Chess Kombat

Chess Kombat was a special gameplay mode making its debut, and so far, only appearance in Mortal Kombat Deception

Overview
Chess Kombat is based on real life chess games where the player's pieces have to fight their way through the opposition's stronghold to their side and defeat their king. Keeping in with the theme of Mortal Kombat, the pieces are renamed and given special functions. The pieces are represented by characters selected by the players assigned to specific classes.

Gameplay
As with chess, players take turns advancing their pieces forward. Depending on the class of the piece, the number of spaces in which they can advance varies as well as which direction they can move in. Whenever a piece comes in contact with another, a battle takes place in which the game switches to a normal one-round fight. The winner occupies the space of the enemy. Any damage taken is carried over in fights. In order to claim victory, the player must defeat the enemy Leader in kombat. A tally will be shown at the end of the game for both players

Class pieces
There are five different classes of pieces, each based on a class in real life chess. In accordance with the Mortal Kombat theme, the classes have special abilities. There is only one so the player must focus on defense when things turn in favor of the opposition.


 * Leader (King) - The goal of the game is to protect the leader whilst attempting to defeat the enemy leader. Once the leader is gone, the game ends. A Fatality is automatically performed upon seizing victory of the match. The leader starts out with a nearly full health bar. The Leader can move in any direction but can only advance one space


 * Champion (Queen) - The champion serves as the personal bodyguard of the Leader, standing beside them as the last line of defense. The Champion can move in straight lines only but can move any number of spaces they wish, allowing them to easily close gaps. Players start out with two Champions and they stand beside the Leader. They start out with a full health bar


 * Sorcerer (Bishop) - The Sorcerer is a very dangerous piece on the board. While not geared towards direct kombat, they possess the ability to cast spells that can affect the flow of the game. The Sorcerer's movement is restricted to diagonal advances only. Each player starts out with two. Unlike the other pieces, both Sorcerers are unique. The one on the left casts offensives spells that range from space swapping to instantly killing any piece short of a Champion. They start out with a 30% health gauge


 * Shifter (Rook) - A formidable class. The Shifter has the ability to mimic the form of whomever they commence kombat with. They also mimic the current stats of their opposition. If a Shifter fights another Shifter though, then neither will change and both will start with a full health bar. Shifters can advance four spaces forward, backwards and sideways. There are only three of them.


 * Grunt (Pawn) - The Grunt is the bulk of the player's army. Though weak in stature, they're numerous and indispensable. They can only advance two spaces forward. Each player starts with eight pieces and each has 40% health.

Special Spaces
Another aspect that both players must take caution of is the spaces. In each game, there are two types of spaces: Power Spaces and Trap Spaces. Power Spaces are visible and placed on either horizontal side of the board. Any piece occupying this spaces receives a health bonus. The Trap Spaces are set by the players before the match starts and can be set anywhere except for the enemy's side and Power Spaces. The Trap Space is invisible and can be switched in position before the game starts to confuse the enemy. Any unwary piece who sets foot on their enemy's Trap Space will be propelled offscreen by an explosion. The next turn, the piece will fall back down and smash head-first to the ground in a spectacle of gore, eliminating the piece from the game automatically.