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List of Status Effects in Mortal Kombat (2011)
NOTE: Effects marked with an asterisk affect both players, while others affect one player randomly.


 * Armless Kombat* - Amputates both players' arms, disabling punching attacks, special moves that include the use of arms, X-Rays and blocking.
 * Armored - Character gains a glow, resisting flinching when hit for ten strikes. Can be broken immediately with an X-Ray attack.
 * Blocking Disabled - Affected player cannot block.
 * Breakers Disabled - Affected player cannot use Breakers.
 * Buff Up - Grants a power increase.
 * Confused - Attack buttons are randomly reorganised.
 * Danger* - Both characters health bars are reduced to 1%; as such, the first one to land an attack wins the round/match.
 * Dark Kombat* - Screen fades into black and back.
 * Dashing Disabled - Affected player cannot dash forward or backwards.
 * Disoriented - Directional inputs are reversed.
 * Double Damage - Deals twice normal damage.
 * Dream Kombat* - Renders the screen with a blur filter, as if in a dream sequence on TV.
 * Earthquake* - Ground shakes at intervals, stunning characters on the ground.
 * Easily Wounded - Afflicted player bleeds and loses additional health after being hit by a 5+ hit combo.
 * Enhanced Specials Disabled (No Enhanced Specials in X) - Affected player cannot use Enhanced Special Moves.
 * Explosive Kombat* - Losing player explodes to bits.
 * Fire! - Afflicted character is ignited and health drains fast. The burn can be passed on by landing a hit, whether or not it was blocked.
 * Floor of Flame* - Pillars of fire will randomly erupt from the ground, burning anyone who steps in.
 * Frost Shield - Character gains the ability to freeze the opponent randomly during a combo. In X, the effect changes to the opponent being frozen at random after having an attack blocked.
 * Gift of Health* - Health restoring items fall from the sky.
 * Gift of Super* - Pick-ups which fill the super meter fall from the sky.
 * Gun Shy - During a close range combo, any third hit freezes the attacker on hitting the opponent.
 * Headless Kombat* - Decapitates both players, disabling headbutting attacks and X-Rays.
 * Health Enchantment* - Extends health.
 * Health Meter Regeneration and Degeneration*
 * Hyper Kombat - Increases speed of the game as a whole.
 * Infinite Super Meter* - The super meter is filled to the maximum and does not deplete.
 * Infinite Timer* - Timer is removed, no time limit.
 * Jumping Disabled - Affected player cannot jump.
 * Kombos Disabled* - Both characters can no longer perform combos (only the first move will ever hit if they try), and must wait for the other character to fully recover from flinch before attacking again.
 * Lock-On* - Characters are marked by crosshairs, immediately followed up by a homing missile. The lock-on randomly chooses a fighter rather than coming down at random and unfocused.
 * Lucky! (Jackpot! if obtained on all slots) - The player earns Koins for winning the match. The amount is determined by the number of slots that are filled with the MK Dragon Koin (the symbol for "Lucky!"). First slot = 200 koins, Second slot = 250 koins, Third slot = 10 000 koins. So filling all 3 slots earns a total of 10,450 koins. This effect is never given to CPU characters.
 * Magnetic Floor* - The ground will magnetize randomly, disabling anyone on the ground.
 * Meteor Kombat* - Meteors randomly fall from above, stunning and burning anyone who gets hit.
 * Narcolepsy - Character randomly falls asleep at indiscriminate intervals.
 * No Health Meter Display and No Super Meter Display* - The affected meter is no longer displayed on-screen. The super meter can still be used if affected.
 * Overpowered - Normal attacks become unblockable.
 * Poisoned - Health degenerates over time.
 * Psychosis* - Causes the screen to go upside down and reverses directional controls.
 * Quick Uppercut Recovery - Uppercut recovery speed is increased, so the affected player does not need to wait until an uppercut motion is completed to use another.
 * Rain of Ice* - Ice blasts rain from above, instantly freezing anyone who gets hit.
 * Rainbow Kombat* - Spilled blood is randomly colored.
 * Specials Disabled (Hand to Hand in X) - Affected player cannot use Special Moves.
 * Super Meter Disabled* - The super meter is depleted and does not fill.
 * Super Meter Regeneration and Degeneration*
 * Throwing Disabled - Affected player cannot throw the opponent.
 * Timer Decrease* - Decreases timer to 60 seconds.
 * Timer Increase* - Extends timer to 120 seconds.
 * Turbo Kombat - Greatly increases speed for one character.
 * Vampire Touch - Absorb health with each strike.
 * Weakened - Loss of strength and stamina.
 * X-Rays Disabled - Affected player cannot use X-Ray Attacks.
 * Zombie Kombat* - Both players become physically decayed (their models appear with faded colors for skin and outfit, and they show maximum battle damage) and with red, glowing eyes. The losing player collapses into pieces.