Mortal Kombat Wiki
Mortal Kombat Wiki

How “The Chosen One” has fallen.


—Cassie after defeating Liu Kang in Mortal Kombat 11

Commander Cassandra Carlton "Cassie" Cage is a character in the Mortal Kombat fighting game series. Cassie is a former sergeant, the current commander serving in the Special Forces, and the daughter of Johnny Cage and Sonya Blade.

Cassie made her debut in Mortal Kombat X, serving as one of the protagonists in the game's Story Mode.

Cassie returns in Mortal Kombat 11 as a playable character and supporting character in the game's Story Mode.

About Cassie

Some time after the Netherrealm War, Johnny Cage and Sonya Blade got married and had a daughter, Cassie. However, Sonya's perceived prioritization of work over her own family led them to divorce, much to Cassie's sadness. Being the daughter of a high-earning Hollywood actor, Cassie was somewhat spoiled, although her attitude changed after she was kidnapped by the Black Dragon. This experience convinced her to join the Special Forces, where she would be trained by both of her parents in combat.

Inheriting the charisma and cocky wit of her father and the stern, tough as nails attitude of her mother, Cassie quickly rose through the ranks to become team leader and, eventually, sergeant. She managed to defeat the fallen Elder God Shinnok single-handedly, even in his full demonic form, and eventually attained the rank of commander.

Initially, Cassie harbored deep insecurities, fearing that she might not be able to live up to her parents' legacy and expectations, especially her mother's. But over time, Cassie developed into a more confident leader with the aid of her friends.

Despite her brash demeanor, she has a deep sense of morality, refusing to kill opponents except when absolutely necessary. She also shows genuine respect for her elders and masters, as seen while approaching Sub-Zero. She is childhood friends with Jacqui Briggs, who is also part of the team she leads along with Kung Jin and Takeda Takahashi. Like her father, Cassie has shadow abilities, but would not fully master them until her encounter with Shinnok.

She is a stereotypical millennial, sporting many of the most iconic trends and technologies of her generation, including iPods, social media, and digital phones.


Cassie, a woman of Caucasian descent, is an homage to both of her parents, with her blonde hair, and a face and figure very similar to that of her mother, while her sunglasses, sharp wit, and cocky attitude are reminiscent of her father. She dons a tight bodysuit designed for tactical combat, colored blue to signify a connection to the police force. She also wears dog tags, has a very prominent undercut, and has a helix piercing shown on her upper right ear. Her trademark weapon is her set of twin pistols. 

In MK11, she sports a suit of armor and has a drone which assists her during matches. Her hair has grown out and longer, now tied in a ponytail that reaches halfway down her back, resulting in a further resemblance to her mother.

Combat Characteristics

Powers and Abilities

As the daughter of Sonya Blade and Johnny Cage, Cassie has received Special Forces training from her mother, while gaining her father's fighting style and super human abilities. Her skills with green energy have improved greatly by the time of MK11, now being able to infuse it into objects, as seen in her Fatal Blow. She also gains a combat drone BLB-118 that assists her during combat.

