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List of Status Effects in Mortal Kombat X
NOTE: Due to the recurrence of the the effects originally appearing in Mortal Kombat (2011 video game), only new modifiers will be listed.


 * 15 Seconds - Decreases timer to 15 seconds.
 * Acid Rain - Certain spots of the battlefield will be subjected to acid rain, which poisons whoever is caught in it.
 * Air Strike - Missiles are shot into the arena randomly.
 * Alive - Both players start at very low health, but quickly regain it
 * All Mixed Up - Changes the commands for Special Attacks to something random every match.
 * Bad Ducking - Affected player's health will decrease while ducking.
 * Bad High Ground - Affected player's health will decrease while they have high ground.
 * Bad Jumping - Affected player's health will decrease while jumping.
 * Bad Special - Affected player's health will decrease whenever a Special Move is performed.
 * Bag of Tricks - Random buff and debuff items are thrown into the battlefield.
 * Brutality Kombat - Disables the requirements for Brutalities, allowing them to be performed at any moment.
 * Coordinates Received - A crosshair will move along the floor, and a laser will be fired from orbit at fixed intervals over the crosshair. Players caught in the blast are launched backwards.
 * Curse of Sloth - Pickups that slow down the affected player are thrown into the arena.
 * Cyrax Bombs - Cyrax's Bombs will randomly strike the opponent.
 * Dizzy Fatality Kombat - Fatalities can be performed at any moment in the match.
 * Double Portal Kombat - Similar to Portal Kombat (see below), but more than one portal may appear at the same time.
 * Electric Fists - Every combo's third hit will electrify the opponent.
 * Electric Floors - The ground will electrify randomly, shocking anyone on the ground.
 * Electric Rockets - Rockets will randomly be shot into the arena; any player who gets hit will be shocked.
 * Falling Bombs - Bombs randomly fall from above, exploding upon impact.
 * Falling Heads - Tarkatan heads randomly fall from above, stunning anyone who gets hit.
 * Fire Fists - Every combo's third hit will burn the opponent.
 * Fire Rockets - Rockets will randomly be shot into the arena; any player who gets hit will be burned.
 * Frost Touch - Every combo's third hit will freeze the opponent.
 * Gift of Armor - Armor buff pickups are thrown into the arena. Whoever picks them up will be Armored for five hits.
 * Gift of Haste - Pickups that speed up the affected player are thrown into the arena.
 * Gift of Reflect Armor - Armor buff pickups are thrown into the arena. Whoever picks them up will temporarily gain the ability to reflect projectiles by blocking them.
 * God Fists - Attack buff pickups are thrown into the arena. When picked up, the player temporarily earns the ability of winning the round with a single, unblockable strike, regardless of the opponent's remaining health.
 * Ground Mines - Mines are spread out across the arena, damaging anyone who walks over them.
 * Heavy Damage - As the affected fighter loses health, they deal greater damage.
 * Hell Hands - Hands rise from the ground and grab fighters by the feet, similar to the Netherrealm stage in the previous game.
 * High Ground - Fighters who have the high ground deal greater damage.
 * Ice Rockets - Rockets will randomly be shot into the arena; any player who gets hit will be frozen.
 * Inverted Blocking - Blocking positions are inverted, so that high attacks must now be blocked low and vice versa.
 * Juggle Kombat - Combo juggles last longer.
 * Kabal Assist - Kabal's Buzzsaw will randomly strike the opponent.
 * Killer Jumps - Jump attacks deal greater damage.
 * Klose Kombat - Surrounds the central fighting area with a forcefield, restricting the fighters to that area. With this modifier on, the fight camera becomes fixed, and there is no scrolling whatsoever.
 * Lightning Strike - Lightning bolts will randomly strike the arena, hitting any fighters under them.
 * Limited Time - Decreases timer to 45 seconds.
 * Moon Boots - Increases jumping height for affected player.
 * No Turtles - Affected player cannot duck.
 * Panning Lasers - The arena will be combed with lasers, which damage fighters on touch.
 * Poison Fists - Every combo's third hit will poison the opponent.
 * Poison Rockets - Rockets will randomly be shot into the arena; any player who gets hit will be poisoned.
 * Portal Kombat - Portals appear randomly at the floor of the arena; any player who steps into them will fall through and be dropped at the same place.
 * Powerful Interactables - Stage objects and gimmicks deal greater damage.
 * Powerful Jump Attacks - Same as Killer Jumps.
 * Quick About It - Dash and run speed are increased; by contrast, walking speed is decreased.
 * Rain Assist - Rain's Water Bubbles will randomly rise from the ground, trapping the opponent or whoever walks into them.
 * Ray of Death - Purple beams of light will decrease the health of anyone standing in them.
 * Ray of Life - Red beams of light will increase the health of anyone standing in them.
 * Ray of Super - Green beams of light will increase the Super gauge level of anyone standing in them.
 * Reflect Armor - When the affected player blocks a ranged attack, it will return to the attacker.
 * Slippery When Wet - Puddles crop up randomly on the floor. Any fighter that steps on them will slip.
 * Slow Start - Both fighters start the match in slowdown. As they perform combos, their speed rises.
 * Smoke Assist - Smoke's Smoke Cloud will randomly strike the opponent.
 * Stryker Assist - Stryker's Grenade Toss will randomly hit the opponent.
 * Tilting World - The screen will tilt to one player or the other's side, depending on who has the upper hand in the fight. Certain challenges of the Tower in the previous game had this modifier, but it was not used in its Test Your Luck.
 * Tornados - Small tornados will randomly kick up in the arena. Any fighter caught in them will be launched upwards.
 * Triple Chip - Damage taken while blocking is increased by 200%.
 * Unblockable Interactables - Attacks using stage gimmicks and objects cannot be blocked, like in Injustice: Gods Among Us.
 * Wrestling Kombat - Throws deal more damage.
 * X-Ray Instakill - Landing an X-Ray Attack will instantly win the round/match.
 * You're Special - Special attacks deal more damage.