Mortal Kombat (2011) Walkthrough

This shows a collaborative walkthrough for Mortal Kombat (2011). Please add any missing information to any section and/or correct any mistakes that you can find.

Chapter 1: Johnny Cage
''In general: Johnny Cage is the first playable fighter in story mode. Despite his behavior, Johnny should not be underestimated. By having a large amount of fighting experience, Johnny Cage is a powerful fighter, with advantages and disadvantages. His advantages are, perhaps, his Shadow Kick, Nut Punch, Forceball and the Flipkick. Sadly, his biggest disadvantage can be noticed on his X-Ray Attack - Ball Buster, since it is a counter attack move, it is not too hard to avoid. Also the Nut Breaker can be hard to connect, as it has a very small range.''

Fight 1
Johnny Cage vs Reptile

Arena: Courtyard (Night) Reward: 500 Koins

''Strategies and Tips: Your first fight is very easy. You can pretty much do anything you want and you'll defeat him, as long as you stay aggressive. A good strategy is to use his pop up kick, which can be ended with a Nut Punch or Up Kick. Reptile acts like a punching bag and he doesn't block too much in this fight so you can use it to get comfortable with the controls of the game, and Johnny's moves if you aren't already.''

Fight 2
Johnny Cage vs Baraka

Arena: Courtyard (Night) Reward: 500 Koins

''Strategies and Tips: Baraka isn't much stronger than Reptile, and in fact usually stays more grounded. Jump towards him with a kick and then follow up with a string of punches, a sweep, or an uppercut to keep Baraka off-balance and completely useless. You can use similar tactics as you did with Reptile. Combine a jump punch with an pop up kick then spam your little heart out. Not much of a challenge.''

Fight 3
Johnny Cage vs Sonya Blade

Arena: Pit (Night) Reward: 500 Koins

''Strategies and Tips: Sonya's main threat are her legs. You must be careful when fighting her because you both heavily rely on kicks in the battlefield.. She normally uses jump-in combos, but usually stays grounded otherwise. Keep your distance (longer than jump distance away from her) and use Shadow Kick to keep her grounded since she will rarely block it or dodge it.''

Fight 4
Johnny Cage vs Kano

Arena: Pit (Night) Final Reward: 4000 Koins

''Strategies and Tips: Kano is more aggressive than your former opponents. He doesn't throw many projectiles, instead, he relies mainly on combos and juggling, so stay low and at about jump range. You can either use uppercuts, if he gets close to you, also, you can use your Shadow Kicks to send him back. If you can trap Kano in the corner, just keep punching him until the fight is over, since after being cornered he isn't much of a threat. Another strategy is to run away and shoot force balls. If he does one of his ball rolls, block and try and perform a pop juggle. Since Kano is unlike other opponents, it will be easier to use your X-Ray against him do to over aggressive-ness.''

Chapter 2: Sonya Blade
''In general: Sonya Blade should not be underestimated. Her legs pack a punch, and give her a large advantage in the fights. Her move Kiss will stun the opponent for a small while, so use this to land a powerful attack. Her X-Ray - SF Beat Down is hard to block, as it contains many kicks, and the enemy commonly drops their guard, allowing you to land a huge amount of damage. She also has the Divekick, an attack that can be useful if you are new to the game.''

Fight 1
Sonya Blade vs Sub-Zero (Bi-Han)

Arena: Goro's Lair Reward: 500 Koins

''Strategies and Tips: Sub-Zero can freeze you solid, giving him a free hit on you. The best way of fighting him would be in the air. Try and use her Down Kick or her Spring Kick at maximum efficentcy. Although they don't do much damage, if you pour on the pressure you'll get the win.. Just watch out for his Iceball, Ice Clone and Ice Puddle.''

Fight 2
Sonya Blade vs Raiden

Arena: Goro's Lair Reward: 500 Koins

''Strategy and tips: This is your first match against someone who can teleport. Seeing as most of his moves can be done in the air, as well and he has quite a devestating pop up combo, you must be more careful. Try and force him into a brawl, as most of his combos revolve around his special moves.''