Signature Moves

  • Single Shot: Cassie draws one of her handguns and fires off a single round at her opponent. (MKX)
    • The enhanced version is called Akimbo and has Cassie draw both of her handguns and fire off six shots rapidly for increased damage. This attack produces massive chip damage when blocked.
  • Glow Kick: Cassie launches a high kick that carries her into the air while her body glows with green Shadow Energy. In MK11 this move is called Up Glow Kick. (MKX, MK11)
    • The enhanced version is called Diving Glow Kick and has Cassie follow up with a dive kick.
  • Getaway Flip: Cassie cartwheels back, kicking her opponent into the air for extended combos. In MK11, this attack is called Kickflip Cassie performs this as her Launching Getup Attack and can only be performed this way. (MKX, MK11)
    • The enhanced version is called Power Flip and has Cassie do a full back flip and hit her opponent with both feet. Cassie also back flips a further distance to increase space between her and her opponent and recovers from the attack much faster.
  • Air Akimbo: Cassie fires both of her pistols while in the air. In MK11, this attack is called (Air) Bullet Barrage. (MKX - Hollywood Variation, MK11 - Equip Ability)
    • The enhanced version is called Air Multi Gun and has Cassie fire more shots with a follow up shot when she lands on the ground for increased damage.
  • Nut Kracker: Cassie drops to her knees and slams her cupped fists into her opponent's groin, similar to her father's iconic Nut Punch. This attack re-stands her opponent. Cassie recovers slightly faster than her opponent if this is successful. In MK11, Cassie has two versions of this attack, a special attack called Ball Buster, where Cassie instead crouches and kicks the opponent in the groin. The other version is a Getup Attack called Nut Punch, where she performs the splits and punches the opponent in the groin, identical to her father. (MKX - Hollywood Variation, MK11)
    • The enhanced version is called Nut Buster, which has armor and has Cassie follow up with a second hit for increased damage. The enhanced version also has a greater chance of Cassie hitting the opponent. Additionally, Cassie recovers much faster than the opponent if this is successful.
    • In MK11, amplifying Ball Buster has Cassie follow up with a punch to the groin after kicking the opponent, dealing increased damage.
      • If Cassie successfully lands three amplified Ball Busters, the attack can turn into a Krushing Blow on the attack's third usage or any time after, with Cassie causing the male opponent's testicles to explode or damaging the female opponent's pelvis with the punch, dealing increased damage and causing massive damage-over-time.
  • Take Down: Cassie tackles her opponent, knocking them to the ground and punches them in the face. This attack is integrated into her Shoulder Charge attack in MK11 when amplifying the attack, but is not used as an actual attack. (MKX - Brawler Variation)
    • The enhanced version is called Haymaker, which adds armor and deals increased damage.
  • Bow Breaker: Cassie grabs her opponent, snatches their arm, breaks it, and then flips them over into the opposite direction. (MKX - Brawler Variation)
    • The enhanced version is called Bone Breaker, which deals increased damage and adds armor. When enhanced, the attack will connect on standing opponents during a combo.
  • Air Power Slam: Cassie grabs her opponent in mid-air and flips them over while kicking them down with both feet. (MKX - Brawler Variation)
    • The attack can be enhanced, causing Cassie to bounce the opponent as she lands on the ground for a juggle.
  • Air Assault: Cassie calls on her ear piece and has a missile drop down on the arena, where the airstrike knocks the opponent into the air for a juggle. The attack can be used at different ranges, called Air Assault (Medium)/(Close)/(Far), respectively. The attack strikes the opponent's feet. The far and close versions of the attack activate much faster than the mid ranged version. (MKX - Spec Ops Variation)
    • The enhanced version, called Target Paint, deals increased damage, activates slightly faster than the medium version of the original attack but not the far or close versions, and now tracks the opponent rather than needing a distance inputted. It also no longer explodes on the ground, but on top of the opponent to pop them up for a juggle.
  • The American Way: Cassie salutes her opponent while a trumpet horn flares. If the opponent is near her when used, they take minor damage. Additional specials can be used if this connects. (MKX - Spec Ops Variation)
  • Dual Wielding: Cassie draws both of her pistols and fires them both at the same time. The attack can be delayed or canceled before Cassie fires her pistols. Canceling the attack does not require any Offensive or Defensive Meter to cancel, however Cassie is completely vulnerable while puts her pistols away. Delaying the attack charges Cassie's pistols with green energy, which can change both the properties of the attack itself or, if Cassie cancels the attack while fully-charged, allows her next attack involving her pistols to deal slightly increased damage. (MK11)
    • Amplifying the attack has Cassie fire four times, dealing over double the original damage.
    • If Cassie fully charges to the maximum duration they can charge, the attack turns into a Krushing Blow, where when the bullets hit the opponent, they damage the opponent's internal organs, dealing almost four times the original damage and knocking the opponent away full-screen distance.
  • Kneecappin': Cassie crouches and fires off a single round at her opponent's legs, knocking them off their feet. This ability conflicts with BLB-118 Bullet Ricochet and BLB-118 Energy Bounce when equipped, disabling the option to select BLB-118 Bullet Ricochet or BLB-118 Energy Bounce. (MK11 - Equip Ability)
    • Amplifying the attack has Cassie roll backwards and fire two more shots at different angles, launching the opponent into the air for a juggle and dealing increased damage.
  • Shoulder Charge: Cassie glows green and then quickly dashes forward and rams the opponent with her shoulder. (MK11 - Equip Ability)
    • Amplifying the attack has Cassie tackle her opponent, similar to her Takedown attack from MKX, knocking them to the ground and repeatedly punching them in the face, dealing increased damage.
    • If the opponent fails to block at the right time when Cassie lands the original version of the attack, the amplified version can turn into a Krushing Blow, where Cassie's elbow crushes the opponent's facial bones, dealing over double the original damage.
  • Flippin' Out: Cassie flips forward and fires two shots down while she's in the air. She can control the length of her jump to normal, close and far range, called Close/Far Flippin' Out, respectively. (MK11 - Equip Ability)
  • Control BLB-118: Cassie pulls out a remote and controls her drone manually while she stands in one place. This ability requires two ability slots. (MK11 - Equip Ability)
    • Fun Phaser: The drone fires a laser beam forward at an angle.
    • Wub Wub Wub: The drone creates an electric burst around itself.
    • Dropping Balls: The drone drops an energy bomb downwards.
  • BLB-118 Advance/Escape: Cassie grabs her drone which is able to carry her in several directions. Using this move costs a bar of Defensive meter. (MK11 - Equip Ability)
  • Flying Glow Kick: Cassie grabs her drone and flies towards the opponent with her leg outstretched forward. If Cassie connects this attack, she can also use her Fatal Blow after, if it is available to use. This attack has armor breaking properties, ignoring the armor granted by specific abilities and Fatal Blows. (MK11 - Equip Ability)
    • If the attack connects as a Kounter or a Punish or is used to break the opponent's armor, the attack turns into a Krushing Blow, where when Cassie delivers the kick, it damages the opponent's internal organs, dealing over three times the original damage. This Krushing Blow can only be triggered by either of these conditions once during the match.
  • BLB-118 Bullet Ricochet: Cassie fires off a single round at the drone, and it bounces off on a downward angle. The attack can be used at three different ranges, normal, close and far range, called Close/Far BLB-118 Bullet Ricochet, respectively. This ability conflicts with Kneecappin' and BLB-118 Energy Bounce when equipped, disabling the option to select Kneecappin' or BLB-118 Energy Bounce. (MK11 - Equip Ability)
    • Amplifying the attack has Cassie ricochet three bullets off of the drone for increased damage.
  • BLB-118 Energy Bounce: Cassie fires off a single round at the drone, and it bounces off and turns into an energy bomb. The attack can be used at three different ranges, normal, close and far range, called Close/Far BLB-118 Energy Bounce, respectively. This ability conflicts with Kneecappin' and BLB-118 Bullet Ricochet when equipped, disabling the option to select Kneecappin' or BLB-118 Bullet Ricochet. (MK11 - Equip Ability)
  • BLB-118 Bitchin' Bubble: Cassie commands the drone to create an energy sphere around itself. If the opponent steps into the sphere, they receive damage over time. This ability conflicts with BLB-118 Energy Burstwhen equipped, disabling the option to select BLB-118 Energy Burst. (MK11 - Equip Ability)
  • BLB-118 Energy Burst: Cassie commands the drone to release a powerful energy burst that briefly stuns the opponent. This ability conflicts with BLB-118 Bitchin' Bubble when equipped, disabling the option to select BLB-118 Bitchin' Bubble. (MK11 - Equip Ability)
    • Amplifying the attack has the drone stun the opponent for a longer period of time.

