Board Thread:Mortal Kombat X/@comment-3303402-20150315024747

This may seem like a strange topic, but it's one I feel like opening...

Is anyone else concerned that MKX needs more stages that feel more... Mortal Kombat-ish?

Now don't get me wrong, I like a lot of the stages we've seen seeing, but it seems like there aren't many stages that have a "classic" feel to them. I know, I know, "MK9 consisted almost entirely of updated MK1-MK3 stages; that's why you feel this way." My concern is that MKX is starting to feel a bit more like Injustice than MK9 (particularly the "Destroyed City" and it's mid-destruction version seen in the Chapter 1 preview).

It's less about the interactables and more about the general layout. A lot of MK9 stages have a prominent eye-catcher in the centre - a big MK symbol, a soulnado, a floating monk, etc. - and not many stages have that so far. Only ones that come to mind are the unnamed "big glowy stuff in stone chamber" stage seen in several trailers, the Refugee Camp (though mainly when the portal is open), the Lin Kuei / Sub Zero stage with the big statue, and to a lesser extent, the big rock outcropping in the Kove. Even the "Kotal Kahn temble under construction" stage doesn't quite capture this notion because how how the statue isn't facing the combatants/viewer.

Conspicuously absent thus far is the "obvious deathtrap" stage. Just saying, the Pit and the Dead Pool are two of Mortal Kombat's most iconic stages. We haven't had any comparable stage thus far, and the lava half of Crossroads isn't going to cut it.

Again, that's not to say that I'm unhappy with the stages we've gotten so far. Many of these stages are outright gorgeous (like the Jungle stage and the aforementioned "Kotal Kahn statue" one), entertaining in their own way (like Outworld Market and how little it cares for your bout), or appealing because of their simplicity (like the Dead Woods). I'm just hoping that we get more stages that "feel" classic in their own way, and I really want a Pit/Pool successor. 