Board Thread:Mortal Kombat X/@comment-25163804-20140726203924/@comment-25163804-20141001025239

T-lycan wrote: Dragonspyne wrote: That's an interesting thought. To play off that, I wouldn't want any of the good characters to have that luxery though. Even the evil, non-boss characters to have that. If you play a boss character then you get to have it. In general, if a boss character were to have a healing ability then that would just make the boss characters just that more hard to defeat. I like this idea about 85%. The other 15% is me not liking that I have to spend more time to defeat the boss characters. I see where you're coming from. Shao Kahn was ridiculous enough in MK9. I'm sure that if the main boss had a healing ability along with Goro damage, god that'd be nearly impossible. But in this interview at EGX, this guy said that he does crazy damage with the Blood God variation totems. So extra damage makes sense. Of course, like Skarlet in MK9, when he slices himself he loses some health, but does some crazy damage. Kinda like "Pain & Gain" variation with Ferra/Torr. But if Kotal Kahn was like that #8 arcade latter like Shang Tsung in MK9, and was playable to us and did have a slow healing sun spot, that'd be pretty cool. Of course that'd be exclusive to the "Sun God" variation. Actually, that pillar of light DOES heal Kotal Kahn, but it also damages any other opponent on the field.