X-Ray/Fatal Blow

  • X-Ray - Testi-Kill: Cassie bludgeons the opponent twice with a baton, and then performs a cartwheel kick. If this connects, she will send a flare to their face, blinding them. She then performs the splits and delivers a powerful punch to the opponent's groin, making a male character's testicles explode, or a female's and Alien's genitals strain. While they double up, she hits them in the face with the butts of two pistols, cracking their jaw, and then shoots them in their eye sockets, making their head snap back and sending them flying. (MKX)
  • Fatal Blow - Pissed AF: Cassie jumps to hang on her drone, leaps and does a Diving Glow Kick. She delivers three punches with green energy at the foe, then grabs her gun and slams its butt, coated with green energy, into their jaw. She then smashes her other gun into the foe's skull and fires them both at their knees, the bullets being also enhanced with green energy. Lastly, she fires three shots at point blank range, the last bullet piercing the opponent's chest and exiting through their back. (MK11)

Other Moves

  • Throw: Cassie grabs her opponent, slaps them hard enough to turn them around, then whips out her nightstick and slams it between their legs, flooring them. (MKX)
  • Kick Abuse: Cassie shoots her opponent's shin, hits them in the head with her baton, then back flip kicks the opponent away. In MK11, this combo is named Hot Take and Cassie only shoots the opponent then does the kick flip, which will now knock the opponent in the air for a juggle. (MKX, MK11)
    • In MK11, if the opponent is stand blocking when the first strike hits, the attack turns into a Krushing Blow, with the kick breaking the opponent's jaw and knocking out several of their teeth, similar to her uppercut's Krushing Blow, dealing double the original damage and retailing the same juggle effect.
  • Severance Package: Cassie punches her opponent in the face, grabs them, and snaps their arm. (MKX - Brawler Variation)
  • Throw (Forward): Cassie restrains her opponent as the drone homes in at their groin. A moment later it flies forward and strikes them, and as they double over in pain, she draws her gun and aims at the back of their head, firing a single shot and sending them flying. (MK11)
  • Throw (Backward): Cassie grabs her opponent and suplexes them backwards while the drone collides with their head mid-flight. (MK11)
  • Shocker: Cassie hits with a spinning backfist, grabs the drone and channels its electricity through her fist. (MK11)
    • If the move connects as a Kounter or a Punish, the combo turns into a Krushing Blow, where when Cassie delivers the gut punch, it damages the opponent's internal organs, dealing almost three times the original damage.
  • Keepin' It Classy: Cassie strikes forward with an elbow, follows up with a knee and a Shadow Kick. (MK11)
    • If only the last hit of the combo connects, the combo turns into a Krushing Blow, where Cassie crushes the opponent's ribcage with her foot and damages their internal organs, dealing over double the entire combo's original damage but dealing over three times the final hit's original damage.

