Board Thread:Mortal Kombat X/@comment-26516813-20161112170142/@comment-809585-20170111112318

Dragonspyne wrote: I appreciate the sentiment, Dynamo, but I hope you're joking about leaving.

As far as Motaro goes, Alien has a tail and it's body dynamics are greatly complecated. Frankly, if they can animate Alien then they can animate Motaro. Also, if they do it once they can copy the success for any other game after they do it. Looks like you've completely ignored my point, it's not Motaro's animations what's the core problem, it's everyone elses. Fatalities, grapple attacks, fuck, even brutalities would all need to be reworked in order to compensate for his frame which is some of the major reasons he was made into a Minotaur as it wasn't as strenous to get to work.

Having a tail isn't even the reason behind my point about animating him, and because the Alien has and often will utilise only their legs to move, it's really not that hard to animate the Alien for their animations where they only use their legs. Motaro literally has to use ALL of his legs, which requires a strenous amount of time to ensure it looks fluid enough to pass off for realistic movement, seriously, using that as a way to argue Motaro would work is objectively wrong. Alien is nowhere in comparison to the difficulty on getting Motaro to work.

Even if they went to do motion capture (which I believe they did for most of the combat stances and moves) it'd still be so time consuming as you need to run the motion capture through the engine and attach it to the character skeletons and ensure nothing's gone wrong through the attachment process (which believe me, will happen).

And because it'd be pretty hard to even use motion capture for Motaro that throws the entire thought out of the window. You're making animation seem a lot more simpler than it is, when honestly it's probably one of the most complex things working in media because of how strenous it can be and if one animation key looks wrong it can throw off the entire thing.