Board Thread:Mortal Kombat (Alternate Timeline)/@comment-26339133-20150427183819/@comment-72.197.211.140-20150623033920

Blitz4560 wrote: Dirtbag Daryl wrote:

Dragonspyne wrote: I agree. There just wasn't enough development for the newer characters from Deadly Alliance till Armageddon. But when you're on a time crunch, you kind of have to sacrifice something and, unfortunately, it was backstory for the newer characters from Deadly Alliance till Armageddon. Even MKX new characters were a little rushed. when it comes down to it, the gameplay is more important. with as much time effort they put into MKX, like 5x more than with MK9, it's no surprise that the roster and story were struck with mediocrity. If they wanted to make it the best MK game ever, they would have made the story better and add a few more playable villains to the mix for us. I mean we got the key villains but they didn't give us enough to work with. They didn't think throughly enough for Variation ideas for a few potential playable villains. I was disappointed with the story. Maybe making those undead heroes of Liu Kang, Kung Lao and Kitana become revived as humans again might have made things a little better but that's just me. Story matters in any Mortal Kombat game regardless. They didn't take enough time for the story. Just disappointing. Mainly I disliked having Cassie as the hero for the story. Some of us never read the comics, and it just felt wrong for her to be able to beat Shinnok so easily.

Having Liu Kang and Kitana turn to the path of evil was never a smart idea. Granted after Deadly Alliance Liu Kang was no longer the MK champion, but he was still on the side of good. This is something that's been ingrained into the fans. You don't turn him down the other path.