—Bo' Rai Cho to Shujinko in Mortal Kombat: Deception. |
Bo' Rai Cho is a character in the Mortal Kombat fighting game series. The Outworld-born master of the Drunken Fist, Bo' Rai Cho serves as a major ally to the God of Thunder Raiden while also being the master of Shaolin Monks like Liu Kang, Kung Lao and Kai.
Bo' Rai Cho made his playable debut in Mortal Kombat: Deadly Alliance. He has been a recurring supporting character throughout the series.
Originally appearing as a cameo in the Story Mode of Mortal Kombat X, he eventually returned as a playable character as part of the Kombat Pack 2.
About Bo' Rai Cho
Bo' Rai Cho is a jovial, obese, drunken master of martial arts. He enjoys drinking alcoholic beverages and is infamous for his "Puke Puddle" move. His primary fighting style is the Drunken Fist, which is said to have been invented by him. Although he is an important part of the series, he did not appear in any games until Mortal Kombat: Deadly Alliance. Despite being an Outworlder, he opposes Shao Kahn and his imperialistic ambitions of conquest, but is unable to participate in the tournaments himself (as any victory would be counted in favor of Outworld). With this in mind, he has instead opted to train Earthrealm warriors in combat, including Liu Kang, Kung Lao, Kai and Shujinko. He has also trained Li Mei, another Outworlder who is friendly to Earthrealm and opposes Shao Kahn.
Appearance
Bo'Rai Cho looks almost identical to what he looked like in Mortal Kombat: Deadly Alliance. He still has his long, dark hair, but now sports a beard. He still wears very baggy clothes. He has a dark red and brown vest/jacket thing on. It has a gold sun in the middle of his neck. His light brown, baggy pants are pulled up pretty high; he wears a red sash around his waster. His trademark jug of alcohol is still strapped to his back. He fights barefoot but has his feet heavily taped.
Alternate Costume: Bo'Rai Cho still sports a beard and has the tip of it pony tailed under his chin. His long dark hair is pony tailed in the back of his head too. Cho wears a baggy white robe with red wrist guards. There are various symbols adorning the front of his robe. There is also a strap running from his shoulder that contains his drink bottle attached to his back. He wears no belt and has baggy light brown/gold pants over dark shoes with gold trim.
Combat Characteristics
Powers and Abilities
Despite his overweight, poor hygiene, and drunken appearance, Bo' Rai Cho is an extremely skilled combatant. He very often uses his drunken state to his advantage in battle, especially in some of his special moves. He is also able to use his own body with sheer blunt force. Bo' Rai Cho can also manipulate seismic events (such as earthquakes), and control the time of vomiting to be used as a trap in battle. Bo' Rai Cho also has a special ability which can make him ricochet or bounce with his belly. He has shown to be a capable tactician as well.
Signature Moves
- Puke Puddle: Bo' Rai Cho vomits on the ground. If his opponent were to step on the puddle, they would slide and allow a free hit or combo for Bo' Rai Cho. In Mortal Kombat X, this move has been renamed to Vomit Spray, and acts as a projectile-type attack rather than a disabling one, knocking the opponent to the ground on hit. (MK:DA, MK:TE, MK:D, MK:U, MK:A, MKX - Drunken Master Variation)
- The enhanced version is called Puke Spray and has Bo' Rai Cho's vomit travel the entire screen's distance, with increased damage.
- Bo' Rai Cho may only use Vomit Spray and Puke Spray if he is at Level 3 Drunk.
- Monkey Flips: Bo' Rai Cho performs two front flips against his opponent. In Mortal Kombat X, it is called Tumble Kicks. (MK:DA, MK:TE, MK:D, MK:U, MK:A, MKX)
- The enhanced version is called Monkey Flips, which has Armor and adds a third flip is added at the end, dealing increased damage.
- Belly Bash: Bo' Rai Cho dashes toward his opponent landing belly first crushing the opponent, then bouncing back. (MK:DA, MK:TE, MK:D, MK:U, MK:A, MKX)
- The enhanced version is called the Bump N' Dump, which has Armor and has Bo' Rai Cho flip the opponent to land rear-first on their face to fart on it for increased damage.