Mobile Game Mobiles

  • Child Prodigy: Cassie gains +50% more Health if Johnny Cage is on her team and gains +50% more Attack if Sonya Blade is on her team. Cassie can gain both of these bonuses if both are on her team. These bonuses do not stack if Cassie has two different cards of the same parent on her team. (MK Mobile - Silver Card - Passive)
  • Covert Ops: Cassie and her Spec Ops teammates have a 25% chance for any and all attacks to be unblockable. If the opponent is blocking during the middle of an attack, the attack will be considered a Block Breaker. (MK Mobile - Covert Ops Card - Passive)
  • Undercover Agent: Cassie deals 20% increased damage towards Netherrealm and Outworld opponents. If the opponent shares both of these classes, the damage increase will still be 20%. (MK Mobile - Undercover Card - Passive)
  • Captain: When Cassie tags in, the opponent is branded as an Outsider for 20 seconds, causing all attacks on this opponent to have a 50% chance of being unblockable. If an Outsider tries to tag out, Cassie's drone deals 30% damage to their current health. Boss characters are immune to this effect and Kombat Cup characters are immune to Cripple. (MK Mobile - Kombat Cup Kard - Passive)
  • Nut Kracker: When Cassie tags in, she performs a Nut Kracker, draining one bar of Power from every opponent on the opposing team. Additionally, the opponent she will be affected by Slow for 16 seconds, reducing the speed at which they perform basic attacks and Combo-Enders. Strike Force teammates gain +25% more Attack and Health and on tag in, they are immune to Lethal Blows and Critical Hits for 7 seconds and deal 10% more damage towards Ronin characters. (MK Mobile - Strike Force Card - Passive)
  • Glow Kick: Cassie kicks the opponent while coated in Green Energy then comes back down delivering a diagonal kick still coated in Green Energy. (MK Mobile - Silver Card, Covert Ops Card, Undercover Card, Strike Force Card, Kombat Cup Card)
  • Caged Heat: Cassie punches the opponent twice then does a series of quick kicks with the final overhead kick knocking the opponent to the ground. Cassie gains Luck, increasing the Critical Chance of all her attacks with the exception of her X-Ray attack. (MK Mobile - Silver Card)
  • Fancy Footwork: Cassie performs an overhead kick, kicks the opponent in the shin, then performs a Shadow Kick. The opponent is affected by Power Drain, losing a portion of their Super Meter. (MK Mobile - Silver Card)
  • Air Assault: Cassie shoulder charges the opponent, then calls in an airstrike, where the opponent is struck by three missiles from above. The opponent is affected by Cripple, disabling their ability to use special attacks with the exception of their X-Ray/Fatal Blow for some time. (MK Mobile - Covert Ops Card)
  • Caged Rage: Cassie performs a series of strikes with her baton with the final overhead swing knocking the opponent to the ground. The opponent is affected by Blind, giving a chance for their basic attacks to completely miss. (MK Mobile - Undercover Card)
  • Nut Flip: Cassie kicks the opponent in the face with a rising kick, pulls out a taser and electrocutes the opponent's groin area, after which she knocks the opponent away with a Getaway Flip. (MK Mobile - Strike Force Card)
  • Kombat Cup Tag-In: Upon tagging in, Cassie strikes the opponent with a flag multiple times, knocking them down. (MK Mobile - Kombat Cup Card)
  • Throw-In: Cassie crouches down, shooting the opponent three times before grabbing her Drone and performing an airborne Glow Kick, knocking them down. (MK Mobile - Kombat Cup Card)


  • Bubble Head: Cassie draws her pistol and shoots her opponent's kneecaps, forcing them down onto their knees, then shoots them in the head. As her opponent reels and blood spills from the bullet wound on their head, Cassie walks up to them, pops her gum, then sticks the wad onto the wound in their head, with blood filling the gum up into a balloon, and then pops, splattering blood on their face before they collapse dead. (MKX)
  • Selfie: Cassie draws her nightstick and hits her opponent's jaw with enough force to break it and leave it dangling from one side. As her victim starts to fall, Cassie grabs her opponent, pulls out her mobile phone and takes a picture of herself and her jaw-broken victim together in a "selfie." She posts the photo to a social media site called "Friendships", where other users are seen commenting on it (some of whom appear to be other Mortal Kombat X characters; different comments appear every time). (MKX)
  • I <3 U: Cassie charges a Green Shadow Kick, launching her foot through the opponent's torso, kicking the heart out of the opponent's body through the back. She follows by shoving both arms through her opponent's sides and makes a heart symbol with her blood-stained hands, smiling and giving an air kiss. (MK11)
  • #GirlPower: Cassie runs towards her opponent while shooting at him/her. When face-to-face, she delivers a kick so powerful at her opponent's groin, that it causes the skull and spine to fly out of the opponent's body, with the torso splitting in two. (MK11)


