Board Thread:General MK Discussion/@comment-4708902-20150922235213/@comment-809585-20150924182209

Godzillavkk wrote: Dirtbag Daryl wrote: waste of time, money and assets. NRS have made it an effort to distance themselves from MK4-MKvsDC as much as possible. I mean, it did help Midway sink down.

and even if they did want to do that, it would fail miserably. unless they make an ad campaign for it, there's no feasible way it can compete against anything. the only sales would come from the biggest of MK fans, which is essentially a minority of a minority. even the MK Kollection on PS3 sold poorly, and that had the MK games people actually liked.

when people say "oh they should do this, they'll make so much money", they usually don't understand how business works for devteams. if there was any sort of profit to be made off of this, it would've been done already. there's no way in hell it would be a hit on PS4/X1, and the players for PS3/360 is rapidly dropping. at best, they would put it on XBL Arcade, but even that is a huge stretch.

now as an idea, sure, I can see that some people would like that. but the profit isn't there, so it won't ever happen.

Sigh* Must you be so negative all the time? And put down the views of minority's? That's called being rude. Besides, preserving older games is like preserving older movies. Why do we do them? So that newer generations can see them. Me and others believe that games should be given the same treatment. Preserving older games, especially ones that are part of famous franchises shows gaming history. I fail to see how he's putting it down. Revamping a game for a HD release isn't as easy as it's believed, considering you typically need the original gaming code to actually make it workable, unless you want an absolute mess like that piece of shit Silent Hill HD Collection. Not only would it take an incredibly long time to get the coding, it would also take an even longer time and use a lot of resources to get it functional on next gen.

Even without the games being HD it'd still take the same amount of time to make the coding functional especially considering how different the hardware with next gen compared to the consoles two generations ago. Trying to use the movie logic isn't even comparable, there's no coding involved regarding a movie and editing the movie so it's HD with better contrast and the like is a much more simple process than porting a game for another system.

Why do you think it's taken so long to get 360 games being playable on Xbox One so long?