Fight 3
Sonya Blade vs Kitana and Jade

Arena: Shang Tsung's Gardens (Day) Reward: 500 Koins

''Strategies and Tips: It might be very annoying, this being your first time to fight 1-on-2, but there are ways to stop them. To defeat Kitana: Kitana prefers using her fans and her high kicks. Stay down and use many sweeps. Sonya's special attacks work very well on her, but it has to be done fast. Long range is quite useful, since most of her (special) attacks are mid-ranged. Stay on the ground as long as you can, Kitana's Square Wave can bust you out of the air, or her Fan throw in the air, which she uses very often, even if you stay on the ground. Sonya's Arc Kick is very useful too. To defeat Jade: Jade is a really fast opponent. The secret is using Sonya's fighting style attacks (preferably in the air) and the limb-based special attacks. Jade has a defense special: Dodging Shadow. She turns green and every single projectile will pass through her. That means that the Kiss and the Energy Rings do not work in that case. Keep that in mind and for both of them, Sonya's Arc Kick is an appropriate move.''

Fight 4
Sonya Blade vs Kano

Arena: Shang Tsung's Gardens (Day) Final Reward: 4000 Koins

Strategy and Tips: Unlike Johnny Cage, Sonya has no taunts for Kano's aggressive style. Try and push him back with Ring Blast's and when he get's too close blow him a kiss. Try to keep him up close to prevent him from doing his Ball. The dificulty level will rise from here on in, but along with it will change characters.

Chapter 3: Scorpion
''In General: Scorpion isn't as good of a choice for juggling as some other characters are, but that doesn't mean he can't deal a good amount of damage. Most of Scorpion's combos can knock your opponent back, leaving you some breathing room to plan your next attack. He also has Demon Fire, along with Hell Fire, which are unblockable special moves, meaning that they will do damage to your opponent most of the time, so don't worry about using it every once in a while. His most useful asset is his Spear, which can bring his opponent to him, as well as leave them dazed and vulnerable for a short period of time; more than enough to dish out a good combo, or, should you have it, land his X-Ray move Scorpion Sting without fear of them blocking. Other moves like his Teleport and Takedown can be integrated in your combo as well, dealing even more damage. A good combination of Spear + Combo + Special Move can usually be enough to defeat your opponent, or you can use a combination of Spear + Punch (In Air while not moving in any direction) + Hellblade + Throw (in Air)(requires good timing). Just don't forget to block.''

Fight 1
Scorpion vs Kung Lao

Arena: Courtyard (Day) Reward: 500 Koins

''Strategies and Tips: The Spear isn't very useful here. Kung Lao is very aggressive and he'll just keep on coming towards you, so you must rely on uppercuts in this one. Stay out of his range and when you see the opportunity, perform an uppercut. That doesn't mean combos don't bear fruit though. Keep him away with sword combos, or occansinaly try a teleport and a sweep. The main goal is not to be defensive but fight fire with fire.''

Fight 2
Scorpion vs Nightwolf

Arena: Courtyard (Day) Reward: 500 Koins

''Strategies and Tips: Nightwolf relies mostly on specials. He usually hangs back and calls down lighting or shoots you with his Spirit Arrow. Use the Spear to get him close to you and just keep attacking him. Keep close to him and the fight should be over in no time.''

Fight 3
Scorpion vs Sektor and Cyrax

Arena: Shang Tsung's Throne Room Reward: 500 Koins

Strategies and Tips: ''This fight can be tricky, mostly due to Sektor's Teleport Uppercut and Cyrax's Net. Cyrax and Sektor, (like Shang Tsung and Quan Chi) are a deadly combination, as both of them uses explosives and cybernetic weapons to their advantage. Your Spear and Teleport are important here, if you want to succeed this fight.''

