Mortal Kombat II

Mortal Kombat II is an arcade game and the second title in the Mortal Kombat fighting game series. It focuses on a new tournament, held in Outworld by a rejuvenated Shang Tsung and his master, the emperor Shao Kahn.

New characters

 * Sub-Zero (Daniel Pesina): The younger and merciful brother of the original Sub-Zero, sent to assassinate Shang Tsung.


 * Baraka (Richard Divizio): Tarkatan warlord and one of Shao Kahn's enforcers.


 * Jax Briggs (John Parrish): A member of the U.S. Special Forces and a longtime comrade of Sonya Blade, who enters the tournament to rescue her from Shao Kahn.


 * Kitana (Katalin Zamiar): Shao Kahn's personal assassin and step-daughter.


 * Kung Lao (Anthony Marquez): Shaolin Monk and best friend of Liu Kang, who seeks to avenge the destruction of the Shaolin Temple.


 * Mileena (Katalin Zamiar): Shao Kahn's personal assassin and clone of Kitana.

Returning characters

 * Johnny Cage (Daniel Pesina): Hollywood movie star who joins Liu Kang in his journey to Outworld.


 * Liu Kang (Ho Sung Pak): The Shaolin monk who is the reigning champion of Mortal Kombat. Travels to Outworld to seek revenge for the death of his fellow monks.


 * Scorpion (Daniel Pesina): The Hell-spawned spectre who returns to the tournament to once again assassinate Sub-Zero, the man whom he had thought murdered his family long ago.


 * Shang Tsung (Phillip Ahn, M.D.): The evil sorcerer who has convinced Shao Kahn to spare his life after losing the last tournament, with a new evil plan to appease his master Shao Kahn, who in turn also restores Tsung's youth, making him more mobile and agile.


 * Raiden (Carlos Pesina): The Thunder God who returns to Mortal Kombat to stop Shao Kahn's evil plans of taking the Earthrealm as for his own.


 * Reptile (Daniel Pesina): Shang Tsung's personal bodyguard. Reptile appeared in the original Mortal Kombat, but this is the first game where he is playable and contains his own moveset.

Non-playable characters

 * Jade (Katalin Zamiar): An Outworld assassin who cannot be hit by projectiles. Childhood friend and protector of Kitana.


 * Smoke (Daniel Pesina): Sub-Zero's friend from the Lin Kuei, emits puffs of smoke from his body. He can run only.


 * Noob Saibot (Daniel Pesina): Evil dark ninja, a lost warrior from a previous Mortal Kombat. His true identity as the original Sub-Zero would be revealed in Mortal Kombat: Deception.


 * Kintaro (Stop-motion): Shokan warrior, general of Shao Kahn's army and Goro's successor.


 * Shao Kahn (Brian Glynn, voiced by Steve Ritchie): the Emperor of Outworld.

Cameo Appearances

 * Kano (Richard Divizio): Cameo appearance chained up in "Kahn's Arena" stage.


 * Sonya Blade (Elizabeth Malecki): Cameo appearance chained up in "Kahn's Arena" stage.


 * Goro (Stop-motion): Cameo appearance in the beginning cutscene.


 * Blaze (Ho Sung Pak): Cameo appearance seen fighting Hornbuckle in the background of The Pit II stage.


 * Hornbuckle (Ho Sung Pak): Cameo appearance seen fighting Blaze in the background of The Pit II stage.

Rumored Characters

 * Skarlet (red palette swap of Kitana and Mileena)
 * Red Robin (red pallet swap of Scorpion)
 * Hornbuckle (Green pallete swap from Liu Kang)
 * Blaze (Liu Kang with flames)

Intro
"500 years ago, Shang Tsung was banished to the Earth Realm. With the aid of Goro he was to unbalance the furies and doom the planet to a chaotic existence. By seizing control of the shaolin tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the hands of Liu Kang. Facing execution for his failure and the apparent death of Goro, Tsung convinces Shao Kahn to grant him a second chance... Shang Tsung's new plan is to lure his enemies to compete in the Outworld where they will meet certain death by Shao Kahn himself. Now, the Kombat kontinues..."

Storyline
Following his defeat, Shang Tsung begs his master, Shao Kahn, to spare his life. He tells Shao Kahn that the invitation for Mortal Kombat cannot be turned down, and if they hold it in Outworld, the Earthrealm warriors must attend. Kahn agrees to this plan, and restores Tsung's youth. He extends the invitation to Raiden, who gathers his warriors and takes them into Outworld. The tournament is dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will unbalance the furies and allow Outworld to subsume Earthrealm.