Mortal Kombat X

  • Between the Eyes: Cassie performs a Single Shot, blowing a hole through the opponent's head. (MKX)
    • Must be a certain distance from the opponent.
  • Hat's Off: Cassie performs her Kick Abuse combo with the kick flip decapitating the opponent in the process. (MKX)
    • A button must be held.
  • Pop Goes: Cassie performs a Nut Kracker with enough force to pop off the opponent's head. Alternatively, if Cassie performs a Nut Buster, her opponent's eyes will pop out of their sockets. When this version is used on the Alien, its inner jaw will pop out instead. (MKX - Hollywood Variation)
    • A number of Nut Krackers must connect during the match to perform.
  • Beat Down: Cassie performs a Take Down, only this time the attack is extended where she beats the opponent to death, leaving their face destroyed. (MKX - Brawler Variation)
    • Must connect a number of hits before finishing with Take Down.
  • Half Day: Cassie performs a Target Paint with the missile blowing up the opponent's torso on impact. (MKX - Spec Ops Variation)
  • Hail to the Chief: Cassie performs The American Way, but backhands the opponent after saluting them, hitting them hard enough to not only break their neck, but twist their heads around a full 180 degrees. (MKX - Secret - Spec Ops Variation)

Mortal Kombat 11

  • The Klassic: Cassie performs an uppercut, decapitating the opponent with a rising uppercut with their spine still attached. This Brutality is shared with every character. (MK11)
    • Must not block an attack for the entirety of the final round.
    • A button must be held.
  • Make It Pop: Cassie performs her Throw (Forward) and completely blows the opponent's head off with the final shot. (MK11)
    • Must not lose a round.
    • A button must be held.
  • Boom Bitch: Cassie performs her Throw (Backward), only this time, when the opponent makes contact with her drone, their head is completely destroyed on impact. (MK11)
    • Must connect a number of Throws during the match.
    • A button must be held.
  • Got Yo Ass Beat: Cassie performs an amplified Shoulder Charge only this time, the attack is extended where Cassie beats the opponent to death, destroying their lower jaw and causing to blood to spray from their chest cavity. (MK11)
    • Certain buttons must be pressed repeatedly.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Holy Moly: Cassie performs her One in the Chamber combo and blows a hole through the opponent's chest with the pistol shot. (MK11)
    • Requires Cassie Cage to be at a certain health level.
  • Totes Ewww: Cassie performs a Backhand basic attack. After a moment, her drone attaches to the opponent's head and rips it off. (MK11)
    • Requires a number of moves involving the drone to connect during the match.
  • My Bad: Cassie performs an amplified Ball Buster with enough force to pop off the opponent's head. Just the head is about to hit the ground, the drone destroys it with a laser beam. (MK11)
    • Requires a number of Ball Busters to connect during the match.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Damn I'm Good: Cassie performs a Hot Take combo and kicks off the opponent's head, making it land on top of the drone. (MK11)
    • A button must be held.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • You Got BLB'd: Cassie performs a BLB-118 Energy Burst, where the energy burst melts all of the opponent's skin. (MK11)
    • Requires a number of BLB-118 Energy Bursts to connect during the match.
  • Fully Disarmed: Cassie performs a Dual Wielding and shoots off the opponent's arms. (MK11)
    • Must not be close to the opponent.
    • A button must be held.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Game Over: Cassie performs her Kneecappin', shooting off the opponent's shin. (MK11)
    • Several buttons must be held.
    • Must not be close to the opponent.
  • Alternate Got Yo Ass Beat Brutality: Cassie performs her Got Yo Ass Beat Brutality, only this time after beating the opponent Cassie draws her gun and presses it against their head, firing and destroying the cranium. (MK11 - Secret)
    • Has the same requirements as Got Yo Ass Beat.
    • A combination of buttons must be pressed.
  • Alternate Totes Ewww Brutality: Cassie performs her Totes Ewww Brutality, only this time drone releases the ripped head. (MK11 - Secret)
    • Has the same requirements as Got Yo Ass Beat.
    • A combination of buttons must be pressed.
  • Alternate My Bad Brutality: Cassie performs her My Bad Brutality, only this time the drone doesn't destroy the opponent's head, mimicking her Pop Goes Brutality from MKX. (MK11 - Secret)
    • Has the same requirements as My Bad.
    • A combination of buttons must be pressed.
  • Alternate The Klassic Brutality: Cassie performs her The Klassic Brutality, only this time, she uppercuts off three heads instead of one. (MK11 - Secret)

