Board Thread:Mortal Kombat X/@comment-1084762-20150520074317/@comment-21005855-20150525042629

Dianted wrote: That's exactly what you said. And not solely the Fatalities.... It's not but you can go ahead and believe that. And I agree with you about the Fatalities. Gameplay, characters, the fact that it's a fighting game, the mechanics, and so on are all good reasons to get the games. Fatalities were an extra feature that generated a huge audience though, especially for the sequels.

Anyway...

@Apro: I can't argue with that when it comes to the first 9 games. I like the fact that NetherRealm Studios made it so that we're forced to learn the game in the sense of the variations. Being that the variations have different move sets that creates a different game for people in general.