Thread:Ifoundalemontree/@comment-24580346-20131023203824/@comment-24580346-20131027201848

Ifoundalemontree wrote:

There is a difference between using mods via user-made programs and using cheat devices (which is primarily PS2-Xbox-Gamecube era business). There is no reason to add it if it isn't officially part of the final product.

What is the difference exactly? As far as I understand, both involve hacking the game one way or another, and both aren't officially part of the final product.

Game-altering devices use official cheats, you can't just do whatever you want with them without hacking. Cheat tools take advantage of things already available in the game while hacks and/or mods put in things not available (or unfinished portions of the game, which almost never work properly). For example, if I wanted a reskin of a character or a model-swap using a game-altering device, that would be impossible. The devices have a set of cheats that you cannot alter or add on to (although it's different with handheld consoles like the DS).

In any case, the contents you mention are not finished, the only reason they still retain a moveset is because of the fact they're all playable in certain challenge tower challenges. Even then, they're not finished, and they weren't meant to be playable. Johnny Cage was playable in Mortal Kombat Deception through cheats, but he's official and finished.

In order to make a cheat for a character, they have to ask the respective company, if the company agrees, they put the cheat in, and the company gives them the resources (or they actually help with the cheat, sometimes even doing it themselves) to add it.