Other Finishers

  • Friendship - Feeling Cute, Might Delete Later: Cassie takes numerous selfies with her smartphone. (MK11)


Mortal Kombat X

Story Mode

  • "We didn't need a halo in Darfur, or Iran... Or Kurdistan. Did we Jacqui?" (To Jacqui and Kung Jin)
  • "Fuc..." (To Kung Jin)
  • "Why be worried about Outworld? I thought Kotal Kahn respected the Reiko Accords..." (To Johnny Cage)
  • "Don't sweat it, if it comes to that, Sub-Zero won't know what hit him." (To Takeda)
  • "Grandmaster, we need you to come with us. My name is Sergeant--" (To Sub-Zero, getting cut off)
  • "Sub-Zero... let's talk." (To Sub-Zero)
  • "My father always spoke highly of you, Sub-Zero. He wants to talk." (To Sub-Zero)
  • "You're going to catch hell if you kill us." (After losing to Sub-Zero)
  • "No substitute for experience." (To Kung Jin)
  • "You want to take this opportunity to tell us what the fuckshit you were thinking?!" (Reprimanding Kung Jin)
  • "I'll never forget that day; my dad came home with a broken jaw." (Reminiscing on Jacqui's recruitment and Jax's reaction)
  • "Nice offer, mommy dearest. But I'll pass." (After defeating Sindel)
  • "You're not killing anyone." (After defeating Kitana)
  • "You're the bug? I'm the windshield." (After defeating D'Vorah)
  • "I'm a little too old for "Punkin"."
  • "But..."
  • "Dad?!"
  • "You want him, you're gonna get through me."
  • "You son of a bitch!" (Cassie to Shinnok when he burns Johnny with his power)
  • "Holy shit! It does run in the family!" (After discovering her inherent green powers)
  • "You got Caged." (After defeating Corrupted Shinnok)
  • "What?"
  • "Is he alive?"

Mortal Kombat 11

Story Mode

Part 1: Mortal Kombat 11

  • "I have to kick the C.O.'s ass. Your ass, ma'am."
  • "Commander Cage, reporting for duty." (After defeating Sonya Blade)
  • "C'mon, dad. You really have to go?"
  • "Geez guys. I'm right here."
  • "What is it Raiden?"
  • “We should open a dialogue. Maybe there’s an explanation. Liu Kang and Kitana were friends once.”
  • “Aren't your powers weaker in the Netherrealm?” (To Raiden)
  • "We get pinned down in there, there's no way out."
  • “We’re in position. Hope Raiden’s planned one helluva diversion.”
  • “That burn victim’s Kabal? Wasn't he Kano’s goon back in the day?” (To Sonya Blade, describing Kabal)
  • "Roger that."
  • “I’ll kick your ass on her behalf, Kabal.” (To Kabal, before fighting him)
  • "You lose as fast as you run." (After defeating Kabal)
  • "Jacqui, where's Jade?"
  • "General, how we doing?"
  • "You need help?"
  • "Well we're in the shit now."
  • "We have extra C4, yeah?"
  • "Let's buy ourselves time."
  • “Lock and load.” (To Jacqui Briggs)
  • “Watching your back, General.” (To Sonya Blade)
  • "Kitana, "Empress" of the dead."
  • “How are your scars healing?” (To Kitana, before fighting her)
  • “General? General!” (To Sonya Blade)
  • “How “The Chosen One” has fallen."
  • "Raiden’s right. Whatever Shinnok did to you, you’re a lost cause.” (To Revenant Liu Kang, before fighting him)
  • "Fuck. You." (After defeating Revenant Liu Kang)
  • “General, can you hear me?!” (To Sonya Blade)
  • “Hang tight. We’ll get you guys out.”
  • What? I’m not leaving you behind!”
  • “Mom, no don’t--” (To Sonya Blade, in her final moments)
  • “Override it, Jacqui!” (To Jacqui Briggs, who notices Sonya started the detonation sequence)
  • "After Shinnok went down, you became a different person."
  • "Red lightning, black clothes. Authoritarian attitude adjustment."
  • "Any thoughts on what we do next?"
  • "Yes, Mom. I mean, General! I mean--"
  • "You have no idea."
  • "How do I say this?"
  • "This morning, "we" were on a mission and..."
  • "And you gave your life to save it."
  • "Yeah. And now here you are. Young enough to be my sister."
  • "Netherrealm? Taking out Shinnok's Temple was s'posed to stop them."
  • "That's no good. We've seen firsthand what happens when the Netherrealm screws with Earthrealm's life force."
  • "Kung Lao, Liu Kang. You might wanna sit down."
  • "We're tracking sites around the globe with major temporal anomalies. Picture's still fuzzy..."
  • "We've prioritized info that correlates attacks from the Netherrealm with time anomalies."
  • "Yeah, we do. Grandmaster Sub-Zero reports heavy losses to his Lin Kuei clan. The time merger has resurrected his old enemy, Sektor."
  • "That's him. He's reactivating and upgrading the same factory he built to convert the Lin Kuei into cyber killing machines."
  • "Already on his way to shut down the factory. Grandmaster Hasashi is going with him."
  • "Excuse me?"
  • "How did you--"
  • "Shit"
  • "No I'm not doing this. Not now. Not with you."
  • "To save the company! That was my order!"
  • "You did!"
  • "Read the full report, lieutenant."
  • "They took Mom-- Sonya."
  • "Let's go get them."
  • "Yeah, Raiden. Thanks."
  • "The Elder Gods are gone? Shinnok is Kronika's son? No wonder she sent the Black Dragon after me and Dad. We both kicked his ass."
  • "Locking down Outworld's army is huge. But still, I'd feel better if we had more manpower."
  • "Good. I'll be leaving soon to go after Johnny and Sonya."
  • "No. Raiden needs you for an intel op."
  • "We all have our duty."
  • "Lieutenant!" (After Sonya defeated Erron Black)
  • "He needs a med evac. We're gonna have to fight our way out to the rendezvous. You'll need these."
  • "No! It's too dangerous!"
  • "Try coming back from this." (To Geras)
  • "I'll be fine. I come from tough stock."
  • "I wish I could go back. Do our last mission over."
  • "All squads withdraw! Evac, now!"
  • "I know. I can't--I can't believe he did this."
  • "Maybe we should rethink using Shinnok's Amulet."
  • "I've seen what you can do with it. You held off the entire Netherrealm army. You weren't even at full strength."
  • "It's been hours since we heard from the Grandmasters. What's the plan if they don't come back?"
  • "Wait a sec. Timelines? Plural?"
  • "I don't get it. Why do that?"
  • "Liu Kang! Where is he?!"

