.
      • Amplify: R1.
    • Dive Kick: 3.
    • Amplify: R1.
      • Krushing Blow: Triggers after parrying 2 attacks in a row.
  • Sky Wakka: Down Up.
    • Cancel Sky Wakka: Down Down.
    • Amplify: R1.
    • Cancel Amplified Sky Wakka: Down Down.
    • Flying Sword: 1.
      • Amplify: R1.
    • Dive Kick: 3.
      • Amplify: R1.
        • Krushing Blow: Triggers after wind walking for 2 steps.
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