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Rain

 
 
I am no friend of yours. I am Rain, a prince of Edenia.
 

 

—Rain to Taven in Mortal Kombat: Armageddon

This article is about the character Rain, the Edenian Demi-God, who is also named Zeffeero in the current timeline. For other characters that use the Zeffeero name, see Zeffeero (disambiguation).

Rain is a character in the Mortal Kombat fighting game series. The Demi-God son of the God Argus and half-brother to the Demi-Gods Taven and Daegon, Rain is a treacherous Edenian Prince wishing to claim the Outworld throne while seeking revenge against his father for the death of his mother.

Rain made his debut in the original Ultimate Mortal Kombat 3 as a gag character before gaining an expanded backstory and being playable in the game's home console versions, becoming a recurring character in the series. He later returned as one of the many playable characters in Mortal Kombat: Armageddon. Rain would appear in Mortal Kombat (2011) as a playable character through DLC as part of the Season Pass.

Rain appeared in Mortal Kombat X as a non-playable fightable character while also serving as a minor antagonist in the game's Story Mode. He returned again in Mortal Kombat 11 as a playable character through DLC as part of the Kombat Pack 2, becoming the first character in Mortal Kombat history to appear in more than one game as a downloadable character.

A new version of Rain returns in Mortal Kombat 1, serving as an antagonist in the game's Story Mode.

About Rain

Rain was originally meant to appear in Mortal Kombat 3, but didn't actually appear until Ultimate Mortal Kombat 3. Rain was originally a red herring inserted by the game developers; a character shown in the game's attract mode who did not actually exist within the game itself. A recent interview reveals that the insert was made by Ed Boon himself to intentionally trick players. Many MK fans searched for him in vain, with the eventual realization of his status as a joke character (named after a Prince song, "Purple Rain" due to Boon himself being a longtime fan of the musician) dawning. The joke expands further when it is revealed that Rain is a "prince" himself. He would, however, soon make an actual appearance in the console versions of Ultimate Mortal Kombat 3, and Mortal Kombat Trilogy as a full-fledged character with his own history (that of a traitor to his realm) and move set, to the delight of many fans and the chagrin of others.

In the old timelines, Rain was a demigod - the son of Amara conceived by Argus. In the New Era, Rain is no longer a demigod, but rather a High Mage in Outworld skilled in hydromancy.

Appearance

Originally depicted as a purple garbed ninja, Rain's heritage as both an Edenian and the revelation of his divine blood has him incorporate more regal themes into his overall appearance, mainly gold, jewelry, and even a cape. His mask in his later appearances also bears a gold crown or tiara like attachment, further reinforcing his self-proclaimed royal status.

Combat Characteristics

Power and Abilities

Being the half-God he is, Rain wields immense power. Rain can control two things that involve weather: water and lightning. His powers being related to such, he is able to pressurize jet streams of water to either propel himself or slice his opponents like a blade. Rain's control over water and lightning is so powerful he can create massive storm clouds to block out the sun from the sky. He is most noted for his ability to trap opponents in a spherical prison of water that gives him limited control over their body. In addition, he is able to conjure up lightning blasts from the sky to blast his opponents into the air. He also possesses the ability to liquefy himself, turning himself into water and reconstituting behind them in a swift manner akin to teleporting. Through mysterious means, he enchants the strength in his legs, distorting space to strike them so hard that they would reappear opposite to his direction.

In Mortal Kombat 11, Rain now wields a jamadhar, a katar consisting of three blades with the middle blade being hidden by two retracting blades. His powers and the backstory behind most of them have been heavily expanded on as well. He now has the ability to open dimensional rifts into the previously unexplored water realm. This allows him to create two different kinds of portals: a portal made out of water and one that has a purple color with a yellowish outline. The latter is often used in combat to teleport opponents after being launched by an attack, but he can also use it as a deadly projectile as well as imbue his attacks with it. Even his hydrokinesis has been expanded, as he can now create deadly weapons out of highly pressurized water and even summon tidal waves to wash away his opponents. His ability to turn into water has also been expanded considerably, being able to reshape himself into an orb to snag his enemies into the air and slam them into the ground or shift into his liquid state to either slip past his opponents or allow attacks to pass through his form harmlessly.

In Mortal Kombat 1, Rain is now a High Mage, born with an incredible aptitude for water magic which was further honed under both the Outworld Academy of Sorcery and the tutelage of General Shao. Wielding a scepter that lets him control water magic as a hydromancer, he can now create portals of water that he can pass through with ease, create whirlpools on the ground that can entrap foes, and, in his arcade ending, even create floods powerful enough to level the entirety of Seido's capital.