- While in the Drunken Master Variation, Bo' Rai Cho may perform Drink after the final hit of Bump N' Dump.
- The enhanced version is called the Bump N' Dump, which has Armor and has Bo' Rai Cho flip the opponent to land rear-first on their face to fart on it for increased damage.
- Earthquake: Bo' Rai Cho stomps on the ground with one of his legs and creates a tremor causing the arena to shake. In Mortal Kombat X, it is called Sumo Stomp, is unblockable and causes a red tremor-like circle to form where the opponent is standing. (MK:DA, MK:TE, MK:D, MK:U, MK:A, MKX)
- The enhanced version is called Sumo Slam and does more damage. Additionally, the attack can strike downed opponents when enhanced.
- While in the Drunken Master Variation, Bo' Rai Cho may perform Drink after using either Sumo Stomp or Sumo Slam.
- The enhanced version is called Sumo Slam and does more damage. Additionally, the attack can strike downed opponents when enhanced.
- Fart Cloud: Bo' Rai Cho farts in the opponent's face, intoxicating them if it hits, allowing for a free hit. (MKX)
- The enhanced version is called Crop Duster, the move is executed faster and the fart lingers on the arena, which can be used as a trap, but will dissipate after a few seconds. Some special moves that absorb projectiles can remove the lingering fart cloud from the arena.
- In the Dragon's Breath Variation, Bo' Rai Cho may use one of his fire moves to ignite the lingering fart cloud from Crop Duster to cause an explosion, dealing additional damage and launching the opponent in the air for a juggle.
- The enhanced version is called Crop Duster, the move is executed faster and the fart lingers on the arena, which can be used as a trap, but will dissipate after a few seconds. Some special moves that absorb projectiles can remove the lingering fart cloud from the arena.
- Drunken Fist: Bo' Rai Cho does a series of strikes to the opponent's body and finishes it off with a kick, knocking the opponent away. (MKX)
- The enhanced version is called Fist Flurry, which has Armor and has Bo' Rai Cho end the attack with a flurry of punches is stead of kicking them away for increased damage. The opponent is knocked down by the barrage of punches rather than knocked away from Bo' Rai Cho.
- While in the Drunken Master Variation, Bo' Rai Cho may perform Drink after the final hit of Fist Flurry.
- The enhanced version is called Fist Flurry, which has Armor and has Bo' Rai Cho end the attack with a flurry of punches is stead of kicking them away for increased damage. The opponent is knocked down by the barrage of punches rather than knocked away from Bo' Rai Cho.
- Fire Spit: Bo' Rai Cho blows a flame out of his mouth. (MKX - Dragon Breath Variation)
- The enhanced version is called Fire Breath and has Bo' Rai Cho blow a massive fireball that can travel across the arena. Bo' Rai Cho can continue combos if this connects with the opponent, but this can only occur if the attack is used from a great distance.
- Up Fire Spit: Bo' Rai Cho waves his arm upwards with a trail of fire following it, launching an opponent away from him. The attack can also be used to extend combos for a brief moment when utilized in the corner of an arena; otherwise, the opponent is knocked away. (MKX - Dragon Breath Variation)
- The enhanced version is called Up Fire Breath, where Bo' Rai Cho swings both his arms upwards with a large fire wave, launching opponents high up in the air for a juggle.
- Ground Fire: Bo' Rai Cho spits burning liquid on the ground, damaging the opponent if they stand on the flames. (MKX - Dragon Breath Variation)
- The enhanced version is Ground Blaze, Bo' Rai Cho will throw his flask at the ground following the burning liquid, causing a large explosion that launches opponents high up in the air. The explosion is unblockable. The flames generated from the move are also bigger, deal more damage to opponents who stand on it, and last for a longer amount of time.
- Drink: Bo' Rai Cho takes a sip out of his flask, causing him to become Drunk and giving him access to different moves. Can be leveled up to three times, increasing the strength of his special moves each time. Leveling up Drunk also makes his flask glow brighter, as well as altering his fighting stance, causing Bo' to become more tipsy with each increased level. If Bo' Rai Cho does not continue to drink within ten seconds of his last drink, he will vomit, leaving himself open to an attack. (MKX - Drunken Master Variation)
- The enhanced version is called Chug and instantly brings Bo' Rai Cho to the third level, it also has him recover from the move faster.