Mortal Kombat II follows Mortal Kombat and precedes Mortal Kombat 3.

Mortal Kombat: Shaolin Monks is a non-canon retelling of the events that take place in Mortal Kombat II focusing on Liu Kang and Kung Lao's journey into Outworld, though many argue that this game also contradicts many events in the Mortal Kombat storyline.

New to the series



 * As Midway's technology and experience improved, they increased the resolution of their characters and stages and improved the character designs. The series' story begins to flesh out in this game as well.


 * This would be the first arcade game (as well as Mortal Kombat title) to use William's DCS sound system. All Mortal Kombat arcade games to follow would use this sound board, in exchange for dropping the original Mortal Kombat's inferior Yamaha sound board.


 * MKII ' s characters have multiple Fatalities and more special moves, and stage Fatalities have been added for the Pit II, the Kombat Tomb and the Dead Pool.


 * In addition to more Fatalities, MKII also introduces the Babality (turns your opponent into a diaper-clad infant) and Friendship (do something nice to your opponent rather than kill them) finishers.


 * Dropped the Test Your Might minigame. (Not 100% sure, but this could be due to not having enough time to fit into the game, so maybe as a result exchanging it for the secret Pong minigame)


 * Eliminated the scoring system, and instead measured progress only by consecutive matches won.


 * Ducking low punch is now a new added feature to the game to inflict minor damge (instead of an uppercut).

Kombat zones
There are a total of ten different backgrounds to fight on:


 * The Dead Pool - When an opponent is defeated on this stage, he/she can be uppercutted into the acid bath, burning away the flesh and leaving just a skeleton floating in the acid.


 * Kombat Tomb - When an opponent is defeated on this stage, he/she can be uppercutted into the spikes on the ceiling.


 * Wasteland


 * The Tower (Shadow Monastery)


 * Living Forest


 * The Armory


 * The Pit II - When an opponent is defeated on this stage, he/she can be uppercutted off the bridge where they will meet their demise on the rocky bottom below.


 * The Portal


 * Kahn's Arena


 * Goro's Lair - Returning from the original Mortal Kombat, this stage is only accessible when the player is fighting one of the hidden opponents.


 * The Blue Portal (only Sega Mega Drive/Genesis) - This stage is used instead of Goro's Lair when fighting the hidden opponents.

Characters live backgrounds

 * Reptile in The Living Forest


 * Baraka in Wasteland


 * Shao Kahn and Kintaro in Kahn's Arena


 * Shang Tsung in The Tower (Kitana and Mileena - battleground)


 * Jade, Smoke and Noob Saibot in The Living Forest

Easter eggs



 * In the arcade version, the 250th two-player game would unlock a session of the arcade classic Pong with Mortal Kombat II sound effects.


 * A hidden game over screen can be accessed only in the arcade version that reads: GAME OVER? MKIII. The screen can only be accessed with cheats.


 * After landing a strong uppercut against the opponent, the face of sound designer Dan Forden would appear in the lower-right corner of the screen and shout, "Toasty!" The "Toasty" shout had originated from Scorpion's finishing move. He would remove his mask, to reveal a (sometimes) fiery skull, and would spit fire at his opponent. This is randomly demonstrated in Mortal Kombat: Shaolin Monks for his Fatality. In the Portal stage, if the player very quickly held down and hit the start button before Dan's head left the screen, they would then instantly begin a new stage against a secret character named Smoke, a grey recolor of Scorpion. However, the Mega Drive/Genesis version includes an alternate Toasty image: By activating the cheat menu in the options screen, Dan Forden is replaced by a crudely drawn Sprite inserted by one of Probe Entertainment's (the team responsible for the Sega Mega Drive/Genesis version) programmers. The "Toasty!" sound remains unchanged. Toasty has become one of the best-known video game Easter eggs, among the likes of "dopefish". Many games have included their own versions of Toasty, such as StepMania, in which a character pops out and sings "Toasty!" after a long combo of perfects. Even Aerosmith lead singer Steven Tyler has gotten into the act; he could be heard occasionally warbling "Toasty!" in response to explosions in Midway's 1994 Aerosmith-starring rail shooter Revolution X.


