Thread:Ifoundalemontree/@comment-24580346-20131023203824/@comment-5870534-20131028171113

Byakuya600 wrote:

Game-altering devices use official cheats, you can't just do whatever you want with them without hacking. Cheat tools take advantage of things already available in the game while hacks and/or mods put in things not available (or unfinished portions of the game, which almost never work properly). For example, if I wanted a reskin of a character or a model-swap using a game-altering device, that would be impossible. The devices have a set of cheats that you cannot alter or add on to (although it's different with handheld consoles like the DS).

In any case, the contents you mention are not finished, the only reason they still retain a moveset is because of the fact they're all playable in certain challenge tower challenges. Even then, they're not finished, and they weren't meant to be playable. Johnny Cage was playable in Mortal Kombat Deception through cheats, but he's official and finished.

In order to make a cheat for a character, they have to ask the respective company, if the company agrees, they put the cheat in, and the company gives them the resources (or they actually help with the cheat, sometimes even doing it themselves) to add it.

Still, the only difference between the two is who activates the characters. The company who made the game, or the users themselves through modding. What I'm trying to say is that in both cases no new content is added to the game. Everything is there already, you need a game-altering device in both cases, and in both cases we are talking about an unfinished product of some kind (although, in MK2011 Goro, Kintaro and Shao Kahn seem to be pretty finished, the only thing they don't have is ending stories and Shao Kahn doesn't work in the fatality training mode - so we get characters that work exactly as planned). So why does it make a difference if the mod is official or user made if in both cases we are talking about official content ?