Fight 4
Scorpion vs Sub-Zero (Bi-Han)

Arena: Netherrealm Final Reward: 4000 Koins

Strategies and tips: ''Sub-Zero can freeze you, so be cautious. Unlike Scorpion, Sub-Zero can use his Slide move against you, but it can easily be dodged by either jumping over him, or just block low. The Spear is useful here, but don't use it all the time, or he will quickly counter it with Iceball, freezing you before you can drag him to you. The Teleport move is extremely useful to counter his Iceball, also allowing you to quickly use your Spear to drag him closer to you and cause a lot of damage to him''.

Chapter 4: Cyrax (Human)
''In General: Cyrax has the advantage of using weapons such as the Bombs and the Net in the fight. Don't be afraid to use it on your opponent to send them into a juggle combo, and deal a large amount of damage. Just remember to time the moves correctly, or else it won't work.''

Fight 1
Cyrax vs Sheeva

Arena: Pit (Day) Reward: 500 Koins

''Strategies and Tips: Sheeva can be a problem, since her Jump Stomp attack is unblockable, and hard to dodge. Make sure to be on your guard at all times as well for her X-ray attack - Slam Dance since it is unblockable unless you are in the air.''

Fight 2
Cyrax vs Baraka

Arena: Pit (Day) Reward: 500 Koins

Fight 3
Cyrax vs Johnny Cage

Arena: Courtyard (Day) Reward: 500 Koins

Fight 4
Cyrax vs Sektor (Human)

Arena: Shang Tsung's Gardens (Day) Final Reward: 4000 Koins

''In general: Sektor can be annoying due to his Teleport Uppercut, as it is a surprise attack, it will be quick and unexpected. The easiest way to avoid the attack would then be to block it, giving a chance that he will be open for a juggle combo.''

Fight 1
Liu Kang vs Ermac

Arena: Shang Tsung's Throne Room Reward: 500 Koins.

Strategies and Tips: Ermac mainly relies on his combos and projectiles, if you block frequently and get close enough, you'll be able to deal some good damage using combos combined with his Bicycle Kick.

Fight 2
Liu Kang vs Kitana

Arena: Shang Tsung's Gardens (Day) Reward: 500 Koins.

''Strategies and Tips: Kitana relies heavily on her projectiles, if you manage to dodge/block them, get close enough to her and do some combos, then use the Bicycle Kick. Repeat this process, and she'll be beaten quickly. Be wary of her Fan Lift move.''

Fight 3
Liu Kang vs Scorpion and Quan Chi

Arena: Courtyard (Night) Reward: 500 Koins.

Strategies and Tips: These two rely a lot on their teleporting moves, block each teleport they make and uppercut them afterwards.

Fight 4
Liu Kang vs Goro

Arena: Goro's Lair Reward: 500 Koins

''Strategies and Tips: Goro does a huge amount of damage when he's close enough, be sure to keep him away at all times. Continuously using your projectile moves is recommended, but be aware of his super armor. Just remember to dodge his Leaping Stomp, as well as the Tremor Pound. Throws can't be performed on him, you'll just fall away while Goro taunts and making you vulnerable to catch a kombo. Use the flying kick repeatedly until he blocks it (sometimes yet after 3 kicks), it's fast and deals a bit damage.''

Fight 5
Liu Kang vs Shang Tsung

Arena: Shang Tsung's Throne Room Final Reward: 4000 Koins

''Strategies and Tips: Shang Tsung will use his Soul Steal move most of the match, block them, if you can, and perform a chain of combos and projectiles to have him beaten quickly. Remember to watch out for his throw-move, as he will regenerate health if he manages to use one on you.''

