Board Thread:Mortal Kombat (Alternate Timeline)/@comment-21005855-20170329151209/@comment-9265336-20171127111639

MK storylines are always better when more people die. multiple factions are a must, plus less obvious bullshit and some good old fun

we need a chapaign that is longer, extra mini games didn't work in injustice, and chosing your own path was nice, but rarely mattered till the end of the game as well. little bits of player action in cutscenes is nice but failure should result in some fun farcry 4 or tomb raider like death scenes for failure

character depth allows more fights, as fights against new opponents limts the repeats of fights against repeat opponents

Though MK9 had 3 boss class opponents which made things more interesting, mkx had some campign unique opponents, generics are never appealling too much.

So cut scenes need to be quick, but fights also need to change as you go. mk9 tagteam stuf was fun as well in comparison to the one or other choices of injustice 2

netherrealm campaigns are still superior to others, but we need more of everything, with less repeats of characters with more characters and diversity in characters iterations (less variant or undead versions will be tricky)

In 2D not sure what else there is to add. puzzles? Anthology mini campaigns of 2-3 hours each to have better storytelling? More stages maybe? Or destructable stages so different levels of destruction making them play different and look different later.

We need something random, stupid and fun. some system of stupid fun inside a campign that doesn't get repetitive when it occurs 5 times or so in the whole campaign(s)

maybe design the campaign based around AI using set combinations of moves to teach fighters how a good x, looks like. so the player with a forced character has to figure their way away from the set character's tactics?

Only other way a MKX game could go, from what I have seen of unique video game tactics is a sports game hidden under graphics that hide they are sports games (sports have good mechanics and sportsgames have good simple mechanics, hiding that a tactical RTS/puzzler is just a sports game can be done) or maybe even go Hand of Fate style and have a tabletop/deck building method of customizing your campaign, events, tools and opponents