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The Quarry - The Loop
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As the Original Sub-Zero
Mortal Kombat Mythologies: Sub-Zero
Combo
- 6 Hits: High Punch, High Punch, Low Punch, Low Kick, High Kick, Back + High Kick.
Special Moves
- Ice Blast: Down, Forward, Low Punch.
- Slide: Back + Block + Low Punch + Low Kick.
- Diagonal Ice Blast, Angle Up: Down, Forward, High Kick.
- Diagonal Ice Blast, Angle Down: Down, Forward, Low Kick.
- Ice Clone: Down, Back, Low Punch.
- Ice Shatter: Do 2 Ice Blasts.
- Super Slide: Back + Block + Low Punch + High Punch.
- Freeze on Contact: Down, Forward, Forward, High Punch.
- Polar Blast: Forward, Back, Back, High Punch.
Fatality
- Spine Rip: Forward, Down, Forward, High Punch. (One Step Away)
Mortal Kombat
Special Moves
- Ice Freeze: Down, Forward, Low Punch.
- Slide: Back + Low Punch + Low Kick + Block.
Fatality
- Spine Rip: Forward, Down, Forward, High Punch. (Close)
Ultimate Mortal Kombat 3/Mortal Kombat Trilogy
Kombos
- Low Kick, Back + High Kick, Forward + Low Kick.
- High Punch, High Punch, Down + Low Punch, Down + High Punch.
- High Punch, High Punch, Low Kick, Back + High Kick, Forward + Low Kick.
Special Moves
- Freeze: Down, Forward, Low Punch.
- Ice Puddle: Down, Back, Low Kick.
- Slide: Back + Low Kick + Low Punch + Block.
- Ice Clone (MKT N64 Only): Down, Back, High Punch.
- Ice Shower (MKT N64 Only (Above)): Down, Forward, High Punch.
- Ice Shower (MKT N64 Only (Far)): Down, Back, Forward, High Punch.
- Ice Shower (MKT N64 Only (Close)): Down, Forward, Back, High Punch.
Finishers
- Spine Rip: Down, Down, Down, Forward, High Punch. (Close)
- Ice Stalagmite (MKT Only): Down, Forward, Forward, Forward, High Punch. (Close)
- Stage Fatality: Forward, Down, Forward, Forward, High Punch. (Close)
- Animality (MKT Only): Back, Back, Forward, Down, Low Punch. (Close)
- Friendship (MKT Only): Down, Back, Back, Forward, Low Kick. (Close)
- Babality (MKT Only): Down, Back, Back, High Kick. (Jump)
- Brutality (MKT Only): High Punch, Low Punch, High Punch, Block, Low Kick, Low Kick, High Kick, High Kick, High Kick, Low Punch, High Punch, Low Punch.
As Noob Saibot
Ultimate Mortal Kombat 3/Mortal Kombat Trilogy
Combos
- Low Kick, Low Kick, Low Kick, Low Kick.
- High Punch, High Punch, Low Punch, High Kick.
Special Moves
- Disabler: Down, Forward, Low Punch.
- Teleport Slam: Down, Up.
- Shadow Throw: Forward, Forward, High Punch.
Finishers
- Shadow Spin: Back, Back, Forward, Forward, High Kick. (Sweep) (MKT only)
- Teleport Slams: Down, Down, Up, Block. (Anywhere (N64 Version)) (Full Screen (PSX Version)) (MKT only)
- Stage Fatality: Down, Forward, Block. (Close)
- Brutality: High Punch, Low Kick, Low Punch, Block, Low Kick, High Kick, High Punch, Low Punch, Block, Low Kick, High Kick.
- Animality: Back, Forward, Back, Forward, High Kick. (MKT only)
- Babality: Forward, Forward, Forward, Low Punch.
- Friendship: Forward, Forward, Back, High Punch. (MKT only)
Mortal Kombat 4
Special Moves
- Scythe: Forward, Forward, HK
- Fireball: Down, Forward, LP (also while in air).
