Board Thread:Mortal Kombat X/@comment-21005855-20170314013445/@comment-25561256-20170708012306

Dragonspyne wrote: We could get some stages that are water heavy. Maybe a tank or even a body of water. To the creatures, they could be stronger while anyone else could potentionally die from staying in the water too long. I don't wanna say this is a flat out terrible idea, so I'll inquire instead. You talked of getting "water heavy" stages. So by that, I can only assume you're talking about having these surroundings due to a specific character(s), thus, in actual gameplay. If so, and if that stage or stages were to function the way you mentioned, they would only benefit the specific character(s) and only potentially hurt all other characters fighting them on that stage. Seems kinda rigged. If that is the case, then I believe the only way that's acceptable is if the new character(s) is a boss character with their very own stage that is only used during his/her boss fight.

ORRRR... Perhaps you're on to something that maybe you hadn't even known you were, I'm not positive. But what if every character has their own specific stage (a la Street Fighter) that benefits them and hinders all others in the form of a slow acting "stage fatality". Parts in the stages where characters don't die instantly, but lose health over time for being in. For instance, as you seemed to be alluding to, in a water based characters stage, there is a small body of water. If the opponent is knocked into said water, they begin to slowly lose health, because, I don't know, a particular animation causes them to drown or something. Ok, and on the flip side of that, if the water based character is knocked into the body of water, he/she begins to slowly gain back health. I picture this being a feature that can be turned on or off in the options/settings menu.

Thoughts?