Board Thread:Mortal Kombat X/@comment-5561191-20140912094911/@comment-5561191-20141023082949

Macaulyn The specific teamality thing could make it much better and easier to be done. It would reduce 435 to... I don't know, 30 teamalities? This, of course, not considering the vice-versa factor mentioned by MKRedemption, which I'll talk about now.

MKRedemption19180 I'm not sure about the vice-versa factor. I think NRS could make only one teamality for each couple regardless of who begins it. For example: Scorpion and Sub-Zero VS Random Person. Sub-Zero is the one to get the last hit and the "Finish Him", but when the teamality animation is triggered, Scorpion appears at his side as well so that Sub-Zero doesn't necessarily have to perform the teamality's first hit. If the teamality has Sub-Zero performing this first hit, Scorpion appears by his side before it the same way.

I liked the teamality you thought, but if you don't mind my suggestion, you could "increase" the interaction between Raiden and Quan Chi, because the way you described it is like: Quan Chi does his job, then Raiden does it. They could both attack the victim together instead of one attacking him/her and then literally dropping the person to the partner. Also, you could use the cut in the stomach made by Quan Chi to do something else in the teamality, like making Raiden plant the lightning ball into the wound and, like you said, exploding the person into two.