 * Another secret character was named Jade, a more dangerous green recolor of Kitana and Mileena. To fight Jade, a player would have to defeat their opponent before the mystery "?" stage using nothing but low kicks. In the Living Forest stage, both Smoke and Jade could sometimes be seen peeking from behind the trees as a clue to their existence as hidden characters.


 * If the player won 50 consecutive fights (25 in the Sega Genesis version) he/she would come face to face with the black ninja Noob Saibot, which originates from the last names of the lead designer John Tobias and lead programmer Ed Boon spelled backwards, being also the hardest secret character to face off yet.


 * After knocking the victim into the acid pool, if the player holds down on the joystick, Dan Forden will say "Ow-a" or something similar.


 * Press down on any joystick during the attract mode to bring up the top 15 players.


 * On the Kombat Tomb stage, if the player holds down on both joysticks immediately after knocking the victim into the spikes, the victim will gradually slide down the spikes.


 * Two non-existent hidden characters were "Torch", and "Hornbuckle." In Mortal Kombat II there is a location called The Pit II. Far in the background of this stage there is another bridge across the chasm. Standing stationary on this bridge are two fighters: one of them is a Liu Kang sprite with green pants who was named Hornbuckle by fans. One of Jade's hints was "Hornbuckle who?", which people thought was the name of a hidden fighter, and was apparently given to the guy opposite "Torch" on the Pit II. If you watch the ending credits, one of the programmers' last names is Hornbuckle. The other fighter is a humanoid character that seems to be made of fire. As these two characters never move, it has been suggested that the "other fighter" is actually a funeral pyre. Finally, there is a cloaked figure who floats in front of the window during fights in The Tower and Portal stages in MK2. This character was dubbed Cloak by fans, and was assumed to be a hidden character. The character of Torch, who had been very popular with fans, eventually showed up as a playable character in Mortal Kombat: Deadly Alliance. Unfortunately, due to trademark issues regarding the name concerning Marvel superhero Human Torch of the Fantastic Four, he was renamed Blaze. The true identity of Cloak was revealed in Mortal Kombat: Shaolin Monks to be one of Shang Tsung's servants, a shadow priest.

Tricks to try



 * On the Dead Pool stage, with Sub-Zero or Shang Tsung morphed into Sub-Zero, deep freeze the opponent (F-F-D-HK) and then proceed to shatter the victim (F-D-F-F-HP) but press LP + LK immediately. If done correctly, the screen will turn dark and the victim will fly into the acid (see first pic on right) This trick also works with Johnny Cage's Deadly Uppercut (F-F-D-U).


 * On the Kombat Tomb stage using Sub-Zero or Shang Tsung morphed into him, deep freeze your opponent and quickly enter your level Fatality code and uppercut them into the spikes.


 * On the Kombat Tomb stage hold down on the joystick immediately after knocking your opponent up into the spikes and he/she will slip off the spikes and fall to the ground.


 * On the Armory stage, with Reptile or Shang Tsung morphed into Reptile, do the Tasty Meal Fatality and watch the floor move.


 * With Shang Tsung, morph into Sub-Zero and keep deep freezing the victim until you morph back. Then quickly morph into Jax and do the Head Clap Fatality. The colour map of the victim will get screwed up.


 * Many interesting Fatalities can be created using Shang Tsung/Sub-Zero. Try turning into Sub-Zero, doing the deep freeze, turn back into Shang Tsung, then Liu Kang, then do the Dragon Bite Fatality. The dragon will then turn into Liu Kang, and immediately back into Shang Tsung.


 * On the final battle with Shao Kahn, catch him with Kitana's Fan Lift when the timer runs out in the winning round. The machine will play the exploding sound of Shao Kahn and then it will lock up. A good way to earn a free credit.


 * In the Sega Genesis version, there is a rare glitch involving Kung Lao whose Hat Throw attack may accidentally chop off the opponent's head, automatically counting as a Fatality.

Trivia

 * In the arcade version of Mortal Kombat II, a glitch occasionally caused Kitana to morph into a red female ninja, who was nicknamed "Skarlet". This rumour spread like wild-fire when a magazine published "actual images" of this glitch, even though it was stated later on that it was a hoax. However, some players still believed that there was another secret character, when in fact they had only uncovered another programming bug. Due to the rumors surrounding the glitch, Midway did eventually include a red female ninja character named Skarlet as an official character in Mortal Kombat (2011).