Signature Moves

  • Mind Control Orb: Rain projects a light-blue sphere at his opponent, which shatters as it hits. A successful hit allows Rain to move his opponent's body in any direction for a brief time. In Mortal Kombat (2011), the move is now called Water Bubble and the opponent is encased within an actual water bubble. In MK11, this attack is called Water Ball and is an Equip Ability in which Rain sends a small water ball that knocks them away. This ability requires two ability slots and replaces Katar Toss when equipped. (MKT, MK 2011, MKX, MK11 - Equip Ability)
    • The enhanced version is called Hydro Bubble and it grants a meter drain while the opponent is encased in it.
    • In MK11, amplifying the attack encases the opponent in a large water bubble, dealing increased damage and pulling the opponent closer to Rain, allowing for a brief juggle. Rain can also direct where he wants the water bubble to bring the opponent, which will have different effects;
      • Away: Rain forces the water bubble to launch the opponent away and behind Rain. Alternatively, if the opponent is far away from Rain, the water bubble sends the opponent behind Rain, however with an increased juggle effect.
      • Forward: Rain forces the water bubble to launch the opponent away from Rain. Regardless of where the water ball hits, this version will always launch the opponent away from Rain to create space between him and his opponent.
      • Down: Rain forces the water bubble to launch the opponent towards him, bouncing them off the ground for a juggle and dealing slightly increased damage compared to all other versions of the attack. If Rain uses this version on an opponent that is a further distance away from him, the window for extended combos greatly decreases.
      • Up: Rain forces the water bubble to launch the opponent high into the air for a juggle. This juggle effect is extreme, allowing Rain to connect other attacks he would not be able to connect during a standard juggle combo. Unlike the Down version, if Rain uses this version on an opponent that is a further distance away from him, the window for extended combos does decrease, however he has a greater chance compared to the Down version.
  • Shocking Bolt: Rain raises his arm and summons a blue lightning bolt to strike his enemy. This attack was borrowed by Nightwolf in Mortal Kombat: Deception. In Mortal Kombat (2011), it is called Lightning and the bolts are purple. In MK11, this is called Purple Pain and is an Equip Ability in which Rain summons a small storm cloud above the fightline that strikes the opponent with a purple lightning bolt. The storm cloud can be summoned at different ranges, called Close/Far/Very Far Purple Pain, respectively. This ability requires two ability slots when equipped. (MKT, MK:A, MK 2011, MKX, MK11 - Equip Ability)
    • The enhanced version is called Thunder Storm and it allows him to fire off three bolts in succession.
    • In MK11, amplifying any version of the attack has the opponent be struck by three lighting bolts, dealing increased damage with the final strike launching the opponent high into the air for a juggle.
  • Super Roundhouse: Rain reverse roundhouses his opponent clear to the other side of the screen. In Mortal Kombat (2011), it's called Super Kick and can be delayed. In MK11, it is called Geyser Kick and instead of Rain standing in place and performing a roundhouse, Rain leaps forward while spinning, coated in water and roundhouse kicks the opponent away instead of kicking them to the opposite side of the screen. In MK1, this is a Normal attack called Hydropho-Kick, and it can charged, giving Rain more time to follow up with other attacks, or cancelled by dashing either forward or backwards. (MKT, MK 2011, MKX, MK11, MK1)
    • The enhanced version is called Power Kick, it can be postponed and increases in damage.
    • In MK11, amplifying the attack has the kick now send the opponent through a portal through time and space, reappearing on the opposite side of the screen. The amplified version deals slightly less damage, however Rain is able to continue combos at the expense of the reduced damage.
  • Water Blast: Rain shoots a high-pressure stream of water at his adversary, knocking the opponent down. In Mortal Kombat (2011), the attack is named Aqua Splash. In MK1, this is known as Water Beam, with Rain shooting a stream of water from his staff. This move can be charged or cancelled by dashing either forward or backwards. (MK:A, MK 2011, MK1)
    • The enhanced version is called Aqua Blast, allowing Rain to shoot streams of water from both hands.
    • In MK1, the enhanced version deals more damage and knocks the opponent further away from Rain.
  • Mystic Vapors: Rain submerges himself in a small pool of water and emerges behind his opponent. In Mortal Kombat (2011), the attack is named Water-Port and can be done in the air. (MK:A, MK 2011, MKX)