- Air Throw: BLK in air next to opponent.
- Teleport: Down, Up (Press Block next to opponent to slam).
Mortal Kombat: Tournament Edition
Special Moves
- Blue Fireball: Down, Back, 1.
- Spear: Forward, Back, 2.
- Weapon Attack 1: Down, Forward + 1.
- Weapon Attack 2: Down, Back + 2.
- Weapon Attack 3: Back, Forward + 2.
- Weapon Attack 4: Down, Forward + 2.
- Throw: Forward, Forward + 1 + 2.
Fatalities
- Beatdown: Up, Forward, 1. (Close)
- Weapon Fatality: Up, Back, 1. (Close)
Mortal Kombat: Deception/Unchained
Monkey
- Sloth Fist: 1.
- Downward Slap: Forward + 1.
- Low Twisting Slap: Down + 1.
- Hooking Wrist: 2.
- Berzerk Slap: Back + 2.
- Palm Uppercut: Down + 2.
- Thrust Kick: 3.
- Leg Scraper: Back + 3.
- Push Kick: Down + 3.
- Bad Monkey: 4.
- Whirling Low Kick: Down + 4.
- Tree Monkey: 1, 1.
- Going Ape: 2, 1.
- Krazy Apes: 2, 4.
- Monkey Rage: 2, 1, 1.
- Monkey Trouble: 2, 1, 3.
- Double Trouble: 1, 1, Style Change.
Special Moves
- Monkey Flip: Throw.
- We Live (only Noob): Down, Back, 2.
- Darkness (only Noob): Up, Down, 1.
- Death from Above (Noob-Smoke): Forward, Forward, 3.
- Dark Shadows (Noob-Smoke): Down, Back, 3.
Finishers
- Shuriken Barrage: Back, Forward, Back, Forward, 4. (Sweep)
- Shuriken Headshots: Down, Up, Up, Down, 4.
Mortal Kombat: Armageddon
Monkey
- Sloth Fist: 1.
- Downward Slap: Forward + 1.
- Low Twisting Slap: Down + 1.
- Hooking Wrist: 2.
- Berzerk Slap: Back + 2.
- Palm Uppercut: Down + 2.
- Thrust Kick: 3.
- Leg Scraper: Back + 3.
- Push Kick: Down + 3.
- Bad Monkey: 4.
- Monkey Push: Back + 4.
- Whirling Low Kick: Down + 4.
- Tree Monkey: 1, 1.
- Going Ape: 2, 1.
- Krazy Apes: 2, 4.
- Outworld Guard: 1, 1, Back + 2.
- Climbing Trees: 1, 1, 3.
- Monkey Trouble: 2, 1, 3.
- Onslaught: 1 (in air).
- Spin Cycle: 2 (in air).
- Big Blast Combo: 3 (in air).
- Rain Drop: 4 (in air).
- Medium Hit: 1, 1 (in air).
- The Twist: 3, 3 (in air).
- Take Off: 1, 1, 1 (in air).
- Power Spin: 1, 1, 2 (in air).
- Twister: 1, 1, 3 (in air).
- Drop Down: 1, 1, 4 (in air).
- Fierce Power: 3, 3, 2 (in air).
- Kickback: 3, 3, 3 (in air).
- Bird Toss: 3, 3, 4, (in air).
- Hurricane: 1, 1, 3, 2 (in air).
- Gravity Strikes: 1, 1, 3, 3 (in air).
- Over Head Air Toss: 1, 1, 3, 4 (in air).
- Prowler: 1, 1, Style Change.
Troll Hammer
- Spike Splitter: 1.
- Hammer Pain: Back + 1.
- Blunt End: Down + 1.
- Screaming Hammer: 2.
- Smack with da Hammer: Forward + 2.
- Power Swing: Down + 2.
- Hammer Stomper: 3.
- Low Hammer Hit: Forward + 3.
