Goro's Lair

This lair is home to the Grand Champion Goro. Goro does battle in this lair. Shang Tsung also watches Goro's battles, for should he fail, Shang Tsung will intervene and battle as soon as Goro is defeated. Sometimes there will be boulders lying around. Spikes were later implemented on the lair’s ceiling.

Appeared in Mortal Kombat, Mortal Kombat II, Mortal Kombat Trilogy, Mortal Kombat 4, Mortal Kombat Gold, and Mortal Kombat: Shaolin Monks. Goro's Lair also appears in Mortal Kombat: Armageddon. Goro's Lair is tied with the Living Forest for having appeared in more Mortal Kombat games than any other arena.

In MKII, it appears when players fight the secret characters Jade, Smoke and Noob Saibot.

In Mortal Kombat Trilogy, this arena was used for the opening story.

In the Nintendo 64 version of Mortal Kombat Trilogy, the Armory is located above Goro's Lair, and players can uppercut opponents there and from there to the The Kombat Tomb. Strangely, Goro's Lair is known to be located in Earthrealm, whereas both The Tomb and Armory are in Outworld. The possibility exists that the Lair is linked to the Armory in Outworld via a portal, much as Scorpion's Lair in Netherrealm lead to Kahn's Cave.

The version of Goro's Lair seen in Mortal Kombat 4 and Gold is not much different from the original Goro's Lair, other than its spiked ceiling.

Shaolin Monks reveals that the lair is actually made up of several rooms and houses vicious Oni.

In Mortal Kombat: Armageddon, Goro's Lair is a multi-tiered arena. Players can knock their opponent either upwards into another chamber, or through the various surrounding gates. The chamber the player ends up in is nearly identical to the primary chamber, but with less wall decoration (while maintaining an infinite number of cells a player can be knocked through).