Fight 1
Jax vs Baraka

Arena: Shao Kahn's Throne Room Reward: 750 Koins

''Strategies and Tips: Baraka is tougher than before. His tarkatan blades can be a challenge as they attack with lethal speed. Jax has the Ground Pound move, which you can use to repeatedly attack Baraka and deliver a large amount of damage. Remember to use the attack with care. If it doesn't work, you can always uppercut Baraka, or attack him with a projectile attack Energy Wave. The Dash Punch is also a useful move, since it's fast and deals an attractive amount of damage. The Ground Pound Move on short Range is the most useful distance, Baraka flies up to the air making you able to do air attacks, preferely Air Gotcha and Air Throw.''

Fight 2
Jax vs Johnny Cage

Arena: Armory Reward: 750 Koins

Fight 3
Jax vs Jade

Arena: Armory Reward: 750 Koins

Fight 4
Jax vs Sheeva

Arena: Dead Pool Final Reward: 6000 Koins

Chapter 7: Smoke
''In general: Smoke has a lot of advantages, like his Teleport move, and his ability to counter projectiles/attacks with Shake or Vibration. Smoke is deadly, as he is fast. His Teleport move can be useful due to its speed and difficulty to block. When attacked by projectiles or anything else, perform Shake or Vibration, and he will counter with an unblockable attack.''

Fight 1
Smoke vs Kitana

Arena: Wasteland Reward: 750 Koins

Strategies and Tips: As Kitana relies mostly on her projectiles, Shake is a useful move on her, together with Teleport.

Fight 2
Smoke vs Kano

Arena: Living Forest Reward: 750 Koins

Fight 3
Smoke vs Reptile and Shang Tsung in the form of Sub-Zero (Bi-Han)

Arena: Living Forest Reward: 750 Koins

''Tips and Strategies: This is a fairly hard match. Shang Tsung/Sub-Zero will attack you with his Ice Freeze attack very often, so dodge, block, or perform his Teleport before he freezes you. The Ice Ball can also be countered by using Shake. Shang Tsung/Sub-Zero also blocks and dodges your attacks often. Reptile constantly throws punches and sweeps, and often the Force Ball and Acid Spit if in long range distance. Use Shake if he does. Also, try to stay in long range if you fight Reptile, he'll have no other choice than use the Force Ball or the Acid Spit, making you able to accomplishly counter and deal some damage. He isn't as much of a challenge as Shang Tsung/Sub-Zero is. They both sometimes tag in and out with an X-Ray Attack which causes 53% damage so be careful.''

Fight 4
Smoke vs Sektor

Arena: Living Forest Final Reward: 6000 Koins

Chapter 8: Sub-Zero (Kuai Liang)
''In General: Sub-Zero's overall specialty is to immobilize his opponent, leaving them open to attack. His Ice Ball, Ice Clone, and Ground Ice all immobilize your opponent, so you should focus on using those moves as much as possible. Even some of his combos freeze the opponent, so his powers do play a big role in executing effective combos. Just be careful not to try and freeze your opponent in the same combo, or else you'll defrost them. Another downside is that Ground Ice takes slightly longer to execute than Ice Ball, meaning your enemy can interrupt you with a quick combo. Effective use of Sub-Zero's freezing attacks and combos can make him a powerhouse. ''

Fight 1
Sub-Zero vs Cyrax

Arena: Soul Chamber Reward: 750 Koins

Fight 2
Sub-Zero vs Ermac

Arena: Soul Chamber Reward: 750 Koins

Fight 3
Sub-Zero vs Reptile

Arena: Shao Kahn's Coliseum Reward: 750 Koins

Fight 4
Sub-Zero vs Scorpion

Arena: Shao Kahn's Coliseum Final Reward: 6000 Koins

Fight 1
Kitana vs Smoke and Johnny Cage

Arena: Wasteland Reward: 750 Koins

Fight 2
Kitana vs Jade

Arena: Living Forest Reward: 750 Koins

Fight 3
Kitana vs Mileena

Arena: Shang Tsung's Flesh Pits Reward: 750 Koins

Fight 4
Kitana vs Shang Tsung

Arena: Shang Tsung's Flesh Pits Final Reward: 6000 Koins

Fight 1
Jade vs Baraka

Arena: Armory Reward: 750 Koins

Fight 2
Jade vs Sheeva

Arena: Evil Tower Reward: 750 Koins

Fight 3
Jade vs Mileena

Arena: Wasteland Reward: 750 Koins

Fight 4
Jade vs Smoke

Arena: Wasteland Final Reward: 6000 Koins

Chapter 11: Kung Lao
''In General: Kung Lao has the advantage of his hat, teleport attacks and the Dive Kick. Use them to your advantage in the fight. Kung Lao's grapple move for his Teleport is unblockable, even on Kintaro.''

