Board Thread:General MK Discussion/@comment-4708902-20151030040625/@comment-1084762-20151202054123

and that's why intros are a complete waste of budget and development time.

if that huge chunk of time they spent recording and lip-syncing 1000s of lines had been spent on story, or even the roster, MKX could've been a bigger, better game. not to say it's bad or anything, but it's certainly lacking in places.