- Shin Destroyer: Down + 3.
- Power Kick: 4.
- Krazy Hammer: Back + 4.
- Cheap Shot: Down + 4.
- Thrash Out: 1 (in air).
- Bogie: 2 (in air).
- Long Legs: 3 (in air).
- Spinning Feet Grab: 4 (in air).
- Rebel: 1, 1 (in air).
- Airborne Kick: 3, 3, (in air).
- Fresh Air: 1, 1, 1 (in air).
- Spinning Attack: 1, 1, 2 (in air).
- Lucky Wind: 1, 1, 3 (in air).
- Somersault: 3, 3, 2 (in air).
- Flip Down: 1, 1, 4 (in air).
- Boot to the Face: 3, 3, 3 (in air).
- Pincer Throw: 3, 3, 4 (in air).
- Guiding Light: 1, 1, 3, 3 (in air).
- Zero Gravity: 1, 1, 3, 4 (in air).
Special Moves
- Shadow Fling: Throw.
- Darkness: Up, Down, 1.
- Teleport Grab: Down, Up, 2.
- Dark Assassin: Down, Forward, 3
- Black Hole: Down, Forward, 4.
Mortal Kombat (2011)
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Basic Attacks
- Front Punch: 1
- Back Punch: 2
- Front Kick: 3
- Back Kick: 4
- Uppercut: Down + 2
- Saibot Strike: Back + 1
- Hook Punch: Back + 2
- Point Kick: Forward + 3
- Snap Kick: Forward + 4
- Sweep: Back + 4
- Throw (Away): Throw
- Throw (Towards): Forward + Throw
Combo Attacks
- Saibot Blast: 1, 2.
- Sneaky Saibot: Back + 1, 2, Forward + 4.
- Evil Twin: Back + 1, 2, 1, 4.
- Assassinate: 2, 1, 2.
- No Compassion: Back + 2, 1, 4.
- Reincarnated: Forward + 3, 3, 3.
- Possessed: Forward + 4, 3.
Fast Tags
- Mysterious: Back + 1, 2, 1, Tag.
Tag Combos
- Entangled Back + 1, 2, Tag.
- Warped Rush 2, 1, Tag.
- Tragic Forward + 2, 1, Tag.
- The Shadow Forward + 3, 3, Tag.
Special Moves
- Ghostball: Down, Forward, 1.
- Blackhole (above): Down, Back, 2.
- Blackhole (behind): Down, Forward, 2.
- Blackhole (front): Down, Forward, Back, 2.
- Teleport Slam: Down, Up (Can be done in air).
- Shadow Charge: Down, Forward, 3.
- Shadow Upknee: Down, Back, 3.
- Shadow Slide: Back, Forward, 4.
Enhanced Attacks
- Spiritball: Down, Forward, 1 + 5.
- Darkness (above): Down, Back, 2 + 5.
- Darkness (behind): Down, Forward, 2 + 5.
- Darkness (front): Down, Forward, Back, 2 + 5.
- Teleport Smash: Down, Up + 5 (Can be done in air).
- Saibot Charge: Down, Forward, 4 + 5.
- Saibot Upknee: Down, Back, 3 + 5.
- Saibot Slide: Back, Forward, 4 + 5.
X-Ray
- Together Again: Flip Stance + 5.
Finishers
- Make a Wish: Back, Forward, Back, Down, 4. (Jump)
- As One: Down, Down, Back, Down, 5. (Sweep)
- Stage Fatality: Forward, Down, Forward, 5. (Close)
- Babality: Forward, Up, Forward, 1. (Jump)
Mortal Kombat 11
Basic Attacks
- Heavy Knuckles: 1.
- Shadow Poke: Back + 1.
- Knee Hook: Down + 1.
- Straight Fist: 2.
- Dark Push: Back + 2.
- Turning Chop: Forward + 2.
- Rising Sickle: Down + 2.
- Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK.
- Straight Kick: 3.
- Shadow Slice: Back + 3.
