User blog comment:DLKnightstick/Controller Layout for New MK Game/@comment-7497362-20130329135440

I think this is very inventive. I like it because it adds a sense of realism to the fight, because if a fighter only has two knives (as in your example) they should logically only be able to throw them twice, not an infinite number of times. while it is fun to be able to throw them as much as you want, it isnt as challenging as it would be if you only get to throw them twice then rely on other attacks to win the match. Also, the Wall escape is a great idea to me because i am not very great at the unbelievably long juggles but I am a pro at getting locked in the corner lol I also like that there is a limit to this because it could get ovdrused. i like the Fatality changes because i think that the ability to alter how things go when you lose a fight is a cool idea. That was what i liked about Hara-Kiris (even though they kinda sucked in general lol) I would have to see it actually used in a game to decide if it should be used, 9I realize this is just in the "theory" stage now) but if it was done well, it would at least be a fresh take on the fighting system if not a gamechanger.