Board Thread:Mortal Kombat X/@comment-25063942-20150419214824/@comment-25561256-20150612030345

This is my take on Fujin variation possibilities.

Special moves available in all variations: Rising Knee, Wind Kick, Tornado Wind, and Levitation.

Cyclone variation: This variation would add Gusting Cyclone, as well as the ability to shield himself inside a Cyclone (basic special) and spin wherever he wants on the ground for a limited amount of time (enhanced special). It would be a defensive move, where if at any time the opponent hit Fujin while he was inside the Cyclone, they’d take damage and be sent flying. He would be wearing his cape from MKM:SZ or from his MKA alternate costume, along with his costume seen in MKX.

Plasma Crossbow variation: This variation would add his plasma crossbow from MK4 as a long ranged weapon, where he could control the plasma blast after he shoots it (much like how Kung Lao controls his hat). I see him conjuring it into existence (the same way Shao Kahn does with his weapons in MK9), as opposed to it being a physical weapon to begin with. He would be able to shoot it while on the ground or while levitating. It would also add Air Funnel. His costume would be similar to that of his MK4 appearance.

Wind Staff variation: This variation would add his wind staff that he was initially going to have in MKA, which he could use to summon larger gusts of wind and cyclones. It would also add kombo attacks revolving around use of the staff. He would be wearing his costume seen in MKX, but with his hair straighter and less messy.

For brutalities, I’d like to see both his Crossbow Kill and Skinner fatalities from MK4. Crossbow Kill would be available in the Plasma Crossbow variation only, of course, and would be triggered by shooting the crossbow and hitting the opponent in the head for the final hit, after performing Air Funnel to temporarily levitate the opponent. Skinner would be available in all variations and would be triggered by using Tornado Wind for the final hit on the opponent.