Board Thread:Mortal Kombat X/@comment-1084762-20150120234121/@comment-5561191-20150123132336

@Dragonspyne Just thought of some specials for "Hydro" variation, just to show that they are done in ways that it doesn't copy Rain's water bending style.

The first one is a pillar of water: Sub-Zero makes a water eruption under his opponent that sends them to the air, and then freezes, holding them up there for some time before shattering. Sub-Zero can attack them up there, or choose to wait for the pillar to shatter and the opponent to suffer a slight fall damage from hitting the ground. He can also shatter it prematurely and the enemy will still suffer the fall damage, or be attacked even before reaching the ground. The enhanced version makes the pillar last and hold up the enemy for a slightly longer time. If Sub-Zero shatters it from the ground, the opponent suffers more damage by falling on its broken spiked surface.

The second one makes Sub-Zero fire a small stream from its hand that only hits enemies if they're almost touching him. If it hits, the stream pushes enemy a few feet away as well as damaging them, giving Sub-Zero some room. He can also command the stream to come from the opponent's backs, which pushes them a few feet towards him and also causes normal damage. The enhanced versions freeze the opponent after pushing them farther or closer to him, and also push them for slightly longer distances.

The third one is a small stream aimed upwards and in front of Sub-Zero. Obviously, it's used to hit opponents who are in the air, like right about to land and aerial punch or kick. If they're hit, the stream will continue its arc trajectory, going up and then down to the ground and take the opponent with it, slamming them against the ground. The enhanced version has double the original range, hitting enemies in the air even if they are a bit farther from Sub-Zero, and also freezing them up there.