- Meditate: Bo' Rai Cho falls onto the ground, gaining access to different moves. Bo' Rai Cho can only perform this move while on Level 1 Drunk or above. Bo' may also perform Meditate through his sweep attack by holding down during it. (MKX - Drunken Master Variation)
- The enhanced version is called Zen and causes Bo' Rai Cho to fall faster.
- The moves Bo' Rai Cho may perform after Meditate or Zen are:
- Keg Roll Away/Towards: Bo' Rai Cho rolls away from or towards his opponent.
- Tharm Strike: Bo' Rai Cho strikes the opponent with his flask while rising.
- Krazy Legs: Bo' Rai Cho kicks the opponent's legs then strikes them with a rising flip, launching the opponent in the air for juggle combos.
- Lay Back: Bo' Rai Cho stays on the ground.
- Head Dive: Bo' Rai Cho jumps at the opponent ramming his head. Bo' Rai Cho can only perform this move while on Level 1 Drunk or above. (MKX - Drunken Master Variation)
- The enhanced version is Drunk-Peedo, which deals more damage and Armors Bo' Rai Cho as he jumps at the opponent.
- Spinning Fists: Bo' Rai Cho spins around with a series of punches. The number of punches performed during the move and the name of the move change depending on Bo' Rai Cho's Drunk Level. Bo' Rai Cho cannot perform this move while not Drunk. (MKX - Drunken Master Variation)
- Level 1 Drunk - Spinning Fists: Bo' Rai Cho spins around twice to knock his opponent away.
- The enhanced version is called Spinning Hammers.
- Level 2 Drunk - Sloppy Slap: Bo' Rai Cho spins around three times to knock his opponent away.
- The enhanced version is called Sloppy Smack.
- Level 3 Drunk - Lunging Fist: Bo' Rai Cho adds a lunging punch after spinning around thrice.
- The enhanced version is called Lunging Hammer.
- All enhanced versions add Armor during the attack and deal additional damage.
- Level 1 Drunk - Spinning Fists: Bo' Rai Cho spins around twice to knock his opponent away.
- Multi-Slap: Bo' Rai Cho delivers a flurry of punches to the opponent's body. Bo' Rai Cho can only perform this move while on Level 2 Drunk or above. (MKX - Drunken Master Variation)
- The enhanced version, Multi-Punch, Armors Bo' Rai Cho and deals more damage.
- Spit Daze: Bo' Rai Cho spits on his opponent. This move is replaced by Vomit Spray once Bo' Rai Cho reaches Level 3 Drunk. (MKX - Drunken Master Variation)
- The enhanced version is called Loogie, which deals more damage. This move is replaced by Puke Spray once Bo' Rai Cho reaches Level 3 Drunk.
- Flying Kick: Bo' Rai Cho uses his cane to propel himself forwards to deliver two kicks to the opponent's torso. This move is the same move he taught to his most known student, Liu Kang. The major difference being that Bo' Rai Cho is obese and possibly does not have the stamina to propel himself forward, thus requiring the use of his cane. This replaces Belly Bash in the Bartitsu Variation. (MKX - Bartitsu Variation)
- Spinning Kane: Bo' Rai Cho spins his cane around in his hand, striking the opponent multiple times. This can also be used to destroy incoming projectiles should they make contact with the cane as it spins. (MKX - Bartitsu Variation)
- The enhanced version, Spin And Slam, has Bo' Rai Cho strike the opponent an additional time after spinning the cane.
- Kane Snag: Bo' Rai Cho snaps his cane around the opponent's neck, bringing them closer to him. This attack re-stands the opponent. This attack can miss ducking opponents. (MKX - Bartitsu Variation)
- The enhanced version is Snag 'n' Bump, which adds a Belly Bash after Bo' Rai Cho snags the opponent to him, dealing increased damage. Due to the additional Belly Bash, the attack no longer re-stands the opponent when enhanced.