    • The enhanced version is called Aqua-Port which adds a Geyser Kick after the teleport.
  • Windy Feet: Rain propels himself forward with a blast of water from behind, kicking his opponent in the chest with both feet. (MK:A)
  • Geyser Kick: Rain goes into a handstand position and propels himself into the air using a geyser, kicking anyone who is near. (MK 2011, MKX)
    • The enhanced version is called Thermal Spring and deals increased damage.
  • H2O Boost: Rain waves his arm above his head and gains a damage boost, but he is unable to block. He glows yellow while this is active. (MK 2011)
    • The enhanced version is called H2O Buff which has a longer effect and grants a larger damage increase, but he is still unable to block. He glows purple instead of yellow.
  • Katar Toss: Rain throws his Katar at the opponent. This attack can miss ducking opponents. (MK11)
    • Amplifying the attack has Rain send his Katar at the opponent much faster, dealing increased damage, allowing it to hit ducking opponents and knocking the opponent to the ground. Additionally, Rain recovers much faster from using this version of the attack and is much safer if the attack is blocked by the opponent. Rain can delay when amplifying the attack, which in turn can change the blocking properties of the attack, however this window of delay decreases the closer Rain is to the opponent.
  • Argus Plunge: Rain transforms into a water bubble and charges at his opponent, trapping them inside the water bubble before transforming back into himself and tossing the opponent to the ground in front of himself. Rain can travel full-screen distance as a water bubble to strike the opponent. This attack has armor breaking properties, ignoring the armor granted by specific abilities and Fatal Blows. When breaking the armor of a Breakaway, the attack deals increased damage, however this increase is extremely small. (MK11)
    • Amplifying the attack causes Rain to fly upwards with the opponent before coming down and slamming them directly into the ground and reappearing from a waterspout in the opposite direction, dealing increased damage. When amplifying the attack, Rain can choose where he reappears after slamming the opponent.
    • If Rain travels a certain distance as the water bubble before connecting with the opponent and amplifies the attack, or breaks armor, the attack turns into a Krushing Blow, where when Rain slams the opponent into the ground after flying into the air, the slam is much greater and the opponent breaks their neck on impact despite there being no X-Ray visual, dealing almost three times the original damage. When breaking the armor of a Breakaway, the attack deals increased damage. This Krushing Blow can only be triggered by either of these conditions once during the match.
  • Evaporate: Rain enters a stance, turning his physical body into water. During this time, Rain is immune to any and all attacks that touch him while he is in this water form. However, while in Evaporate, Rain is considered to be in a Getaway Roll, where he is susceptible to all attacks that Kounter or Punish Getaway Rolls, like throws. Additionally, their Krushing Blows can also trigger on Rain this way. (MK11)
  • Riptide: Rain sends out a long stream of scalding water from his hand at the opponent, dealing damage. This attack re-stands the opponent. Despite the re-stand effect, Rain does not recover faster than the opponent. (MK11 - Equip Ability)
  • Geyser Palm: Rain sends out a long stream of water from his hand into the air, striking airborne opponents and sending them through a portal through time and space where they reappear on the opposite side of the arena. (MK11 - Equip Ability)
    • Amplifying the attack has Rain recover from using the attack faster, allowing him to attack the opponent right as they come out of the portal. The attack itself retains its original damage, however the damage is reduced if Rain attacks the opponent before they hit the ground.
  • Quantum Slice: Rain slashes with his katar, tearing an opening in time and space that turns into a purple beam that strikes the opponent. This attack can miss ducking opponents and is not considered a projectile. This ability replaces Argus Plunge when equipped. (MK11 - Equip Ability)
    • Amplifying the attack has Rain cause a second tear and sends it at the opponent, knocking them away and dealing increased damage.
    • If Rain absorbs two or more projectiles using Quantum Rift, the attack turns into a Krushing Blow when amplified, where the second tear in spacetime rips through their abdomen, causing blood to splatter, dealing increased damage and launching the opponent high into the air for a juggle.