 * Mortal Kombat II was so popular when it hit the arcades that several of the machines were later installed with deadlock security panels on the back to prevent thieves from ripping the game's motherboard straight out of the machine and taking it home (pictures of an arcade fitted as such are available as unlockable images in Mortal Kombat: Deadly Alliance).


 * After the low sales of the SNES version of the first game against the Mega Drive/Genesis version, Nintendo didn't censor the blood and fatalities as they did before in the US and UK SNES version of Mortal Kombat, although they slapped a warning label in the front of the game box. The Japanese version is censored to a degree, with green blood for all fighters, as well as the screen colors turning black and white for fatalities. Despite this, the SNES version sold much better than any other version and was considered at that time the best port of the arcade version (even had online network play via the XBAND service as well).


 * Mortal Kombat II's levels and overall place within the Mortal Kombat timeline serve as the basis for the action/adventure game Mortal Kombat: Shaolin Monks.
 * Mortal Kombat II is also included in Mortal Kombat: Shaolin Monks as a bonus either by simply discovering/completing the smoke missions or by easily doing it via a code.


 * Mortal Kombat II was re-released in 2004 as a part of Midway Arcade Treasures 2. It also saw a release on the Sony PSP in Midway Arcade Treasures: Extended Play, although this version suffered some graphic and sound bugs. It is also unlockable via a secret code in the game Mortal Kombat: Shaolin Monks in identical quality to the edition released in Midway Arcade Treasures 2.


 * In Japan, Mortal Kombat II was released on the PlayStation. This version is extremely rare, and commonly goes for over $100 on eBay.


 * Ed Boon's face was superimposed onto the trees for the Living Forest stage.


 * The famous "Toasty!" was originally "You're Toast!", which later evolved into "Toasted!", and then, "Toasty!" The former two were not actually used in the games.


 * Mortal Kombat II was the only game in the series (along with Mortal Kombat on the Mega Drive titled Mortal Kombat: Shinken Kourin Densetsu) to be released in Japan. There it goes by the name of Mortal Kombat II: Kyuukyoku Shinken.


 * One of Jade's clues references Chun Li from Street Fighter "Chun who?"


 * Another hidden character clue references Ermac "Ermac Who?"


 * Like MK for the Genesis/Mega Drive, Mortal Kombat II for the Genesis/Mega Drive/32X also includes an soundtrack that plays most of the (if not most all of them) tracks from the original arcade game only they were again remixed in a melodically and rhythmically style.
 * A minor error in MKII's opening intro, it showed Shang Tsung getting beat by Liu Kang (in his MK1 form) at the Warrior Shrine stage; however, in the first Mortal Kombat game, Shang Tsung was suppose to be defeated at Goro's Lair.
 * For a limited time, Mortal Kombat II was released as a downloadable game on the PS3.
 * Ho Sung Pak and Anthony Marquez appear in the movie "Teenage Mutant Ninja Turtles III"
 * The Super NES version of MKII had a hidden intro where it show Kintaro and Shao Kahn mocking and destroying the Acclaim logo (more attitude than how Goro knocked it in the first MK game).
 * The Super NES version also had a hidden Endurance Mode (a feature debut from the first game) where both players could select four characters to fight for a single match. The player who defeat the other player's characters first in two rounds wins the match.
 * If both player's hold Down on the joystick and High Punch at the same time before the match begins, throwing would be disabled throughout the whole match.
 * Shang Tsung had a different laughing animation first seen in the Sega 32X version of MKII, it was later seen as a regular win pose in the Sega Saturn version.
 * A hidden Fergality finisher (similar to Babality) found exclusively in the Sega Genesis version of MKII saw a character (particularly Raiden) turn their opponent into a midget version of Fergus McGovern (of Probe Software).
 * Johnny Cage's triple head fatality was a parody to the glitch in the first arcade game where it would allow him to knock more than one head off his defeated opponent.
 * The Super NES version of MKII had a more unique Pit II finishing scene taking advantage of the Mode 7 zooming and scaling features.
 * Kintaro was left out of the Game Boy version of MKII due to memory limitation.
 * There were actually two versions of MKII for Super NES with minor changes. The version 1.1 added a new company logo to the game's opening, an attract demonstration mode seen after the character bio, and the fight Noob Saibot trick is fixed).
 * Mortal Kombat II along with Mortal Kombat & UMK3 (Ultimate Mortal Kombat 3) later in 2011 were re-released for the PS3 (PlayStation 3) & Xbox 360 as part of XBLA (Xbox LIVE Arcade) as a collection and named Mortal Kombat Arcade Kollection for $10 and/or 800 MPs (Microsoft Points) for Xbox 360.

