Board Thread:Mortal Kombat X/@comment-25163804-20150327032937

The second part of the first analysis on the sixth Kombat Kast, this one will be focused more on the gameplay side of things. The last three fights for the belt will not be covered, but the game modes and new finisher will be. There will be no pictures (Save for one) to accompany this analysis.

First back is Test Your Luck, which thankfully is not an online only mode. There are now over 100 modifiers, each able to be either applied to one person or both. Up to seven multipliers can be on the field at one time. Some of the multipliers include 'Wrath of Sloth' which slows down those subjected to it for a short time, including juggle opportunities,



Electric Fists which after a certain length of punch combos will stun the opponent, and several kinds of Assists, which feature characters that will not be playable, but will off-screen assist the player(s) in battle. These are; Cyrax with his Bombs, Stryker with his Grenades, Smoke with a Smoke Cloud, Kabal with his Crawler Blades, and Rain with his Bubbles.

Kustom Kombat is another game mode, similar to Test Your Luck, but now the players choose the modifications for the battle, and who they apply to. You can unlock different modifiers by playing the Living Towers (Hourly) and beating them, or by finding them in the Krypt. Worth it for going against a giant spider? Maybe. 