User blog comment:Incub7/What would you change?/@comment-4079177-20110803002722/@comment-422853-20110803004934

I can see how you thought it was lazy, but Shujinko was given the ability to absorb the combat essence of any fighter he encountered at a young age, so it made sense for him to have some borrowed special moves. Original ones probably would've been better though, but regardless, Deception had arguably one of the best, deepest plots of all the MK games, so I disagree on them being tired and lazy on the entire making of it. The konquest mode/story was fantastic.