Board Thread:General MK Discussion/@comment-4708902-20151030040625/@comment-4708902-20151202113305

Dirtbag Daryl wrote: and that's why intros are a complete waste of budget and development time.

if that huge chunk of time they spent recording and lip-syncing 1000s of lines had been spent on story, or even the roster, MKX could've been a bigger, better game. not to say it's bad or anything, but it's certainly lacking in places.

The intros are for entertainment. Plus you don't see many fighting games with different intro dialogues.