Board Thread:General MK Discussion/@comment-1084762-20150830085026/@comment-25163804-20151111121221

Hold on.

--> 18. New Tarkatan character  - genetically modified in the flesh pits, like a super Baraka, Kotal's bodyguard

This 'Super Baraka' or 'Super Tarkatan' idea was mentioned before, in MK vs DC. Just something to note.

And I think I know what would make Onaga OP as a boss, since NRS has a tendency to do these kinds of things. 1: Super Armor. 2: Incredibly powerful special moves, including a fire breath attack that's unblockable, does an ungodly amount of damage (say, 25%), and maybe adds a DOT effect on the player, although this move needs at least 40 frames of startup and possibly no armor unless MB'd. 3: X-Ray attack that does ludicrous amounts of damage, perhaps in excess of 55% damage. I think it'd be awesome if Onaga was also unerringly tall. You know, like he is in the 3D MK games.

I also wonder, then, about gameplay. I know it's touched on here with the two variations and reduced intros and whatnot, but there's a couple of things I'm wondering. 1: Environment interactivity; will it be kept the same as MKX, or perhaps reduced to a couple of objects, or perhaps even increased to even more objects (on average)?



Furthermore, based on some MKX concept art, there was at one point going to be  stage transitions, but these were probably cut early on. Would they  potentially come to Mortal Kombat, a la Injustice, or would they be left out once again?

And finally, since we're apparently bouncing about across the realms, I imagine there will be several stages, perhaps even more than in MK9. How many stages do you see coming to this version of MK11, and where in the Realms woudl they be situated? And, as was touched on prior, would the Dream Realm at all be featured? It seems to have grown into a semi-developed underlying plot point, what with Tremor mentioning it left and right and Raiden in MKX himself having to go to many 'strange realms'.