  • Hydroplane: Rain quickly dashes backwards, forming a shield of water in front of himself before charging at his opponent, knocking them away. Rain can delay when he charges at the opponent. Additionally, Rain can cancel the attack before charging, allowing him to create a considerable amount of space between himself and his opponent. Canceling the attack requires and spends a bar of Defensive Meter. This ability conflicts with Tidal Wave, disabling the option to select Tidal Wave. (MK11 - Equip Ability)
    • Amplifying the attack has Rain charge much faster and deal increased damage. Additionally, Rain charges at an increased distance and the opponent is knocked away slightly further from Rain.
    • If Rain delays the attack for a moment before charging, successfully landing the attack turns it into a Krushing Blow, where the impact of Rain's water shield and palm strike shattering the opponent's ribcage, dealing over three times the original damage. Rain can still trigger this Krushing Blow with the amplified version, which in turn deals over double the original damage of the amplified version.
  • Tidal Wave: Rain stabs his katar into the ground while changing his hand into water, summoning a small tidal wave that causes the opponent to stumble backwards. This ability conflicts with Hydroplane, disabling the option to select Hydroplane. (MK11 - Equip Ability)
    • Amplifying the attack has Rain create a second large wave, dealing increased damage and knocking the opponent away.
  • Hydro Boost: Rain propels himself into the air by summoning a geyser beneath himself while spawning additional geysers around him, damaging the opponent should they come near. Rain can advance or retreat when propelling himself with the geyser, called Retreating/Advancing Hydro Boost, respectively. This ability replaces Geyser Kick when equipped. (MK11 - Equip Ability)
    • Amplifying the attack has Rain recover from the attack, allowing him to attack the airborne opponent and allow for additional combos
  • Quantum Rift: Rain opens a portal through time and space in front of himself that destroys any and all projectiles that make contact with the portal. The portal can only destroy one projectile at a time, and if it successful destroys a projectile, the portal immediately closes and must be reopened again to destroy another projectile. This ability replaces Evaporate when equipped and conflicts with Wave Dash, disabling the option to select Wave Dash. (MK11 - Equip Ability)
    • Amplifying the attack doubles the duration the portal remains open.
  • Wave Dash: Rain enters a stance, causing water to emit from his feet for some time. During this time, the speed and distance of Rain's Forward and Backwards Dash are greatly increased. Rain can cancel the attack before full entering the stance, allowing the effects of the attack to take affect while recovering from the attack much faster. Canceling the attack requires and spends a bar of Defensive Meter. This ability replaces Evaporate when equipped and conflicts with Quantum Rift, disabling the option to select Quantum Rift. (MK11 - Equip Ability)
  • Upflow: Rain releases a stream of water from his staff that travels diagonally upwards and can hit the opponent standing close. (MK1)
    • The enhanced version makes the stream flow in a circle around Rain and uppercut the opponent for a juggle.
  • Water Gate: Rain creates a water portal that he can teleport to and emerge from, destroying the portal in the process. He can set up to 2 portals. This attack can be performed in the air, called (Air) Water Gate, respectively. (MK1)
    • Water Gate Teleport: Rain creates a water portal and jumps into it, emerge from another portal and destroying it in the process. He can choose to teleport to the oldest portal set up if there are 2 portals active. This attack can be performed in the air, called (Air) Water Gate Teleport, respectively.
    • Confluence Beam: If there are 2 active portals on the fightline, Rain sends a water stream from one portal to another, knocking the opponent down if they're caught in it. This attack can be performed in the air, called (Air) Confluence Beam, respectively.
  • Geyser: Rain sends the water orb into the ground and makes it erupt, knocking the opponent upwards in the air. The attack can be used at different ranges, called Close/Far Geyser. (MK1)
    • The enhanced version grants super armor and deals more damage.
  • Water Shield: Rain creates a water orb around himself that blocks all projectiles, standing in place while it's active. (MK1)
    • The enhanced version allows Rain to move.
  • Ancient Trap: Rain tosses a water orb at the ground that turns into a whirlpool, sucking the opponent in and spitting them out into the air. The attack can be used at different ranges, called Close/Far Ancient Trap. (MK1)
  • Rain God: Rain creates a large storm cloud above himself and levitates before dropping down a large ball lightning downwards. The attack can be used at different ranges, called Close/Far Rain God, and it can also be delayed or cancelled altogether. (MK1)

