Board Thread:Mortal Kombat X/@comment-5561191-20140912094911/@comment-5561191-20141004050332

@MKRedentption19180 Totally agree about Reptile talking. It is said that the more time his race stays away from humans, the less human and more reptile-like they get, which was why he got more and more reptilian through the games of the original timeline. In MK1, for example, he was still almost completely human, but I can understand that NRS opted for his reptilian form in MK 9, since it's more cool. But he should have been able to talk at least. It's part of the reason why he doesn't do almost anything important in the story. Even in Armageddon, when he was more reptilian than ever before, he was still able to talk, so why not now?

I liked the idea of adding Jerrod as an influence to Ermac's gameplay. The special moves could be more... magnanimous somehow, to resemble Jerrod's personality of a king. It could be a variation focused in Ermac's self-levitation moves, like that cannonball dive he used as a move and in his X-Ray in MK 9. Of course, other moves could be performed while in mid-air. While levitating, you look more magnanimous since you overlook everything from above.

I also liked different people "commanding" him on each variation (commanding in the sense of greatly shaping his personality). Instead of changing his martial art, it could affect the way he bends souls thought. One variation could bend them more agressively, this most likely being the one that uses Ermac's classic telekinectic powers to slam the opponent headfirst into the floor, toss them away with a strong push, and push them to other unconfortable directions in general. I'll call it "Pusher".

The other one could be... I don't know. A trickster, maybe. The guy who commands Ermac focuses on small soul projectiles that hit the enemy from unexpected directions by following seemingly crazy routes, such as zig-zags and circles, much like fireworks.

The special move suggested by Macaulyn, in which the souls attack by themselves, could vary according to each variation: Jerrod himself could appear in the "Jerrod" variation to perform a combo that trips the enemy (let's say he learnt something about combat with the other warrior souls); a thin guy would perform a very fast combo of punches to stun the enemy in "Trickster"; and a strong man would grab the enemy and toss them away in a blunt move for "Pusher". Also, the color of Ermac's soul energy could also vary in each variation, not to purple or red, but to different shades of green.

Don't take what I just wrote as an actual suggestion. Sometimes random ideas about games come to my mind, and I don't feel ok until I write them down. You were right, MKRedemption19180, it's not so hard to think about variations for Ermac.