- High Kick: Forward + 3.
- Boot Slide: Down + 3.
- Dark Heel: 4.
- Sickle Sweep: Back + 4.
- Sneaky Saibot: Forward + 4.
- Sickle Strike: Down + 4.
Jumping Attacks
- Dark Jab: 1.
- Sickle Swipe: 2.
- Wraith Kick: 3 or 4.
Hop Attacks
- Sickle Slam: Up, 1 or Up, 2.
- Spinning Wraith: Up, 3 or Up, 4.
Getup Attacks/Flawless Block Attacks
- Slick Sickle: Up + 2.
- Wraith Boot: Up + 3.
Throws
- Toward Throw: THROW + Forward or Forward + 1 + 3.
- Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
- Back Throw: THROW or 1 + 3.
- Krushing Blow: Triggers if opponent failed THROW ESCAPE on previous THROW.
Roll Escapes
- Forward Roll Escape: Forward + STANCE.
- Away Roll Escape: Back + STANCE.
Air Escape
- (Air) Breakaway: Down + BLOCK.
Kombo Attacks
- Creeping Shadow: 1, 1.
- Empty Grave: 1, 1, 2.
- Tormented Souls: 1, 1, 3.
- As One: Back + 1, 1 + 3.
- For The Brotherhood: Back + 1, 1 + 3, 2.
- Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK.
- Total Darkness: 2, 1.
- Resurrected: 2, 1, 2.
- Fade To Black: Forward + 2, 2.
- Evil Within: Forward + 2, 2, 1.
- Wailing Wraith: Forward + 2, 2, 1, 2.
- Sinister Silhouette: Back + 3, 1 + 3.
- Krushing Blow: Triggers if opponent was stand blocking.
Special Moves
- Shadow Tackle: Back Forward 2.
- Krushing Blow: Triggers if you have connected with at least 10 shadow special moves.
- Amplify: R1.
- Rising Shadow Kick: Down Back 4.
- Tele-Slam: Down Up.
- Amplify: R1.
Fatal Blow
- TOGETHER AGAIN: STANCE + BLOCK.
Finishers
Fatalities:
- Split Decision (Mid): Back, Forward, Back, Forward, 4.
- Double Trouble (Close): Down, Down, Down, 1.
- Stage Fatality (Close): Forward Forward Down 3.
Friendship:
- Me And My Shadow (Mid): Down Back Down Forward 3.
Brutalities:
- The Klassic: Down + 2.
- Decapper: Back Throw.
- Skinned: Toward Throw.
- Wow Out: Down Up, R1. (Shadow Portals equipped)
- Hooked: Down Back 2. (Sickle Toss equipped)
- More Portals More Problems: Down Back 1. (Sick Snag equipped)
- The Darkness: Back + 1, 1 + 3.
- Good To Be Back: Down Back 4 or Back Forward 3, R1. (Shadow Slide equipped)
- Never Again: Back Forward 1. (Ghostball equipped)
Variations/Abilities
Note each of these Special Moves must be equipped in the Kustomize Menu. Some moves will conflict with each other and cannot be equipped together.
- Spirit Ball: Back Forward 1.
- Ghost Ball: Back Forward 1.
- Shadow Strike: Back Forward 3.
- Shadow Slide: Back Forward 3.
- Amplify: R1.
- Sickle Toss: Down Back 2.
- Amplify: R1.
- Close Sickle Toss: Down Back 2, Back.
- Amplify: R1.
- Far Sickle Toss: Down Back 2, Forward.
- Amplify: R1.
- Sickle Snag: Down Back 1.
- Amplify: R1.
- (Air) Sickle Port: Down Back 4.
- Amplify: R1.
- (Air) Shadow Dive: Down Back 4.
- Amplify: R1.
- Shadow Portals: Modifies Amplified Tele-Slam. Now only sends opponent through the portal.
- (Air) Tele-Slam: Down Up.
- Amplify: R1.