X-Rays/Fatal Blows

  • X-Ray - Rain Check: Rain conjures a geyser below the opponent, which lands them in front of him. He then snaps one of the opponent's arms from the elbow, and then delivers a brutal reverse roundhouse kick to the face, damaging the skull forcing the victim to fly to the other side of the screen just like the super roundhouse. (MK 2011)
  • Fatal Blow - Rain Check: Rain summons a waterspout from the ground that suspends the opponent before creating a downpour and delivering two spin kicks to their face and a backflip kick to launch them into the air. He then opens the blades of his katar and leaps after the opponent, impaling them through the abdomen and tossing them down to bounce off the ground. Rain finishes by creating water spears and piercing the opponent's chest and limbs with them. (MK11)
  • Fatal Blow - Water God's Judgement: Rain hits the enemy with a lightning strike before their partner begins with the fatal blow. Once they're done, Rain jumps to send the opponent in the air before jumping once more, spawning a watery tail behind his back to hit the opponent with it, summoning lightning from the sky to strike them and crushes their lower back afterwards. Rain then hits the opponent with his staff, sending them back to the ground. (MK1)

Other Moves

  • Throw: Rain grabs his opponent in a bear hug, then launches himself into the air in a jet stream of water, and comes back down headfirst, slamming his opponent onto the ground just as Rain vanishes into a burst of water. (MK 2011, MKX)
  • Throw (Forward): Rain stabs the opponent in the chest with his katar, blasts them in the stomach with a high pressure water stream before kicking them in the chest, causing his katar to pierce through their back as they are knocked away. (MK11)
    • If this is used on an opponent who had failed a Throw Escape during the previous Throw, the attack turns into a Krushing Blow, where when Rain blasts the opponent in the stomach, the stream of water pierces through their stomach, causing blood to splatter and dealing over double the original damage. If this is successful, Rain can not perform the Krushing Blow version of his Throw (Backward).
  • Throw (Backward): Rain transforms into water, phasing through the opponent where he stabs them in the lower back, pinning their hand with his katar into their lower back before knocking them away with a large tidal wave. (MK11)
    • If this is used on an opponent who had failed a Throw Escape during the previous Throw, the attack turns into a Krushing Blow, where when Rain stabs and pins the opponent's arm, his katar is dug significantly deeper into the opponent's lower back, dealing over double the original damage. If this is successful, Rain cannot perform the Krushing Blow version of his Throw (Forward).
  • Power Blast: Rain strikes the opponent with a water covered palm strike. This is a basic attack that has unique follow-up combo-enders. Neither of these combos can be performed if Power Blast is Flawless Blocked by the opponent. (MK11)
    • What The Hail: After palm striking the opponent, Rain quickly teleports and kicks the opponent in the face, knocking them away. Rain can delay when he actually teleports to perform the kick.
    • Soggy Bottoms: After palm striking the opponent, Rain quickly teleports behind his opponent and kicks them in the face, knocking them away. Unlike What The Hail, this combo-ender cannot be delayed.
  • When Mortals Kry: Rain performs a spinning katar slash before grabbing the opponent and stabbing them under their tricep and pulling his katar up their arm to their wrist. Rain can follow this combo up with a combo-ender called Prince Of Pain, knocking the opponent away with a kick, dealing more damage. Rain cannot perform any attack after grabbing the opponent with the exception of performing the Prince Of Pain combo-ender or using his Fatal Blow. (MK11)
    • If this combo is performed as a Kounter or a Punish, the combo turns into a Krushing Blow, with the stab to the opponent's tricep being dug significantly deeper, causing blood to splatter and dealing almost three times the combo's original damage. Rain can still follow up with the Prince Of Pain combo-ender, dealing massive damage to the opponent. Like the original version, Rain cannot perform any attack after grabbing the opponent with the exception of performing the Prince Of Pain combo-ender or using his Fatal Blow.
  • Edenian Force: Rain gains the ability to perform Argus Plunge, Quantum Slice and Evaporate while in the air. Additionally, Quantum Slice gains additional airborne versions of the attack; (MK11 - Equip Ability)
    • (Air) Quantum Slice: While in the air, Rain slashes with his katar, tearing an opening in time and space that turns into a purple beam that strikes the opponent.
      • Amplifying the attack has Rain immediately fly back into the opponent and perform a second Quantum Slice, dealing increased damage.
        • The attack can be amplified a second time, with Rain flying back into the opponent and perform a third Quantum Slice, dealing even more damage. Rain can also perform an (Air) Diving Quantum Slice after performing either amplified version of the attack.
    • (Air) Diving Quantum Slice: While in the air, Rain dives down at the opponent and slashes with his katar, tearing an opening in time and space that turns into a purple beam that strikes the opponent.
      • Amplifying the attack has Rain perform the amplified version of a regular Quantum Slice.
      • If Rain absorbs two or more projectiles using Quantum Rift, the attack turns into a Krushing Blow when amplified, where the second tear in spacetime rips through their abdomen, causing blood to splatter, dealing increased damage and launching the opponent high into the air for a juggle.
  • 100% Chance of Pain (Backward Throw): Rain grabs his opponent and jumps into the water sphere to control it, then envelops his opponent in the sphere before lifting them into the air and bursting it, tossing the opponent away. (MK1)

Fatalities

  • Upside Down Uppercut: Rain uppercuts his opponent into the air in several sections and they fall back down upside down. (MKT)
  • When Lightning Strikes: Rain sends a bolt of lightning that strikes the opponent over and over until they explode to pieces. (MKT, MK Advance)
  • Bubble Burst: Rain summons a large ball of water around the victim's head, and then forces it down their throat, causing them to inflate and then explode. (MK 2011)
  • Does It Sting?: Rain conjures a ball of water below the opponent to snap their legs, breaking them off. He then manipulates the water around his arm and shapes it into a highly pressurized blade to cut off the opponent's head through the jawline. (MK 2011)
  • Eye-Solated: Rain creates a spinning discus out of water and sends it at the opponent where it cleaves their body horizontally in two before transforming into a high pressure geyser that tears their skin off of their front torso along with the eyes. Rain then uses the discus to slice the body into four parts and creates a water bubble in his hand with the opponent's eyes dropping into it. (MK11)
  • Power Washer: Rain performs his Super Roundhouse kick on his opponent, then uses two high-pressure streams to blast two holes into their body - one through their head and the other through their chest. The camera pans through the hole in the chest, where Rain poses alongside Ermac, Reptile, and Smoke in homage to the cover of Queen's album Queen II, before slicing his opponent apart with two jets of water. (MK11)
  • The Red Sea: Rain places his staff on the ground, summoning a waterspout that surrounds the opponent before he spins it with his staff, removing their arm and skin and turning the water into blood. He then splits the water in two with his hands, bisecting the opponent vertically before the water falls and their waterlogged remains lay on the ground. (MK1)
  • Under Pressure: Rain wraps the opponent with water before repeatedly breaking their body by folding it front-to-back. He then squeezes their neck, decapitating them and separating their upper and lower body before he stomps down on their head, causing it to implode. (MK1)

