Board Thread:General MK Discussion/@comment-1084762-20150830085026/@comment-809585-20150901120839

By the way, I like pretty much all of it. I'll agree, NRS seemed more focussed on the gameplay and intros than the actual story, which REALLY suffered as a whole. I'm fine with the fighters you've got, Jacqui being a plot device for Takeda and Jax man could easily work, I mean Jacqui was honestly so pointless in the story, she didn't really have much going for her.

With her pregnancy could easily cause a lot of conflict between Jax and Takeda cause we already know how overprotective Jax is. I'd say maybe at least four or five intros for character pairings, two would just get rather repetitive.

One thing what did bug me is how you never really played any of the antagonists in the story mode, it was always the good guys or in MK9's case, some of the neutral kids. It'd add a bit more flavour with playable antagonists in the story mode and just some more depth, I'm fine with two variations instead of three, some of the variations for certain characters felt less developed than others so two would take less development time and add more focus on the role, like you used Scorpion as an example.