Board Thread:Mortal Kombat X/@comment-1772284-20150902211859/@comment-25163804-20151127055141

In essence, he would be able to use his shadows just like in MK9 (if not in even more obnoxious ways), but only in one variation that emphasizes the shadows.

To put it in MKX Variation ways:

Noob Saibot

Variation 1: Shadows: Gains enhanced use of his shadow clone, Saibot (a shadow divekick, shadow grab from below, shadow attack from behind)

Variation 2: Warped: Gains deadly and tricky portal combos and special moves. (enhanced tele-grab, combo-able portals that track the foe, maybe an attack that traps the foe in a portal loop that allows Noob to combo them; think shooting a portal at your feet and right above you in Portal)

Variation 3: Wraith: Gains access to Ghost Ball (a projectile that disables blocking for a short while. Can be meterburned, but I don't know how to play this out*)

Universally speaking: Noob has access to Shadow Slide and Shadow Tackle, but not the shadow divekick, grab and behind attack, as well as access to portals that function much like the portals in MK9, but simply reset the opponent instead of allowing you to continue a combo.


 * = Worth noting is I see the meterburned ghost ball going in 3 ways: It also reverses your controls (like in MK9), it drains meter and places it in Noob's meter, or it is completely unblockable alongside with all of them having the effect of disabling blocking. I can't decide between either of these three.