- Kane Snap: Bo' Rai Cho hits his opponent with a strike from below with his cane. (MKX - Bartitsu Variation)
- The enhanced version, Kane Strike, has Armor and has Bo' Rai Cho attack the opponent one more time with his cane to knock them further away.
- Kane Flurry: Bo' Rai Cho smacks the opponent in the face with his cane then spins it around, smacking the opponent three additional times while advancing forward, with the final strike knocking them to the ground. This attack can miss ducking opponents. If the opponent blocks the attack, they will only be hit by the initial strike only. This replaces Drunken Fist in the Bartitsu Variation. (MKX - Bartitsu Variation)
- The enhanced version is called Kane Chaos which has Bo' Rai Cho strike the opponent with an additional strike instead of knocking them to the ground, dealing increased damage and bouncing the opponent off the ground for a juggle. As with the original, this can miss ducking opponents and if blocked, Bo' Rai Cho only strikes the opponent with the initial strike.
- Low Kane: Bo' Rai Cho snaps his cane on the opponent's feet, throwing them up in the air before slamming them back down on the ground. (MKX - Bartitsu Variation)
- The attack may be enhanced as Bo' Rai Cho throws the opponent into the air, cutting the move short and allowing for a juggle combo of the player's preference.
X-Ray
- X-Ray - Drunk-Upuncture: Bo' Rai Cho vomits on the floor, which trips the opponent. After he laughs, he grabs them and jumps, dropping the opponent face first mid-air, destroying the skull. Bo' Rai Cho lands elbow first on their neck, snapping it in two. Finally, Bo' Rai Cho jumps once more, this time landing on their back, breaking it. This attack is unblockable and the start up can be extended, making Bo' Rai Cho vomit for a long time. (MKX)
Other Moves
- Throw: Bo' Rai Cho grabs and bounces his opponent off the ground, bouncing them, then performing a belly flop on them after. (MKX)
- Topsy-Turvy: Bo' Rai Cho kicks his opponent in the shin, grabs them and tosses them away in the opposite direction. This combo acts as a High Command Grab and is unblockable, but can miss jumping or ducking opponents. (MKX)
- With Level 1 Drunk in the Drunk Master Variation, the move alters;
- Rumble And Tumble: Bo' Rai Cho kicks his opponent in the shin, grabs them and performs a series of quick punches before kicking the opponent away in the opposite direction, dealing increased damage compared to Topsy-Turvy. This combo acts as a High Command Grab and is unblockable, but can miss jumping or ducking opponents. (MKX - Drunken Master Variation)
- With Level 1 Drunk in the Drunk Master Variation, the move alters;
- Up Chuck: Bo' Rai Cho performs a running stomp to the opponent's knee then grabs them and tosses them in the opposite direction. This combo acts as a High Command Grab and is unblockable, but can miss jumping or ducking opponents. (MKX)
- With Level 1 Drunk in the Drunk Master Variation, the move alters;
- Roly-Poly: Bo' Rai Cho performs a running stomp to the opponent's knee then grabs them and performs a series of quick punches before kicking the opponent away in the opposite direction, dealing increased damage compared to Up Chuck. This combo acts as a High Command Grab and is unblockable, but can miss jumping or ducking opponents. (MKX - Drunken Master Variation)
- With Level 1 Drunk in the Drunk Master Variation, the move alters;
- Hot Heaving: Bo' Rai Cho kicks his opponent in the shin, grabs them and tosses them away in the opposite direction. This combo acts as a High Command Grab and is unblockable, but can miss jumping or ducking opponents. This combo is identical to Topsy-Turvy, however the opponent catches fire when Bo' Rai Cho throws them away, but the damage remains the same. This replaces Topsy-Turvy in the Dragon Breath Variation. (MKX - Dragon Breath Variation)
- Burning Breath: Bo' Rai Cho performs a running stomp to the opponent's knee then grabs them and tosses them in the opposite direction. This combo acts as a High Command Grab and is unblockable, but can miss jumping or ducking opponents. This combo is identical to Up Chuck, however the opponent catches fire when Bo' Rai Cho throws them away, but the damage remains the same. This replaces Up Chuck in the Dragon Breath Variation. (MKX - Dragon Breath Variation)
