Board Thread:Mortal Kombat X/@comment-5561191-20140830173232/@comment-5561191-20140901094153

Yeah, but at least the fatalities would be more fitting to each variation. Kano for example: in his fatality he uses a knife and his eye laser, but what if he had a fatality using knives for Cutthroat, one with his eye laser and other equipment for Cybernetic and one with him grabbing/breaking the bones of his opponent for Commando?

I agree that the variations would be a completely new thing that would make experienced players have to learn how to play all over again, but it's a gameplay evolution. What if every Mortal Kombat game was like the first ones, with the same gameplay, without this kind of evolution? People would complain that "every game is the same" and "there's never anything new", like they say about call of duty. So what is worse? Having to learn how to play a new game or playing the same game on a new console after more than 15 years?

But I really want to know how many fatalities will each character have. Three for each is really awesome, two is the regular number (not good nor bad), but one gets too annoying after very little time. Do you know how many?