Part 2: Aftermath

  • "Whoa there, Nineties Dad. You've already got one bullet wound too many."
  • "She's over there, waiting for Sheeva at the rendezvous. But we cast off in five. Where are they?"
  • "No...No!"
  • "Just zip it and try not to die."
  • "Make us, you authoritarian asshole."
  • "Mom used to say, death smiles at everyone...but the Blade women?"
  • "We smile back."
  • "You school me? Y'know I toasted Shinnok, right?"


Mortal Kombat X

  • Despite being one of the protagonists in the Story Mode of MKX, Cassie is only playable in the final chapter of the game.
  • During Cassie's intro, as she takes her ear buds out, Ultimate Mortal Kombat 3's arcade theme, "Mish Mash" can be heard.
  • Similar to Quan Chi's Leg Beatdown Fatality, Cassie's Selfie Fatality can continue long after the announcer calls her the winner. If the player doesn't press a button after the Fatality, the comments will continue to pop up for a while until eventually stopping.
  • In Cassie's Selfie Fatality, after taking a photo with her opponent, she posts it on a social media site called Friendships, a clear reference to the Friendship finishing move.
    • The site itself is a parody of the real social media sites, Facebook and Instagram, where followers are called "friends".
    • On the Trending list, the third story says, "KILLING SPREE - Masked Killer Stalks Campgrounds." This is a reference to Jason Voorhees and his inclusion as DLC.
    • On the Sponsored Ads, there is an ad for the Johnny Cage movie "Ninja Mime," for which there were several ads for in Mortal Kombat (2011).
    • Due to the fact the users who comment are random each time, opponents who are killed during the Selfie fatality will comment on the photo sometimes.
  • After Cassie performs a kick combo, there is a chance for her to say "These are $500 shoes.", a clear reference to Johnny Cage's line in the first Mortal Kombat movie, Cage's line being "Those were $500 sunglasses, asshole." to Goro after he'd crushed them.
  • Cassie's Brutality, Hail to the Chief, refers to the Presidential Anthem of the United States that goes by the same name.
  • Her variations derive from characteristics of both her parents and herself as an individual fighter.
    • Her Hollywood variation is mainly like her father, even with sunglasses and a nut punch ability.
    • Her Spec Ops is much like her mother, being able to call in air strikes via the Special Forces.
    • Her Brawler is simply her own as an individual fighter. This variation is the only one seen during the Story Mode.
  • Cassie and Jacqui received the most character skins released with Mortal Kombat XL. They received two each.
    • They were the only characters where the Kombat Pack 2 had to be pre-ordered to receive one of these outfits. The outfits were later released after a couple of weeks.
      • Cassie and Jacqui were also the only new characters that didn't have themed outfits released with the Kombat Pack 2, receiving individual outfits.