- Kane: While in the Bartisu Variation, Bo' Rai Cho gains unique combos utilizing his cane. Additionally, some of his basic attacks and combos will be altered from their original to incorporate his cane, including gaining a new uppercut. (MKX - Bartitsu Variation)
- Razzle Dazzle: Bo' Rai Cho kicks his opponent in the shin, grabs them, punches them in the stomach and then kicks his cane into their chin, knocking them away. This combo acts as a High Command Grab and is unblockable, but can miss jumping or ducking opponents. This replaces Topsy-Turvy in the Bartitsu Variation. (MKX - Bartitsu Variation)
- The Hotness: Bo' Rai Cho performs a running stomp to the opponent's knee then grabs them, punches them in the stomach and then kicks his cane into their chin, knocking them away. This combo acts as a High Command Grab and is unblockable, but can miss jumping or ducking opponents. This replaces Up Chuck in the Bartitsu Variation. (MKX - Bartitsu Variation)
Fatalities
- Belly Flop: Bo' Rai Cho backs up a few steps, then runs and jumps onto his opponent belly first, smashing them. (MK:DA, MK:TE)
- Flaming Fart: Bo' Rai Cho pulls out a torch and lights it on fire. He then turns around and farts into the torch, engulfing his opponent in green colored flames. He concludes the Fatality by saying, "That's a stinky one!", or "That was a wet one!". (MK:D, MK:U)
- Fire Breath: Bo' Rai Cho pulls out the torch and lights it on fire. He then takes a swig of his alcohol and spits it all into the torch to create a flamethrower effect, lighting the opponent on fire. (MK:D, MK:U)
- Booze You Lose: Bo' Rai Cho shoves his alcohol jug into the opponent's mouth, staining their innards with alcohol and forcing them to their knees. He then gets out a match and tosses it into the opponent's mouth, causing their upper body to explode. The arms and head fly away, while the waist is left aflame. (MKX)
- Bottoms Up: Bo' Rai Cho shoves his alcohol jug into the opponent's mouth. The opponent vomits so hard they eventually throw up their intestines and collapse onto the floor. Bo' Rai Cho then stomps on their chest, causing the rest of their intestines to fly out. (MKX)
Brutalities
- Fat Iron: Bo' Rai Cho performs his Throw, only this time when he belly flops on the opponent, he comedically flattens them. (MKX)
- A button must be held.
- Tubs Of Fun: Bo' Rai Cho performs a Belly Bash that causes the opponent to explode completely on impact. Alternatively in the Bartitsu Variation, Bo' Rai Cho performs a Flying Kick that severs the opponent's upper body at the waist, sending it flying off their lower half. (MKX)
- A number of Belly Bashes or Flying Kicks must connect during the match.
- The Flying Kick version can not be performed on a juggled or airborne opponent.
- Hot Foot: Bo' Rai Cho performs a Ground Blaze, causing the opponent to burn up into a pile of ash, which their flaming skull rests upon. (MKX - Dragon Breath Variation)
- Cannot be performed on a juggled or airborne opponent.
- Blowing Chunks: Bo' Rai Cho performs a Puke Spray, causing the opponent to vomit so much and hard, that their vomit contains blood. The puking cause mortal trauma, causing the opponent to drown in their own vomit. Bo' Rai Cho also joins in the puking party, chucking up his drink while the opponent pukes up vomit and blood. (MKX - Drunken Master Variation)
- Requires Level 3 Drunk.
- Cannot be performed on a juggled or airborne opponent.
- Head On A Stick: Bo' Rai Cho performs either his Razzle Dazzle or The Hotness combo, where when he kicks his cane into the opponent's head, it decapitates them in the process. The severed head then slides off when Bo' Rai Cho retrieves the cane during the combos' finishing motions. (MKX - Bartitsu Variation)
- Secret Bump n' Dump Brutality: Bo' Rai Cho performs a Bump n' Dump strong enough to decapitate his opponent with his weight when he sits and farts on them. (MKX - Secret)
- Secret Fire Spit Brutality: Bo' Rai Cho performs a Fire Spit that immolates the opponent's head. When they fall dead, Bo' Rai Cho performs Brutality Victory Pose, pouring the alcohol on the opponent's head, accelerating the fire until it leaves behind a smoldering skull. (MKX - Dragon Breath Variation - Secret)
- Cannot be performed on a juggled or airborne opponent.