Fight 1
Kung Lao vs Noob Saibot

Arena: Evil Tower Reward: 750 Koins

Fight 2
Kung Lao vs Goro

Arena: Evil Monastery Reward: 750 Koins

Fight 3
Kung Lao vs Shang Tsung and Quan Chi

Arena: Shao Kahn's Coliseum Reward: 750 Koins

''Strategies and Tips: Shang Tsung and Quan Chi are a deadly pair together. Quan Chi's Trance, Mesmerize, Ground Burst and Sky Drop can be a real issue to you, as well as many of Shang Tsung's moves, his grapple move actually heals him if he successfully manages to grab you. His Soul Steal move can also be a pain to take care of, as he will morph into you, together with receiving an attack boost, unless you block it. One way of defeating them would be to either use the teleportation attacks against them, or to use the Dive Kick. You can also always use the uppercut on them, but use it with caution.''

Fight 4
Kung Lao vs Kintaro

Arena: Shao Kahn's Coliseum Reward: 750 Koins

Fight 5 (as Liu Kang)
Liu Kang vs Shao Kahn

Arena; Shao Kahn's Coliseum Final Reward: 6000 Koins

''Strategies and Tips: To defeat Shao Kahn as Liu Kang, try using his Low Fireball attack from a distance. Shao Kahn has a tendency to Taunt at a distance, as well as throwing his Spear and Hammer. When Kahn is too close, feel free to use the Flying Dragon Kick, and dash back. Liu Kang has a counter move that will turn the tables on Shao Kahn when he throws a spear or hammer. Then deliver a Flying Dragon Kick. Liu Kang's Low Fireball will have him duck underneath the spear, and if it lands completely, it will wear down Kahn, as well as filling your Super Meter. Keep your distance to avoid Kahn's Shoulder Charge as well. It will take some practice, but using the Low Fireball correctly can help you defeat Shao Kahn.''

''Strategies and Tips 2: Shao Kahn's moves are very powerful. His X-Ray move - It's Official is one of the most powerful, and even one of the hardest to dodge if too close. His move does a huge amount of damage, up to 52%, together with having a decent range, you cannot avoid the attack by jumping, so dash backwards as quick as possible to avoid the move. Also, jump often. With the exception of his X-Ray Move and the Jumping Shoulder Charge, all of Kahn's attacks can be avoided by jumping.''

Chapter 12: Kurtis Stryker
In general: ''Stryker has the advantage of using grenades and his trusty pistol in the fight, as both of them can be hard to dodge, mostly the pistol. With the help of the pistol, you can send your opponent into a juggle combo, if you manage to send them into the air.''

Fight 1
Stryker vs Reptile

Arena: Rooftop (Day) Reward: 1000 Koins

Fight 2
Stryker vs Mileena

Arena: Street Reward: 1000 Koins

Fight 3
Stryker vs Kintaro

Arena; Street Reward: 1000 Koins

''Strategies and Tips: Watch out for Kintaro's Fireball and Teleport Stomp. If you are unlucky, Kintaro might juggle you in the air with the Ground Fireballs. If he does a Teleport Stomp, ALWAYS remember to quickly dodge it, then he will be vulnerable to attacks. If you have your Super Meter full, and Kintaro uses his Teleport Stomp, you can activate your X-Ray move - Busted to counter the stomp.''