Amiga version issues
The Amiga home edition of Mortal Kombat II was ported by a company called Probe Software, who had also ported the original Mortal Kombat to the Amiga as well as another Midway-produced fighting game, Primal Rage. It is largely believed that all three games were produced using the same basic game engine. Unfortunately, the updated version of the engine used for the Amiga version of MK-II contained several glitches.


 * The Amiga has two controller ports - Port 0 and Port 1. Port 1 is usually reserved for game controllers, while Port 0 is used for the computer mouse or a second controller. For some reason the developers opted to use Port 0 as the Player One port, meaning that a player expecting to begin a match standing on the left side of the screen is instead on the right, and vice versa. This rather odd decision is not present in the Amiga port of the original Mortal Kombat.
 * The game would usually freeze at or not long after the "Round 1" announcement for the first match of the game (or alternatively, freeze during a Demonstration match against the computer). The game would also freeze following Shao Kahn's defeat, usually as he was about to shatter.


 * Unless a demonstration match was allowed to play first, the order in which the player would face opponents would always remain the same, invariably starting with a match against Kung Lao.
 * Demonstration matches always feature Johnny Cage and Liu Kang, presumably to prevent having to disk-swap during demonstration mode.


 * Typing "ZEDWEB" on the main menu enables a hidden "DIAGNOSTICS" cheat menu, however the code used to determine whether or not the cheat had been typed in doesn't take into consideration any inputs between each character. It is thus possible to enable the cheat menu by typing the entire alphabet front to back three times in a row. The same is true of the cheatcode in the Amiga version of the original Mortal Kombat - typing the alphabet from A to U enables the cheat menu.


 * The game featured exceptionally long load times, not helped by the fact that the game was spread over three 3.5" floppy disks (four in an unofficial leaked version) with no official method for installing the game to a Hard Drive. This was circumvented by the unofficial release of two Hard Drive installer programs, one for the official retail release, one for the leaked "pirate" version (more unofficial installers have since been released from various sources). The menu options for the leak installer contained crass language and abuse directed at both Midway and Probe for the poor quality of the port. In addition, memory restrictions (most likely caused by the leaked version installer placing the entire game data in the Amiga's RAM Disk) meant that certain elements of an installed copy of the leak version would not load, notably some of Shao Kahn's speech, the smoke graphic caused by Reptile's acid spit and for Smoke himself), and various speech samples and sound effects.


 * The option to start the game with as much as 30 Kredits is available from the main "OPTIONS" menu without any cheat codes, as opposed to being hidden in the "DIAGNOSTICS" cheat menu (unlikely to be intentional, as cheat codes for other versions of MK-II and MK3 unlock a similar option).


 * Jade can be fought by simply defeating the preceding character in one round without any special requirements, and so is not counted as a secret character.

Notable versions

 * Mortal Kombat II: Challenger - A hacked version of the arcade with notable alterations such as frequent battles against secret characters and an altered Battle Plan consisting of mostly secret character battles and an early confrontation against Kintaro; Kintaro may show up more than once. Johnny Cage's Red Shadow Kick appears more frequently as well. There is a glitch that enables the player to continuously perform a Stage Fatality at the Dead Pool despite the victim having already been submerged


 * MK II BETA - A beta version of the SNES port of the game. The ROM is laden with various glitches. Most notable of them is the ability to perform any finisher at any given time during kombat, regardless of range. Other glitches consist of a disproportioned Baraka that automatically levitates a few feet above the ground when standing.


 * Mortal Kombat II Japanese version - Japan had caught word of Mortal Kombat's immense success in America and the decision was made to localize it in Japan. Two versions of the game were released, one for the Super Famicom, the original Japanese counterpart of America's Super Nintendo Entertainment System and another for the PSX, released as Mortal Kombat II: Kyuukyoku Shinken. The former featured censorship due to Nintendo of Japan's policy at the time which comes to a shock to many a gamer. Blood color is changed to green and Fatalities cause the screen to quickly fade into a greyscale upon execution. The latter is identical to the Sega Saturn version but with much more frequent loading times, especially for Shang Tsung's morphs.