Other Finishers
- Hara-Kiri - Exploding Fart: Bo' Rai Cho holds in a powerful fart until he explodes. (MK:D)
Quotes
Mortal Kombat X
- "Raiden! Raiden my old friend!"
- "Too long, yes, too long. We old warriors need to stick together, eh?"
- "Yes, yes. I'm concerned that Shinnok my return. I've been trying to contact you. I feared the worst."
- "You are close to recovering it then? Shinnok's Amulet?"
- "If only we could destroyed Shinnok during the last war. If only he were mortal."
- "Such beauty. Like gazing upon the Elder Gods themselves."
- "How so?"
- "Liu Kang and Kung Lao restored? I suppose it is possible..."
Trivia
General
- The character's name is actually a pun on Spanish word "borracho", which in English means "drunk". According to character artist Herman Sanchez, the word simply felt Asian-sounding enough to use for Bo' Rai Cho after being broken down into three separate syllables.
- Bo' Rai Cho is one of two characters to be introduced in Deadly Alliance to have a Deception bio kard, along with Kenshi.
- Bo' Rai Cho, Frost, Li Mei, and Kenshi are the only characters to debut in Deadly Alliance to make appearances post-Armageddon.
- Bo' Rai Cho was created mainly because Ed Boon wanted a character to be basically "slobby" and that the Mortal Kombat franchise did not yet have a teacher, which Bo' Rai Cho's role fills.
- Bo' Rai Cho's bio proves that he and Baraka have been archenemies for years and still are. Also in Baraka's Trading Card, his only foe is Bo' Rai Cho. One of his Deception bios say that he dealt and battled with Tartakan warriors before.
- This is also referenced in Mortal Kombat Mobile, as Bo' Rai Cho's Recovery Card shows Baraka as his Rival.
- Though most inhabitants of Outworld are of the evil alignment, Bo' Rai Cho is one of the few people from Outworld who are good, along with Li Mei.
- According to the Motor Kombat track, Bo' Rai Cho apparently owns a very large brewery in Outworld.
- In a Top 10 list hosted by Screwattack.com, Bo' Rai Cho was placed at #10 of the worst characters in the Mortal Kombat series, pointing to his puke-based attacks, and his walking stick weapon in MK:DA.
- Conversely, Bo' Rai Cho was #4 on Play Magazine's “5 characters we want to see in Mortal Kombat” list.
- Bo' Rai Cho himself stated that "Earthrealm's rice wine (sake) put Outworld's liquor to shame", which is one of the reasons why he enjoys going to Earthrealm.
- With him being added to the game as DLC from the Story Mode, Bo' Rai Cho is the third of four characters in the series to originally appear in the Story Mode as either an non-playable character or cameo to later appear in a game as DLC. The first was Skarlet in Mortal Kombat (2011), the second being Tanya in Mortal Kombat X along with Bo' Rai Cho with the fourth being Sheeva in Mortal Kombat 11.
Mortal Kombat: Deadly Alliance
- As unlocked in Mortal Kombat: Deadly Alliance, Bo' Rai Cho is the marketing icon for a fake drink called Peptic Thunder which causes involuntary vomiting upon consumption. It bears a resemblance to the medication drug Pepto-Bismol, due to its distinctive pink color.
- In Deadly Alliance, during gameplay, sometimes when switching fighting styles with Bo' Rai Cho, a fart noise can be heard. It can also be heard when jumping or moving around.
- In MKX, he will occasionally fart during gameplay at random times and during his Brutality Victory Pose.
