Board Thread:Mortal Kombat X/@comment-4809082-20150302163157/@comment-422853-20150310022711

Yellow Ledbetter wrote: Blitz4560 wrote: If he returns, he better and be immune to projectiles. That annoyed me alot whenever I had to fight him. If they re-do Onaga the one thing that kind of needs to go is the wings. Because the wings would block some of the screen. I would like him with the wings hahahahaha

I just wanted him to be more versatile, you know, faster movements, fireballs, and better combos. I want a boss that I get mad to win (on MK:D he so was easy).

He would be damn good with projectile immunity. Imagine and x-ray where he picks you, crushes you into his hands (xray bones breaking), fly next the ceiling, throw you on the floor (bones breaking) and stomp into the floor throwing you away hahahaha.

Another things I like on him is his design. Notice he has a different set of armour on each side. Have you fought him on MKD cranked up to the highest difficulty? He's a nightmare there; even breaking a kamidogu and attacking him while he's stunned does putrid damage compared to on the lower difficulty levels, and his attacks and things do much more damage of course.

That reminds me, I loved the mechanic of his boss fight with being able to break any of the kamidogu in the background. Of course if that kind of thing were used as a mechanic for such a fight again now, it'd be little different from how you use objects from stages to interact with normally on Injustice or MKX. Guess that makes me curious as to what kind of stage interactions and transitions there would be if they were to make another new stage that you'd only fight Onaga or someone like him on. Maybe some stage interaction attacks that only Onaga or said boss could do.

Anyway, agree on making his combos better. Never had a problem with the projectile immunity though. I guess fighting Motaro (UMK3) and company enough got me used to other bosses having it by then. If anything though, I liked that since it forced players to improvise and not always play safe or camp from a farther distance while projectile spamming or something.