Brutalities

Mortal Kombat 11

  • The Klassic: Rain performs an uppercut, decapitating the opponent with a rising katar stab with their spine still attached. This Brutality is shared with every character. (MK11)
    • Must not block an attack for the entirety of the final round.
    • A button must be held.
  • Royal Execution: Rain performs his Throw (Forward), only this time he stabs his katar into the opponent's mouth and opens the blades, horizontally cutting the half of their head off. (MK11)
    • A button must be held.
  • Fountain Of Life: Rain performs his Throw (Forward) and keeps blasting the opponent's abdomen with pressurized water until it creates a gaping hole, and their head is popped off by a geyser erupting from their neck. (MK11)
    • A button must be held.
  • Liquefied: Rain performs his Throw (Backward), only this time, when he phases through the opponent, he turns their entire physical body to water before washing away their body with a giant tidal wave, leaving only a bloodied skeleton. (MK11)
    • A button must be held.
  • Just Kickin' It: Rain performs an amplified Geyser Kick, continuously kicking the opponent to the opposite sides of the area, knocking off each of their limbs with each kick. As Rain performs his Brutality Victory Pose, their torso with their head still attached falls from above and lands behind Rain. (MK11)
    • A button must be held.
  • Around The World: Rain performs his Prince Of Pain combo, decapitating his opponent with the final kick, sending it through a portal where it lands back on the opponent's neck spun completely around. (MK11)
    • A button must be held.
    • Can be performed on Krushing Blow.
  • Heartless: Rain performs his Insatiable Prince combo, tearing a gaping whole in the opponent's chest as their heart falls out. (MK11)
    • A button must be held.
  • Bubbling Up: Rain performs an amplified Water Ball, turning the opponent into water while inside the water bubble before sending it at the screen, popping the bubble with no sign of the opponent. (MK11)
    • A button must be held.
  • Edenian Rage: Rain performs an amplified Argus Plunge, destroying the opponent's head upon impact with the ground. (MK11)
    • A button must be pressed repeatedly.
    • Will not trigger on Krushing Blow, if it has not been activated during the match.
  • Deadly Storm: Rain performs a Purple Pain, only this time, the opponent is struck by a constant lighting bolt, frying off the middle of their body into a charred skeleton with only their arms and legs intact. (MK11)
    • A button must be held.
  • Clean Cut: Rain performs an (Air) Diving Quantum Slice that cuts the opponent diagonally in half from the shoulder to the waist. (MK11)
    • A button must be held.

Mortal Kombat 1

  • The Klassic: Rain performs an uppercut, decapitating the opponent with a staff swing with their spine still attached. This Brutality is shared with every character. (MK1)
    • A button must be held.
  • Just A Little Dip: Rain performs 100% Chance of Pain, crushing the opponent inside the water orb and creating a rainfall before reappearing. (MK1)
    • A button must be pressed repeatedly.
  • Bubble Head: Rain performs the Attitude Adjustment kombo and envelops his opponent's head with a water orb that strips their face of any flesh and leaves only the skull. (MK1)
    • A button must be held.
  • Aqua-Finished: Rain performs the Waterwhirled kombo and rips the opponent in half, knocking their upper body away with a water stream. (MK1)
    • A button must be held.
  • Down the Drain: Rain performs Ancient Trap, making the vortex strip the flesh from the opponent's legs and leaving only bones before disappearing. (MK1)
  • Rainy Day: Rain performs Rain God and obliterates the opponent with a bolt of lightning. (MK1)
    • A button must be held.
    • Must fully charge the move.
    • Must be a Jump distance away.

