Board Thread:General MK Discussion/@comment-3513642-20171116063642/@comment-21005855-20171209055252

RichFromStaten wrote: Barrymk200 wrote: RichFromStaten wrote: Godzillavkk wrote: That's still not setting a good example, because you seem to think that because you were a fan from the arcade days, you are "a true fan". This is a major problem with fandoms nowadays. But if my words won't convince you, then I'll have to let time convince you. Granted I'm also in favor of new stories, but I'm not holding my breathe since odds are, Onaga's returning for MK11, and this will also likely mean the return of the Kamidogu and other DA/DE elements. I'm not pining for anything, I'm being pragmatic. Not a "true fan", but a loyal one. You on the other hand are a later bloomer. And nobody knows what's going to happen with the next game, so it's wise not to speculate. I think these games are getting easier predict. A lot of deaths happened in MK9 so you knew they would probablly make new characters to replace the dead ones. And the ending to MKX gave you an idea of who could be the main boss of the next game. The ending to MK9 was the same way. It was revealed that Shinnok and Quan Chi were pulling the strings that led to Shao Kahn's downfall and the deaths of most of the heroes in the 2011 reboot so that they could make way for their invasion of Earthrealm. Mortal Kombat X was just a culmination of their plan.

I'm hoping future installments can try something new with the current mythos as it stands. Callbacks to characters and events from the previous continuity (like Raiden being corrupted again) are good when they are subtle. But I don't want Mortal Kombat to just be about retelling the events of the older games, and reintroducing characters left and right. I think the one way to avoid that would be to just get them out of the way as if they were supposed to happen no matter what and then fix the problem almost immediately like Raiden is corrupted and then he's cleansed.