Fight 4
Stryker vs Ermac

Arena: Subway Final Reward: 10000 Koins

Chapter 13: Kabal
''In general: Kabal has the advantage of super speed, which can be extremely useful in juggling combos even in long range. Don't be afraid to use them in the fight! But his super speed comes with a disadvantage of being slowly performed, so it can be neither hard nor easy to dodge. Use it at moments when the enemy is distracted.''

Fight 1
Kabal vs Kano

Arena: Shang Tsung's Flesh Pits Reward: 1000 Koins

Fight 2
Kabal vs Mileena and Noob Saibot

''Strategies and Tips: Both Mileena and Noob Saibot use their Enhanced Teleport moves extensively, particularly when they tag out, so it can be very hard to anticipate. If you switch out between Gas Blast and Buzzsaw, you can get their health down quickly, and don't be afraid to use Nomad Dash as well. Throws work very good (Thus Tornado Slam either), as they both block very much, while pressing main buttons enables you to block throws..''

Arena: Shao Kahn's Throne Room Reward: 1000 Koins

Fight 3
Kabal vs Cyber Sub-Zero

Arena: Street Reward: 1000 Koins, Cyber Sub-Zero as a playable character

''Strategies and Tips: For the most part, Cyber Sub-Zero isn't very difficult. However, his ability to freeze and teleport gives him the edge. Using quick combos and your projectiles, you should be able to beat him easily. He is also known to use Dive Kick a lot, so be cautious when in mid-air kombat or if you're on the ground.''

Fight 4
Kabal vs Sheeva

Arena: Street Final Reward: 10000 Koins

Chapter 14: Cyber Sub-Zero
In general: ''Cyber Sub-Zero is slightly slower than his human form, however he is also slightly stronger. He takes attributes from both his original form and Cyrax, having a Teleport move and access to Ice Bombs, that will damage and freeze the opponent. While he cannot make ice clones, he has the ability to flash-freeze himself temporarily, effectively countering any high attack.''

Fight 1
Cyber Sub-Zero vs Sektor

Arena: Subway Reward: 1000 Koins

Fight 2
Cyber Sub-Zero vs Kintaro and Goro

Arena: Bell Tower Reward: 1000 Koins

''Strategies and Tips: Cyber Sub-Zero has a Teleport move, and an Ice Ball that will work perfectly when facing the tag team of Kintaro and Goro. Timing is always key, as well as maintaining your distance. Remember that Kintaro and Goro will Taunt occasionally, which leaves an opening to strike. Beware of certain moves, like the Tremor Pound and Leaping Stomp. When Goro or Kintaro jump up and disappear, jump away from your spot to avoid being hit. Kintaro and Goro also have projectiles, which are Fireballs they will randomly shoot. Jump over them if possible. Ducking will not work. Kintaro has a tendency to use multiple Ground Fireballs to juggle you if you get too close to him. Try to use Sub-Zero's freezing abilities and his Teleport to gain the advantage.''

''Strategy 2: Cyber Sub-Zero's Freezing Pain (Toward+Front Punch, Back Kick), when it fully lands, does 23% damage and knocks them away, thus setting up a Slide (Away, Toward, Back Kick) for extra damage. If you sustain enough damage, execute the X-Ray Attack - Cool Down (While in the Air and facing the enemy in close proximity). Both Kintaro and Goro also have a tendency: after one of them dies (or is about to die), they switch and utilize their X-Ray attack which causes 53% damage, so be prepared.''

Strategy 3: Cyber Sub-Zero's Ice Ball move will temporarily freeze the opponent, once you freeze them, you can jump and press Circle/B to knock them back, repeating this will help you beat them quickly.