Other Finishers

  • Friendship: Rain makes it rain around his opponent, causing a few flowers to grow at their feet. (MKT)
  • Friendship #2: Rain gets out an umbrella and starts flying straight up. (MK Advance)
  • Friendship #3 - Sofishticated: Rain runs to a water shooting game. He shoots water with his finger into a target shaped like Mileena which bursts a balloon above it. He receives a goldfish plushie as a prize. (MK11)
  • Animality: Rain turns into a small elephant and blows his opponent's skin off their body by yelling out of its trunk. (MKT)
  • Babality: Rain creates a jet of water he propels upwards, creating a storm cloud above him. It proceeds to rain on top of him, causing him to fall down and cry. (MK 2011)

Movie Appearance

Played by Tyrone Cortez Wiggins, Rain made a brief appearance in Mortal Kombat: Annihilation. He was killed by Shao Kahn at a relatively early stage in the film due to not forcing Kabal and Kurtis Stryker to beg for their lives and not killing them. Enraged, Shao Kahn knocks him into a fire pit using his Wrath Hammer. This abrupt end, before any display of Rain's fighting or magical abilities, was seen by fans as an example of the film's inability to deal properly with a large number of characters introduced within its running time. It is implied that Rain was the general of Shao Kahn's extermination squads, ranking higher than Motaro, Sheeva, and Ermac, as all three contend to fill the role after Rain's death (a role eventually awarded to Sindel). This, however, contradicts Raiden's threat of killing all four of Kahn's "generals" at the start of the movie. Stock footage of Rain's demise is used for Baraka's death in a later scene.

TV Appearance

Rain made an appearance during one episode of Mortal Kombat: Conquest, where he was played by Percy Brown. Shao Kahn sends him to kill Kung Lao so as to eliminate Earth's Grand Champion before the next tournament. Rain does battle with the monk, whom he is able to damage greatly, but Rain also becomes injured during the fight. As Kung Lao's friends arrive, Rain escapes in his weakened state. He appears later in the episode after being trailed by Siro. While the two are in combat, Kitana intervenes, forcing Rain to flee once again. Kitana then reveals that she and Rain were once 'close', but he had become seduced by the power offered by Shao Kahn and chose to betray his homeland of Edenia.

Rain has also appeared in an episode Skin Deep of the animated Mortal Kombat: Defenders of the Realm series. He was portrayed as Kitana's ex-fiancé who was thought to have been killed in battle against Shao Kahn thousands of years ago, sparking jealousy in Liu Kang. However, Rain betrayed the heroes and kidnapped his former comrade, swearing allegiance to Shao Kahn as the emperor appreciated his talents. He went unmasked throughout this entire episode. It is also hinted that Rain was only engaged to Kitana simply because of her power as a princess.

Quotes

Mortal Kombat X

  • "Stopping a carriage is nothing. Killing an emperor..."
  • "... requires power. Power you have, Mileena. And won't use."
  • "The rain falls when it may."
  • "koh GAH tya!" (trapping Kotal with Water Bubble)
  • "I am a son of Argus! I was not merely declared a god by befuddled commoners, Buluc."
  • "My intentions... are to teach you the difference between pretention..."
  • "... and godhood."
  • "Here to surrender, traitor?"
  • "I advise her. Stealing the amulet was my genius. It kills her a bit each time she uses it."
  • "Exactly my plan."
  • "A shame you will not see it's fruition."

Mortal Kombat 1

  • "How can you be sure?" (Uncertain about Shang Tsung's new serum)
  • "Liu Kang sent you, didn't he? Sent you to learn our secrets!"
  • "Think you've won? We are just getting started." (After Kenshi defeated him in a round)
  • "So the gold's purity is important."
  • "Heh... I see."
  • "So you've declined Shang Tsung's offer. I assume your brother has not?"
  • "He can be convincing, can't he?"
  • "Spurning him... is a grave mistake."
  • "The waters rise against you. Join us, or be drowned in it." (After Scorpion lost to him in a round)
  • "I've outgrown you, Empress. Shang Tsung's taught me that I've just scratched the surface of my power."
  • "To explore it, I can't be bound by your limits!"
  • "Shang Tsung's taught me more than you know. It's time I show you." (After Sindel defeated him in a round)

Dark Rain

  • "Fool. No mortals could beat a half-god." (After Shang Tsung lost to him in a round)

Light Rain

  • "The rain comes for you."
  • "Shall I make it rain blood?"
  • "You'll drown in the raging waters."
  • "Can you weather the storm?"
  • "You should've sought higher ground."
  • "Unbelievable."
  • "High praise for the Son of Argus. May I?" (To Liu Kang)
  • "What's causing this?"

Trivia

General

  • Rain, Stryker, Sheeva, Kintaro and Motaro did not appear in the series for 9 years (starting with MK4 to MKD). This is the largest period of time during which the character does not appear in the games of the series.
  • In Mortal Kombat: Defenders of the Realm, Rain was once engaged to Kitana, causing Liu Kang to become jealous whenever he made an appearance. Rain's former relationship with Kitana was also included in Mortal Kombat: Conquest. The relationship between them has never been hinted in the games.
  • In the fighting game Skullgirls Encore, the character Fukua has a color palette that is based on Rain's colors. This is one of her three color palettes referencing Mortal Kombat, the other two being Ermac and Reptile.
  • Rain is the seventh palette swap ninja to appear in the series, first introduced in Ultimate Mortal Kombat 3.

