Board Thread:General MK Discussion/@comment-1084762-20150830085026/@comment-5561191-20150831015309

I like most of your ideas, but I also have some complaints:

Tremor, Rain and Nightwolf: Are you seriously thinking of killing them? Tremor has just been added to the roster after years of fan demand. As to what you said about his gameplay, I don't agree too, because it looked very cool and interesting. Rain was included as a DLC due to high fan demand as well. The thing about him and Tanya ruling Edenia and being overthrown by Sindel is nice, but does he really have to die? He could easily escape her, he's a master in it. He could possibly join Kotal after that as well. Fans have missed Nightwolf in MKX, and if he's just been back from the dead in the new game, why killing him again?

Liu Kang and Kitana need some time to rule. Noob's return and him overthrowing them are nice ideas, but these guys took over Netherrealm literally at the very end of MKX, so taking it from them at the beginning of MK11 (or before it, in case it takes place in the comics) sounds too premature. Their reign was the second most important thing teased in the MKX credits scene, so what they will do with their thrones is something every MK player is curious about. And when I say "do with their thrones", I mean actually reigning, not only defending themselves in the war against the new Deadly Alliance - which, once again, sounds very cool and interesting.

Is a Mileena clone really needed? The whole thing of characters' clones was just an annoying and poor excuse in the PS2 era for bringing back dead characters. What would a Mileena clone do, even with all of her memories? I do agree that Mileena and the Outworld civil war could have lasted a longer time in the MKX game, but adding her again after this is over doesn't look like it will lead to anything. No offense, but your idea about Goro capturing and selling her last clone to Kotal sounds extremely unnecessary.

Shang Tsung could easily be back, but Quan Chi? He was killed in MKX because, story-wise, nobody would tolerate that the bald asshole made it through a whole game unscathed again. People wanted to see him pay for all he had done after all. Even though he is an interesting and important character and had a lot of cool gameplay elements given to him in MKX, bringing him back after a single game doesn't look right, even just as a DLC. He just died, man. Let him suffer a bit longer.

And two variations just doesn't seem to be enough. I understand that the greater number of characters in the game means many mechanics need to be downgraded, just like it happened in Armageddon (bad comparison, but that's what I got), and even that it's hard to think of so many variations for certain characters, and this usually results in a crappy third one *cough Kitana, Kenshi and Sonya*. But two looks too few, specially after the many new specials given to MKX characters due to the invention of the variations system. Trying to push so many specials into only two variations could make each of them too much... "full", I guess, and even confusing.