''Strategy 4: Cyber Sub-Zero has a kombo move including him to punch and the split kick his opponent. This delivers great damage, either on bosses like Goro and Kintaro. On the PS3 it's performed by pressing forward and square at the same time repeated with circle. Useful is Cyber Sub-Zero's Dive Kick since Goro and Kintaro are unable to jump (excluding when they use Tremor Pound or Leaping Stomp). Use his Ice Ball to freeze them in and make sure the kombo delivers the damage it is supposed, as after Cyber Sub-Zero makes the kombo he lays on his back and has to jump on his feet yet making him vulnerable if they blocked the whole kombo.''

Fight 3
Cyber Sub-Zero vs Ermac

Arena: Bell Tower Reward: 1000 Koins

Fight 4
Cyber Sub-Zero vs Noob Saibot

Arena: Graveyard Final Reward: 10000 Koins

''Strategies and Tips: Noob Saibot is capable of long range attacks, thanks to his Ghostball and his shadow clone. Also, most of the time, he will use his Teleport Grab. Remember to block, and avoid the Ghostball at all costs. Keep him under pressure and you will be fine.''

Chapter 15: Nightwolf
''In General: Nightwolf has the advantage of his Light Arrow, Tomahawk, and Shoulder Charge attacks, giving him versatility across all ranges. He also has an effective defensive move in the form of his Reflect, which is useful given the second and third kombatant he faces both rely heavily on projectiles. The disadvantage is that Nightwolf not very mobile (not like Liu Kang or Johnny Cage).''

Fight 1
Nightwolf vs Quan Chi

Arena: Graveyard Reward: 1000 Koins

Fight 2
Nightwolf vs Cyrax

Arena: Cathedral Reward: 1000 Koins

Fight 3
Nightwolf vs Sektor

Arena: Cathedral Reward: 1000 Koins

Fight 4
Nightwolf vs Sindel

Arena: Cathedral Final Reward: 10000 Koins

Fight 1
Raiden vs Scorpion

Arena: Netherrealm Reward: 1000 Koins

Fight 2
Raiden vs Jax, Stryker, and Kabal (Zombies)

Note: If you lose during any part of this fight, you have to start from the beggining, regardless of which kombatant you were on.

Arena: Netherrealm Reward: 1000 Koins

Fight 3
Raiden vs Kitana, Nightwolf, and Kung Lao (Zombies)

Note: If you lose during any part of this fight, you have to start from the beggining, regardless of which kombatant you were on.

Arena: Netherrealm Reward: 1000 Koins

Fight 4
Raiden vs Liu Kang

Arena: Rooftop (Night) Reward: 1000 Koins

Fight 5
Raiden vs Shao Kahn

Arena: Rooftop (Night) Final Reward: 10000 Koins, Quan Chi as a playable character

''Strategies and Tips: When facing Shao Kahn, keep your distance to avoid Kahn's Shoulder Charge. It also helps when you're figuring out which projectile Kahn is likely to throw. Raiden has a Teleport, so use it when Kahn taunts and connect with an uppercut. Remember to back away from Kahn after the uppercut to maintain your distance. Unlike Liu Kang, Raiden's projectiles do not allow you to duck under the spear, but his Electric Fly will allow you to fly under it. The Teleport can be a key factor in this final fight when used properly. You can also teleport every time he tries to attack you. Once he makes a move, quickly teleport then uppercut him, and wait for another attack. If you can't connect with an uppercut, another good strategy is to jump up and over his head and jump kick him from behind. If you miss, follow through with a side kick by pressing forward and kick at the same time. Reminder, ALWAYS be alert for Shao Kahn's X-Ray attack - It's Official it causes 52% internal damage. Repeat these steps, and you'll have Kahn beaten in no time.''

Koin Rewards
500 Koins x 16 = 8000 Koins

750 Koins x 19 = 14250 Koins

1000 Koins x 16 = 16000 Koins

4000 Koins x 5 = 20000 Koins

6000 Koins x 6 = 36000 Koins

10000 Koins x 5 = 50000 Koins

Total Koins Awarded: 144250 Koins


 * Note: When restarting Story Mode, every fight will be rewarded with 10 Koins each, for a total of 670 Koins at the end.