Board Thread:Mortal Kombat X/@comment-1084762-20140716135053/@comment-422853-20140919061531

Fair enough @ Dragonspyne. If they found ways to counter the imbalance problem, then I might not mind it maybe, but it's just something I normally wouldn't prefer return.

@ Anon: Hate's a strong word. If there's anything from Armageddon I hated with a passion though it was the Kreate-A-Fatality system. Biggest copout in MK ever which also prevented some characters from having unique fatalities of their own (for those who never got to have ones before at least), not that they had much of a budget at the time of making that game to begin with like they do now.

To say MK seems boring now without Kreate-A-Fighter though tells me you might've been enjoying MK for the wrong reasons.