Board Thread:Mortal Kombat X/@comment-25163804-20141107193223

Hello, friends. Today, I'm looking at the Paris Expo footage for MKX, and delivering analyses on gameplay about the fighters played.

First is Raiden vs Quan Chi, and already we're seeing some good stuff in the video. We can see that the special moves Quan Chi has throughout all variations seem to be his Trance, Skulls and Teleport Drop as well as his Magic Pillars. He also has a low command grab that looks almost identical to one of his attacks during a combo; I had to slow the video down a bit to see the difference. Said command grab, when meter burned, seems to show Quan Chi slam Raiden through a portal for added combo-ability. This attack is probably exclusive to the Warlock variation. Oh, and the MB Skull has horns and is larger. Time to move on to Raiden. When Raiden blocks, an arc of electricity crosses over from one hand to another. This is probably an aesthetic detail. He has his Electric Fly move throughout all variations, as well as a weaker Lightning projectile than what was seen in the Thunder God variation, seeings as he fires it from one hand and is smaller. Raiden seems to have several means of teleporting in his Displacer variation, as he teleports to the front of Quan Chi to dodge a Skull and behind the sorceror during a combo. One thing that I did notice is that it seems that Raiden changes his hand positions to block certain attacks at around the 1:45-1:47 mark. Note, you will have to slow it down to see it, but I think NetherRealm is enhancing how even blocking looks. Time will tell if things change for this. Also, when Quan Chi is just about to die, the remaining sliver of health will flash red. An interesting detail that caught my attention.

In the second video, we see that Raiden's MB Electrocute command Grab sets up foes to get juggled, and that he has a new move where he surrounds himself with electricity in order to try and electrocute Cassie, much like Black Adam's Electric Cage in Injustice. When Raiden breaks a combo in mid-air, he uses a very similar animation to how he would break a combo on the ground, instead of a normal jump punch like in MK9. We also see that the MB Lightning is very similar to the Thunder God variation, but whether it shocks for multiple hits is not shown as Cassie blocks the only time it is used. Speaking of Cassie, we get to see her X-Ray in full for the first time in the highest quality yet. What was not shown in the last leak of Cassie's X-Ray was actually the first two hits: She smashes the foe with her nightstick twice before cartwheeling and... well, you know the rest.

Finally, we get to see Sub Zero fighting... himself. There are two variations of the Ice Ninja fighting each other; the Grandmaster and the Cryomancer. This is interesting to note because while the character is the same, the variation is different. Might that mean that only one variation can be picked for both players if they choose the same character? One thing that really surprised me was the fact that in the video, one Sub Zero uses an Ice Clone, and the other fires an ice ball. The Ice Clone is hit with the projectile and breaks, but the Sub Zero that created the Clone is unscathed. This instantly makes it a lot harder to deal with GrandMaster Sub Zero, as he can use this opportunity to strike back while other characters ready another projectile. However, later in the video, GM Sub Zero tries this trick again, but steps forward of the ice clone. Even though he's in the same spot as the ice clone, being slightly forward does not prevent freezing.

That's it for now, all three videos scheduled for today have been analyzed :) Tune in tomorrow for the next batch of videos. Happy Fighting! 