Mortal Kombat 3/Ultimate Mortal Kombat 3/Mortal Kombat Trilogy

  • Rain's stationary pose changes between console versions of Mortal Kombat Trilogy. In the Nintendo 64 version, Rain uses the same "dragon claw" pose as Reptile, as he did in versions of Ultimate Mortal Kombat 3 where he was selectable. In every other version of MKT, however, Rain uses the "Scorpion Tail" pose used by every other male ninja (minus Reptile) featured in the game.
  • One Kombat Kode activates the message: "Rain can be found in the graveyard."
  • Rain's roundhouse kick, being listed as a special move sends the opponent flying off the screen and back on the other side. However, it only does about one-third as much damage as other kombatants' roundhouse kicks.
  • Thus far, Mortal Kombat Advance is the only port of UMK3 that gives Rain his own unique fatality (though it was borrowed from MKT).
  • Rain's Friendship in Mortal Kombat Advance may be a reference to Mary Poppins, as she can fly with an umbrella just as Rain did.
  • His bio, before it was retconned, had him as an ex-member of the Lin Kuei who left to work for Shao Kahn, which was meant for Tremor before Rain replaced him.

Mortal Kombat Deception

  • In Mortal Kombat: Deception's Konquest mode, he retains his UMK3 appearance.
  • Further hints to Rain's concept designs that are based on the 80's pop song can be found in Mortal Kombat: Deception's Konquest mode after Jade succeeds in her ambush against Rain. When speaking to Jade, she will say "Purple? Rain chooses his wardrobe most curiously."

Mortal Kombat: Armageddon

Mortal Kombat X

  • Rain was considered to be on Mortal Kombat X's playable roster but didn't make the cut.[4] Instead, he makes an appearance in the Story Mode as well as in the background of The Pit stage, where he is seen fighting Blaze.

Mortal Kombat Mobile

  • Rain original cameoed in the mobile game when fighting Klassic Reptile in the background of The Pit, appearing with his UMK3 palette fighting a dark orange palette of Blaze before becoming a playable character.
  • He is one of three characters from MK11 to receive a Klassic Card, the other two being Jade and Noob Saibot.
  • He is the first and only character to apply the Soaked debuff to opponents.

Mortal Kombat 11

  • Rain makes his return in Mortal Kombat 11 as part of the Kombat Pack 2 DLC. This also marks his second time he returns as a DLC character, the first being in Mortal Kombat (2011).
    • This makes him the first character to become DLC twice, breaking the well-known "rule" and misconception of "No repeating DLCs".
  • Before being announced as part of Kombat Pack 2, Rain had already made four cameo appearances in MK11:
    • Two of these are found in the Krypt; when crossing the bridge over The Pit, he can be seen fighting Blaze, much like in MKX. His other cameo occurs near The Pit, appearing as one of the random ninjas that fall to their death.
    • Shang Tsung uses Rain's likeness in his moveset, appearing in his Klassic costume and using his Super Roundhouse move.
    • In some random occasions, The Terminator's Terminated outro will display Rain's character file when the former is executing a data mine.
    • Kombat League had made Purple/Rain Themed skins for Kitana, Geras, Shao Kahn and Kuai Liang in its 13th season, Season of The Fallen Kingdom.
  • Rain's Power Washer Fatality is a homage to the cover of Queen's album Queen II.
  • When using his Hydro intro animation, Rain can be seen doing his UMK3 "dragon claw" fighting stance.
  • Besides Erron Black, Rambo and Shao Kahn, Rain is one of the few characters in Mortal Kombat 11 to have a Friendship that has a theme based on a recreational game.
  • Rain's ending finally reveals his mother's identity for the first time, directly acknowledging the fact that Argus has indeed committed infidelity.

Mortal Kombat 1

  • Rain is no longer a demigod, but a normal Edenian mage in the New Era.
    • Incidentally, his retained prominent purple palette and new profession as a mage makes him identical to that of the Shadow Priests from earlier timelines.
  • His real name Zeffeero relates to Overlord Zeffeero.
  • In intro dialogue with Mileena and Li Mei, Rain's mother Amara is revealed to still be present in this timeline, but has been banished from the imperial court following Rain's betrayal.

Errors

Mortal Kombat 11

  • The audio for Rain's dialogue during interactions and gameplay is incorrect with some outfits if he has his mask off, sounding as if his mask was on while he talks.
  • The frame data for the amplified version of Katar Toss is extremely incorrect, listing the attack as -35 when blocked by the opponent when the damage is actually -5.
  • Rain's Katar incorrectly swaps hands when he switches stances.
  • If Rain successfully hits the opponent with Purple Pain while performing a combo on them, the combo incorrectly separates.

References

Navigation

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