Mortal Kombat: Armageddon
- Bo' Rai Cho is seen in the Armageddon opening scene. He was seen being stabbed by one of the knives Kano threw. Then he used his Puke Puddle move to make Kano and Kobra slip and tumble down the pyramid before he was sent flying by Sheeva. He was on the ground fighting other kombatants while Shang Tsung blasted the kombatants on the pyramid with a fireball.
Mortal Kombat (2011)
- In MK 2011's Story Mode, Bo' Rai Cho can be seen amongst the people in Cyber Sub-Zero's database.
Mortal Kombat X
- Bo' Rai Cho is the only character with an unblockable X-Ray attack.
- With the exception of the announcer, Bo' Rai Cho is one of two characters to address Erron Black by name. The second is Triborg.
- Bo' Rai Cho will address guest character Jason Voorhees by his full name, who previously was only addressed by name by Shinnok.
- Bo' Rai Cho is one of two characters who has a throw in a combo rather than a special move. The first being Jason Voorhees.
- If his X-Ray is excluded, Bo' Rai Cho is one of two characters with two unblockable attacks. The first was Goro.
- Bo' Rai Cho is one of the few characters whose fighting style is altered by the addition or removal of a weapon.
- With Bo' Rai Cho's inclusion in Mortal Kombat XL, he added "Use of Alcohol" to the game's Rating due to it being a part of his move set and special attacks.
Mortal Kombat Mobile
- Bo' Rai Cho is the only AOE type card that deals AOE damage to only one target, as all other AOE type Character Cards deal their damage to the entire enemy team.
- Bo' Rai Cho's Special Attack 1 originally had a dual effect, applying a Fire damage-over-time effect as well as stunning the opponent. This was changed shortly after to just apply Stun.
- Bo' Rai Cho's Flask is one of three cards that grant the exclusive user a damage increase, the others being Goro's Dragon Fangs, and Takeda's Bladed Whips.
Injustice 2
- In the DC fighting game Injustice 2, although he is not mentioned by Sub-Zero or Raiden who are featured as playable guest characters, Bo' Rai Cho's name appears on multiple pieces of Raiden's gear.
Mortal Kombat 11
- In Mortal Kombat 11, he is one of the few characters to make a cameo in the Towers of Time as a non-physical support, farting across the fightline for the kombatant he is supporting.
- In Mortal Kombat 11, he is referenced by Liu Kang during interactions with Kollector and Kung Lao.
- Kollector mocks Bo' Rai Cho when Liu Kang refers to him as master and the one who trained him, saying "That drunken fool trained you?!"
- When Kung Lao states he is better than Liu Kang, Liu Kang responds with "Have you been drinking with Bo' Rai Cho?"
- Intro Dialogue between Kano and Fujin. Kano inquires of Bo' Rai Cho's whereabouts. When Fujin ask what business could Kano have with him. Kano states, "His bar tab is long past overdue."
Mortal Kombat 1
- Bo' Rai Cho is mentioned in an mirror match interaction with Tanya, where one of the counterparts states he is the Emperor if Outworld in their respective timeline.
- The character Madam Bo on top of having a similar name to him plays a very similar role to him in Liu Kang's new timeline as she mentored the young Kung Lao and Raiden into Shaolin warriors, leading many to speculate that she is the new version of Bo' Rai Cho in Liu Kang's new timeline.
Errors
- If Bo' Rai Cho performs his Fire Spit Secret Brutality on his opponent right as they knock him away, a glitch will occur and he will still walk backwards and pour his drink of respect despite being nowhere near the opponent's body.
- Additionally, when he pours during this glitch, the flames will still accelerate even though he is nowhere near the body.
- Bo' Rai Cho's Fart Cloud can linger longer than usual. The fart can be absent to the point that it is invisible, which results in a rare chance that the opponent will be stunned by almost nothing in front of them. This also seems to happen with Scorpion's Flame Aura.
- Bo' Rai Cho's uppercut in his Bartitsu Variation does not have to make contact with the opponent to connect. This occurs more if the opponent jumps over Bo' Rai Cho and he performs the attack right after. This is more than likely due to the cane's hitbox.
- In MKX, Bo' Rai Cho's flask incorrectly swaps sides when he changes stances.
- While in the Bartitsu Variation, his cane will do the same thing.