User blog comment:NaveNinja/Arcade Kollection - Thoughts/@comment-422853-20110907025058

On a serious note not related to the trolling, I noticed now how the original three games (mostly MK2) were watered down in terms of difficulty on the home versions back in the day, when compared to the arcade versions. The Arcade Kollection of course mimics the difficulty of the latter, which was why Shang Tsung in MK1, and even the one in MK2, were a lot harder for me than I remember them being in the past.

Whenever I took on Goro on the Sega or Super NES, easy win. Take him on the arcade/Arcade Kollection and it's a whole other story, as I was pretty much only able to beat him with Subzero (freeze him at the right time and uppercut). MK2 in general however is just ridiculous, as far as the arcade version difficulty. Even when I play it on Very Easy, I, before too long, would get to opponents who will always duck under my projectiles, block and uppercut when I do the other kinds of specials (Liu's flying side kick and such), spam certain moves cheaply (Jax's back breaker and his energy wave, etc.), somehow always seems to have a faster uppercut than I do, and other kinds of bullshit. When I decided to replay MK2 earlier today after barely clearing it once before, I had had enough by the time I got to Shang Tsung, no matter what character I tried using, and if I was Shang Tsung myself, I would get interrupted from morphing into someone pretty often no matter how much I tried keeping my distance (I would start to morph, but then get kicked or something which cancels it). It is amusing though how Mileena's tele-kick was like the most broken move ever at the time of MK2, but I hated how Reptile didn't get a fast version of the force ball until UMK3. 2 is still my favorite out of the original three games though, but the arcade version difficulty is making me rather bittersweet about it now...

Anyone else kind of in the same boat, or is it just me?