Mortal Kombat Mobile

  • Cassie is one of the few characters to receive an exclusive reskin not featured in the mobile game.
  • Cassie Cage's Covert Ops Variation in the mobile version of Mortal Kombat is originally name of Sonya Blade's Covert Ops Variation on or in a console version.
  • Cassie 's Strike Force card is the only card in the game that can drain Power from an entire team at once.

Mortal Kombat 11

  • When fighting in a mirror match in MK11, the second Cassie claims she graduated from Beverly Hills High School, Class of 2010, Valedictorian, though the first Cassie responds with a hesitant acknowledgement, implying this might be an aberration in the timeline.
  • Cassie Cage is the only character who narrates two endings in MK11, her own Arcade Ending and the Terminator's.
  • Cassie Cage is the first character to be dressed up as a DC character, unless Kano can be also count as one of the first characters to be dressed up as DC characters. In ironic reverse, Cassie wore a super-villain costume inspired from Harley Quinn, while Kano wore a superhero costume similar to DC’s Cyborg, Victor Stone, but in the Injustice Franchise of DC Comics and Netherrealm Studios, Harley Quinn turns Good whilst Cyborg turns Evil, making them both relevant and fitting to both Cassie Cage and Kano.
  • Cassie is the only new timeline character that has a Revenant skin, which is gained by playing the Kombat League.
  • Cassie and Skarlet are the only new timeline characters that have Klassic Skins.
    • She is also the only one to receive more than one.
  • Cassie is the second character to break the fourth wall about the Mortal Kombat Wikia to Spawn. The first to do so is Jacqui Briggs, who mentions it during an interaction with Frost.
  • Mortal Kombat's twitter account once posted that Cassie has failed the audition for the movie Harley Quinn: Birds of Prey, and that she inherited the same acting "skills" as her father Johnny Cage.[4]
  • During her interaction with Shao Kahn, Shao Kahn tells her "Prostrate yourself, Earthrealmer." to which Cassie will reply "Can't. Took an arrow to the knee.", a reference to a video game The Elder Scrolls V: Skyrim where the Dragonborn encounters random guard and will quote "I used to be an adventurer like you, then I took an arrow in the knee."
  • RoboCop is the only opponent where Cassie doesn't show her texting in her social media intro.


  • When viewing Cassie in the Kollection, one can see that her baton clips into her thigh.
    • Her pistol holsters clip through her jacket in her Endurance outfit.
  • When viewing her taunt in the Kollection with her standard appearance, the items around her waist will clip into her thighs.
    • The items will also clip into her radio on he thigh when in her Spec Ops variation.
      • Also, the radio clips into her thigh in her Endurance outfit, and clips into her ammo pockets on the side of her thigh in her standard outfit.
  • The radio on her hip in the Spec Ops variation is not even connected to her body when wearing her Sub-Zero Kosplay outfit, merely floating in the air. In her standard outfit, it is not connected to her as well, but is not floating.
  • When fighting as Cassie with her Sub-Zero Kosplay outfit selected, she wears a mask while fighting. When viewing the outfit in the Kollection or selecting the outfit when picking a fighter, the mask is absent.
    • It is also absent during her interactions and is never seen being put on.



Ashrah | Baraka | Blaze | Bo' Rai Cho | Cassie Cage | Cetrion | Chameleon | Cyrax | D'Vorah | Daegon | Dairou | Darrius | Drahmin | Ermac | Erron Black | Ferra/Torr | Frost | Fujin | Geras | Goro | Havik | Hotaru | Hsu Hao | Jacqui Briggs | Jade | Jarek | Jax Briggs | Johnny Cage | Kabal | Kai | Kano | Kenshi | Khameleon | Kintaro | Kira | Kitana | Kobra | Kollector | Kotal Kahn | Kronika | Kung Jin | Kung Lao | Li Mei | Liu Kang | Mavado | Meat | Mileena | Mokap | Moloch | Motaro | Nightwolf | Nitara | Noob Saibot | Onaga | Quan Chi | Raiden | Rain | Reiko | Reptile | Sareena | Scorpion | Sektor | Shang Tsung | Shao Kahn | Sheeva | Shinnok | Shujinko | Sindel | Skarlet | Smoke | Sonya Blade | Stryker | Sub-Zero | Takeda | Tanya | Taven | Tremor | Triborg

Alien | Freddy Krueger | Jason Voorhees | The Joker | Kratos | Leatherface | Predator | RoboCop | Rambo | Spawn | The Terminator
Batman | Captain Marvel | Catwoman | Dark Kahn | Darkseid | Deathstroke | The Flash | Green Lantern | The Joker | Lex Luthor | Superman | Wonder Woman