Board Thread:General MK Discussion/@comment-4708902-20151030040625/@comment-1084762-20151202114731

Godzillavkk wrote: Dirtbag Daryl wrote: and that's why intros are a complete waste of budget and development time.

if that huge chunk of time they spent recording and lip-syncing 1000s of lines had been spent on story, or even the roster, MKX could've been a bigger, better game. not to say it's bad or anything, but it's certainly lacking in places.

The intros are for entertainment. Plus you don't see many fighting games with different intro dialogues. entertainment that is skipped and ignored by the majority.

it has no canonical relevance and really just doesn't serve a purpose. after you hear the same ones over and over, it loses the appeal.

seriously, play online. literally no one watches the whole thing.