Board Thread:Mortal Kombat X/@comment-7297858-20150827184306/@comment-24938557-20150830002909

Uglyguy25 wrote: @Draft227 I don't know... Some of those characters really didn't seem to have much to be improved. I don't see what could be done to Hsu Hao for example. He's basically an evil general with Kano's laser implant on his chest. What could be done to him if he got that second chance? Same about Drahmin (not saying he was in the comics or not). What can you do about a bunch of rotten flesh with a weird mask and flies around it? I'm surprised that thing was considered a character in the first place.

I don't complain about Mokap because I don't consider him a character at all... just like you said, actually. If he's a funny joke? Well, he's just bonus content, but well, I think unlocking a character with a full moveset in the Krypt is better than getting something like the KanO's cereal advertisement. Of course, little to no hope for him returning, even as bonus content again, so... Well, all you said makes many sense, actually. Though I still think they could improve them. Hsu Hao and Drahmin, for example (as you said about them), had cool backstories. What made them lame was their design. Hsu Hao could be improved in something that looks like his 2nd costume, and so Drahmin (as it is the suit they choose to give him in the comics).

And I agree on characters dying, the story becomes more important and we see we can loose characters we like (or dislike). But what bothers me is that they are killing them for being from the 3D games, rather then moving the story forward.

(SPOILERS - I don't know if you read all komics)

Hsu Hao, Mavado, Kintaro, Drahmin, Havik and Moloch had pointless deaths (imo), though Reiko and Forest Fox had meaning ones.