Board Thread:Mortal Kombat X/@comment-26516813-20161112170142/@comment-809585-20170110133226

Dragonspyne wrote: Isn't Alien proof that NRS could possibly do Motaro? I mean, I get it that Motaro, in his best form, is hard to develop but they should be able to do it. Not really proof at all, Alien doesn't have the qualities what makes Motaro such a difficult character to develop outside of the methods they used for the original trilogy. And having briefly worked in stop motion with a friend for their project, that shit is time consuming.

In order to make Motaro work they'd need to literally spends a large amount of budget to work on animations for fatalities, possible grabs if possible on him, special moves what utilise a grapple as part of it in order to compensate for his frame.

It's far too much work on and completely unnecessary for a single character, plus with how his visual appearance is, it'd require significantly more time to actually animate Motaro as a character due to his lower body, the Shokon have it somewhat easier due to them only having four arms, aside from that really there's nothing to difficult for them and there's no unnecessary animation changes when grabbed.

And because of deadlines getting increasingly pressured when developing a game, I honestly can't see NRS risking the amount of extra time needed to actually make Motaro function as a character unless he was back as a Minotour, and even in his brief cameo when he's fighting Johnny in MK9, he's so horribly animated he's really static. Now you could argue that's because of the fact it's a cutscene, yet in other scenes when there's characters fighting while not in the central view their movements are significantly more fluid in comparison to Motaro.